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 Hottest Character Options, Forgotten Realms, 2nd Edition
 
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FOR4 The Code of the Harpers (2e)

FOR4 The Code of the Harpers (2e)


From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess. "A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes...   [click here for more]
Wizards of the Coast  $7.99

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Faiths & Avatars (2e)

Faiths & Avatars (2e)


What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars. Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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FR4 The Magister (1e)

FR4 The Magister (1e)


From Waterdeep and the Sword Coast to the jungles of Chult and faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons - all these and more await adventurers who can overcome terrible dangers to wield great power. Ed Greenwood, originator of the FORGOTTEN REALMS game world, and famous game designer Steve Perrin have spent many...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more. Learn all about the drow herein, from the words...   [click here for more]
Wizards of the Coast  $7.99

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FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)


Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
Wizards of the Coast  $4.99

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FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
Wizards of the Coast  $7.99

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FOR6 The Seven Sisters (2e)

FOR6 The Seven Sisters (2e)


Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor....   [click here for more]
Wizards of the Coast  $7.99

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FOR8 Pages from the Mages (2e)

FOR8 Pages from the Mages (2e)


Any rogue can craft a spell—but it takes a really reckless fool to write one down. Thus, the wizard Elminster introduces the latest collection of wizardly lore from the Forgotten Realms campaign setting, includingthe following: New spells from mages such as Daltim, Darsson, and Myrl Fell creatures: the Tome Guardian, the Disenchanter, and the Scalamagdrion Details of more than...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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FOR9 Wizards and Rogues of the Realms (2e)

FOR9 Wizards and Rogues of the Realms (2e)


From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
Wizards of the Coast  $9.99

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Cult of the Dragon (2e)

Cult of the Dragon (2e)


No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,...   [click here for more]
Wizards of the Coast  $4.99

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FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
Wizards of the Coast  $9.99

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Cloak & Dagger (2e)

Cloak & Dagger (2e)


More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,...   [click here for more]
Wizards of the Coast  $7.99

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FR15 Gold & Glory (2e)

FR15 Gold & Glory (2e)


The jingle of gold and the chance to earn glory in the battlefield motivate many people to answer a call to arms. These men and women are mercenaries, willing to fight someone else's battle for the chance to earn a few coins or lasting fame. Gold & Glory describes the mercenary companies of the Forgotten Realms Campaign Setting. The famous and the infamous are detailed within:...   [click here for more]
Wizards of the Coast  $4.99

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FR11 Dwarves Deep (2e)

FR11 Dwarves Deep (2e)


This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents as introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases,...   [click here for more]
Wizards of the Coast  $4.99

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FOR12 Demihumans of the Realms (2e)

FOR12 Demihumans of the Realms (2e)


Is your Forgotten Realms character an elf? A dwarf? Maybe a gnome? Perhaps, yet that doesn't really say much, does it? One might just as easily say there's now difference between a Calishite and a Thayan because they're both humans! No one is just a demihuman in the Realms—there are acrobats, barbarians, giant killers, manhunters, pestkillers, prospectors, and even tunnelrats, but they're all...   [click here for more]
Wizards of the Coast  $18.95 $9.99

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FOR3 Pirates of the Fallen Stars (2e)

FOR3 Pirates of the Fallen Stars (2e)


"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days. "And boardin'! That's the thrill...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Demihuman Deities (2e)

Demihuman Deities (2e)


This essential supplement is a companion to Faiths & Avatars and Powers & Pantheons, which detailed the rules by which deities function in the Realms. Demihuman Deities describes the demihuman relgions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about a deity's appearance, personality, worshipers,...   [click here for more]
Wizards of the Coast  $7.99

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FOR10 Warriors and Priests of the Realms (2e)

FOR10 Warriors and Priests of the Realms (2e)


Fighters and clerics have long been mainstays in AD&D game campaigns. Now, discover the dozens of kits created to adapt these basic classes to the unique and popular lands of Faerûn. Learn what a difference your homeland makes when you choose a warrior's kit, or discover benefits as will as disadvantages of worshipping certain gods of the Realms. Some differences among people are subtle,...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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FOR13 Secrets of the Magister (2e)

FOR13 Secrets of the Magister (2e)


The Magister of Mystra is one of the most mysterious—and misunderstood—beings in the Forgotten Realms. Some say the Magister is simply the most powerful mortal mage in all of Toril. Perhaps, but there is something more, something unique, about being so touched by the Mother of All Magic. Regardless, the mages of Faerûn foll up their sleeves and craft spells and items that they hope...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Volo's Guide to All Things Magical (2e)

Volo's Guide to All Things Magical (2e)


For aeons, folk have struggled to master the world of Toril through the use of magic. The human race has stolen what magical knowledge it can from the elves and other races, gained more through worship, and created the rest by building on the work of those who have gone before. For centuries, human wizards have experimented with new spells and variations on existing magic, striving to grow ever more...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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The Horde (2e)

The Horde (2e)


Between East and West, between Earth and Sky, lies the Endless Waste. Barren and desolate, this windswept land forms the barrier between the feuding kingdoms of Faerun and the ancient empires of Kara-Tur. The eternal steppe is home only to the hardy, nomadic horsemen who travel its secret paths. This region, long ignored by its neighbors, is about to erupt in the bloodiest conflict ever to sweep...   [click here for more]
Wizards of the Coast  $9.99

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