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Arcane Tattoos III

Arcane Tattoos III


Expression through ink is not a new concept, and weaving magic into tattoos is nearly just as old. The amount of ways this can be done are infinite but, over many years of travel and learning from the best arcane tattooists I could find, I’ve assembled this tome. Among its pages are tattoos I’ve published elsewhere, along with a plethora of new ones. I seek to spread the joy I’ve experienced...   [click here for more]
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Awakened Cat Player Race

Awakened Cat Player Race


Have you ever wanted to play an actual cat? Well now you can! Perhaps you want to be a wild cat awakened by passing adventurers, a sentient fey feline that's slipped into the material plane, an adventurer cursed by a demon stuck as a cat, or just be a kitty wizard this book has the rules to let you do that! After extensive testing, the Cat race is here. Included in this document is:  • The Cat...   [click here for more]
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Beastfolk of Vattenlanda

Beastfolk of Vattenlanda


A new supplement of beastfolk races compatible with Dungeons and Dragons 5e. Focusing on frog, salamander, and gecko races. ...   [click here for more]
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Bloodlines Unearthed

Bloodlines Unearthed


A trial conversion of a variant ruleset from the classic 3.5 source book Unearthed Arcana, Bloodlines Unearthed brings the supernatural smoothly into your game, with 40 possible bloodlines to use for fleshing out your characters or setting up campaign hooks. Included in this adaptation are two bloodlines not featured in the 3.5 source material, the fast-talking Marid and the greedy Dao, rounding...   [click here for more]
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Call of the Wild - The Witch Class and Archetypes for Harnessing Primal Power (5e)

Call of the Wild - The Witch Class and Archetypes for Harnessing Primal Power (5e)


People have long sought both spiritual purpose and renewal in nature. The rage that lies within the hearts of all barbarians is a primal one, full of animalistic savagery and might. Rangers hunt within the wilds, placing themselves as part of the cycle of life and death. Powerful druids press against civilization, battling those who would seek to tame the wilderness and eradicate it from the world....   [click here for more]
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Danger at the Dragon's Head

Danger at the Dragon's Head


Liam Quickblade and Taklis Mockhammer figured that, after killing a Red Dragon, opening a Tavern would be easy... But when a dead body surfaces within hours of opening the doors, they're going to need all the help they can get to make opening night at The Dragon’s Head Tavern a success. ...   [click here for more]
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Dark Fantasy Artificer Subclasses

Dark Fantasy Artificer Subclasses


Ghostfire Gaming presents Dark Fantasy Artificer Subclasses. Featuring the Machine Cultist and the Artificer Reanimator, these are two brand new Subclasses. All profits of this PDF go to Beyond Blue's fight against mental health challenges like Depression and Anxiety. ...   [click here for more]
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Death and Spirits

Death and Spirits


This document contains alternative rules to handling the death of a player's character. It allows the players to continue to play in the game and feel relevant. If the character dies in an anticlimactic way, it allows the player to give the character's death a meaning. --- Most DMs dont actually like to kill the character's off, but it does happen. If a character has died in the middle...   [click here for more]
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Deep Dive: Koalinth

Deep Dive: Koalinth


Deep Dive: Koalinth offers an in-depth look at the koalinth, a little-known aquatic goblinoid species whose existence dates back to the early ages of D&D's history. This 26-page document includes everything a Dungeon Master might need to feature koalinth in their next adventure: Revised lore, which is in line with the new goblinoid origins described...   [click here for more]
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Dragonborn & Humanity Revisited

Dragonborn & Humanity Revisited


These editions of The Arcana Check present overhauls of the Dragonborn & Human races for Dungeons & Dragons 5e. For Dragonborn, each color of dragon has become its own draconic subrace, and all dragonborn choose modular racial features that define what their draconic heritage means. For humans, they now have subraces that help them fit more comfortably into a high fantasy setting....   [click here for more]
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Druid Subclass: Necrobotany

Druid Subclass: Necrobotany


Have you ever wanted to take the raw power of the living and the dead and bring them together? Have you dreamed of not only looting that dead body but studying it and discovering all of it's secrets? This is the class for you. Taking up the Necrobotanist will mean that you represent the Anti-Druid and will forever be in poor favor with the Druid Circles of your world. Are you prepared to sacrifice...   [click here for more]
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Eoth Khalstan's Revised Encyclopaedia of Great Animals & Draconic Beings

Eoth Khalstan's Revised Encyclopaedia of Great Animals & Draconic Beings


Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.  If your...   [click here for more]
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Firesmyte's Grab n' Go Heroes: Sampler Pack (pregenerated)

Firesmyte's Grab n' Go Heroes: Sampler Pack (pregenerated)


Product Overview: 6 pregenerated ready-to-play characters are included. These player characters are humans and nonhumans of 1st level which represent 6 different classes in the PHB. The nonhuman races are; Dwarf, Elf, and Half-Orc. These characters can be tweaked to become Adventurer's League (Season 11) compatible...   [click here for more]
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Grappler: 5e Fighter/Monk/Barbarian Subclass

Grappler: 5e Fighter/Monk/Barbarian Subclass


The warrior flexes his hands, ready to engage in battle. If you think you’re getting away, you’re sorely mistaken… The Grappler is a suite of 5E subclasses -- one for fighter, one for barbarian, and one for monk -- that focuses on grappling and using nets in combat. Essentially, this helps give these warrior classes more of a support function. ...   [click here for more]
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Inclusive Games Spaces

Inclusive Games Spaces


This is a labor of love and one part of a talk that I give when describing how to increase inclusion in Tabletop game spaces.  Whithin this document talks about: Gender, pronouns, Sexuality, Race/Ethnicity, S.E.S and Disability. each section has helpful information about how to include a wider range of people into your DMing and worldmaking with understanding on how to write character discriptions...   [click here for more]
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Lewichian Archives: New Spells and Spell Masteries

Lewichian Archives: New Spells and Spell Masteries


The tried-and-true spells conceived by masters of old are surely reliable and effective. But there are always those that try to challenge those masters to claim their own legacy within the spellcasting world. There are also those who stand on the shoulders of proverbial (sometimes also literal) giants, and build upon those tried-and-true spells. No matter the motivation, spellcasters from all walks...   [click here for more]
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Merrik's Marauders - 13 Archetypes for 5e

Merrik's Marauders - 13 Archetypes for 5e


Merrik's Marauders it a collection of 13 class archetypes by Desmond Durdle. Included are 6 archetypes previously published by the author here on the DM'd Guild, and 7 new ones, including one for the new Artificer class. All of these archetypes are setting agnostic, though the fluff is written primarily from the perspective of the Forgotten Realms. Included are: The Augmentationtationalist Artificer...   [click here for more]
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Path of Pyromancy

Path of Pyromancy


Welcome to “The Path of Pyromancy”. In this book you will find everything you need to know about the Pyromancer and the Pyromaniac, who they are, their abilities, and how to acquire their power in your next campaign. While these two are not new/unique classes per se, they serve as a way for DM to empower their players and provide them with the opportunity to experience the power of fire through...   [click here for more]
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Pre-Made Character Sheets - Barbarians

Pre-Made Character Sheets - Barbarians


Want help making Characters for a quick campaign? These sheets were made for Briar Guard Heroes, Organized Tabletop Gaming Custom Tailored for Young Players.  They are Adventurers League Legal.   All profits go to the Briar Guard Heroes, located in Albuquerque, NM.  It also includes a Race-less character sheet, just waiting for your racial modifiers to finish it up.   ...   [click here for more]
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S Circle of Arcana: a Druid Circle

S Circle of Arcana: a Druid Circle


Animancy Press Prepare spells normally and from a spellbook in the case of select wizard spells, ritual cast spells from your spellbook, wild shape into humanoids with the game statistics of beasts, gain a scalable arcane beast companion which gains temporary hit points when you cast healing spells, and more with this new Druid subclass from Animancy Press. Includes 3 original spells from the Animancy...   [click here for more]
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Scars of Valmere: Cleric Prophecy Domain

Scars of Valmere: Cleric Prophecy Domain


Respected as much as they are feared, Clerics of the Prophecy domain are rare, chosen by the gods to spread the word of upcoming threats or lead towards their diety's goals. Prophecy Domain clerics call on powerful visions to change the fates of those around them. The Prophecy Domain subclass for the Cleric allows these oracles to see into the future in order to change the world around...   [click here for more]
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ShapeShifter: A Core Class (v3)

ShapeShifter: A Core Class (v3)


Things are changing. This document provides players and DMs with a new class: The ShapeShifter. A potent adventurer with abilities to change their shape in a wide variety of ways. Self-sufficient and dangerous. Three sub-classes known as metamorphoses centered around a nature theme are provided: The Lycanthrope: This shapeshifter can transform into an animal or...   [click here for more]
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Small Animal Races for 5E

Small Animal Races for 5E


Have you ever wished you could combine your desire for a classic D&D adventure with your desire to be a small mouse in an apron who lives in a giant mushroom? Add a little cottagecore whimsy to your heroic journey, without going to a completely new ruleset that just doesn't feel quite right? This supplement is for you. Contains complete unique racial background rules, including custom traits,...   [click here for more]
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Sorcerous Origin: Darkened Soul

Sorcerous Origin: Darkened Soul


Everyone has a darkness inside them.  As a Darkened Soul, you learn to embrace it and allow it to empower you.  Many may look at you in fear or distrust, but you know how to control that which resides within everyone.  You can tap into the inherent darkness of others, causing them to temporarily become your ally.  With your newfound understanding of yourself, you now longer fear the dark. ...   [click here for more]
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Sorcerous Origin: Prescient

Sorcerous Origin: Prescient


The large burly orc rushed forward, charging the pale, hooded figure that stood calmly before him. As he neared, the orc let out a guttural roar of ferocity before swinging his axe in from the left. But the blade did not connect, instead the pale figure simply ducked beneath the blow. The orc's rage only grew, he shifted his footing quickly and brought his weapon back around for another blow, but...   [click here for more]
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Species Chronicle

Species Chronicle


Welcome to the Species Chronicle. This pdf is devoted to changing how we look at races in D&D. Within we learn how to take the PHB races and subraces and add culture to them. Taking what we might consider learned traits and innate traits and spliting them up. This project has taken a year to come to this point. Many things have changed. I looked to D&D past to try and not only add roleplay...   [click here for more]
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Spells of Antiquity Volume 1

Spells of Antiquity Volume 1


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 10

Spells of Antiquity Volume 10


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 11

Spells of Antiquity Volume 11


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 13

Spells of Antiquity Volume 13


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 14

Spells of Antiquity Volume 14


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 2

Spells of Antiquity Volume 2


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 3

Spells of Antiquity Volume 3


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 4

Spells of Antiquity Volume 4


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 5

Spells of Antiquity Volume 5


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 6

Spells of Antiquity Volume 6


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 7

Spells of Antiquity Volume 7


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 8

Spells of Antiquity Volume 8


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Spells of Antiquity Volume 9

Spells of Antiquity Volume 9


I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole. For this particular...   [click here for more]
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Street Fights and City Lights: 5 City-Themed Subclasses

Street Fights and City Lights: 5 City-Themed Subclasses


Cities are many things. To some, they’re full of wonder; to others, they’re full of danger. The many people who live there can all agree on one thing: cities are alive. Things are constantly moving, and the people there become part of the organism. As such, life in cities can be very different from life in quiet country villages. Adventurers who spend most of their time in cities can also be quite...   [click here for more]
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The Antiquarian Class

The Antiquarian Class


Antiquarian - A Spellcasting Class for D&D 5th Edition [1.6] Muttering a quick charm against rot, a grubby old man gingerly opens an ancient tome, pages oozing with dark magic. Humming a scrap of ancient spellcraft as she ascends the ziggurat, a gnome with grey streaks in her hair idly winches herself away from a crocodile pit. Switching...   [click here for more]
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The Archive of Esoteric Previews

The Archive of Esoteric Previews


"I love to reward my players by doling out spells and scrolls for magic they've never seen in a WotC supplement. The downside is that a lot of the magic supplements are either redundant with the PHB, or poorly executed. This supplement has neither of those problems. These spells are highly creative and put a smile on my face just to read. Other spells seem like such natural spells to exist that you'd...   [click here for more]
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The Artist

The Artist


The world is the canvas upon which your goal is to leave your mark. What you leave and how you leave it is up to you. Perhaps, your mark is merely the memories of your performance, you create an art piece that is to last through the ages, or you leave a mark as temporary as the skin you leave it on. Regardless of what you want to leave or how you want to leave it, it's your mark to leave,...   [click here for more]
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The Factotum

The Factotum


Do you enjoy fighters but feel like they could use more skill and stealth? Perhaps you like rogues but want something with a bit more magic? Maybe you like wizards but want a class with a bit more durability and some combat options? The factotum is a survivor and jack of all trades, capable of short bursts of greater skill from the beginning while building a broad range of skills throughout...   [click here for more]
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The Gatekeeper

The Gatekeeper


The Gatekeeper is a new half-caster/half-martial character class for people who think god-botherers have all the fun. Hunters of extraplanar beings, gatekeepers travel to remote corners of wilderness and dark dungeon depths alike in order to root out invaders from beyond. Gatekeepers form unions between their life force and a plane in order to gain the power they need to destroy those who would seek...   [click here for more]
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The Invoker

The Invoker


Inspired by the Revenant profession in Guild Wars 2, this homebrew allows you to harness the power of spiritual legends to aid you in combat. With the power of the legends of old to aid them, Invokers transcend the physical and mental limits that shackle them to become true forces of power. What is done with that power is for you to decide! Please feel free to provide any feedback you deem necessary...   [click here for more]
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The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!

The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!


Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power. A keeper’s strength doesn’t come from studying books or years of training, but from...   [click here for more]
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The Warden: Revisiting the Ranger

The Warden: Revisiting the Ranger


Have you ever looked at the Ranger and thought, "This is cool and all, but I wish it were redesigned by Some Guy"? If so, then have I got the pdf for you! This packet includes a fully revamped Ranger class, with updated subclasses, a new spell list, and brand new Ranger features like Ranger's Insight, Multitasker, and Ritual Casting! So come on in, have a look around, and get ranging! ...   [click here for more]
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Ulther's Spellthief Class

Ulther's Spellthief Class


Ulther's Spellthief Community content for adding the Spellthief class to your campaign This PDF will provide everything you need to create a Spellthief player character in a 5th edition campaign. Designed to be the bridge between a Wizard and Rogue, this half-caster is skilled with both spell and blade!  A fully fleshed out class, with features from level 1 -...   [click here for more]
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Uncovered Wonders: About Barbarians

Uncovered Wonders: About Barbarians


It's no wonder you wonder about The Wonderer. Who knows who The Uncovered could be: a beholderspawn? A binn? An octopus? A djinn? There are so many options that you could see. Along with their clonn doll Beebee, The Uncovered wonders, too. They think up the things they could grow up to be, and they wonder if they'll interest you! Uncovered Wonders is an experimental series of character options...   [click here for more]
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