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Way of the Spheres (Monastic Order)

Way of the Spheres (Monastic Order)


Though it began as a simple group of friends concerned with little but living a life of mystical adventure, today the Order of the Spheres is a full-fledged monastic order dedicated to defending the realm of mortals from threats both extraterrestrial and extradimensional. As a member of this order, you've trained to unleash the full potential of your inner ki, to enable yourself to combat...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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The Godslayer Spell Book

The Godslayer Spell Book


There are eight spells to slay a god... The Godslayer Spellbook is a collection of spells and rituals for mages that, when cast in a certain order, detailed within, has the power to physically attack a deity in such a way that the god has little chance of survival. Use this resource as a doomsday weapon for your villain, or as the world's only hope against an evil divine overlord. Unleash the...   [click here for more]
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Three Suggestions for Interesting Mentors

Three Suggestions for Interesting Mentors


When he says jump, you jump! Your mentor is the person who made you who you are. They helped train you, they taught you the basic abilities of your class, or perhaps they gave you the confidence to become who you are today, or are destined to become. There are various reasons for your character to have a mentor, and not all of them are voluntary. You might have been handed over to the monks as a...   [click here for more]
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Unearthed Arcana: The Artificer Class (5e)

Unearthed Arcana: The Artificer Class (5e)


Unearthed Arcana Update Over the past few months, we’ve delivered a stream of new content via the Unearthed Arcana column. Some of that content will show up in future products. Other pieces, having been found lacking by the open playtest process, will drop from our development plans. A few things will follow a third path. The subclasses we’ve created have fallen into two categories....   [click here for more]
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Unearthed Arcana: The Mystic Class (5e)

Unearthed Arcana: The Mystic Class (5e)


Unearthed Arcana Update Over the past few months, we’ve delivered a stream of new content via the Unearthed Arcana column. Some of that content will show up in future products. Other pieces, having been found lacking by the open playtest process, will drop from our development plans. A few things will follow a third path. The subclasses we’ve created have fallen into two categories....   [click here for more]
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Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond

Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond


“Behold, wanton of adventurer of pen and paper! Feast your eyes on the victory meal that every adventurer feasts upon after slaying that dragon, defeating that lich, or whatever far-fetched stlarning miracle thy Ed of the Greenwood chapbook says…” -Elminster Aumar Over the years various game resources featuring the Realms have mentioned the variety foods that those that inhabit...   [click here for more]
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The Summoner (5e Class)

The Summoner (5e Class)


Hello Everyone, This is my first official upload to the DM's Guild Site and I will admit I am a little nervous over publishing this after the last four months worth of researching I've done in making this class. My main motivation for making this summoner class is that I enjoyed the concept of a wizard that spurned the traditional laws and schooling when it came to conjuration and delved into deeper...   [click here for more]
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Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms

Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms


Considered by most to be a backward, unsettled. land of monsters, jungles, disease, and savages, the Chultan peninsula boasts several distinct cultures and relatively stable governments that date back hundreds of years. These lands' reputations derive from their isolation from the rest of the world, the magical concealment of key cities, and the fever-induced rants of old sailors. Start working on...   [click here for more]
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[Preview] Champions of a Lost Era: Class Conversions for 5th Edition

[Preview] Champions of a Lost Era: Class Conversions for 5th Edition


Enjoy two free sample classes from my class supplement for 5E! Featured in LootTheRoom's Best of DMsGuild August 2017! Horrify your foes with the Master of Shrouds, a Cleric archetype converted from 3.5. Summon ghostly undead with the Master's Channel Divinity option, Shroud Summoning. Watch the type and power of your spectres grow...   [click here for more]
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Wizard Archetype: Way of the Forgotten

Wizard Archetype: Way of the Forgotten


Throughout time different schools of magic have been created, some still exist today, others simply disappear. Scriptures describing these old teachings are sometimes discovered by sages and young wizards looking for secrets hidden away in the libraries of old. It is often hard to grasp these ancient teachings, as they sometimes supplement each other and other times vary drastically. This archetype...   [click here for more]
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Artifacts of Power: The Antiquarian Class (5e)

Artifacts of Power: The Antiquarian Class (5e)


Magic often lingers in items that were exposed to the arcane, and, through diligent study, adventurers can learn to unlock such latent power for their own ends. The most patient and attentive of these sages can generate magic comparable to other students of the arcane. The antiquarian is a scholar and collector, an adventurer who finds the resonant magic in artifacts and directs it through various...   [click here for more]
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Weird & Wonderful Races of the Realms: Vampires

Weird & Wonderful Races of the Realms: Vampires


Salutations to my fellow Dungeoneers, I have brought you today the power of the Vampires! As PC races fortunately thanks to inspiration from various sources of both game and mythological lore. From the power of extraplanar beings you have achieved immortality, but at what cost and what will you do with it. Update 1/29/2018: Thanks to feedback from my playtest group, I've decided to change the weakness...   [click here for more]
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Weird & Wonderful Races of the Realms: Half Giants

Weird & Wonderful Races of the Realms: Half Giants


Greetings Adventurers! Ever wanted to join the ranks of Giants and become imbued with the elements? I am here today with knowledge of Half-giants that will enhance your travels throughout the forgotten realms. ...   [click here for more]
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New Subrace: Snow Elf (Aldarn)

New Subrace: Snow Elf (Aldarn)


Bored with goody-two-shoe high and wood elves and not-edgy-at-all dark elves? Meet the Aldarni-the antithesis of other elves. Brothers in blood and loyal beyond all else, one would be forgiven if it was thought that the only thing that connects these elves to their cousins is their pointy ears. Spice up your table and homebrew setting with the addition of the Aldarni today! ...   [click here for more]
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Barbarian Subclasses

Barbarian Subclasses


I've always had a soft spot for the Barbarian, one of the classes more subjected to stereotypes in the history of D&D. Who hasn't ever played the dumb nature-loving half-orc tribesman with a heart of gold? Who hasn't ever played the proud viking, sailing from his frozen lands to pillage and conquer? Today, i bring to you something different. The Furiamancer The Furiamancer has...   [click here for more]
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Rogue Archetype: Trapper

Rogue Archetype: Trapper


Trappers are individuals who eschew direct confrontation, preferring to trick enemies into fights on favourable ground. They have an almost supernatural knack for constructing deadly devices from unlikely materials; given a rope, a rock and a bendy twig, they can produce a fearsome, inconspicuous maiming device in mere seconds. Try out this cunning, tactical build for your rogue today! If you...   [click here for more]
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Magicka Serrella - A Book of Magic

Magicka Serrella - A Book of Magic


Magicka Serrella A Book of Magic "This is a really impressive piece of work." - Loot The Room's Chris Bissette Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career. Inside: More than 80 spells from 3e and 3.5e...   [click here for more]
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Wu Jen Tradition

Wu Jen Tradition


Greetings and Salutations friends, My name is Will (or Phalcon) and I am glad to bring you the newest addition to my DMsGuild collection on what I am calling the first Freebie Friday (CST), Sorry Aussies and most of Asia it just a normal Sat for you.  Anyway, today we have one of my favorite 3.5 classes the Wu Jen. I was not a fan of how others have done it (include WoTC, though I love the Mystic)....   [click here for more]
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Critical Failure Half-Troll PC Race

Critical Failure Half-Troll PC Race


Hello everyone my name is Edward Burns from Critical Failure a brand new dnd youtube channel. This will be the first time that I have uploaded to this site so I am still learning the ropes. Today I will be sharing my concept for a PC Half-Troll, my main focus with this race was the trolls regenerative properties. I have been fascinated by their regeneration capability since reading Mordenkainen's Tome...   [click here for more]
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Undead (Homebrew Race, 5e)

Undead (Homebrew Race, 5e)


Plagued by a horrible curse? Haunted by unfinished business? Did the cleric mess up their resurrection spell? Become a member of the living dead, today! ...   [click here for more]
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Elemental Paladin Oaths - A 5th Edition Paladin Oath Collection

Elemental Paladin Oaths - A 5th Edition Paladin Oath Collection


Elemental Paladin Oaths Want a paladin who wields his anger like an inferno? One who is cold and collected? Look no further! These Oaths mix the elements with their emotional counter part to create fun combat and role play moments for your paladin. Oath of the Enduring Stone - Paladins of this order swear to never flee, to endure even the most terrifying threats with stalwart...   [click here for more]
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Roll Forward: General Feats

Roll Forward: General Feats


Now Feat-uring! Options! You love ‘em! I love ‘em! So why not show some love with seven new feats brought over fresh from 3rd Edition. Actually cleave again! Or maybe up your turning game with increased range and power. Never give up with the revamped die hard feat, that will ensure you persevere through deadly conditions. There are feats, but then there are FEATS! So bring...   [click here for more]
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Tekar Race (Dog Person)

Tekar Race (Dog Person)


This is a new race, for use with the Dungeons & Dragons Fifth Edition RPG ruleset. "I'll tell you what I told the Watch officers who interviewed me after. We were all intrigued with this stranger that came into the inn. Honestly, he looked like man mixed with a dog. He sniffed the air as if he knew what was coming. Later that night, some idiot spilled his drink on the table's candle on the...   [click here for more]
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Vampire Hunter: A Divine Domain Option for the Cleric Class

Vampire Hunter: A Divine Domain Option for the Cleric Class


The first cleric was designed to counter a vampire character, Sir Fang, who threatened to unbalance a campaign, and inspired by Peter Cushing’s portrayal of Van Helsing in the Hammer Horror series of films. Now you can fully embrace the cleric's gothic origins with the Vampire Hunter domain. Hurl flasks of searing holy water! Wield a crossbow, whip, hammer and wooden stake! Make enemies recoil...   [click here for more]
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{B5} Way of the Mischievous Heart - Monastic Tradition

{B5} Way of the Mischievous Heart - Monastic Tradition


The Way of the Mischievous Heart is a monastic tradition for those among us with a jovial heart. Monks of this tradition seek to protect innocence in the world, and do so by playing harmless pranks on kindhearted individuals, and deadly pranks on those who would hurt that same innocence. This subclass focuses on creative item use, and promotes the use of interesting mundane solutions to...   [click here for more]
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5e Races - Woodlands Races

5e Races - Woodlands Races


After six months in the making, Woodlands Races is finally here for use in your D&D 5e games! For as long as can be remembered, people have personified the adorable animals we see around us as characters in the stories that we tell. We've turned them from the survival-centered beasts in life into brave warriors, cowardly deceivers, and natural explorers. Today, this document gives you the power...   [click here for more]
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The Watcher Class

The Watcher Class


The Watcher A new character class option for Dungeons and Dragons 5th edition "An Aasimar lies dead on the field of battle, a sword driven through her chest and the black plate mail she wears. Hours after the battlefield has been cleared and the living have moved further up the coast to continue their war, the Aasimar woman takes a deep and sudden breath, and pulls the blade out of her chest....   [click here for more]
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Dynamic Spellcasting

Dynamic Spellcasting


Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game! Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to...   [click here for more]
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Battles, Brawls & Belts FREE PREVIEW

Battles, Brawls & Belts FREE PREVIEW


Get a glimpse of the world of "combat-entertainment"! Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. In this free preview, you'll get a small window into the full-fledged document, available...   [click here for more]
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The Spellknight Class (5e Class, v1)

The Spellknight Class (5e Class, v1)


This is a homebrew class that creates a half-caster half-martial combatant that utilizes Arcane magic. Spellknights are bold scholars that trailblaze the fundamental understanding of magic as a whole. These few brave souls seek to manipulate the very fabric of the universe around their weapons and armor, and have managed to do so. And in doing so have the capability of becoming an invaluable asset...   [click here for more]
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Grappler's Handbook

Grappler's Handbook


These aren't your father's grappling rules! Brand new, all original grappling mechanics and techniques that work seamlessly with existing fifth edition rules. Give new life to your combat encounters in the world's greatest roleplaying game with enhanced mechanics using the existing grappling rules, and 27 new techniques that will greatly improve your combat in 5th edition Dungeons & Dragons....   [click here for more]
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The Living Weapon

The Living Weapon


The Living Weapon is a class for 5th Edition Dungeons & Dragons. It takes the classic trope of a creature built for war and explores what it might look like as a heroic class. Piece together your own walking death machine today with 34 different forms to choose from. Version 1.1: Improved readability, corrected a handful of typos, added three new melee forms and one new core, changed armor...   [click here for more]
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Bard College: College of Errantry (Fantasy Grounds)

Bard College: College of Errantry (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Speaking of the PDF, as of today I am making the original PDF available as a pay-what-you-want product, keeping it in line with the other archetypes I have released for PDF so far (it used to be $0.50). Below follows the original description. Bards are renowned for their songs, tales, and epic poems regarding knights...   [click here for more]
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The Primal Gith: A Lost Race Rediscovered

The Primal Gith: A Lost Race Rediscovered


The ancestral gith race, progenitor to githyanki and githzerai, has reemerged from a dimension beyond time! This 41-page supplement contains everything you need to play a primal gith character, for use with the 5th Edition of Dungeons & Dragons. Within you'll find: Complete primal gith character traits, tables, history, and lore 3 new subclasses common among the gith but available...   [click here for more]
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Aristobulus's Spellbook [BUNDLE]

Aristobulus's Spellbook [BUNDLE]


This special bundle product contains the following titles. Guildbook of the Watchful Order Regular price: $1.95 Bundle price: $1.46 Format: PDF New! Improved! Version 2 uploaded 31 December 2018! The Guildbook now contains: An all-new Wizard subclass An all-new Waterdeep background Lore on Waterdeep magic portals 12 new spells! Arcane spellcasters...   [click here for more]
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The Chains that Bind: A Pact of the Chain expansion

The Chains that Bind: A Pact of the Chain expansion


Are you looking for a way to get some real power, but find all those ‘tomes’ and ‘pact weapons’ come up bland and boring? Have you been offered nothing but feral imps and unkept pixies as familiars and said, ‘No thank you!’? Well do I have a deal for you! At ‘The Chains that Bind’ emporium we carry all kinds of familiars for all your soul bargaining...   [click here for more]
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The Mourned: A Playable Undead Race

The Mourned: A Playable Undead Race


A culture of death and a mad god's dying curse doomed the mourned race to spend eternity in that twilight realm between the living and the dead—undeath! This 14-page supplement contains everything you need to play a mourned character, for use with the 5th Edition of Dungeons & Dragons. Within you'll find: Complete mourned character traits, tables, history, and lore 4 distinct...   [click here for more]
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Cindh Insectoids and Natives Species Pack

Cindh Insectoids and Natives Species Pack


This title includes a diverse selection of insectoid, and as a bonus, a couple of non-standard fantasy species for use in your existing game, native to Cindh, a continent on a far off moon. While they come with their own lore and inherent drama, you may feel free to adapt them into any world or setting as they are quite at home in nearly any adventure. The bee-like apari make paragon examples of druids...   [click here for more]
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Artificer Specialist: Ghost Hunter

Artificer Specialist: Ghost Hunter


Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your dungeon or lair? Have you or any of your party ever seen a spook, specter or ghost? If the answer is yes, then don't wait another minute. Play Ghost Hunter Today! ...   [click here for more]
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The Swanmay: A Ranger Conclave

The Swanmay: A Ranger Conclave


The classic shapeshifting Swanmay of earlier editions returns as a secret order of rangers devoted to warding nature against evil! This supplement contains everything you need to play a Swanmay character, for use with the 5th Edition of Dungeons & Dragons. Within you'll find: Complete Swanmay subclass features, tables, and lore Details about the Swanmay magic talisman 2 NPC stat blocks...   [click here for more]
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Fantasy Grounds Collection One [BUNDLE]

Fantasy Grounds Collection One [BUNDLE]


This special bundle product contains the following titles. Arcane Tradition: Magi of the Staff (Fantasy Grounds) Regular price: $2.99 Bundle price: $1.79 Format: MOD (Virtual Tabletop) This is the MOD file for Fantasy Grounds, not the PDF. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core...   [click here for more]
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Locathah Rising (5e)

Locathah Rising (5e)


A SUCCESSFUL adventure is REALLY more about the FRIENDS you make along the way, than it is the monsters you slay while you PLAY! A fifth edition D&D adventure for 9th level locathah characters. Rules for creating locathah characters are contained herein. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure...   [click here for more]
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