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Grimlore's Grimoire (Fantasy Grounds)

Grimlore's Grimoire (Fantasy Grounds)


Announcing Grimlore's Grimoire; a tome of knowledge containing over 200 new spells for DMs and players to use in their D&D 5th Edition games, now for Fantasy Grounds! What kind of a supplement is this? This supplement has been created as a passion project and converted for use in the Fantasy Grounds virtual table top. I've been a DM for years, and with the help of my...   [click here for more]
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Guardian: Martial Archetype for Fighters

Guardian: Martial Archetype for Fighters


Fighters across the Realms have adopted many ways of fighting in order to apply their martial powers in combat. The Guardian focuses on their defensive abilities. Able to hold their own among other fighters, the Guardian does not allow them nor their allies to be exposed in a life-or-death situation, no matter the circumstances. This archetype focuses on shield-wielding fighters who focus on training...   [click here for more]
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Half-Drow

Half-Drow


While half-elves of any kind are not that common, it is rarer still to see the child of a human and a drow. The drow are a vicious, reclusive culture, xenophobic at best, and so it takes unusual circumstances to result in half-drow children. Some half-drow do not appear much different to other half-elves, though you may notice them to be slightly light-sensitive. They tend to keep the very pale eyes...   [click here for more]
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Half-Vampire (Dhampir) RACE

Half-Vampire (Dhampir) RACE


A lot of the other Dhampir homebrew stuff I found was too complicated for my liking so I made one, heavily influenced by 3.5e and other homebrew Dhampirs. A simple but, I think, robust version of a half-vampire with 3 sub races for the race of the mortal parent (Human, Elf, Tiefling). A full D&D 5e race with features that should be comparable to those of the official races. Haven't put...   [click here for more]
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Halfling Adventurer's Guide

Halfling Adventurer's Guide


I was personally unsatisfied with the lack of racial options for halflings in Mordenkainen's Tome of Foes. So I took some information from that book, and used it to create my own halfling supplement. This small supplement contains a variant halfling race, with 3 subraces, 3 new items, 5 feats for halflings, and 4 subclasses inspired by halflings classes from older editions. ...   [click here for more]
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Hardboiled Origins [BUNDLE]

Hardboiled Origins [BUNDLE]


This special bundle product contains the following titles. Character Background: Bastard Regular price: $0.95 Bundle price: $0.75 Format: PDF The Outsider's Perspective Born in the shadow of wealth, power, and privilege, your family owns land, collects taxes, and wields significant political influence—but are you accepted among them? You may be an acknowledged...   [click here for more]
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Heart of Darkness: A Curse of Strahd Expansion

Heart of Darkness: A Curse of Strahd Expansion


Update: SALE! For a limited time, this product has been changed to "Pay what you want." Don't miss out on this exclusive deal! This product provides a massive amount of new player options for those adventuring in the Plane of Shadow in general, or in the land of Barovia in particular. Inside, you will find a wealth of new Horror-themed content, including: - Four new...   [click here for more]
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Heretic: A Paladin Path

Heretic: A Paladin Path


In an age long past a paladin king was at war with a fiendish threat invading his kingdom. In the end the king was victorious and, in turn, able to imprison a Pit fiend with powerful celestial bonds. The fiend bargained for his freedom, revealing how his kind were once celestials warped by unholy magic to take on the evil powers of their immortal enemies of the abyss. For the price of the fiend’s...   [click here for more]
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Heroes of Fate

Heroes of Fate


Follow in the footsteps of some of the greatest powers Faerun has ever known! Fight against never-before-seen forms of monsters, and maybe you'll collect an artifact that sheds new light the deities themselves. In this book you will find: Four new classes, each themed around devotion to a deity or powerful creature: Acolyte of Bigby, Acolyte of Ilsensine, Acolyte of Malar, and Acolyte of Mystra Ten...   [click here for more]
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Heroes of Shadow 5e: Vampires & More!

Heroes of Shadow 5e: Vampires & More!


NOTICE: This product is out of date. Check out my Heroes of Shadow 5E COMPLETE Conversion for 20 more pages of content and an updated version of everything here Introduction: I’ve long loved the 4th edition Heroes of Shadow player supplement. I’m fascinated by the idea of playing characters who battle with dark secrets and their own inner nature to triumph. So I’ve...   [click here for more]
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Heroes of the Mists

Heroes of the Mists


Heroes of the Mists: Revised Move your Curse of Strahd campaign deeper into the Mists of Ravenloft, make your adventurers truly fit the Demiplane of Dread, or tell your own tales in distant domains. Newly Revised and Updated, this product has been edited and its layout completely redone. The subclasses have been tweaked, art has been added, and the entire...   [click here for more]
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Hybrid Archetypes: Fist Fighter

Hybrid Archetypes: Fist Fighter


Face the world with nothing but guts and a pair of clenched fists as a member of this archetype! "Fist fighters are unarmed specialists. Unlike monks, who channel the mysterious power of ki to attain unworldly abilities, they face and overcome the challenges of the world with nothing but sheer grit and clenched fists. Fist fighters are most commonly found in underground...   [click here for more]
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In Barovia #1

In Barovia #1


The most perilous land needs the most valiant heroes! Grab a copy of Knightly Orders of Barovia and join the ranks of the Knights of the Raven and the Order of the Silver Dragon! In this supplement you’ll find two new martial archetypes useful to fully integrate your fighter in the rich history and lore of the Ravenloft Campaign Setting. What are...   [click here for more]
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Inanimis' Guide to Vampirism

Inanimis' Guide to Vampirism


Vampirism is something that is not greatly explored in D&D. This guide will help you deal with a player with the Vampirism Curse, as well as rules on how to inflict it, cure it, traits of a Vampire, optional rules for a campaign-related hook around Vampirism and the Lord of the Vampires, the costs of being a Vampire and more. Feedback is always appreciated and...   [click here for more]
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Infamous Adversaries

Infamous Adversaries


Infamous Adversaries is a collection of 40 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your...   [click here for more]
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Inquisitive Rogue

Inquisitive Rogue


This is a brand new Rogue sub-class. It is based on Unearthed Arcana’s work (http://dnd.wizards.com/articles/features/gothic-heroes). I polished their presented class, rounded it out, and wove it into other aspects of the game, such as the rogues’ features. I also added an interesting (in my opinion) flavored feature that may change how certain things are handled by the PC during play....   [click here for more]
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Ireena Kolyana, The noble with the Rapier

Ireena Kolyana, The noble with the Rapier


This document contains a CR5 Version of Ireena Kolyana. I felt that the book version was a bit lazy compared to the potential of the character. According to the book, Ireena is quite skilled in the use of a Rapier and a dynamic woman. I thought of making a better statblock for her while staying true on the descriptions. In this document you will find: A new statblock for Ireena Kolyana New mechanics...   [click here for more]
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Kardiff's Tattered Notes

Kardiff's Tattered Notes


Kardiff's Tattered Notes is a compendium of options for players and DMs that want something a bit outside of the norm. The book has options that span across campaign settings, from the mists of Ravenloft, to the high spires of Eberron, to the endless city of Ravnica, and to the magic-rich Faerun. 15+ New Race Options Subraces like Dreamsight Shifters and Scarecrow...   [click here for more]
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Kazerabet's Art of Necromancy Volume I: Spells

Kazerabet's Art of Necromancy Volume I: Spells


After the Time of Troubles and before the return of Netheril the art of necromancy flourished, and Kazerabet, Philosopher-Queen of Ysawis, wrote the definitive guide to necromancy. These pages contain 68 classic spells updated from earlier editions for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft or beyond. You'll find benign or white necromancy spells like...   [click here for more]
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Kermikk the Slaad

Kermikk the Slaad


"Hi ho, and welcome again to the Slaadi Show!" In a multiverse of various otherworldly patrons, Kermikk the Slaad is certainly one of the odder ones. Searching for potential talents to feed his obsession with show business, there is little that makes sense when he chooses a warlock. But the abilities his cast members gain are worth the croaking and excited arm flailing. This parody patron is here...   [click here for more]
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Kitsune Race

Kitsune Race


A beautiful face you found in a festival, one that you’ll never see again, and one that just made off with your coin purse. Conventional wisdom would have you believe you were victim of a common cutpurse; you’d believe it too, but something didn’t sit right with you, the glimpse of a vulpine tail that caught your eye as you watched them leave. This Document Includes: Background...   [click here for more]
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Know Thy Enemy - Monster Knowledge for 5e

Know Thy Enemy - Monster Knowledge for 5e


Know Thy Enemy The monster knowledge system was developed as a companion set of rules to govern how much player characters know about the creatures they may encounter on their adventures. With guides pertaining to different skills, monster CRs, what information is revealed each DC, and unique settings (such as Ravenloft), the Know Thy Enemy - Monster Knowledge for 5e .pdf is a fantastic...   [click here for more]
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Lady Vivian's guide to Candle Magic

Lady Vivian's guide to Candle Magic


"I love that it's based on real practices, that's great. I like when stuff like this and "Monsters of the Old World" also provides some cultural education!" -Jimmy Meritt "Candle Magic is from 2e, and this is based on real-world practices which is super cool!" -Steve Fidler "Candle magic is a thing since Faith and Avatars. You are talking to my heart,...   [click here for more]
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Last Stand - A Worthy Death

Last Stand - A Worthy Death


Shouldn't a game that combines epic fantasy combat with high-stakes lethality have some set of rules and options to ensure a dying player character goes out on their shield? Last Stand - A Worthy Death is a character option supplement that answers that question with a resounding "YOU'RE DAMN RIGHT IT SHOULD!" Included in this Pay What You Want PDF, you'll find over 40 options spread...   [click here for more]
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Lizardfolk Character Race

Lizardfolk Character Race


Play as a member of the Lizardfolk race, tribal humanoid hunters. Included is the Troglodyte variant for villainous or underground play and a background especially for lizardfolk who grew up in isolated tribes. ...   [click here for more]
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Luck Domain for 5e Clerics

Luck Domain for 5e Clerics


The Luck domain is a new cleric domain for 5e D&D. Servants of luck gods have powers, spells, and abilities which allow them to alter probability to help allies and hinder foes. Meticulously balanced to fit in seamlessly with existing official D&D content. -Cody Faulk Please also feel free to check out my other titles: The Big Book of Horrors -...   [click here for more]
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Mad Scientist: The Reanimator

Mad Scientist: The Reanimator


The Mists of Ravenloft have arrived in the Forgotten Realms, and life there will never be the same. The Mists have corrupted and twisted the Weave.   One of the most dramatic changes to the world is the arrival of Dark Science, the dangerous and forbidden study of the universe's secrets--secrets the gods want to keep hidden from mortals. The rise of Dark Science has brought forth...   [click here for more]
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Magical Gems and Gear Socketing

Magical Gems and Gear Socketing


Hello all, This is my first upload, and I'm currently testing the system in my own game. I wanted to share this and receive feedback if possible. The idea is heavily based on a particular dungeon crawling point-and-click PC video game RPG. excerpt: "In a world where magic weaves its way through everything in existence, pockets of minerals have become physical deposits for different aspects...   [click here for more]
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Mists - Cleric Domain

Mists - Cleric Domain


This pdf introduces a new Divine Domain for the Cleric: Mists. This is a Ravenloft exclusive domain, granted only by Ezra, and intended to be used in a Ravenloft/Curse of Strahd campaign. This domain is granted only by Ezra, Our Guardian in the Mists (found only in the Ravenloft setting). Clerics of the Church of Ezra are called Anchorites, and the Mists domain is unique to her followers. Ezra's...   [click here for more]
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Mongrelfolk Player Race (5e)

Mongrelfolk Player Race (5e)


Mongrelfolk are the descendents of humanoids who suffered terrible curses that transformed their bodies into monstrous forms. Appearing as a blend of many different humanoid races and beasts, these cursed individuals often find themselves as outcasts, living on the outskirts of society. This PDF contains everything you need to play a Mongrelfolk as a player race in the 5th edition of Dungeons &...   [click here for more]
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Monster Hunter Fighter

Monster Hunter Fighter


This is a brand new Fighter sub-class. It is based on Unearthed Arcana’s work (http://dnd.wizards.com/articles/features/gothic-heroes). I polished their presented class, rounded it out, and wove it into other aspects of the game, such as the Martial Adept feat. I also made significant flavor infusion, and left it open enough for DM’s to work their own magic. Please check it out and give...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
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Monsters Unleashed

Monsters Unleashed


It's good to be bad. Sometimes in roleplaying games you want to play a party of heroic adventurers, exploring the world, looting dungeons, slashing monsters and generally defending the world against the armies of darkness (a generic kind, not a zombie one under copyright). Other times, you want to be that darkness. Every once in a while it’s fun to play the horrors...   [click here for more]
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Mordenkainen's Book of Barbarians

Mordenkainen's Book of Barbarians


Mordenkainen has taken it upon himself to document archetypal heroes and villains from across the multiverse, first in the Codex of Allies, and now in a series of extended volumes. Delving deep into ancient archives and travelling across space and time, the great wizard has uncovered many heroic paths and collected them here. ____________________________________________________________________________________________________________________________________________________________...   [click here for more]
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Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook


Fantasy Grounds version now live! Get it here! 5 stars from DM Dango! DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions...   [click here for more]
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Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)

Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell...   [click here for more]
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Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms

Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms


Considered by most to be a backward, unsettled. land of monsters, jungles, disease, and savages, the Chultan peninsula boasts several distinct cultures and relatively stable governments that date back hundreds of years. These lands' reputations derive from their isolation from the rest of the world, the magical concealment of key cities, and the fever-induced rants of old sailors. Start working on...   [click here for more]
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Nebularian's tome of transmogrification

Nebularian's tome of transmogrification


Magical transformations have been very finicky through the ages and often are lost deep in arcane textbooks and ghost stories. Lycanthropes and vampires even spreading their transformations making them well-known, while liches are feared in stories for their massive power and influence from their monstrous transmogrifications. you would do well to handle these secrets with tact and care. -Nebularian....   [click here for more]
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Networking Downtime Activities

Networking Downtime Activities


Are you dissatisifed with the lack of options for downtime activities? Do you just want more things for your character to be able to do during those "time skips"? Introducing the new downtime activity of Establishing a Network! This activity lets your character build a network of Beggars, Guards, Thieves, Nobles, and more in a city. You spend time working on the network and receive...   [click here for more]
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New Arcane Tradition: White School Necromancer

New Arcane Tradition: White School Necromancer


All necromancers wield the power of death, but a few balance the hungry darkness of negative energy with the powers of life. Whether they are truly manipulating positive energy or just simulating its effects, these necromancers of light restore flavor hinted at in AD&D and present an intruiging counterpoint to the moustach twirling villans and gothic antihero steriotypes of necromancy, breathing...   [click here for more]
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New Background: Seer

New Background: Seer


This background provides for a broad range of concepts from arcane diviners to divine prophets and oracles, gypsy fortunetellers, and cursed souls. Even without supernatural power, this background can represent the preternatural awareness of individuals with intense observational powers and a startlingly keen mind. This background is included in A History of Magic If you enjoy this title, please...   [click here for more]
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New Player Race: Porkles

New Player Race: Porkles


This was supposed to be a comic parody of the Tortle Package using pigs instead of turtles. It turned out that there was enough material to make a new serious player race that can be used in most normal games. The document also includes my notes on designing the race, so if you are into making new races yourself you might be inspired by my notes. ...   [click here for more]
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New Races: Curseborn, the Living Dead

New Races: Curseborn, the Living Dead


On the precipice of life and death lie the undead. However, where life inhabits death, a new soul is forged, and is Curseborn. This new race draws from works such as Mary Shelley's Frankenstein. Created by dark magic or science, the Curseborn are created when a suitable lifeless body is given the spark of life. They are not undead, and they are not what they used to be, but they are once...   [click here for more]
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New Rogue Archetype: Chirurgeon

New Rogue Archetype: Chirurgeon


A new rogue archetype; the Chirurgeon. Bloody handed healers who have stolen the secrets of life from the bodies of the dead and use their knowledge of these mechanisms to keep their companions alive and bring agonizing deaths to their foes, all without the use of magic. Perfect for games of low magic or high horror, or players looking to try something different. For another version of a non-magical...   [click here for more]
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Oath of Blood - Paladin Oath

Oath of Blood - Paladin Oath


This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies. This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often...   [click here for more]
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Oath of Blood: A Ravenloft Archetype for Vampiric Paladins

Oath of Blood: A Ravenloft Archetype for Vampiric Paladins


Play a paladin infected with the curse of vampirism, holding back their undead nature with divine power and unshakeable devotion to their cause, using this character option from the Platinum bestseller Ravenloft Archetypes: Nightmares of Barovia. You are a monster, fated and infected by a vile curse that transformed you into a creature of nightmare... Rather than falling to it completely,...   [click here for more]
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Oath of Enlightenment

Oath of Enlightenment


This is a brand-new subclass for paladins. Although knowledge deities exist, even those that horde knowledge, none of the paladin oaths are really capable of serving a paladin of such a deity. This is an attempt to create just that. Please check it out and give feedback. Thank you! About me: I have written a lot of material for my IRL campaign. I run an immersive, complex game and it was suggested...   [click here for more]
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On the Edge of Sanity

On the Edge of Sanity


On the Edge of Sanity Horror and madness have always been part of the worlds of D&D. A mad king must be cured or removed. A magician’s mind is broken by forbidden knowledge. An evil artifact drives its wielder slowly but steadily insane. These expanded rules for horror and madness can be used in most settings and made to fit most flavours of the game, such as dark, heroic...   [click here for more]
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Otherworldly Patron - The Mists

Otherworldly Patron - The Mists


The mists part, and secrets long forgotten rise to the light. Introducing: Otherworldly Patron: The Mists by Oliver Clegg This supplement introduces a new Otherworldly Patron for those Warlocks brave enough to have delved into the Mists of Ravenloft (willingly or otherwise) and have lived to tell the tale. Perhaps you have an overdeveloped...   [click here for more]
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Otherworldly Patron: The Blood Lord

Otherworldly Patron: The Blood Lord


Your patron is an ancient vampire, such as Count Strahd von Zarovich. Your connection to this accursed creature manifests in the power to control minds, drain life force, and even turn into a cloud of mist to escape your foes. ...   [click here for more]
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