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5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.
This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.
Part One available here.... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Unleash the power of magic in your Dungeons & Dragons adventures like never before with
Are you ready to redefine the way you wield spells?
Dive into a world where spells evolve and become even more formidable as you cast them at higher levels. Rediscover the thrill of spellcasting with this groundbreaking supplement.
Transform your spellcasters into true masters of magic, expanding your upcasting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Otto is back and he's done it again.
Unleash the next chapter of magical mastery with "Otto's Irresponsible Upcasting vol 2: Xanathar's and Beyond"!
Continue your journey into the arcane unknown with this eagerly anticipated sequel! What makes this supplement a must-have for spellcasters?
Beyond the Handbook: Elevate your spellcasting with upcasting options for 57 spells and 5... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Tasha's Scrapped Book
Brought to you by the same group that created Tasha's Crucible of Everything Else, this title contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells, magic items, monsters, lore, and expanded options... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Over 100 new spells with some options pulled right out of Ravnica, such as Firemind's Research, Grave Betrayal, and Enter the Infinite. There's at least 1 spell for each of the classes that can cast spells and options ranging across the different schools of magic. Please check out Gathering Magic: Mystical Archives as well! Update to this product is currently... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming.
The Malady Codex offered an introduction into the realm of magical diseases. Written by... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Welcome back to the confines of the Amber Temple!
Herein, I shall detail for you a score of new Dark Powers for you and your groups to interact with however you so please. Their prison is still very much the Amber Temple first presented in the adventure *Curse of Strahd*, yet their absence from its depiction leads one to the question: Where *are* these Dark Powers exactly?
Also includes... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Looks like it's time to make you an offer you can't refuse!
For the Family is a brand new supplement from Wandering Pilgrim Games focused solely around subclasses, enemies, and mechanics from criminal organizations. Looking for a way to play a Mafia enforcer? How about a Warlock drawing their power from the Family itself? With 4 new subclasses and 2 additional backgrounds, the options are yours!
For... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tinker Tools 101 - an expanded guide to DnD Tinker Tool kit
This guide includes instructions for making constructs, custom traps, and celestial toys!
Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition.
Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included.
Aquatic Races. Playable merfolk, sahuagin,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Baron of Blood, Artor Morlin, has long been a historian of vampiric lore, artifacts, and beasts. He boasts grand libraries in his lair beneath the streets of Waterdeep and has recently decided to unlock the vault. In his generosity, he has compiled his collected knowledge into this book. He now offers it to you...
Within, you will find a trove of new rules options for all character classes in... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Kardiff's Tattered Notes is a compendium of options for players and DMs that want something a bit outside of the norm. The book has options that span across campaign settings, from the mists of Ravenloft, to the high spires of Eberron, to the endless city of Ravnica, and to the magic-rich Faerun.
15+ New Race Options Subraces like Dreamsight Shifters and Scarecrow... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Ever wanted to add a theme to the spells that your player character, NPC, or villain has up their sleeves? These spells for 5th edition Dungeons and Dragons will help make your spellcasters feel unique.
Using this resource
- 157 New Spells and Cantrips - Great for Scroll treasure rewards - Unique spells for NPCs and Villains - Thematic powers for monsters or factions... [click here for more] |
Dungeon Masters Guild |
$2.98
|
REQUIPPER (version 2.0)
(Eldritch Knight variant)
The archetypal spellcasting Requipper has studied the ancient arts of Requip magic from distant Kara-Tur.
Requip magic allows you to store items, weapons, and tools in a pocket dimension, where they await your summon.
Includes:
Archetype description
8 new spells
Designer notes
You need the Eldritch Knight Spellcasting table... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tasha's Scrapped Book
Now for Fantasy Grounds Unity!
Brought to you by the same group that created Tasha's Crucible of Everything Else, this Fantasy Grounds module contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Circle of the Spiritwood
The Circle of the Spiritwood is made of botanical sages, arborists, and those who love the things that grow. Their great passion and link with the land lies in the Flora, not the Fauna, and in particular the Trees. They are reclusive, tending to keep to the wild forests and jungles, where the thorns grow thick, and the wildlife lives in constant shadow of the plants. They play... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The second title in the Patrons of Power series, by A.D. Feltham.
This installment details an all-new pact patron for warlocks of any type: The Watcher in the Web.
This monstrous entity lurks on a burning world somewhere on the Prime Material Plane. It spreads its incideous influence throughout the multiverse and waits for its favorite pray, unwary gods, to visit the Prime.
Find out more about... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Expanded Sorcerer - Four additional subclasses
I have made all 5 pages viewable in the quick-preview because the whole doc is 50 cents. What you see is what you get.
Here is a summary:
Pyromancer
Fire shows you the path, either through Divination or Destruction. You are a force to be reckoned with. Pyromancers use fire spells and some divination spells with a relatively heavy focus on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Primordial Patrons
Four new Otherworldly Patron options are included in this offering from The Copper Sanctum: The Ancestors, The Everstorm, The Formless, and The Mother Fungus.
Update: Now includes a new pact boon and several eldritch invocations specifically designed for the Primordial Patrons.
The Ancestors
Connect with those who came before and channel the power of your heritage. The... [click here for more] |
Dungeon Masters Guild |
$3.49
|
An arcane caster who bonds with a creature from another world, the Whisperer is a half-caster class with a focus on intelligence.
In addition to the magical abilities provided by their study in the arcane, they gain a magical companion that they can summon, talk to, and grow with over the course of the adventure.
These companions, called Wisps, are strong and will evolve along with the Whisperer... [click here for more] |
Dungeon Masters Guild |
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For too long has the undead been a joke to low level adventurers. For too long have zombies, skeletons, and ghouls been fodder under the boots of other players. Now, it is time for the undead to have their chance. It is time for the dead to rise!
Inspired by the character "Deadeye" from the Not Another D&D Podcast audio show, the Decayed is an option for players looking to play... [click here for more] |
Dungeon Masters Guild |
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|
The Mundane Sage is a class for the truely non-magical players at the table. Focused on skill mastery, the Mundane Sage uses their experience in the form of wisdom to study materials and apply their recent meditations to ability checks. -Sees through basically all of the trickery
-Skill Based Play
-Uses wit and training over magic
-Versatile
-Enjoys... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Discover four new races and three new subclasses to create an epic character.
This book is available as both a PDF and HTML document and includes
Blight (Race)
Ceremoprh (Race)
Illithid (Race)
Troglodyte (Race)
Barbarian: Bloodrager (Subclass)
Druid: Circle of Blight (Subclass)
Fighter: Demonsoul Archetype (Subclass)
... [click here for more] |
Dungeon Masters Guild |
$0.60
|
The Ravager
The ravager is a new class from The Copper Sanctum. The class features a new Momentum mechanic that lets you build up your power level, then choose to unleash it for various effects or hold onto it to sustain yourself. The class includes three archetypes. Three more riddles are available in Body, Mind & Soul.
The Riddle of Steel
This archetype is the most straightforward of the three.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"The jungle is a horrendous, hazardous, horrific environment not suitable for any matter of study. My time there was informative, yes, but my lost pride and valuables will never allow me to forget the treacherous terrain. Next time, I'm sending Volo. He can put up with these primitive beasts, at least."
- Kalimor Kalimorious, Transmuter Extraordinaire
Welcome to Explorer's Guide... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th Edition Bardic College, The College of Leadership serves to provide a class option which focuses on utility and providing a leader to the party. While the College of Valor focuses on joining the fray and the College of Lore delves into magical secrets, the College of Leadership leads the party providing tactical support and helpful aid. May you always have someone to keep you entertained in the... [click here for more] |
Dungeon Masters Guild |
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The Beginner's Tome to Magic Items and Spells contains nearly thirty new spells and magic items for players and Dungeon Masters to enjoy and bring into their campgain. The items and spells found within the pages of this book are ment to inspire players and DM's alike while playing the Dungeon's & Dragon's table top roleplaying game. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
THE WEIRD & THE WONDERFUL
A slew of new character options, spells, and magic items to put into your game! With new subclasses focused on the horrid, the weird, the fabulous and the wonderful, this supplement comes to liven up your game with new character possibilities!
16 new subclass options! The Path of Abomination! The Spirit Walker! The Oath of Suffering! The Trap Smith! The Graft... [click here for more] |
Dungeon Masters Guild |
$2.50
|
New Races!
Tired of playing the typical races, but you don't want to play a monster race? Then this set of new races is for you. It includes 3 races (Primordials, Shapeshifters, and Usagi) all intended for use in 5th edition DnD. ... [click here for more] |
Dungeon Masters Guild |
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|
Rovers of the Unknown
Four new ranger archetypes are included in this offering from The Copper Sanctum: the Beastbounder, the Lorekeeper, the Pathmaker, and the Stormchaser. This supplement serves up a few diverse and varied ranger archetypes.
The Beastbounder
Release the beast with the Beastbounder! Choose the Claw, Fang, or Horn totem and tear your foes apart.
The Lorekeeper
Knowledge is power.... [click here for more] |
Dungeon Masters Guild |
$3.49
|
A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings... [click here for more] |
Dungeon Masters Guild |
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This is a new Sorcerous Origin that focuses on divination magic.
All feedback and reviews are extremely helpful and encouraged!! ... [click here for more] |
Dungeon Masters Guild |
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Allied classes are character subclass options created to be paired with another specific character subclass. You and another PC would create characters together that would work off of each in a number of ways. For example the Barbarian and Bard are the closest of allies. She has great strength and he has boundless charisma. Bard songs and words inspire her, strength and ferocity keep him safe. As a... [click here for more] |
Dungeon Masters Guild |
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A 5th Edition Druid Circle, The Circle of Civilization provides a Druid option which gives them a view on both civilized and uncivilized worlds. While a normal druid would never classify it as such, they see, hear, and have experience people’s opinions about what they label the druid’s home. Still, these druids stay to learn much about the world, help steer the civilized to a better direction with... [click here for more] |
Dungeon Masters Guild |
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A 5th Edition Monastic Tradition, The Way of the Primal Arts gives Monks the ability to tap into the primal forces of the world to aid them in times of crises. To do so, they master ancient fighting techniques which channel these primal elements and allows them to attune their own body to these forces. While Monks of the Open Hand master martial arts, Monks who participate in the Primal Arts find something... [click here for more] |
Dungeon Masters Guild |
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In my homebrewed world I have iconic class characters just like in Dungeons and Dragons as well as other D&D settings. My Iconic wizard is the Conjurer Lucien Mortigan and in the tradition of many powerful wizards, he has spells named after him that he created. Here is a peek inside his spellbook at those spells. Enjoy! ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Welcome to
Champions from Beyond!
A supplement for fifth edition that brings new character subclasses and DM rules to your game!
Featuring:
Two races adapted from v4, the Shardmind and the Wilden!
A new subclass for every class option, including the new Arborist for the Artificer class from the Eberron setting!
DM rules for Lycanthropy characters and new racial ability rules!
Random... [click here for more] |
Dungeon Masters Guild |
$2.50
|
SpellCrafters spend years studying the arcane processes required to manipulate the weave for years. The result of this rigorous study is that they are unmatched in their ability to modify and create spells.
... [click here for more] |
Dungeon Masters Guild |
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A collection of magic items for all sorts of adventurers! ... [click here for more] |
Dungeon Masters Guild |
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Path Xenocide Otherworldly creatures have many origins, ranging from the celestial high planes to the fiendish lower planes, to the playful wilderness of the feywild. Barbarians who walk the path of xenocide choose a type of otherworldly creatures to specialize in eliminating. ... [click here for more] |
Dungeon Masters Guild |
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The earth calls life to enter its soil and upon doing so a new lifeform is brought into existance. In this supplement you will find a new playable race that adds more enviromental player options to those who have heard the call of the wild. ... [click here for more] |
Dungeon Masters Guild |
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Perilous Paths
Four new barbarian primal path options are included in this offering from The Copper Sanctum: the Path of the Edgewalker, the Path of the Machine, the Path of the Quiet Riot, and the Path of the Shadow. This supplement explores different aspects of being a barbarian.
The Path of the Edgewalker
Walk the line between life and death with the Path of the Edgewalker. Harness the power of... [click here for more] |
Dungeon Masters Guild |
$3.49
|