Close
Close
Advanced Search

Werewolf Class (5e)Click to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/176941.xml&w=500&h=324
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/176941-sample.pdf

Werewolf Class (5e)

ADD TO WISHLIST >
Suggested Price $1.00

Beast or Man?

Many have posed the question… within lies the answer. The Curse of Lycanthropy is forever changed with this playable new class. Discover the Lunar Fury gifted to you with each phase of the moon. Feel renewed by the moment with your Wild Regeneration feature. Run with your pack. Be master of the Hunt or master the Elements to boost your abilities.

  • All new class
  • Complete 20 levels
  • Two different archetypes, each with four unique packs.

Packs of the Four Elements

Frostmane

Flametooth

Thornhide

Windpaw

Packs of the Hunt

Swiftmoon (Elf Only)

Gorefang (Half-Orc Only)

Slaughtered Lamb (Human Only)

Darkstalkers

Which pack will you run with?

Good Hunting

Rob

Change Log

Date Version Notes
3.19.2016 v1.1 Minor content smithing. No feature changes or additions.

3.26.2016

v1.2

Added Wolf form stats for Omega, Beta and Alpha wolves

Added page numbers

Minor content smithing

No feature changes or additions.

4.26.2017

v1.3

Added DM d4 roll row to the Lunar Fury Table

Added Wisdom as the spellcasting ability modifier to the Packs of the Elements

Corrected Call the Pack to read summon eight spectral wolves instead of four

Added thanks to DMG community members that helped find errors to page 12

Minor content smithing

3.18.2019

v1.4

Added type of damage to Natural Weapons under Hybrid Form (pg 5)

Changed Lunar Fury to only be used on Natural Weapon attacks instead of any melee attack (pg 5)

Added Campaign moon phase cycle note (pg 5)

Changed Call the Pack 5th level to summon four wolves instead of eight. (pg 5)

Changed Frenzy to only be able to attack two creatures instead of all creatures within 5 feet. (pg 6)

Corrected Thick Fur to cold resistance instead of frost (pg 6)

Corrected Werewolf Packs to all packs use Wisdom as their spellcasting ability modifier instead of just Pack of the Four Elements. (pg 7)

Corrected Winter Coat to cold damage resistance instead of frost. (pg 7)

Corrected Unholy Tracking to include abberrations instead of demons (demons are included under fiends) (pg 11)

Added more names to the thanks to DMG community members that helped find errors and suggestions (pg 12)

Minor content smithing

3.21.2019

v1.5

Replaced Frenzy with Thrash (pg 6)

Minor content smithing

3.14.2020

v1.6

MAJOR CHANGES

Added Lycan Tough (This really makes you feel empowered when you Shapeshift into Hybrid Form. (pg 5 under Hybrid Form)

Changed Natural Armor to: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier +1. You can use a shield and still gain this benefit. (pg 5)

Changed Primal Strike from magical to magical +1 (pg 6)

Changed Thick Fur acid damage to poison damage resistance (pg 6)

Changed Fey Wolf +2 to +3 bonus to your AC (pg 9)

MINOR CHANGES

Lightened background of entire document

Rearranged page content due to additions

Minor content smithing

6.5.2020

v1.7

MAJOR CHANGES

Added Artwork from DMG Creator Resources, Oilver Meinerding & Rob Warner

Modified Lycan Tough for better balance (pg 5 under Hybrid Form)

10.23.20

v1.8

Added Darkstalkers Pack missing content (pg 12)

Minor content smithing

pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (3)
Discussions (36)
Customer avatar
Dave L February 26, 2024 4:37 am UTC
PURCHASER
I really like this class concept and think the 6HD with the boost when transformed if a great idea.
But I do think there are a few issues with the rules that need addressing or considered for changing.
Firstly I think it is very harsh that it requires one of your Shapechanges to change OUT of your wolf or hybrid forms and back into your humanoid for. This means you have to be 3 level before you can change back to normal before the duration is up. I think you should be able to end your transformation at any time (as a Bonus Action).

Secondly, the duration of your Shapechange is equal to half your class level rounded down, which means at first level it is Zero hours! You change back immediately, since no minimum is stated (1/2 rounded down =0). This needs fixing.

Third, the wording of the Hybrid Form Lycan Toughness says when you revert to normal form you return to the HP you had before the transformation, so does this mean that you can't be reduced to unconsciousness from...See more
Customer avatar
Danny A July 21, 2023 10:03 pm UTC
PURCHASER
Will there be an update?
Reply
Customer avatar
Rob W September 29, 2023 3:39 pm UTC
CREATOR
Hi Danny A_

Thanks for checking out the Werewolf. My apologies on the late reply. I'm hoping to... soonish!


Cheers and good hunting!
Rob
Customer avatar
Pippin G January 31, 2021 4:57 am UTC
PURCHASER
really like this class i love werewolves and a good way to play them is always welcome.
i do have a two questions when it comes to the howl abilities in the packs of the four elements
1 can you use them while in human form
2 what stat do they use you state its a ranged attack does that mean you use dex or is it meant to be a spell attack and as such use wisdom
anyway keep up the great work
Reply
Customer avatar
Rob W February 28, 2021 7:40 pm UTC
CREATOR
Hi pergruin G_

Thanks for checking out the Werewolf. My apologies on the late reply. To answer your questions...
1. No.
2. It would be a spell attack based on Wisdom. I will work on clarifying that a little better in the next version.

Will do... thanks for the kind words. Have fun with it and let me know if you have any other questions or comments.

Cheers and good hunting!
Rob
Customer avatar
Hunter V November 20, 2020 11:36 pm UTC
PURCHASER
Kinda put off by the D6 hit die for a melee oriented class, but the class itself isn't bad. Nicely done.
Reply
Customer avatar
Rob W December 07, 2020 11:51 pm UTC
CREATOR
Hey Hunter V_

Thanks for checking out the Werewolf. The d6 hit die was designed that way... so when you Shapechange into your Hybrid form you feel empowered. With the Lycan Tough buff to HP it's pretty comparable to the Fighter class as far as hit points go. Hope you get to try it out a bit and let me know what you think.

Cheers and good hunting!
Rob
Customer avatar
Melissa L September 07, 2020 2:10 pm UTC
PURCHASER
Hi Rob!

I'm so happy that I found this PDF as it's **perfect** for a homebrew I'm working on! Thank you for pulling it together. I did just want to let you know there seems to be a minor duplication of info on page(s) 10 & 12 - The Slaughtered Lamb stuff is listed again under Darkstalkers Header and before the actual Darkstalker stuff.

Otherwise I am stoked to play with this. It's really helping me develop some fun interplay ideas between packs.

Thanks!
Reply
Customer avatar
Rob W September 26, 2020 6:14 pm UTC
CREATOR
Hi Melissa L_

Glad you found it as well! Hope you're enjoying it. Whoops... thanks so much for letting me know about that error. I will get on fixing that right away.

Awesome. Thanks. Good luck... and let me know how it turns out.

Cheerio and good hunting!
Rob
Customer avatar
Garret D April 25, 2020 5:11 am UTC
PURCHASER
This is just a suggestion as i have been going through the class and making changes as i play.
You have a really interesting feature in this class, the lunar fury table. If your struggling for changes or ideas use that. Like I changed call of the pack which can be a little overpowered and can add a lot of turns to combat to predatory strength which lets you add your lunar fury modifier to strength and constitution based rolls. I find this keeps the class more focused on the creature than adding magic affects to it.

Just suggestions because i do really like this class idea and the lunar table is very fun and I think using it more in the class could set it a part from other classes and make the class a little more balanced because the table itself has a very good level improvement scale.

Not trying to be annoying or tell you what to do. I’m just having a lot of fun with the class
Reply
Customer avatar
Rob W June 01, 2020 2:51 pm UTC
CREATOR
Hey Garret D_

As always... thanks for your suggestions. You're right about Lunar fury... I really want to explore and elaborate on this in version 2.0 especially since there will be a caster werewolf added. Really like the call the pack feature because it adds to the flavor of the class with the idea of wolf packs. As with any part of the class... you don't have to use it. I will continue to think about this feature... like adding more powerful pack mates opposed to the quantity of pack mates summoned.

Keep the suggestions coming... they are always welcome. I'm stoked that you're having fun... that it most important part of playing for me as well.

Cheers and good hunting!
Rob
Customer avatar
Garret D April 15, 2020 5:44 am UTC
PURCHASER
Do the bonuses for sun strike sacred strike and primal strike or do they become useless as you get another
Reply
Customer avatar
Rob W April 15, 2020 1:18 pm UTC
CREATOR
Hello Garret D_

Primal Strike works for both wolf and hybrid form. Sun Strike makes the damage type radiant for hybrid form only. Sacred Strike is a stronger version of Sun Strike. Once you gain Sacred Strike... Sun Strike does become a downgraded ability. I will look at adding a secondary feature to each to make it more unique and relevant at higher levels.

Cheers and good hunting!
Rob
Customer avatar
Garret D March 24, 2020 8:11 am UTC
PURCHASER
Can you explain what makes the class balanced with the added hit points in hybrid form and the recovery dice. It seems a little much.
Reply
Customer avatar
Rob W March 24, 2020 3:26 pm UTC
CREATOR
Hey Garret D_

The number one negative comment about the class was the d6 hit die... I have thought long and hard about this. The solution was a good one i think... that fits with the fantasy of a werewolf. When you are in your original form you are an average being.... once you Shapechange... you become stronger, tougher and more powerful. The amount of hit points you gain is roughly equal to a fighter. As far as the Recovery ability... you have to trade a pretty valuable reaction to use it and it doesn't work against magic or silvered weapon damage.

Really wanted this class to be truly unique from all the other classes, be a great alternative to playing a barbarian, fighter or Circle of the Moon druid and be a excellent addition to any party. I believe it has gotten there.

Thanks for your continued evaluation of the class... hope you are enjoying it. Keep up the feedback!


Cheers and good hunting!
Rob
Customer avatar
Garret D March 24, 2020 7:57 am UTC
PURCHASER
Under recovery it says all damage except magical or silvered weapon damage is reduced.
Does this mean damage from magic weapons and silver weapons is not reduced or magic damage and silver weapons is not reduced.

If that was confusing
Is spell damage reduced?
Is magic weapon damage reduced?
Reply
Customer avatar
Rob W March 24, 2020 3:09 pm UTC
CREATOR
Hey Garret D_

Spell Damage is not reduced
Magic weapon damage is not reduced

Cheers and good hunting!
Rob
Customer avatar
Pharaoh N February 13, 2020 4:56 am UTC
PURCHASER
My question is, because I’m choosing Darkstalker for my pack, essentially does that mean I’m automatically a part of The Moonwatch?
Reply
Customer avatar
Rob W February 14, 2020 1:24 am UTC
CREATOR
Hello Pharaoh N_

Totally your call... it would be a great faction for you. I want to develop more lore about the Moonwatch. Thanks for reminding me that they exist and need some attention and elaboration. I've been working on v2 and will add that to my notes.

Cheers and good hunting!
Rob
Customer avatar
Anthony M September 18, 2019 11:27 am UTC
PURCHASER
Sorry If i'm a little bit of a noob with this question but I was checking out the class and i loved it (Thornhide pack reminds me of my rabies druid from diablo ii). So say I was level 5, does that mean I can attack 3 times with claws (attack, extra attack, bonus action attack) but only once with XXX? Just making sure I understood it right. thanks in advance
Reply
Customer avatar
Rob W October 03, 2019 6:51 pm UTC
CREATOR
Hi Anthony M_

My apologies on the slow reply.

Thanks for checking it out and hope you will enjoy playing it. Nice connection to D2 rabies druid... really like that.

No worries... so.. you are correct about the claws attack at lvl 5 (main hand attack, off hand attack as bonus action and then another main hand attack) If you choose to B.i.t.e on your first attack... you can B.i.t.e again using the extra attack feature. Hope that clears things up. If not let me know.

Cheers and good hunting!
Rob
Reply
Customer avatar
Anthony M October 06, 2019 3:39 pm UTC
PURCHASER
Perfect. thanks so much
Customer avatar
Robert J May 22, 2019 7:37 pm UTC
PURCHASER
Im new to DnD so forgive if this is unfounded but, Is 1d6 not somewhat low for this class? This is front-line melee oriented class, and I understand it has potentially great dmg reduction from physical resistance and wild regeneration but both of those don't apply to magic or silver, leaving the class extremely vulnerable to magic for a front-line fighter. By comparison barbarian has similar resistance while raging but double the average health making it much better able to deal with magic. Also the Druid class which can make use of wild shapes to protect their health also has higher average health at 1d8. Is the class expected to make use of Wolf form for the buffer hp to boost survivability? But that would use up shape changes for hybrid form and kind of railroad the player into playing wolf more to survive. Perhaps I'm wrong and the survivability is great, either way I would love to hear your thought process regarding this class's survivability, because this otherwise seems like such a fantastic class, It...See more
Reply
Customer avatar
Rob W May 29, 2019 9:57 pm UTC
CREATOR
Hello Robert J_

Thanks for downloading! Welcome to the awesome world of D&D. No worries... the 1d6 is hit die is something that has been thought about and discussed quite a bit over the years. I still believe this fits with the fantasy of the werewolf really well. Here is the reason why: Yes... a werewolf is a powerful being but has weaknesses as well... and I'm not just talking about silver. The werewolf is especially weak to magic... as it should be. This means you have to be hyper aware of the situation you are in, who you are facing and what you're going into when on an adventure. With the flexibility of the forms you can take (racial, wolf and hybrid) comes the reward of the challenge of playing this class. I played a 5e barbarian for many years and loved the class but... I felt like it was missing something. Barbarian, Druid, and melee Ranger were a big part of the inspiration that went into making the werewolf class what it is. I wanted to create an original class that felt different enough...See more
Customer avatar
Garret D March 16, 2019 5:58 am UTC
PURCHASER
Just wondering on why the mangle feature is balanced along combined with frenzy. Being able to unarm an unlimited amount of people right next you you while also stoping them from running away allowing you to hit them every turn. I love this class I just want to be prepared to defend it
Reply
Customer avatar
Rob W March 18, 2019 5:26 pm UTC
CREATOR
Hey Garret D_

Super great catch... thank you. Talk about OP... wow! Originally... the Frenzy ability was going to be at level 11 and when I changed it to a level 7 ability... I did not update that.

The Frenzy ability should read... At 7th level, you can use your action to make a melee attack against any two creatures within 5 feet of you, with a separate attack roll for each target.


Cheers and good hunting!
Rob
Reply
Customer avatar
Gage R March 19, 2019 12:58 am UTC
PURCHASER
I would also recommend a few things that need changing:

1. Iron XXX is outrageously overpowered to the point of rendering most fights insignificant. Generating advantage for 1 minute even after the afflicting attack has long since passed means that the werewolf can end most fights quickly just by playing a game of tag with most of the opposition.

2. I don't see the point of claws. Sure, using it during the early levels gets a slight damage boost, but it is soon outpaced by XXX. Might as well just use XXX since it does more damage in the long run.

3. What is the point of frenzy? You got two attacks all the way back at level 5, and by level 11 you'll get three. Why bother using frenzy.

P.S. Why the hell is the site turning B-I-T-E into XXX?
Reply
Customer avatar
Garret D March 20, 2019 3:55 am UTC
PURCHASER
ok that makes it less op but whats the point of frenzy when you already have two attacks at level 5. could it be each attack gets frenzy so on each of your attack actions you get to attack two creatures. thanks for the reply

also just wondering do the howls use dexterity for the modifier or wisdom
Reply
Customer avatar
Rob W March 21, 2019 6:57 pm UTC
CREATOR
Hello Gage R_

Thanks for downloading! ... thanks for your comments and questions.

1. I think this works fine ATM... I'll keep an eye on it. Take a look at the Path of the Totem Warrior barbarian 3rd level Wolf ability to give all his allies advantage as along as they are within 5 feet.

2. Claws are a big part of the Werewolf fantasy and add another style of play.

3. Frenzy has been replaced with Thrash... check it out in version 1.5. Thanks to you and Garret D for making me take another look at it.

P.S. Guess it is a dirty word.


Cheers and good hunting!
Rob
Reply
Customer avatar
Rob W March 21, 2019 7:06 pm UTC
CREATOR
Hey Garret D_

I've been thinking a lot about Frenzy because of you and Gage R... thanks again for making me do that. I have just replaced Frenzy with Thrash. I think you'll like it... let me know. Check it out in version 1.5 that I just uploaded.

Wisdom ATM. I probably need to circle back on that as well. I really tried to get around spell casting modifier in the first go around. I used the idea of ranged abilities with the werewolf so they wouldn't need Wisdom... but i don't know if that makes 100% sense. I want to work on a Moon spell casting version that will make more sense. Maybe this summer.


Cheers and good hunting!
Rob
Reply
Customer avatar
Garret D April 09, 2019 8:44 pm UTC
PURCHASER
I do like thrash and it gives a great incentive to use claws when you would usually use b,ite. You could also make it use a bonus action to do the damage which would make you choose between your second claw attack as a bonus action that could possibly miss or definitely hit with half damage. Also it still says frenzy in the level table. Absolutely loving this class.
Customer avatar
Garret D February 15, 2019 4:13 am UTC
PURCHASER
I was wondering if there was a download for a text version just to make it easy to copy and past to character sheet.
Reply
Customer avatar
Rob W March 18, 2019 4:14 pm UTC
CREATOR
Hey Garret D_

No... sorry. Not as of right now.


Cheers and good hunting
Rob
Customer avatar
Frank B January 18, 2019 2:31 am UTC
PURCHASER
Hey Rob, thanks for answering the previous question. This new question actually come from a fellow player of mine who liked the class and neither I nor my DM could clearly answer it. In a lot of the abilities you have the werewolf suffer a level of exhaustion (Ex. Go for the Throat, Dire Growl, Call the Pack, etc.) and it sounds like you accumulate a new level each time you use the ability. Is this what was intended or are we misinterpreting it? We couldn't tell from the way they are written. Also I noticed something about Unholy Tracking I thought I should bring to your attention. In it you wrote "as an action, you can smell the rot of undead, brimstone of a fiend or hellfire of a demon." From that I gather you meant to differentiate devils and demons. what you may not be aware of is fiend is actually a universal term and category for both demons and devils. If you want to keep them separate then you could just change fiend to devil. However if you want to go one step further I have another suggestion....See more
Reply
Customer avatar
Rob W January 24, 2019 10:54 pm UTC
CREATOR
Hello Frank B_

You are correct... the exhaustion stacks. Don't fret too much ... a long rest removes 1 level of exhaustion. These abilities were meant to be strong but at a price.

Great catch on the Unholy Tracking! Like the idea of a third... will have to think on that one. Aberrations are looking like the favorite ATM.

No worries ... I appreciate your deep diving into the class, questions and suggestions! Keep them coming... I'm always looking to improve the class.


Cheers and good hunting
Rob
Customer avatar
Frank B December 13, 2018 5:51 am UTC
PURCHASER
Hello Rob W. I have been enjoying the class so far, it adds a nice dimension to role playing in our game. I noticed something else in "Call The Pack". It seems you have modeled it after "Ranger's Companion". If this is the case, I would suggest changing the wording of the 4th sentence of the second paragraph to: If you don't issue any commands to them, they take the Dodge action. That way it matches the PHB Errata of 2018. I also noticed that you put "frost" damage under "Thick Fur" instead of "cold" damage. Just wanted to bring that to your attention. otherwise I'm having a lot of fun with this class. Can't wait for the new update.
Reply
Customer avatar
Rob W December 18, 2018 8:24 pm UTC
CREATOR
Hey Frank B_

Awesome... glad you're enjoying the class. Thanks for the suggestion. I actually based Call the Pack on the Conjure Animals spell... so it mimics that one as far as mechanics. Great catch on the type of resistance to damage on the Thick Fur ability... Thanks! I will make that change in the next version. Continue having fun and let me know if anything else pops up. Hopefully soon on an update.

Happy Holidays and Happy New Year!
Cheers and good hunting
Rob
See 16 more
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History















Product Information
Gold seller
Community Content
Author(s)
Rules Edition(s)
Pages
14
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
October 23, 2020
This title was added to our catalog on March 07, 2016.