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Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook


Fantasy Grounds version now live! Get it here! 5 stars from DM Dango! DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions...   [click here for more]
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The Magus Class

The Magus Class


Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes. Every magus is a member of an eldritch society. Eldritch Societies...   [click here for more]
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The Spiritualist Class

The Spiritualist Class


Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death. Play...   [click here for more]
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Elminster's Guide to Solo Adventuring

Elminster's Guide to Solo Adventuring


Elminsters Guide to Solo Adventuring. Well met adventurer. So you're itching to loot the nearest dungeon or visit a far-flung city but your party totals just one, you and there's not a Dungeon Master this side of Waterdeep willing to guide you. Fear not, The Continent of Faerun is still open for you to explore but watch your step adventuring alone is no less perilous, you have been...   [click here for more]
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Heroes of the Mists

Heroes of the Mists


Heroes of the Mists: Revised Move your Curse of Strahd campaign deeper into the Mists of Ravenloft, make your adventurers truly fit the Demiplane of Dread, or tell your own tales in distant domains. Newly Revised and Updated, this product has been edited and its layout completely redone. The subclasses have been tweaked, art has been added, and the entire...   [click here for more]
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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Creatures of the Night: Gothic Playable Races

Creatures of the Night: Gothic Playable Races


Creatures of the Night is a supplement which offers 4 new playable races, with subrace options, and 3 subraces for existing races, for a total of 9 pages. These races are perfect for gothic horror campaigns such as Curse of Strahd, as they not only strike their respective themes, but balance was also carefully considered. The races include: Darkling Restless...   [click here for more]
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Xanathar's Guide to Barovia: Gothic Horror Spell Alterations

Xanathar's Guide to Barovia: Gothic Horror Spell Alterations


Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd. A few examples:...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
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Tarokka Critical Hit Deck

Tarokka Critical Hit Deck


Count Strahd von Zarovich turns from the smoldering fire. He can feel the newest souls led to his domain, as do the Dark Powers. The freshly poured water settles to a gentle ripple in the wide silver bowl. Strahd peers down, his own reflection abscent from the crystal clear water. "Show me. Now." A part of his realm, even the water has no choice but to heed his command, suffused with the near limitless...   [click here for more]
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The Puppeteer, a Full 5e Dungeons and Dragons Class

The Puppeteer, a Full 5e Dungeons and Dragons Class


"They pull the strings of fate and the puppets perform." Puppeteers are arcane performers that manipulate their enchanted companions with eldritch strings. A full 1st to 20th level class, the puppeteer is a balanced, well rounded but specialized, partial caster character class perfect for anyone interested in trying something new. This product contains three archetypes for the class: the...   [click here for more]
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Aristobulus's Useful Items Volume 2

Aristobulus's Useful Items Volume 2


More Useful Items for Adventurers! The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party. A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road,...   [click here for more]
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Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms

Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms


Considered by most to be a backward, unsettled. land of monsters, jungles, disease, and savages, the Chultan peninsula boasts several distinct cultures and relatively stable governments that date back hundreds of years. These lands' reputations derive from their isolation from the rest of the world, the magical concealment of key cities, and the fever-induced rants of old sailors. Start working on...   [click here for more]
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Prestige Path: Moonblooded

Prestige Path: Moonblooded


This was created by combining the 3.5e Animal Ancestry and the 4e Blood Moon Stalker. “Tonight, a full moon rises over the mountains. This is the night of the Lycan – my night.” – Moon Brother Stonestalker Several legends tell of the blood moon, a night, or sometimes a season, when the Primal Beast stalks the wilderness of the world in physical form. During...   [click here for more]
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Runemastery

Runemastery


Bend reality to your will as a Runechanneler. This 38 page handbook includes everything you need to add runic magic to your world. Runes are the ancient language of the old gods, the true language that was spoken to create the reality in which we now live. By acting as a conduit you can use these ancient words to enact your own will upon the world, just as the gods...   [click here for more]
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School of Chronomancy - Arcane Tradition

School of Chronomancy - Arcane Tradition


Arcane Tradition: School of Chronomancy There was a time once before everything. Before the Astral Sea, before the Weave, before any Realms, possibly before the Gods themselves. For Wizards of the School of Chronomancy, it is the pursuit of this time, to understand our beginnings and ends, that matters most. Chronomancers of this tradition risk aging themselves beyond...   [click here for more]
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On the Edge of Sanity

On the Edge of Sanity


On the Edge of Sanity Horror and madness have always been part of the worlds of D&D. A mad king must be cured or removed. A magician’s mind is broken by forbidden knowledge. An evil artifact drives its wielder slowly but steadily insane. These expanded rules for horror and madness can be used in most settings and made to fit most flavours of the game, such as dark, heroic...   [click here for more]
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Curse of Strahd Player's Guide

Curse of Strahd Player's Guide


The master of Castle Ravenloft is having guests for dinner and you are invited. Better be prepared then. This Player’s Guide offers players advice and additional options for character and backstory creation. It features two new races, the Lycanblooded and the Daywalker, as well as two new backgrounds, the Ancient lineage and Monster Hunter. ...   [click here for more]
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Champions of Ravenloft Roguish Archtype: The Highway Man

Champions of Ravenloft Roguish Archtype: The Highway Man


Bring Ravenloft to your table with this new Roguish Archetype. In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft...   [click here for more]
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Sorcerous Origins From the Great Beyond

Sorcerous Origins From the Great Beyond


From the Heights of Mount Celestia, the lowest levels of the Nine Hells, and the Infinite Layers of the Abyss come some of the most powerful and terrible individuals in all the multiverse. For many years, there have been few mortals brave or foolish enough to tread upon the domains of Angels, Demons, and Devils. Yet the same can not be said for the Inhabitants of the Great Beyond. For centuries, Angels,...   [click here for more]
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Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II...   [click here for more]
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Way of the Squared Circle - Monastic Tradition

Way of the Squared Circle - Monastic Tradition


Not every monk in the world desires the quiet path, especially those of the Way of the Squared Circle. Grapple based performance fighting takes decipline and showmanship and these monks have both! For 5E adventurers that truly want to buck the trend of traditional monks and walk the path of the luchadore and professional wrestler for fame and glory. From the PDF: "Monks of the Way of the Squared Circle...   [click here for more]
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Complete Children As Characters

Complete Children As Characters


This is a complete set of optional rules breaking down character creation for children of all the available races found in the 5e PHB. Subraces are included along with a special section for Dragonborn Characters. -Child Creation templates and adjusted stat/ability tables for Young Child and Adolescent characters of every PHB race -New Point Buy Amounts and suggested leveling path...   [click here for more]
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Akumajô Dracula

Akumajô Dracula


Akumanjô Dracula, inspired by the Castlevania games and series, this title includes my favorite magic weapons for dark fantasy, horror or ravenloft oriented campaigns. A total of 7 feats, 4 spells and10 magic items. The new version includes additional material, featuring the half vistani (a new race) and feats adapted for this kind of games. ...   [click here for more]
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All Hallow's Archetypes, Horror Themed Character Options

All Hallow's Archetypes, Horror Themed Character Options


Offering horror themed archetypes for all core classes, All Hallow's Archetypes contains balanced, playtested options for any character looking for an occult edge. Ranging from the College of La Calavera Catrina to the Way of the Lantern, serious archetypes abound. For those looking for something more in the theme of Halloween without the grim and grit, the humorous Skeleton Warrior and Circle of Sugar...   [click here for more]
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Oath of Blood - Paladin Oath

Oath of Blood - Paladin Oath


This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies. This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often...   [click here for more]
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The Living Dead: A Guide to Vampires

The Living Dead: A Guide to Vampires


Dive deep into dark crypts and gloomy castles, exploring the domain of the vampire! The Living Dead: A Guide to Vampires contains new monsters, campaign ideas and a new race. Included are: Asanbosam: A tree-dwelling hunter that uses its hook-like feet to get the drop on its prey. Astral Vampire: A cosmic horror that proves undeath can exist anywhere. Augmented Vampire: Magic and technology...   [click here for more]
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New Rogue Archetype: Chirurgeon

New Rogue Archetype: Chirurgeon


A new rogue archetype; the Chirurgeon. Bloody handed healers who have stolen the secrets of life from the bodies of the dead and use their knowledge of these mechanisms to keep their companions alive and bring agonizing deaths to their foes, all without the use of magic. Perfect for games of low magic or high horror, or players looking to try something different. For another version of a non-magical...   [click here for more]
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Heroes of Fate

Heroes of Fate


Follow in the footsteps of some of the greatest powers Faerun has ever known! Fight against never-before-seen forms of monsters, and maybe you'll collect an artifact that sheds new light the deities themselves. In this book you will find: Four new classes, each themed around devotion to a deity or powerful creature: Acolyte of Bigby, Acolyte of Ilsensine, Acolyte of Malar, and Acolyte of Mystra Ten...   [click here for more]
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Halfling Adventurer's Guide

Halfling Adventurer's Guide


I was personally unsatisfied with the lack of racial options for halflings in Mordenkainen's Tome of Foes. So I took some information from that book, and used it to create my own halfling supplement. This small supplement contains a variant halfling race, with 3 subraces, 3 new items, 5 feats for halflings, and 4 subclasses inspired by halflings classes from older editions. ...   [click here for more]
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The Weavedancer - A Class for D&D 5th Edition

The Weavedancer - A Class for D&D 5th Edition


From raucous dance halls, elegant ballrooms, and underground theaters emerge a rare few performers who take on the mantle of Weavedancers, those with the aptitude and dedication to dress themselves in the Weave and manipulate it with their movements. Through long hours of study and practice, Weavedancers learn to dance with the fabric of the Weave, conjuring powerful enhancements and effects with flourishes...   [click here for more]
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Tiny Races: Heroes in the Palm of Your Hand

Tiny Races: Heroes in the Palm of Your Hand


Did you like the Petalars from the new Thundercats cartoon? Try the Petal Knights, handsome animate flowers that are easy to defeat but hard to kill. Fan of Micronauts? Maybe the Luminators will be your jam, animated lanterns that run on lamp oil. Or maybe you remember Alice in Wonderland and the Card army? Try the Cardkin Shikigami. Maybe Schoolhouse Rock's Bill from Capitol Hill interests...   [click here for more]
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The Penitent and the Proud

The Penitent and the Proud


The Penitent and the Proud is a collection of character options for use with Dungeons & Dragons Fifth Edition, designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find three new class options: The Recreant (Cleric) The Circle of Corruption (Druid) The Renunciate (Warlock) Each...   [click here for more]
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Champions of Darkness (3e)

Champions of Darkness (3e)


Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
Wizards of the Coast  $9.59

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Supernatural Adventurers

Supernatural Adventurers


Dissatisfied with the way that the Dungeon Master's Guide suggests that vampires should work for Player Characters? For Werewolves, or Ghosts? Have you spent some time searching for these supernatural homebrew options for your players, and been dissappointed? Look no further! This document attempts to balance the vampire, the werewolf, and the ghost for player characters by creating a system using...   [click here for more]
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The Class Archetype Collection - Barbarian

The Class Archetype Collection - Barbarian


These are four Primal Paths for the Barbarian class. One is a revision of a subclass that was published in another of this author's works, while the rest are never-before seen works created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Path of the Blood Rager. A revised...   [click here for more]
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The Theologicon: Anecdotes on Religion

The Theologicon: Anecdotes on Religion


This product gives a brief overview of the common religious faiths in Ravenloft. It also adds the following: New Deity: Mother Seadow New Background: Left for Dead New Cleric Domain: Fear New Cleric Domain: Mists New Paladin Oath: Oath of the Redeemer The 7 Deadly Sins: New undead creatures for CR 7-13. ...   [click here for more]
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Exotic Traditions: Energosophy & Toxinology

Exotic Traditions: Energosophy & Toxinology


In the pages of this small supplement you’ll find the description of two arcane traditions different from the ones included in the PHB, and also very less common than those ones. ‘Standard’ fantasy worlds have very few wizards specialized in Energosophy or Toxinology, and the access to the related lore is often difficult, prohibited, or both. ENERGOSOPHY Wizards specialized in...   [click here for more]
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Character Background: The Undertaker

Character Background: The Undertaker


A new character background for use with Dungeons & Dragons 5th edition, The Undertaker brings a grim and great new way to really flesh out a character. "You’ve spent a lot of time around cadavers. You possess unrivaled knowledge of the human anatomy and you’ve done your fair share of stitching flesh, draining blood, and making the gruesome look pristine....   [click here for more]
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Vampire Prestidge Class 5e

Vampire Prestidge Class 5e


In this PDF you will find the ruling for an vampire prestige class. Some of the things you can find in this document is the following: -Baseline vampire powers and features spread across 9 levels. -The powers and weakness associated with vampirism. -The ability to spread your curse or create vampire spawn. -7 different paths, 6 of which are associated with clans and on for...   [click here for more]
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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts,...   [click here for more]
Wizards of the Coast  $7.99

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The Death Knight

The Death Knight


Within the pages of this booklet you will find details of the Death Knight; a modified Eldritch Knight build which has the ability to canibalise its own hit points to enhance its spellcasting abilities. ...   [click here for more]
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Dark Powers Rising

Dark Powers Rising


Three sinister archetypes for the Fighter, Wizard, and Rogue. Features are designed with the approach that each feature can be substituted for its equivalent in another archetype allowing a more traditional character to become cursed or redeemed at any point in their carreer. - The Accursed Warrior grants powers that mimic those of classic monsters like Unholy Stamina and the ability to transform...   [click here for more]
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The Yeoman - Barbarian Path

The Yeoman - Barbarian Path


This Barbarian path was designed based loosely on the historical English yeoman archers. Applying their great strenght to the use of bows, these ranged barbarians are experts in dealing with charging lines of foes. ...   [click here for more]
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Volos' Guide to Volo: Excerpt no. 1

Volos' Guide to Volo: Excerpt no. 1


An excerpt from the upcoming Volo's Guide to Volo Sourcebook. Excerpt no. 1 includes five new playable subclasses All subclasses are extrapolated and retroengineered from Monster Manual and Volo's Guide to Monsters entries. Bard: College of Smiles. Originally created by the Cloud Giants, since the breaking of the Ordning, many races now smile. Cleric: Fury Domain. Gruumsh was one of the first...   [click here for more]
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Class Archetypes From Beyond the Grave (Part 1)

Class Archetypes From Beyond the Grave (Part 1)


Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,...   [click here for more]
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