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101 Story Questions for Worldbuilding

101 Story Questions for Worldbuilding


101 Story Questions for Worldbuilding A Gemmed Firefly | DungeonGlitch Product Inspire your Players! "Your party has heard of a local bandit group - what do these criminals call themselves, and who is their leader?" "Your character has been here before. Describe a local landmark you've heard of that is significant to martial artists or athletes."...   [click here for more]
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Blood Hunter Class for D&D 5e (2020)

Blood Hunter Class for D&D 5e (2020)


Blood Hunter - A Martial Class for 5th Edition Dungeons & Dragons Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their...   [click here for more]
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Ancestral Weapons

Ancestral Weapons


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons. A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history....   [click here for more]
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An Elf and an Orc Had a Little Baby 2

An Elf and an Orc Had a Little Baby 2


The sequel to the Platinum-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings! An Elf and an Orc Had a Little Baby 2 is a 91-page rules supplement that, together with the original, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist approach, this...   [click here for more]
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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System


discover more at https://www.heavyarms.com The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending...   [click here for more]
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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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Monstrous Races

Monstrous Races


Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
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Hamund's Harvesting Handbook: Volume 3

Hamund's Harvesting Handbook: Volume 3


Welcome dear reader to Hamund’s Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek! I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited...   [click here for more]
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An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D

An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D


Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility! “...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs An...   [click here for more]
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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more....   [click here for more]
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The Alchemist Class

The Alchemist Class


As smoke clears from a candle-lit laboratory, a gnome wipes the soot from his goggles. In front of him lies a glowing mixture that fumes offensively after the sudden, but anticipated, reaction. His excitement overcomes a curse the concoction seems to be casting on his senses, as he rushes to seal the now shaking flask with cork. Holding the vibrating flask in-hand, he smiles as he drips a layer...   [click here for more]
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The Pugilist Class

The Pugilist Class


With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing down from...   [click here for more]
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The Adventurer's Domestic Handbook

The Adventurer's Domestic Handbook


The Adventurer’s Domestic Handbook (5e) Unique Mechanics for Relationships, Business, and Homesteading Click here for a 32 page preview. The Adventurer’s Domestic Handbook is everything you need to bring home and hearth to your table. This sprawling 153-page handbook contains 15 subclasses, 29 NPCs, 17 stat blocks, 15 magic items, 20 marriage ceremonies,...   [click here for more]
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Tasha's Crucible of Everything Else Volume 1

Tasha's Crucible of Everything Else Volume 1


NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle! FANTASY GROUNDS Version is now available! Save up to $5 in this bundle! "I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any...   [click here for more]
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Tasha's Crucible of Everything Else Volume 2

Tasha's Crucible of Everything Else Volume 2


BUNDLE ALERT: Find Volume 1 here! Save $5 in this bundle! Top 5% all time bestseller! Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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Weapon Perks

Weapon Perks


WEAPON PERKS NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! Comicbook.com: "...a useful new set of mechanics to provide some much needed variety to melee weapons." Rogue Watson: "WEAPON Perks ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER VARIETY OF CHOICES IN COMBAT." Weapon Perks! Weapons are more than just objects that adventurers...   [click here for more]
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Trauma Mechanics

Trauma Mechanics


D&D 5e Disability Mechanics Series Panic Disorder, PTSD, & cPTSD trauma mechanic traits to be added to 5e PCs and NPCs includes application suggestions and definitions section includes mechanics for character triggers 2 traits for panic disorder 5 traits for PTSD 3 traits for cPTSD traits stack so PTSD can choose panic disorder traits & cPTSD can choose from all different traits...   [click here for more]
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Thieves' Guilds

Thieves' Guilds


This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base of operations. - Chapter 2: The benefits of being a member of a thieves' guild and how...   [click here for more]
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Epic Characters

Epic Characters


This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found...   [click here for more]
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The Book of Bad Magic

The Book of Bad Magic


THE BOOK OF BAD MAGIC 21 regrettable subclasses for D&D 5th edition       ...   [click here for more]
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Fizban's Vault of Draconic Secrets

Fizban's Vault of Draconic Secrets


"With aid of [this book], your games will quite literally succeed with flying colors." --The Cleric Corner's Ryker (@theclericcorner), YouTube channel "I really like that they made the ring of dragonshape a hoard magic item, which was one of my favorite items from the old Draconomicon. . . . The [dragonlings] are adorable; I'd love to put them in my game." --Nerd Immersion's Ted (@NerdImmersion),...   [click here for more]
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Tome of the Pact

Tome of the Pact


For the Fantasy Grounds version, Click Here Invigorate your warlock character and please your patron! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including new cantrip...   [click here for more]
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Archvillain Archive

Archvillain Archive


Now an ENnie-nominated title! A dark mage, defiant to the gods. A marauding warrior bent on conquest. A true knight, twisted by grief into something cruel. This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each...   [click here for more]
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Journey of the Godslayer

Journey of the Godslayer


Welcome to the second chapter of the Eren Chronicles! The Journey of the Godslayer is a complete compendium for Dungeons & Dragons 5e that deals with divine beings, their powers and those who rise up to defy them. Through its pages, you will discover all that you need in order to create unique campaigns against the almighty Gods and their followers. It is...   [click here for more]
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Oni, A Terrifying Folklore Race of Brutes, Sorcerers, and Inhumanity

Oni, A Terrifying Folklore Race of Brutes, Sorcerers, and Inhumanity


From the rich culture of Japanese folktales comes PLAYABLE ONI! Heavily inspired and built upon actualresearched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni!  FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,...   [click here for more]
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Worldbuilding Essentials - Inanimis' Legacy Collection

Worldbuilding Essentials - Inanimis' Legacy Collection


What truly makes a great campaign? A campaign is not unlike a living organism. Everything has to go right in order for it to truly work. You need interesting characters, a fascinating plot, engaging players, a vivid world filled with details that betray your worldbuilding, schemes, betrayals, friendships and passion. You need love as much as you need hate and you need life as much as you need...   [click here for more]
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Van Richten's Treatise on Lycanthropy

Van Richten's Treatise on Lycanthropy


Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive, 154-page supplement contains the following additions to gothic horror's greatest beast: Van Richten's Notes. The supplement includes an in-game guide to lycanthropy written by the esteemed monster hunter Rudolph van Richten...   [click here for more]
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Wild Magic for Every Class

Wild Magic for Every Class


"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S. "I didn't realize I needed this in my life!" -Scotty B. "Wild Magic for EVERY class! Need I say more?" -Arthur Rouise Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild...   [click here for more]
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Vault of Magic

Vault of Magic


Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 54 New magical items - 16 New spells - More than 40 stock art pieces - A top-level layout - A hypertext index, to quickly...   [click here for more]
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The High Magic Sourcebook

The High Magic Sourcebook


The High Magic Sourcebook introduces all-new mechanics for high magic, epic spells, circle magic, and spellsinging, to make the magic system for fifth edition Dungeons & Dragons more chaotic and powerful than ever before. Marshal unimaginable energy with cooperative spellcasting and feed an empire—or erase your enemies from existence. New subclasses and a slew of new spells,...   [click here for more]
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Heroes of Saltmarsh I - martial archetypes for 5th Edition

Heroes of Saltmarsh I - martial archetypes for 5th Edition


Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared...   [click here for more]
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Aloysius' Guide to Social Acceptance Vol1

Aloysius' Guide to Social Acceptance Vol1


Aloysius' Guide to Social Acceptance Vol 1 ---- Aloysius' Guide to Social Acceptance is a personal passion project to showcase creatures all throughout Dungeon and Dragon's history and allow it's readers the ability to make player characters with such creatures from all across Faerun. Volume 1 will contain old and new races that seasoned adventurers...   [click here for more]
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The Lingering Soul - Class/Post-Death Option

The Lingering Soul - Class/Post-Death Option


The Lingering Soul An Optional Class or Death Alternative for 5th Edition Dungeons & Dragons. Mortality. All who draw breath fear the icy grip of death, the promised end. It is the primal fear that drives much of history, and the promise of a restful afterlife brings weight to the influence of any temple. Your afterlife, unfortunately, is not so restful....   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D


Craft legendary weapons and armor! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to...   [click here for more]
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Ulraunt's Guide to the Planes: The Shadowfell

Ulraunt's Guide to the Planes: The Shadowfell


Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters. It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters). Below is a short description of what you will find within each part of the...   [click here for more]
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Druid: Circle of Owlbears

Druid: Circle of Owlbears


Across the multiverse, there is a particular type of druid who has superior taste, who is a step above all others. Those who follow the Circle of Owlbears recognize the Owlbear as the most perfect creature in the entire existence. You've been curious how a druid could transform into an Owlbear, now see it in action! ...   [click here for more]
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Feral Bonds & Wild Companions

Feral Bonds & Wild Companions


This book is a complete manual that will allow you to tame, train and ride the most ferocious of creatures into both journey and battle. Discover all that you need in order to adventure together with a wild companion, while forming a bond that is unlike any other. The rules provided by this book can be used by any player character, regardless of their race, class and background. In its contents,...   [click here for more]
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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all...   [click here for more]
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The Book of Weird Magic

The Book of Weird Magic


THE BOOK OF WEIRD MAGIC 21 unfortunate subclasses for D&D 5th edition ...   [click here for more]
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Player's Companion

Player's Companion


"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the...   [click here for more]
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Cursed Classes

Cursed Classes


This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here! You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't...   [click here for more]
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Underwater Campaigns

Underwater Campaigns


You can find the FANTASY GROUNDS version here A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your dungeon, flesh out trade with the ocean creatures, or create an epic tale at 20,000 feet,...   [click here for more]
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Heroes' Handbook

Heroes' Handbook


Within this 112-page handbook you will find a vast array of new player options across all levels of play, starting at 1st level and going all the way to epic levels. Discover three new races that all offer unique roleplaying possibilities and carry with them deep ties to a particular aspect of the world. You will find two new subclass options for each of the 14 core classes, for a total of 28...   [click here for more]
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The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded


5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.  This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.  Part One available here....   [click here for more]
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When Magic Goes Wrong...

When Magic Goes Wrong...


Discover strange quirks for magic items, to enrich your world of Dungeons & Dragons. Specifically, you will find: - 10 tables to give your magic items some oddities and quirks - 15 beautiful images - New downtime activities - A hypertext index, to quickly find what you need If you are looking for the Fantasy Grounds Version - click here. Other authors' titles: ...   [click here for more]
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Monstrous Races 2

Monstrous Races 2


The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races. What is in this document? 49 playable races...   [click here for more]
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The Half-Race Handbook

The Half-Race Handbook


The Half-Race Handbook (5e) A Modular System for Creating Unique Half-Races The Half-Race Handbook contains 33 different races (not counting the included subraces), deconstructed into three categories: ability score modifiers, major features, and minor features. With the rules provided, you can combine these 3 categories to create just about any half-race...   [click here for more]
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Elf Subrace: Desert Elves

Elf Subrace: Desert Elves


This subrace of elves are primarily nomadic, roaming the secluded deserts. ...   [click here for more]
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Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages


Now updated with new and revised content! With 14* new class archetypes, 7 human racial variants, 7 age categories for characters, 85+ new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes including... Human bloodlines of mythic origin or supernatural power (for playing characters similar...   [click here for more]
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