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Morgrave Miscellany

Morgrave Miscellany


ATTENTION: Returning students, faculty, and those pondering admissions! We are elated at the response to the materials we've put forward in Morgrave Miscellany. Now that you’ve had a chance to read and ponder the options presented in Morgrave Miscellany, we have arranged a little survey to go along with...   [click here for more]
Dungeon Masters Guild  $14.95 $12.71

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Tome of the Pact

Tome of the Pact


Invigorate your warlock character and please your patron! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including new cantrip effects. Fall in love with new...   [click here for more]
Dungeon Masters Guild  $5.95 $5.06

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Release the Krakin!

Release the Krakin!


HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement os the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born race, not unlike the fiendish Tieflings. Their progenitor however is the mythical...   [click here for more]
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Blood Hunter Class

Blood Hunter Class


Blood Hunter Class Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses,...   [click here for more]
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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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Tools of the Trade: Artificer Options

Tools of the Trade: Artificer Options


Fill out your utility belt with these new artificer specialties! With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme. "The impressive part about Tools of the Trade is how...   [click here for more]
Dungeon Masters Guild  $3.45 $2.93

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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Aquatic Archetypes

Aquatic Archetypes


Adventures on the High Seas Enjoy these three archetypes, each designed for shipboard excitement: The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters. The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves. The Storm Sentinel: a ranger archetype dedicated...   [click here for more]
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Durnan's Guide to Tavernkeeping

Durnan's Guide to Tavernkeeping


TIME TO OPEN FOR BUSINESS! The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern...   [click here for more]
Dungeon Masters Guild  $8.95 $7.61

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Ulraunt's Guide to the Planes: The Shadowfell

Ulraunt's Guide to the Planes: The Shadowfell


Marching Modron Press presents to you a very special 250+ page tome, aimed at both players and dungeon masters. It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters). Here is a summary of what you will find: Detailed overviews of three prominent...   [click here for more]
Dungeon Masters Guild  $24.99 $21.24

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Mirt's Undermountain Survival Guide

Mirt's Undermountain Survival Guide


UNDERMOUNTAIN BECKONS... TERROR AND TREASURE AWAIT! It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain? Mirt's Undermountain Survival Guide...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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The Book of House

The Book of House


What’s Behind Your Mask? A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight. The Book of House is a 5th Edition Supplement for...   [click here for more]
Dungeon Masters Guild  $14.99 $12.74

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Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook


Fantasy Grounds version now live! Get it here! 5 stars from DM Dango! DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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Race Compendium - Volume One

Race Compendium - Volume One


This bundle of races, subraces, and feats expands the options for players and dungeon masters alike, bringing a unique and exciting experience to your tabletop. This compendium contains: Four new races. The mythical hengeyokai, a race of shapeshifting humans touched with the spirit of nature; the powerful mul, half-dwarves that combine the best of human and dwarven physiology;...   [click here for more]
Dungeon Masters Guild  $1.50 $1.28

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Blood Magic (5e)

Blood Magic (5e)


Suggested Contribution: $1.95 Featured in Issue 7 of Dragon+ Magazine and Unearthed Arcana in the March 2016 Review by Mike Mearls and Chris Lindsay! Unleash the power of blood magic. Thanks for the support - we've expanded Blood Magic to provide Players and Game Masters with the following for thrilling play: Blood Magic. A wizard tradition for 5th Edition. This...   [click here for more]
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Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages


Now updated with new and revised content! With 14* new class archetypes, 7 human racial variants, 7 age categories for characters, 85+ new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes including... Human bloodlines of mythic origin or supernatural power (for playing characters similar...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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One Grung Above (5e)

One Grung Above (5e)


From the depths of the jungles of Chult they're here! Summaries of the characters from the new Twitch streamed game in all their glory, plus the officially UNOFFICIAL grung traits used to created them. All monies that Wizards would receive from sales of this product are being donated to Extra Life, so GRUNG IT UP! ...and get yours now! You can head to the D&D page on Extra Life to find out...   [click here for more]
Wizards of the Coast  $4.99 $4.24

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Grimlore's Grimoire

Grimlore's Grimoire


Announcing Grimlore's Grimoire; a 53-page tome of knowledge that contains 214 new spells for DMs and players, balanced for the D&D 5th Edition ruleset! What kind of a supplement is this? This supplement has been created as a passion project and released freely to the D&D community as a Pay What You Want title! I've been a DM for years, and with the help of my players,...   [click here for more]
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Ruins of Mezro

Ruins of Mezro


From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao? Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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5MWD Presents: The Giant Killer's Companion

5MWD Presents: The Giant Killer's Companion


5 Minute Workday Presents: The Giant Killer's Companion New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign! Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of...   [click here for more]
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Fellowship of Phandalin: The NPCs of Lost Mine of Phandelver as PCs

Fellowship of Phandalin: The NPCs of Lost Mine of Phandelver as PCs


A 78-page campaign aid featuring the Lost Mine of Phandelver NPCs—Daran Edermath, Droop, Garaele, Gundren Rockseeker, Linene Graywind, Qelline Alderleaf, reformed Redbrand, Reidoth, and Sildar Hallwinter—reimagined as player characters. Each one is presented at each level, 1st to 5th, in the style of Wizards' own pregenerated characters. That’s 45 stat blocks total! Use...   [click here for more]
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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
Dungeon Masters Guild  $6.95 $4.87

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25 New Backgrounds

25 New Backgrounds


25 NEW BACKGROUNDS From the simple farmer to the masked vigilante to the enigmatic spymaster, this text contains 25 new backgrounds to round out your character in new ways. Each background presents a new option with a full set of options, identical to the format provided in the Player's Handbook. For only eight cents per background, this is a bargain that will provide...   [click here for more]
Dungeon Masters Guild  $2.99 $2.54

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Paragon Dwarves (5e)

Paragon Dwarves (5e)


Supersede the limits of your kin! Be prepared to face your ancestral foes - giants - and take up the mantle for dwarven kind! Paragon Dwarves provides Players and Game Masters with the following for thrilling play: Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race. Dwarf...   [click here for more]
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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine! Would you like to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses...   [click here for more]
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Volodni - Treefolk PC Race Option

Volodni - Treefolk PC Race Option


The Volodni -- Treefolk! From the cold forests of northeast Faerûn comes the Volodni, or treefolk. Plant yourself in a new race and let it take root. It's great to embark on adventure and branch out beyond the races you find in the core books, and you’ll probably leaf your previous characters behind, because who doesENT want to play a tree? Okay, enough with the...   [click here for more]
Dungeon Masters Guild  $0.95 $0.81

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Rats of Waterdeep

Rats of Waterdeep


Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D Adventurers League admin Lysa Chen and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product...   [click here for more]
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18 + 1 Feats by DiBastet

18 + 1 Feats by DiBastet


If you like this product, click here to check out others by the same team! The Player's Handbook gives us a nice selection of feats that we enjoy a lot. However here in Secrets of Alancia we believe that certain feat choices were missing, feats that were necessary for our character concepts back when we started playing. Inside this product you'll find the first...   [click here for more]
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100+ Character "Ribbons" by DiBastet

100+ Character "Ribbons" by DiBastet


If you like this product, click here to check out others by the same team! Do you think that for all the talk about the Three Pillars, 5e is severely lacking in anything but combat abilities? This product aims to fix that as a simple add-on to the core rules. It doesn't change any other aspect of the rules, it just adds a new layer to them. All character classes gain Ribbons...   [click here for more]
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Classless 5e by DiBastet

Classless 5e by DiBastet


V2.0 is here! It took us a long time to update these rules, but here they are. These updates are the fruit of multiple feedbacks and we playing three more campaigns with these rules. I'll admit I "kinda" completly forgot to update the rules here on the DM's Guild, but hey, better lat than never! If you...   [click here for more]
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Jasper's Journal: Vrazda, New Playable Race

Jasper's Journal: Vrazda, New Playable Race


FIRST 50 COPIES ARE FREE, THEN IT WILL BE $1!!! Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #547 of his Journal. It contains a new playable race to be used in Dungeons and Dragons 5th edition. I hope you enjoy this installment of Vražda (Bat Humanoids) and be on the lookout for more entries...   [click here for more]
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Volo's Complete Subrace Handbook (Over 50 Subraces)

Volo's Complete Subrace Handbook (Over 50 Subraces)


Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________...   [click here for more]
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Moonshae Isles Regional Guide

Moonshae Isles Regional Guide


Return to Where the Forgotten Realms Began! Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast! The Moonshaes Regional Guide is intended for use with Moonshae...   [click here for more]
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Circle of Waves

Circle of Waves


The Circle of Waves is a new subclass option for Druids. As written the subclass is restricted to the Triton race only, however this restriction can be lifted. This Druid Circle is all about the sea and is perfect for any nautical campaigns you might be running. This subclass also works just as fine on land as well. Thanks to Nathanaël Roux for the InDesign template used to create this document....   [click here for more]
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Waterdeep: A Tail of Two Fishies

Waterdeep: A Tail of Two Fishies


This is the PDF version. The Fantasy Grounds version is here. This product has been updated to version 1.2 with some fixes and additions (see full changelog below). Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters....   [click here for more]
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The Vigilante Class (Updated 01/01/2019)

The Vigilante Class (Updated 01/01/2019)


The Vigilante Class (Updated 01/01/2019) Design by Mark Hulmes, Art by Joma Cueto, Editing by Erica Heathrow ----------------------- Inspired by character archetypes like Batman, the Punisher, Zorro, John Wick, Kill Bill's The Bride, Black Canary, Elektra, and many more, the Vigilante is a martial character who focuses on taking down the targets of their Mark of Vengeance and using crippling...   [click here for more]
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Create-An-Oath: A Paladin Oath Creation Guide

Create-An-Oath: A Paladin Oath Creation Guide


Love playing those holy warriors but tired of the same old Oaths? This sourcebook provides a clear guide to creating your very own paladin Oath compatible with 5e. My guide is based on research of the eight official paladin Oaths as well as other homebrew and community-created content. It offers clear guidance along with examples. Included are two new paladin Oaths that I created with this guide, shown...   [click here for more]
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The Magus Class

The Magus Class


Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes. Every magus is a member of an eldritch society. Eldritch Societies...   [click here for more]
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Abyssal Tieflings

Abyssal Tieflings


Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e. Abyssal...   [click here for more]
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Hivemaster Ranger Archetype (5e)

Hivemaster Ranger Archetype (5e)


Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies? There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who...   [click here for more]
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The Minotaur

The Minotaur


Created by a demon's magic, half humans and half bulls, minotaurs are a proud race of valorous warriors with special abilities granted by their mystical origins. In this supplement you will find all you need to play a minotaur character. It includes minotaur traits with four unique subraces: Minoa minotaurs, Ibex minotaurs, Sophos minotaurs...   [click here for more]
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Waterdeep Background Hooks: A Dragon Heist supplement

Waterdeep Background Hooks: A Dragon Heist supplement


Turbo charge your Waterdeep: Dragon Heist campaign – and maximise player engagement - with these 30+ background hooks that tie your PCs to the storyline's NPC cast with bonds of love, friendship, jealousy, prophecy, justice and revenge. ***SPOILER ALERT:*** This is a DM supplement, do not buy this, or even read the preview, if you're a PC about to...   [click here for more]
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Create-A-Tradition: A Monk Tradition Creation Guide

Create-A-Tradition: A Monk Tradition Creation Guide


Find inner peace and outer strength a powerful monk. Follow your Tradition with zeal and conviction as you walk a path of self-enlightenment and discovery. This guide was crafted after researching the official monk tradition options as well as other homebrew. It offers suggestions, inspiration, research insights, and many examples of features including two complete monk traditions for you to use...   [click here for more]
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Race Compendium - Volume Two

Race Compendium - Volume Two


This bundle of races, feats, and equipment expands the options for players and dungeon masters alike, bringing a unique and exciting experience to your tabletop. This compendium contains: Five new races. The enigmatic githzerai, one half of a broken race with a dark and troubled past; the militaristic hobgoblins, a race renown and feared for their combat prowess and battlefield...   [click here for more]
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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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Elminster's Guide to Solo Adventuring

Elminster's Guide to Solo Adventuring


Elminsters Guide to Solo Adventuring. Well met adventurer. So you're itching to loot the nearest dungeon or visit a far-flung city but your party totals just one, you and there's not a Dungeon Master this side of Waterdeep willing to guide you. Fear not, The Continent of Faerun is still open for you to explore but watch your step adventuring alone is no less perilous, you have been...   [click here for more]
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Create-A-Circle: A Druid Circle Creation Guide

Create-A-Circle: A Druid Circle Creation Guide


You don't tame the wilds, you become them. You embody mighty beasts and wield the awesome and terrifying power of nature herself. A druid's Circle offers them even more potent magic by tapping into unique and specific aspects of nature. In this guide, I will walk you through the process to create your very own druid Circle. Includes: How-to guide including defining your Circle and creating features Overview...   [click here for more]
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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the...   [click here for more]
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Golemancy

Golemancy


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Golemancy brings an entirely new form of crafting to DnD fifth edition. This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point...   [click here for more]
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