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Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"...This isn’t a glorified min-maxing thread, though some of these techniques will appeal to the more munchkin or power gamer, but so many more speak to the creative, cool and genuinely fascinating weavings of the weave..." - @CurseofSebs
Bigby's Handbook of Creative Spell Use
Bigby’s Handbook of Creative Spell Use is a 70+ page supplement full of creative spell use, combos and character synergies... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners of the harsh environment.
Snow... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An Ice Themed Warlock Patron
Looking to play a Warlock that gains their powers from a being that is Frost incarnate? Want to have a spectral snowy owl companion that only you can see? Want to utilize Cold damage to the fullest?
...Wanna serve a master who'se not afraid to let it go with ice th(m)emes?
Then the Great Cold Patron might just be what you're looking for!... [click here for more] |
Dungeon Masters Guild |
$2.99
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale.
I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Faiths in the Frozen North!
Faiths of the Forgotten Realms returns with Volume 3!
11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks.
Within you will find 24 new archetypes spread across all the classes, 12 shared... [click here for more] |
Dungeon Masters Guild |
$11.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Even heroes need help!
Maybe you want to run a solo game, but are afraid of sending your character alone into the cold.
Maybe your adventuring crew is a few hats short of a party.
Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss.
The Companions of Icewind Dale are here to help!
Here you'll find eight unique sidekick... [click here for more] |
Dungeon Masters Guild |
$2.95
|
What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Theme
The theme of this supplement is elemental, so each spell is focused on one or more of D&D’s elemental damage types (acid, cold, fire, lightning, and thunder), or one of the four traditional elements (air, earth, fire, and water). Some of the damage types (acid and thunder especially) are very underrepresented by the official spells, making it difficult to craft a character with an elemental... [click here for more] |
Dungeon Masters Guild |
$3.95
|
“Another good place to stay away from” - Ed Greenwood
In the far north of the Forgotten Realms lies a frozen tundra. Nomadic herding tribes maintain a quiet existence, choosing to forget the nation’s past. When a once terrible empire threatened Faerun with their abyssal magic.
This 90 Page Setting Guide to the Nation of Narfell Includes:
Region History... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Wield the Power of Primordial Ice!
The Norse story of Creation begins with Fire and Ice. When the first of the nine worlds came into being, a yawning void, Ginungagap, divided the cold of Niflheimr from the heat of Muspelheimr. There, the frozen and venomous waters of the river Élivágar met the molten sparks cast off by the realm of fire. As the ice melted in the heat, the void was filled... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Introducing the Valkyrs: a celestial race of stunningly beautiful and powerful women, inspired by the legendary Valkyries of Norse mythology. With their graceful presence and divine heritage, Valkyrs bring a touch of ethereal beauty to your tabletop adventures.
As a Valkyr, you possess an undeniable aura of celestial allure and an unwavering sense of purpose. Standing tall and strikingly attractive,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
There's a cold wind blowing, don't let it catch you unawares, my little snowflakes.
The Frostmaiden's Favoured Few is a real cool collection of 10 subclasses that'll work great in any campaign, but are absolutely perfect for winter-themed campaigns. Like Rime of the Frostmaiden. Yup, that Frostmaiden! These have totally got her blessing.
There's something for every adventuring... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land.
Everyone’s Been Naughty... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Check out this guide before you bundle up and head into the Arctic winds and frozen land.
First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance.
Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir.
The tundra has inspired many... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
|
"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Revelations of the Icedawn is the holy book of spells and prayers given to the most devout followers of the evil goddess of winter: Auril, also known as the Frostmaiden. This spellbook sparsely makes it into the hands of outsiders, making it a much sought-after rarity for the average spellcaster.
This is a 5e conversion of the spells found in Dragon Magazine issue #312, with added spell lists from... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Warriors! Rise and wield the powers of nature!
Utilize the powers of nature to great effect! This collective of warriors manipulate elemental power in a variety of ways.
Within this book you will find:
10 new Player Options, all related to the usage of the elements.
A new creature statblock for each Player Option.
Original art for every new subclass.
Specialized... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Еще одно хорошее место, от которого стоит держаться подальше" - Эд Гринвуд
Нарфелл - это замерзшая тундра на севере Забытых Королевств, где кочевые и скотоводческие племена ведут тихое существование, предпочитая... [click here for more] |
Dungeon Masters Guild |
$9.50
|
Survival at Sub-Zero
Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared.
This supplement for the D&D game explores the impact of... [click here for more] |
Wizards of the Coast |
$16.99
|
It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.
The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.
Winds of Midwinter... [click here for more] |
Dungeon Masters Guild |
$2.95
|
It's Christmas Eve and Santa Claus has taken off on his sleigh. The elves celebrate another year of a job well done until they are interrupted by the news that Santa's been attacked and Christmas is in danger. Will the elves chosen by Mrs. Claus to save Christmas be able to recover Santa's magic before it's too late?
This 3 to 4 hour one-shot Christmas adventure is designed for level 5 characters.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
THE SASQUATCH: Mysterious Creatures of Legend! Protectors of nature and wardens of the wild-places of the world. Their's is a people and culture shrouded in the mists of time, that some say have their origins from travelers of distant worlds. Shy and elusive, these mighty defenders of the natural world can be found in almost any corner of the primordial lands.
Welcome to PRIMAL!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Additional and reworked content for playing Elves within fifth edition
Tired of Elves within D&D? Do you feel as if Elves don't feel magical and thematic, but rather as just humans with pointed ears? Then look no further!
Subraces Old and New
Within this PDF you will find a variety of different elven subraces to select from, both old subraces re-imagined and brand new subraces to inhabit your... [click here for more] |
Dungeon Masters Guild |
$3.05 $3.03
|
Some druids are shepherds, others are sages. Druids of the Circle of Disaster represent the raw destructive potential of nature, and all fear them. Those who don’t find themselves at the mercy of the storm, volcano, or the very earth itself!
The supplement contains a Druid subclass themed around disasters. They have the power to cause disasters, but also the power to sense them,... [click here for more] |
Dungeon Masters Guild |
$1.44
|
After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
Rules... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Subclasses for Northlanders
Here's a small collection of subclasses, and a couple of creatures, inspired by various historic northern civilizations and their mythologies.
I try to provide a variety of complexity levels, from simple to advanced, and introduce variety of new mechanics tied in with the old, to create something unique, or something that is not yet covered by D&D.... [click here for more] |
Dungeon Masters Guild |
$7.00
|
Elves are a fascinating race and show up in many examples of fantasy (and other) fiction. But Elves are an ancient and varied race and there are many more subraces of Elves. I present to you 7 new subraces of Elves to use as your PCs and NPCs:
p3 .. Frost Elf p4 .. Twilight Elf p5 .. Burnt Elf p6 .. Clan Elf p7 .. Wild Elf p8 .. Arcane Elf p9 .. Mariner Elf
Each page has a description of the elf... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north.
This product provides:
Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf.
Eight Class Archetypes:
Path of the Beast-Shirt Barbarian
College of the Cold Hearts Bard
Hearth... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Introducing "Northern Saga" an epic D&D 5e episodic adventure that delves deep into the realms of Norse Mythology. "Northern Saga - Chapter 1: Grendel's Curse" is the first chapter in an episodic adventure series that draws inspiration from the rich tapestry of Norse myths. Each chapter presents a new mythological tale, offering a thrilling and interconnected narrative that will keep players on... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Way of the Frozen Heart is a monastic tradition that lets you create arctic assassins, frosty fighters, and glacial guardians. Freeze your enemies solid, create trails of ice beneath your feet, and become the epicenter for a subzero supernova with this chilling monk subclass!
About the Author
Jesse Jordan is a fantasy author and TTRPG content designer living in Northern Ontario,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Circle of Snowfall
Many see the coming of a blizzard as something terrible and apocalyptic, but for those druids who welcome it, they see the goddess Skadi on her skis flying through the wind, followed by her wolves in tow. Druids who join the Circle of Snowfall help usher in the great blizzards that herald approach of the Winter Queen, who feel most at home in the howling winds of a snowstorm.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Four are the ways of elemental affinity: the Way of Air, the Way of Fire, the Way of Earth and the Way of Water. These four monastic traditions teach their followers to be like their element, to learn from it. Although many follow these traditions and study their teachings, few are the ones who develop an elemental affinity strong enough to be able to control their... [click here for more] |
Dungeon Masters Guild |
$3.95
|
When the fires of war shall rage, it is only logical to bring forth the frost. Inside this tome are a collection of 14 chilling incantations designed to protect your allies, inhibit your foes, or destroy those who oppose you with the unforgiving bite of endless winter. Hidden pages also speak of a reclusive race, the Snow Folk, who have mastered this craft and tucked themselves away in the furthest... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Hello hello, I hope everyone is having a lovely day.
This is a compilation of Cleric Subclasses, this is the fourth in the "From the Vault" series along with the Patrons of the Vault, Paths of the Vault, and Orders of the Vault. This project was a long time in the making and I almost stopped several times but now it is finished. While this may not have been my biggest project this probably took the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Kirin's Guide to Storms
Electrical, lightning, sound, thunder and weather themed subraces (2), subclasses (13), invocations (6), feats (2), revised spells (4), elemental stat blocks (9).
Rising Storm is a supplement for Players and Dungeon Masters looking for storm themed character options and elemental stat blocks.
Players will find:
Storm Genasi... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Foxes, Wolves, and Bears OH MY!
This product comes with 3 new player character race options.
Have you ever wanted to lead a pack as a wise wolf? How about charm people with your foxy features? Have you ever wanted to take a hit like a bear and keep on fighting? Then these are the character options for you. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Knight of the Polar Lights
The tundra of the polar regions is a stark and harsh environment with frigid winters and chilly summers. Despite the bleak conditions of limited vegetation and wildlife, there is also beauty to be seen in the snowy, icy landscape and in the auroras that often paint the night sky with a palette of red, green, and blue. These auroras are frequent natural phenomena in polar... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This pack of classes is the perfect thing to aid all Christmas or Winter-themed adventures, with subclasses for the Bard, Fighter, Ranger, Rogue, & Wizard. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
At 3rd level, a barbarian gains the Path feature. Here is an option for your epic adventures! Path of the Frigid Spirit. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|