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Ever wondered what happens when a warlock betrays their patron? What about when the patron doesn’t keep their end of the bargain? When a warlock and patron no longer see eye-to-eye, how do they burn that metaphysical bridge between them?
The Pact Burner Warlock is a 42 page supplement with rules and advice for warlocks in 5th edition. It provides greatly expanded... [click here for more] |
Dungeon Masters Guild |
$4.95
|
EXIT PURSUED BY OWLBEAR is a collection of five adventures inspired by the works of William Shakespeare.
Five stories, told throughout the ages. Five plays, written and rewritten for every medium under the radiant sun. Five new adventures, each waiting for you to join the table and play out their action like actors upon the storied stage, exploring their worlds from angles heretofore... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Heroes of Wildspace
The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Harness your Rage like never before!
With Book of the Path you can explore the barbarian class with fresh eyes, finding new inspiration for your barbarian characters (as a player) or ways to roleplay with your barbarian players (as a DM)!
In this supplement you’ll find:
Flavorful suggestions to visually accentuate your barbarian play and make yourfeatures feel narratively... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Animancy Press
Magewrights are occupational mages, dedicated to enhancing mundane activities with their magic as well as a study of related spells. Did your character's background occupation involve casting spells for money? Did they work their way through magic school? Did your character get their start as a Deck Wizard's Apprentice? How about a Field Research Assistant (Curricumancer's Research Assistant)... [click here for more] |
Dungeon Masters Guild |
$5.00
|
I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole.
For this particular... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In legends as old as story itself, mortals tell of the elusive fair folk. Hidden away from the eyes of other societies, these small, secretive souls dwell in deepest forest, on far-flung cliffs, or in the forgotten reaches of the Feywild.
But, such places were not enough for you. Possessed of a desire to wander, you decided to see for yourself what the world had to offer, what wonders exist beyond... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ravishing Rangers-
Inside you will find three unique Npcs for your campaigns.
Elasondra Morning
A Half-elf raised by the sea side, taut how to survive by her father and how to think by her mother.
Rode
A Goblin with love of Gambling and a pet bagger beside her, she plans to take on the world.
Livia Grey
A Human raised in the cold north, that found salvation but is being hunted... [click here for more] |
Dungeon Masters Guild |
$1.25
|
The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion... [click here for more] |
Wizards of the Coast |
$4.99
|
A playable race for 5e
Born out of the union of high elves and demons, the fey'ri are shunned by most other races. They either thrive as outcasts outside the circles of civilization or hide among elven and human communities, taking advantage of their natural ability to shape-change. This document includes:
a complete race with two variations
ability score increases, names, traits etc
background... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Weapon Spells" is a collection of 15 spells that evoke powerful magical weapons, in a similar vein to the shadow blade and flame blade spells. Wield mystical forces like the prismatic blade, the thunder hammer, and otiluke's mystic shield! ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
THE BRAWLER
A BARBARIAN PATH
To enter the rush of combat is a love that almost all barbarians thirst for. Whether they’re crushing a goblin’s skull with a maul, splitting a kobold in twain with a greataxe, or piercing a mighty lion with a spear, they all have the drive and certainly the means to conquer their foe.
However, here are many barbarian cultures who believe the best way to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to Time and Again! This is a book of 14 subclasses all based around the concept of time. It started as a discussion about an interesting design idea and grew into what you see here. We hope there’s something for everyone here—we have subclasses about the past, the present, and the future; about preserving time and destroying it; about splitting seconds and splitting timelines. Enjoy!
Includes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Very creative and well written. There is something in this little supplement for everyone!" — M.T. Black
"I loved it." — Guy Sclanders of How to be a Great Game Master
Masks are more than a mere disguise — they are objects of art, representations of a cultural heritage, spiritual totems, symbols of oppression, depictions of our deepest nightmares, and tools for the storyteller.... [click here for more] |
Dungeon Masters Guild |
$1.25
|
This supplement provides special and rare mount templates, stat blocks and mount feats as well as a guide for their use in any D&D 5E campaign.
Armor barding, unique mounts, prereq's for rider & mount feats, mount characteristics and more... ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Heroes of Hell features 6 new class archetypes and 6 new backgrounds - options for characters adventuring in the Nine Hells.
In addition each archetype comes with a fully detailed Non-Player Character complete with histories, motivations, advice on campaign use, secrets and plots and two statblocks for mid level and high level play.
Designed to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Arm your character with fully customizable firearms that are adaptable to any setting and become an unparalleled shooter as The Gunslinger!
Note: The 1.5 update is here! This features an entire rewrite and conversion from Homebrewery to Laura Hirsbrunner's Word template, as well as an additional 10 pages of content featuring new subclasses for the artificer, barbarian, bard, cleric,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A supplement for DMs and Players alike, this book gives necromancers numerous additional tools to cause havoc and terror in the living and unliving alike. Within you will find two new class archetypes: The Blood Sorcerer, an origin for the sorcerer revolving around using blood to fuel your magics. And the Grim Harvester, a necromantic take on the pet archetype. Additionally, you will find a rework... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Enrich your characters with this supplement containing backgrounds for six of the Forgotten Realms gnome and halfling subraces: the hidden deep gnomes, the wily forest gnomes, the inventive rock gnomes, the ethereal ghostwise halflings, the friendly lightfood halflings, and the sturdy stout halflings!
Inside you'll find:
- 3 Gnomish Backgrounds - 3 Halfling Backgrounds - 2 Sub-race... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system.
Included in this product:
- A quick summary of the "Grazilaxx System" (you don't have to buy the original).
- Ten water-based... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In this collection of spells, we present a total of 50 unique spells between level 1 to 9. Artificers get 4, Bards get 10, Clerics get 15, Druids get 10, Paladins get 4, Rangers get 2, Sorcerers get 9, Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power.
A keeper’s strength doesn’t come from studying books or years of training, but from... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Samurai, a new playable class, a melee class that while on its journey will follow one of three paths. From the armor clad honor bound samurai, to a disgraced ronnin fighting and robbing travelers day to day for his food, to a samurai who has stumbled upon a cursed weapon that binds itself to its new wielder, granting him power with dark magic. These are just some of what could happen when you play... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
86 pages - Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
NOW... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Outlandish Adventure Productions presents, in celebration of our Elementalist class receiving a Copper Best Seller medal:
Outlandish Elements, a new Control Style, a new Prime Element, a new Specialty for each of the original Prime Elements, and 8 new spells for OAP's Elementalist Class!
Control Style: Player - Inspired by the Ember Island Players of Avatar: The Last Airbender, learn... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Epic Level Sourcebook
Rules for character levels 21-30
7 all new epic classes
Over 60 epic feats to customise your character's power
Thematic influence system to reflect your character's status
Epic level rituals
Powerful templates to make monsters an appropriate challenge
This supplement contains rules for playing characters at epic levels from 21 to 30. During... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells.
In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease.
What you find inside
The Sacred Oath: Oath of the Infernal
6 New Infernal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
I've been playing Dungeons and Dragons for most of my life, spanning several editions of the game. Though I love 5th edition, I’ve spent the most time with 3.5, so it gets a special place in my heart. Making 3.5 content compatible with 5th edition has been a side project of mine for some time, and I figured it might be nice to share what I've done with the community as a whole.
For this particular... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Enhance your Eberron campaign with debts and regrets!
Eberron: Rising from the Last War introduces the concept of character debts and regrets as a means of enhancing character building. Take the idea further with a d4 table each of debts and regrets for every background in the Player's Handbook! Use these debts and regrets to supplement your trait, ideal, bond, and... [click here for more] |
Dungeon Masters Guild |
$1.00
|
They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
|
DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In times of peace and war alike, well-made weapons are needed to venture into the unknown, defend the helpless, and survive the dangers of the world. Witchforgers are artificers that dedicate themselves wholly to the creation of special magic weapons called “witchblades”.
This artificer specialization focuses on creating a specialized magic weapon that burns with elemental energy,... [click here for more] |
Dungeon Masters Guild |
$1.49
|
What's Inside?
A lawless Treetop town rich in history, culture and lore.
New Guilds, Races, Backgrounds, Monsters and NPCs
Hex Slinging (A new style of Arcane pit-fight)
A unique tattoo system used by rogues and refugees
A secret University that trains outlaws and rogues
Activists and Vigilantes who fight for peace and justice
Everything you need... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You came together out of survival, and formed a bond that made your body.
As you amassed, your mind grew powerful and strong. You began to think fully-formed thoughts, to see the world in ways your constituent parts could never imagine.
Now you hunger for more. A wider world means greater threats you must survive, and you must become stronger to face them. Adding more bodies to your roiling form... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Pick up a gun, its time to fight!
As a Gunslinger, you work to master a weapon unlike any other. Your reckless daring-do stands to let your name live on in infamy.
Inside you will find:
The Gunslinger class and its trademark personas.
The Mysterious Stranger, the Stern Lawbringer, the Affable Outlaw, the Roughneck, the Horsewhisperer, the Renegade Ecclesiast, and the Gun Nut.
Rules... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever wonder what christianity would be like in the forgotten realms? Me neither, but here it is anyways. But seriously, this was a labor of love and was actually originally created as a gift for a dear friend, but I decided I'd share it with everyone! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Shadows Are Yours to Control!
The shadowcaster is an updated version of the original shadow-controlling spellcasting class, written by the class’ original creator, Ari Marmell, and developed by now-WotC-designer, Dan Dillon.
A student of the umbral ways, the shadowcaster knows that the gloaming is more than a mere absence of light. Before time, before light, before life, there was darkness.... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Fantasy Grounds 'Advanced Spell Damage' extension for use with 'Fantasy Grounds VTT'
This extension will parse 'player's handbook' spells and add the 'at higher level' cast extra dice into the 'damage' section of the spell.
Added onto each 'Spell (Cantrips/level)' header bar, is a 'cast level' box you can use to select the level to cast this group of spells.
You can see these extra lines in the... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Ruthless Rogues
While all Rogues live life on the wrong side of the law, some relish in the pain and suffering they cause. This collection of shady sub classes will provide you with plenty of new options for your dark heroes or dastardly villains.
Abyssal Servant - A killer who with the help of an Abyssal Fiend at their side, stalks their prey and offers the victim's soul to the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Why should Bigby have all the fun?
Runecraft is a mystical and ancient form of magic that finds it’s roots amongst the giants. It revolves around the art of inscribing intricate symbols known as runes, which hold potent arcane power. These symbols are carefully etched onto surfaces or imbued in objects, allowing runecrafters to channel the magic within to cast spells and evoke mystical effects.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome! Here within this PDF you will find professions have been added into D&D , allowing players a way to make money or items while adventuring. It's a great way to get players involved and encourage them to interact with the environment; allowing a GM to spawn quests from the items players may end up seeking. Inside you will find professions for: harvesting, herbalism, mining, leatherworking,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Enrich your characters with this supplement containing backgrounds for six of the Forgotten Realms dwarven subraces: the tough arctic dwarves, the resplendent gold dwarves, the dour gray dwarves, the hopeful shield dwarves, the mysterious urdunnir, and the savage wild dwarves!
Inside you'll find:
- 3 New sub-races - 6 Dwarven Backgrounds - 3 New NPC Stat Blocks - 1 New... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
What is this, anyway? This is Volume L of a series of books which converts every spell we can find from 1st, 2nd, 3.x , and 4th editions, updates... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the serene valley of Elysian Fields, where the celestial realm kissed the earthly plane, Lysithea Dawnbringer was born under the auspices of a rare celestial event. Her parents, devout followers of Lathander, the Morninglord, were overjoyed at the arrival of their blessed child. With silver-white hair that shimmered like moonlight and deep blue eyes flecked with gold, Lysithea was the embodiment... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Passionate Paladins –
Inside you will find three unique Npcs for your campaigns.
Opal Flame
A Tabaxi orphan, that was taken in by the church of Tyr, who seeks to bring justice to the world.
Keyfiel Lunarfall
A High Elf, that comes from a family of forest guardians and has been entrusted with her family’s legacy.
Alicia Day
A Human that grew up on the streets, that tries... [click here for more] |
Dungeon Masters Guild |
$1.25
|
"Hellish Spells" is a collection of 19 new spells for your campaigns. Preparing for Descent into Avernus? Teach your devils the "Call Cinderstorm" spell and harness the fireballs of Avernus itself! Summon the Pillar of Skulls and torment your foes with psychic whispers! Shatter your enemies' minds with Visions of Screamstone! ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
What's Inside?
5 New Ancestry Options
Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue.
Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens.
Otterfolk: An otter race that has four different styles, and is great with tools.
Sanderige: A sand cat race that can mold earth, gain power from taking... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle... [click here for more] |
Dungeon Masters Guild |
$0.59
|
Enchanting Beings Neither of One World or The Other...
Tales from the Celtic and Norse countries, with parallels around the world, tell of beautiful folk who become seals or swans by donning a magical garment. Neither fully of one world or the other, these selkies and swanmays live double lives. The similarities in the tales of these two animal folks are striking. It only makes sense... [click here for more] |
Dungeon Masters Guild |
$1.99
|