Title |
Publisher |
Price ▲ |
The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that guard... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Hedges & Highways for Fantasy Grounds is a collection of character options, magic items, and spells for travelers on the open road.
15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition.
4 new backgrounds.
12 new feats such... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Follow in the footsteps of some of the greatest powers Faerun has ever known!
Fight against never-before-seen forms of monsters, and maybe you'll collect an artifact that sheds new light the deities themselves.
In this book you will find:
Four new classes, each themed around devotion to a deity or powerful creature: Acolyte of Bigby, Acolyte of Ilsensine, Acolyte of Malar, and Acolyte of Mystra
Ten... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything!
This adventure was brought to you by D&D designer Lysa Penrose and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product also includes new player options and NPC villains... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao?
Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Containing a heavenly host of flavorful new options for clerics in 5th edition Dungeons & Dragons and absolutely no filler, Clerics of Lesser Domains gives you access to six new domains, four backgrounds particularly suitable for religious characters, and five new feats that can be used to give a dash of celestial or extraplanar panache to your religious character, plus... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a collection of time-saving references for magic spells in Dungeons and Dragons 5th edition.
Having these cheat sheets will improve the speed and efficiency of spellcasters choosing spells, and ease new players into their desired roles as spellcasters. Designers will also find these cheat sheets useful in facilitating their design work.
---
---
This product contains references for magic... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Feats are great. They bring the promise of a truly customized character with special abilities that no one else has. But what happens when most of the feats on the list aren't as good for your character as simply boosting his or her main ability by 2?
That's where EDC's Feats Revisited comes in. I've spent countless hours modifying the feats, and playtesting those modifications, to make each... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Expanded Races offers 11 new races ready to play in your Forgotten Realms D&D game. All presented races are canonical and are converted from previous editions of D&D.
Included races are Arctic Dwarf, Avariel, Dusk Elf, Eladrin, Frost Elf, Loxo, Lythari, Sea Elf, Star Elf, Vryloka, and Wild Elf. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Half Races of the Realms is a campaign supplement designed to be used by both the dungeon master and player characters. In a campaign world full of numerous sentient humanoid creatures it's highly likely that mixed races other than just half-elves, half-orcs and half-ogres would arise, especially in certain areas in the Realms. This supplement depicts twelve of the most common half races, where they... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks.
You feel... [click here for more] |
Dungeon Masters Guild |
$4.99
|
“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media
"When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson
Whether you are planning a quick trip into the Feywild... [click here for more] |
Dungeon Masters Guild |
$4.99
|
All you need to adapt the races of 5e D&D to Chut! Also includes knew location for the Tomb of Annihilation adventure and a new NPC stat block! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the depths of time, The Saurials have descended upon the Forgotten Realms. This ancient primal race has been quiet for at least 2 editions. They are silent no more as their secrets have been unveiled from their Lost Vale at last.
The History of the Saurials and what has happened to them since the Finder Stone trilogy.
The Saurials, now updated for 5e Dungeons and Dragons.
The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation.
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Ever wanted to be amongst the dead? I've managed to raise some unusual characters for 5th edition in this supplement in order to provide those of morbid tastes. You will be able to play as many of the undead races of the Dungeons & Dragons, all the from Ghouls to the terrifying Wights ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons.
For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and... [click here for more] |
Dungeon Masters Guild |
$5.00
|
NOW HALF PRICE! Only $5.00 for 101 pages of polished material.
A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This supplement is intended to provide a wide range of options for both DMs and players who wish to make the rich religion of the Forgotten Realms a larger part of their campaign. It includes content for the 48 listed gods of the primary Faerunian Pantheon in the Sword Coast Adventurer's Guide, plus Bahamut and Tiamat! This includes:
100 new cantrips
150 new magic items
600 quests and plot hooks
... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Wield the power of the soul with the Animist : Return of Incarnum. This document includes all of the 3.5e material combined, excluding the Totemist, into a single Class. The content has been updated to follow 5e's rule set.
With this booklet, you can bind Soul Melds and Attune to Chakra Binds with the Animist's psuedo-Magic Item system.
This book includes the following Archetypes : the Necrocarnate,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Use the planets and calendar of Faerun to further flesh out your character. Use the stars as your guide to character creation. How does astrology effect you? From month you were born to the day of the week, learn all the secrets here. ... [click here for more] |
Dungeon Masters Guild |
$5.00
|
BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!
In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters, and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This is the PDF version. The Fantasy Grounds version is here.
This product has been updated to version 1.2 with some fixes and additions (see full changelog below).
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition!
With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Chosen of the Gods is a player and DM resource detailing the Chosen of the Forgotten Realms - mortals selected to fulfill the will of the gods. Rules, Inspiration, Feats, and Roleplaying Details for 50 different Chosen of Faerûn.
- "Follow me!" The Chosen of Torm, the Loyal Fury, cries out at the head of the battle line. His sword blazes with golden light as his warhorse rears.... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales... [click here for more] |
Dungeon Masters Guild |
$6.95
|
UNDERMOUNTAIN BECKONS... TERROR AND TREASURE AWAIT! It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain? Mirt's Undermountain Survival Guide... [click here for more] |
Dungeon Masters Guild |
$6.95
|
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This character is simply amazing! It has awesome design which can give you an awesome gaming experience. It has also compressed info on the first page that will enable you to bring single page for your character. This is also suitable for different classes and multi-class.
It has the following:
1. Character sheet
2. Inventory, Spells & Abilities sheet
3. Character Biography sheet
4.... [click here for more] |
Dungeon Masters Guild |
$7.00
|
Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds!
Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Introducing the Dungeon Land Companion!
The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you will enjoy the ease... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Reef of Madness puts a tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3.
This premium edition download includes both the adventure, the character options supplement, and high-res art files.
Named for the sapphire blue squid found in great number just off the coast, Bluesquid Village... [click here for more] |
Dungeon Masters Guild |
$7.99
|
TIME TO OPEN FOR BUSINESS!
The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the... [click here for more] |
Dungeon Masters Guild |
$8.95
|
This is the Fantasy Grounds version. The PDF version is here.
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,... [click here for more] |
Dungeon Masters Guild |
$8.99
|
101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Fantasy Grounds version now live! Get it here!
5 stars from DM Dango!
DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window.
Welcome
to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99
|
As we progress onward through 5th edition of dungeons and dragons, have you ever felt that there was a few things missing? Well, I am here to reintroduce some races new and old, both weird and wonderful, into your game, and other monstrous races to behold
List of Races: Deva, Planetar, Solar, Succubi and Incubi, Cambion, Gnoll, Ogre, Tanarukk, Dryad, Treant, Lich, Zombie, Spirit, Skeleton, and Mummy.... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Outlandish Adventure Productions and David Adams present:
Honor & Devotions: Traditions and Legends of the Far East
Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent!
Chapter 1: The Races of Kara-Tur
- The Korobokuru Subrace for Dwarf - A subrace... [click here for more] |
Dungeon Masters Guild |
$14.95
|
UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Don't brave the jungles without it!
Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option... [click here for more] |
Dungeon Masters Guild |
$14.95
|