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Containing 36 feats along with 2 new fighting styles (Gladiator and Unarmed) a brand-new metamagic option (Arcane Admixture), and an optional rule for adding feats to the standard character progression, this supplement is the absolute best value around for anyone looking to expand the horizons of character customization in 5th Edition.
Eight of the feats are reprinted from Clerics of... [click here for more] |
Dungeon Masters Guild |
$1.00
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Magic of Ancient Netheril!
Larloch is the last remaining Arcanist-King of long-departed Netheril, heir to the mighty magics which ruled that ancient empire.
Larloch was, in his prime some 2,000 years ago, one of the foremost arcanists of ancient Netheril. He was one of the supremely powerful arch-mages who felt able to challenge the gods; though Larloch declined to join Karsus in his Folly,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A unique Fighter Archetype for use in the Forgotten Realms, although it can be used in any campaign setting.
The Knights In Silver have a long history in the North. Once the warrior-guardians of Silverymoon and the Silver Marches, they now traverse the Sword Coast acting as Knights-Errant.
A Knight In Silver vows to defend the weak, and protect the innocent. Although no longer tied directly to Silverymoon,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
UNDERMOUNTAIN BECKONS... TERROR AND TREASURE AWAIT! It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain? Mirt's Undermountain Survival Guide... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Candlekeep & Strixhaven Bestiary
Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's towers, temples and arcane ruins.
In total, there are 29 stat blocks in this book for... [click here for more] |
Dungeon Masters Guild |
$4.99
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A unique Druid Circle for use in the Forgotten Realms, but can be adapted to any campaign setting.
The Neverwinter Woods, an ancient forest covering a vast area of the North. The Ring of Swords is the Druid Circle that protects the woods from all dangers.
They work, tirelessly, to drive out hobgoblins, gnolls and bugbears from the woods, as well as protect its ancient sites from being ransacked.... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Strike a deal with an Archfey Patron and unlock its unique features!
Dramatis Personae: Archfey Patrons includes:
16 Variant Archfey class features! Customize your warlock of the Archfey to represent an specific patron such as The Summer Queen or the Mother of All Hags. Each Archfey is different, and so are they warlocks!
Each Archfey patron includes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting.
Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar.
Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets.
This book provides you with all the rules necessary to create a rogue with the Ghosts archetype.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Assassins guilds are a common trope of fantasy RPGs, but I don't often see them fleshed out quite as thoughtfully as this. The White Scorpions are perfect if you have a player who wants to run a good-aligned assassin. There's a lot of good backstory and flavour here, and I love the induction ceremony. The new backgrounds are a nice touch, too." Review by LootTheRoom.uk, on their Best of the... [click here for more] |
Dungeon Masters Guild |
$2.99
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Plunder The Eye's personal hoard, if you dare...
Xanathar's Secret Stash allows adventurers to discover new magical items to bolster their heroic exploits. The book includes the following:
Over 100 magic items, covering uncommon to artifact
Items include:
14 pieces of armor
3 item sets (each with 4 magic items)
9 consumables
11 staffs
3 wands
26 weapons
67 wondrous items
Unique... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This Handbook brings Epic Levels to DnD 5e.
Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats.
Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A new paladin subclass for the world's greatest roleplaying game! The Nightbringers are a dreaded order of warrior-priests dedicated to the service of Shar, Mistress of the Night. Using fear, secrecy, and the power of darkness, these formidable knights can overcome almost any foe. This supplement contains:
The Oath of the Nightbringer paladin subclass
Lore about Shar and her church
Eight... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Magicka Serrella
A Book of Magic
"This is a really impressive piece of work." - Loot The Room's Chris Bissette
Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career.
Inside:
More than 80 spells from 3e and 3.5e Forgotten... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Stay weird, D&D.
Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.
Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e game.
Features
Over... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A new Ranger archetype for use in the Forgotten Realms. However, it can easily be adapted to any other setting.
The Wardens act as the guardians and guides for travellers in the Neverwinter Woods. They know the secret paths, the flora and fauna, and the hidden locations of the woods. They work with others to ensure the continuation and sustainability of the Neverwinter Woods. ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Very fun stuff!"
"Love the class options!"
Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find:
Over 50 new divination spells
14 new magic items
4 fantastic new archetypes
A new artifact
A guide for young diviners
This book contains over 30 pages of content, and every page is crammed with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bregan D'aerthe, Gray Hands, Xanathar Guild...these three factions play a significant role in Waterdeep: Dragon Heist. This document expands and integrates those faction rules and benefits into one cohesive resource for playable factions, further detailing various ranks and their associated perks. The writer took a similar approach to the publication Guide to the Five Factions. It... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners of the harsh environment.
Snow... [click here for more] |
Dungeon Masters Guild |
$4.95
|
THE GRIFFON RIDERS OF THE NORTH
A unique Fighter Archetype for use in the Forgotten Realms.
The Realms are famous for their numerous orders of Griffin cavalry. Brave warriors that bond with a mighty griffin to protect their city or nation.
A fighter that joins one of these orders gains the benefit of a griffin mount, learns to ride the majestic creature, and to fight from the back... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Soul Of The Fey
A unique Sorcerer Archetype for use in the Forgotten Realms.
At some time in the history of your family, one of your ancestors met a member of the Fey. Generations later, the blood of the Fey flowing in your veins has ignited the magic within the part of your soul that is Fey
Two options are given for the Sorcerer Origin (Seelie or Unseelie Fey).
... [click here for more] |
Dungeon Masters Guild |
$1.50
|
From Shyr to Faerûn, the ancient traditions of swordmages have been rediscovered. The punishing elemental fury of the assault style and the protective wards of the shielding style bring flashy techniques, unique spells, and arcane knowledge once thought lost back to your tabletop.
This class contains:
Two archetypes. The Aegis of Assault, which specializes in punishing foes... [click here for more] |
Dungeon Masters Guild |
$1.00
|
NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout.
Alchemical Archetypes: Created & Creators provides new character options... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Duty. Honor. Light. You are a conduit for your diety's awesome power made real. By commiting yourself to the cause and ideals of a god you are imbued with divine power to overcome any odds. In this guide, I will walk you through the process to create your very own cleric Domain.
Includes:
How-to guide including defining your Domain and creating features
Overview of cleric class features for easy... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A unique Paladin Archetype for use in the Forgotten Realms, or any other campaign setting.
Serving Tyr, the god of justice, the Justiciars act as temple guardians, priestly protectors, and the striking arm of the faith. They traverse the land, meting out justice and defending the innocent.
... [click here for more] |
Dungeon Masters Guild |
$1.50
|
From the creative team that brought you Animal Sidekicks:
Do you want to play "Lost Mine of Phandelver" from the Starter Set, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A unique Monk sub-class for use in the Forgotten Realms, although it could be used in any campaign setting.
The Fists of Myrkul worship the God of Death, Myrkul. The act as the guardians of his temples, protectors of his priests, and the striking hand of the faith.
Having studied the ways of death with the priests, the Fists of Myrkul have developed a devastating fighting style, and are feared throughout... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Join the Glorious Goblin Revolution!
For too long the bigger races have looked down upon the common goblin with contempt and hatred. Goblins have been attacked by adventurers, bullied by bugbears and enslaved by...something that begins with "E"! No longer, my goblin brethren! The time for our uprising has come, and the hunt for the Biggest Crown is on! All hail... [click here for more] |
Dungeon Masters Guild |
$4.06
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$9.99
|
After the Time of Troubles and before the return of Netheril the art of necromancy flourished, and Kazerabet, Philosopher-Queen of Ysawis, wrote the definitive guide to necromancy. These pages contain over 70 classic spells updated from earlier editions for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft or beyond. You'll find benign or white necromancy spells... [click here for more] |
Dungeon Masters Guild |
$3.95
|
What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure.
These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"Gather the faithful. The time has come for a Great Hunt."
The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.
Assembled from the vast collection of knowledge... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Wild Minds
A unique Barbarian Path for use in the Forgotten Realms.
Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind.
“Wild Minds” allows you to pursue this path, bringing to bear the power of the mind... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Six pregenerated characters! As used in PAX Australia 2017!
Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic character types with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and instructions for advancing each character to 3rd level are provided.
The following... [click here for more] |
Dungeon Masters Guild |
$0.50
|
From the creative team that brought you Animal Sidekicks:
Do you want to play "Dragon of Icespire Peak" from the Essentials Kit, but you don't have enough players and the generic sidekicks aren't doing it for you? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Find inner peace and outer strength a powerful monk. Follow your Tradition with zeal and conviction as you walk a path of self-enlightenment and discovery.
This guide was crafted after researching the official monk tradition options as well as other homebrew. It offers suggestions, inspiration, research insights, and many examples of features including two complete monk traditions for you to use... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Skies of Netheril
The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty... [click here for more] |
Dungeon Masters Guild |
$11.95
|
A Player's Guide to Thay
by R P Davis
Curse of Sebs says:
“Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the classes and backgrounds introduce... [click here for more] |
Dungeon Masters Guild |
$4.95
|
You don't tame the wilds, you become them. You embody mighty beasts and wield the awesome and terrifying power of nature herself. A druid's Circle offers them even more potent magic by tapping into unique and specific aspects of nature. In this guide, I will walk you through the process to create your very own druid Circle.
Includes:
How-to guide including defining your Circle and creating features
Overview... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death.
The Book of the Dead contains:
new archetypes for the bard, druid, fighter and wizard
four new magical... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Wizards are masters of the arcane, studious spellcasters who take on a lifetime commitment to become the most powerful magician they can. This guide is dedicated to the specialization each wizard takes on, a unique school of magic that they dedicate themselves to knowing completely.
Includes:
How-to guide including defining your Tradition and creating features
Overview of wizard class features... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Respect
Your
Betters
The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity.
Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests are,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Sorcerers are conduits of raw, magical power. They are filled with energy, sometimes quite literally bursting to get out. They seek not to control their magics but allow them to explode onto the world in stunning fashion. In this guide, I will walk you through the process to create your very own Sorcerer Origin.
Includes:
How-to guide including defining your Origin and creating features
Overview... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Solo Adventures in the Underdark
Solo Adventure for a Single 4th Level PC - D&D 5E
The Lost Hammer of Stonefront
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! The Lost Hammer of Stonefront is a solo adventure that can be added to any... [click here for more] |
Dungeon Masters Guild |
$5.00
|
It's not the ominous hood, the wry smile, or even the razor-sharp blade that is most terrifying about the rogue. Quite the opposite, in fact. It's the knowledge that, no matter how fast you are, how skilled you are, you'll never even see them coming for you. In this guide I explore the rogue, a master assassin, thief, and smooth operator. This guide will help you create your own rogue Archetype to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now Available for Fantasy Grounds!
In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Already own the PDF? Click here for a discount on the Roll20 version!
UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms.... [click here for more] |
Dungeon Masters Guild |
$24.95
|