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BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
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3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light:
Drudgehunter: when servants flee their masters, a drudgehunter... [click here for more] |
Dungeon Masters Guild |
$0.50
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5 Minute Workday Presents: Spellscars
Become warped by the chaotic magic of the spellplague
The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars.... [click here for more] |
Dungeon Masters Guild |
$1.00
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Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
$1.00
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Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e.
Abyssal... [click here for more] |
Dungeon Masters Guild |
$0.50
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This character is simply amazing! It has awesome design which can give you an awesome gaming experience. It has also compressed info on the first page that will enable you to bring single page for your character. This is also suitable for different classes and multi-class.
It has the following:
1. Character sheet
2. Inventory, Spells & Abilities sheet
3. Character Biography sheet
4.... [click here for more] |
Dungeon Masters Guild |
$7.00
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The Players Handbook lists three monastery traditions a monk can choose to follow at third level. This publication adds a fourth, the Way of Death.
Through the study of human anatomy and biology, this order of monks has obtained the full understanding of how the human body works and, as such, have perfected ways to make it stop working. As long as the price is paid, a life will be taken. The price... [click here for more] |
Dungeon Masters Guild |
$0.99
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Phandalin is a great location from which PCs can adventure. The information in this supplemet can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town.
Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten... [click here for more] |
Dungeon Masters Guild |
$1.00
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Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition!
With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options... [click here for more] |
Dungeon Masters Guild |
$6.95
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This supplemental rulebook bring ten new primal paths for the barbarian.
Path of the Bear Warrior
Path of the Destroyer
Path of the Elemental Rager
Path of the Eye of Gruumsh
Path of the Forsaker
Path of the Furious Whirlwind
Path of the Immortal Rager
Path of the Impetuous Colossus
Path of the Runescarred Berserker
Path of the Tribal Protector
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new bard colleges you can choose instead of the bard colleges presented in the Player’s Handbook.
The College of Artistry
The College of Dread
The College of Comedy
The College of Fortune
The College of Glory
The College of Imagination
The College of Song Seek
The College of Still
The College of Virtuosity
The Fochlucan College
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new divine domains you can choose instead of the divine domain presented in the Player’s Hanbook.
Air Domain
Creation Domain
Darkness Domain
Earth Domain
Fire Domain
Mind Domain
Prophecy Domain
Time Domain
Travel Domain
Water Domain
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented tem new martial archetypes you can choose instead of the martial archetypes presented in the Player’s Handbook.
The Chain Master
The Champion of Corellon
The Commander
The Dedicated Defender
The Dervish
The Gladiator
The Implacable Rider
The Kensai
The Marksman
The Master Thrower
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook.
The Way of the Devoted Monk
The Way of the Drunken Master
The Way of Lotus, the Way of Ninjutsu
The Way of Retaliation
The Way of the Sacred Fist
The Way of the Sadhaka
The Way of Steel
The Way of the Tattooed Monk
The Way of the Zen... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook.
The Oath of Balance
The Oath of Brotherhood
The Oath of Conflict
The Oath of Damnation
The Oath of Freedom
The Oath of Mercy
The Oath of Ordination
The Oath of Purity
The Oath of Reason
The Oath of the Hammer
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook.
The Beast Master
The Deepwood Sniper
The Enemy Killer
The Peregrine Runner
The Ruathar
The Scout
The Sky Lord
The Trophy Hunter
The Urban Tracker
The Wild Guardian
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook.
The Ghost Face
The Invisible Blade
The Little Bravo
The Mimetic
The Mountebank
The Shadow Dancer
The Soul Stealer
The Streetfighter
The Tactical Trapsmith
The Treasure Hunter
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook.
The Aberrant Bloodline
The Abyssal Bloodline
The Blood Sorcery
The Elemental Bloodline
The Faery Bloodline
The Ghostly Origin
The Mutable Origin
The Spellfire Origin
The Sword Sorcery
The Ultimate Bloodline
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new otherworldly patrons you can choose instead of the otherworldly patrons presented in the Player’s Handbook.
The Avenger Archangel
The Death
The Fallen Titan
The Great Wyrm
The Heroic Spirit
The Moon
The Prime
The Revered Phaerimm
The Supragenie
The Void
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new arcane traditions you can choose instead of the arcane traditions presented in the Player’s Handbook.
The Alchemical Mastery
The Arcane Archery
The Arcane Ritualism
The Automaton Mastery
The Demonology
The Gnomish Artifice
The Mystical Theurgy
The Planeswalking
The Shadow Weave Wizardry
The Thayan Wizardry
... [click here for more] |
Dungeon Masters Guild |
$1.00
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NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout.
Alchemical Archetypes: Created & Creators provides new character options... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Introduction: Spice up your Paladin with a more interesting Steed. The parameters for the beasts are as follows; each is a Celestial/Fiendish/Fey modified version of a natural real world animal and each is roughly comparable to a warhorse. So while there won’t be any hippogriffs or dragons in this menagerie, there will definitely be some interesting possibilities.
This includes a short story... [click here for more] |
Dungeon Masters Guild |
$0.77
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Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory!
This doc includes
A background for any character who may hail from an Amazon... [click here for more] |
Dungeon Masters Guild |
$1.00
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Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp.... [click here for more] |
Dungeon Masters Guild |
FREE
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Thirst for Blood...
This supplement redesigns vampyrism as a transferable curse, so all players have the option to play as vampires without restrictions to race or class.
Once affected, a character must choose whether to embrace their bloodlust in exchange for increased power or seek out a cure.
The curse and its five stages are explained in full detail, including optional... [click here for more] |
Dungeon Masters Guild |
$1.00
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Arcana and Archery is a collection of character options for use with Dungeons & Dragons Fifth Edition, designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find four new class options:
The Khampa (Ranger)
The Showshooter (Ranger)
The Defiler (Wizard)
The Lunar Mage (Wizard)
Each... [click here for more] |
Dungeon Masters Guild |
$1.95
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Arcane Regulator is a wizard tradition that mixes magic with apparatuses to enhance and alter their spells.
Can be used for any campiagn setting.
Forgotten Realms - You may come from the land of Lantan and be Lantanese wizard.
Eberron - You could come from one of the great houses like House Cannith.
Guilds of Ravnica - You may belong to Izzet League creating other unique apparatuses.
Please... [click here for more] |
Dungeon Masters Guild |
$0.50
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DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS
Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats.
Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
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Homebrew of an Archer class featuring four archetypes: Scout, Sniper, Bowmaster and Arcane Archer. This is an updated version of the last file with better design, it still lacks illustrations though. Did my best to use a format similar to the Player's Handbook. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for... [click here for more] |
Dungeon Masters Guild |
$9.95
|
More Useful Items for Adventurers!
The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party.
A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road, as... [click here for more] |
Dungeon Masters Guild |
$1.95
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If you like this product, click here to check out others by the same team!
Welcome to the Artificer of alancia, gitp's first complete homebrew dated from 28-08-2014, and one of the very first here on the DMs Guild!
The Artificer (of Alancia) is a scientific genius, a steampunkish scientist, tinker or grease monkey.
The niche... [click here for more] |
Dungeon Masters Guild |
$1.00
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This 35-page guide includes everything needed to play the artificer class in any 5e campaign. The artificer class does not require character's to have the ability to create magic items in the campaign. Instead, the artificer has a resource called infusions to create daily magic items to fit the party's needs.
This guide includes:
All the rules for playing an artificer with or with player created... [click here for more] |
Dungeon Masters Guild |
$2.00
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At last! The return of the most famous catalogue in Faerûn, useful for players and Dungeon Masters in any campaign, provides a number of useful items and goods of all kinds. This issue of Aurora's Whole Realms Catalogue contains items of stagecraft from the Actor's Stage and exotic weapons from the Warrior's Rack. In addition we give a new background for those who wish to seek employment... [click here for more] |
Dungeon Masters Guild |
$1.99
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This supplement introduces Rune / Runic and Truename magic by adding 4 new subclasses.
School of Rune Mastery, an Arcane Tradition
Runic Knight, a Martial Archetype
College of Truename Keepers, a Bardic College
The Fallen Celestial, an Otherworldly Patron.
Additional Content:
Minor Rituals - like normal rituals that have lesser effects.
Wild Magic in the Planes - Wild Magic charts specific to the... [click here for more] |
Dungeon Masters Guild |
$1.49
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Labor under the burden of a curse and use its fell power to save others in this all new background for D&D 5th edition! Including:
A table of unique curses to plague your characters life.
A new and unique feature suited to playing a problem solving hero dealing with his own curses and the supernatural afflictions of others.
Complete characteristic tables with dozens of traits, flaws, and... [click here for more] |
Dungeon Masters Guild |
$0.50
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Not every threat hails from a known source. Strange beings exist, traveling from a space outside of magic and the known planes, and seek to impose their will upon all things. Few heroes are aware of these threats, and fewer still are versed in their origin. The Order of the Cerulean Sign exists to stem the tide of these psychic and often tentacled beasts.
A character supplement for themed play.... [click here for more] |
Dungeon Masters Guild |
$1.49
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Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course, we all have those dreams. Now they can be a (tabletop-synthesized) reality with "Backgrounds from the Underdark," featuring 10... [click here for more] |
Dungeon Masters Guild |
$1.99
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From Aglarond to Vaasa, the realms are varied and enormous. But why settle for a "Bounty Hunter" or "Noble" as your background when you can dabble and mix with the backgrounds presented here? Certainly a Noble from the Moonshae Isles, friend of the Ffolk and foe of Malar is far more interesting! Or a Thayan Bounty Hunter, sent to recover slaves who have found themselves liberated. The combinations... [click here for more] |
Dungeon Masters Guild |
$1.99
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Enrich your characters with this supplement containing backgrounds and subraces for eleven of the Forgotten Realms planar races: the angelic aasimar, the dark krinth, the diabolic fey'ri, the cursed shadar-kai, the fiendish tanarukk, the devilish tieflings, the varied genasi, the shadowy gloaming, the displaced dragonborn, the malefic durzagon, and the alien killoren!
Inside you'll find:
... [click here for more] |
Dungeon Masters Guild |
$0.99
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Inside you'll find resources to help you roleplay misunderstood monsters from across the realms. - 4 New Races: Mongrelfolk, Grimlocks, Goblinoids and Giant-Kin, with subraces for each. - 10 Backgrounds - 3 New Weapons - 4 New Feats designed for these races - 2 New Spells - 3 Variant Rules: Goblin-quality weapons, Bluenose Hobgoblins, expanded Half-Ogre... [click here for more] |
Dungeon Masters Guild |
$0.99
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Enrich your characters with this supplement containing backgrounds for eight of the Forgotten Realms orcish subraces: the augmented thayan orcs, the civilized gray orc, the adaptable half-orc, the numerous mountain orc, the towering ogrillon, the pacificistic ondonti, and the deep dwelling orog!
Inside you'll find:
- 3 New Races - 4 New Sub-Races - 5 Half-Orc Variants ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Enrich your characters with this supplement containing backgrounds for six of the Forgotten Realms dwarven subraces: the tough arctic dwarves, the resplendent gold dwarves, the dour gray dwarves, the hopeful shield dwarves, the mysterious urdunnir, and the savage wild dwarves!
Inside you'll find:
- 3 New sub-races - 6 Dwarven Backgrounds - 3 New NPC Stat Blocks - 1 New... [click here for more] |
Dungeon Masters Guild |
$0.99
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Enrich your characters with this supplement containing backgrounds for ten of the Forgotten Realms elven subraces: The friendly aquatic elves, the free spirited avariel, the distrustful drow, the foreign llewyrr, the lycanthropic lythari, the carefree moon elves, the endangered star elves, the superior sun elves, the feral wild elves, and the aloof wood elves!
Inside you'll find:
- 4 New... [click here for more] |
Dungeon Masters Guild |
$0.99
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Enrich your characters with this supplement containing backgrounds for six of the Forgotten Realms gnome and halfling subraces: the hidden deep gnomes, the wily forest gnomes, the inventive rock gnomes, the ethereal ghostwise halflings, the friendly lightfood halflings, and the sturdy stout halflings!
Inside you'll find:
- 3 Gnomish Backgrounds - 3 Halfling Backgrounds - 2 Sub-race... [click here for more] |
Dungeon Masters Guild |
$0.50
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Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms. - Underwater Rules Reminder - 9 New Races - 2 Tortle Subraces - 5 Grippli Variants - 9 Race Backgrounds - 7 Aquatic Armor Variants - 6 New Poisons
This supplement is standalone, but works with the entire "Backgrounds... [click here for more] |
Dungeon Masters Guild |
$0.99
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Are you looking to provide your gaming group with the character creation options they deserve? Perhaps you are a DM looking to diversify the NPCs in your campaign. This document can help. Here are four fully-detailed backgrounds ready for immediate use in any campaign setting:
Animal Trainer
Flying Cavalry
Innkeeper
Teamster
If you find these backgrounds useful, be sure to look for Backgrounds,... [click here for more] |
Dungeon Masters Guild |
$1.00
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