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Chains of Asmodeus

Chains of Asmodeus


If You Purchased The PDF Click Below For a Bundle Discount on the Premium, Hardcover. CLICK HERE FOR THE PDF + Hardcover, Premium Bundle. Arcanum Worlds Presents: Chains of Asmodeus Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights...   [click here for more]
Wizards of the Coast  $29.99

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Blood Hunter Class

Blood Hunter Class


Blood Hunter Class Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses,...   [click here for more]
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Enchanted Marketplaces

Enchanted Marketplaces


Detailed unique Shops and over 170 new Magic Items Detailed descriptions of eight unique shops, complete with: background lore, notable NPCs, security systems, and exclusive quests. Guidance on creating your own magical shops and merchants, with tips on running a shop, developing engaging merchants, setting prices...   [click here for more]
Dungeon Masters Guild  $9.95

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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
Wizards of the Coast  $9.99

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Thay Land Of The Red Wizards

Thay Land Of The Red Wizards


Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.” And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,...   [click here for more]
Dungeon Masters Guild  $17.99

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Godly Grimoire

Godly Grimoire


*  "This book holds the secrets to divine power. Divine spells, magic items, mechanics for involving deities in a balanced way." -Ginny Di From the lead designer of the Honkonomicon Whether you are a lucky adventurer, a devoted hero, or a merciless stealer of divine power, the Godly Grimoire puts in your hands the power to conjure divine aspects and emulate...   [click here for more]
Dungeon Masters Guild  $9.95

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Elminster's Candlekeep Companion

Elminster's Candlekeep Companion


Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates. This book is the definitive...   [click here for more]
Dungeon Masters Guild  $14.95

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Epic Characters

Epic Characters


This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found...   [click here for more]
Dungeon Masters Guild  $9.99

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Blood Magic (5e)

Blood Magic (5e)


Suggested Contribution: $1.95 Featured in Issue 7 of Dragon+ Magazine and Unearthed Arcana in the March 2016 Review by Mike Mearls and Chris Lindsay! Unleash the power of blood magic. Thanks for the support - we've expanded Blood Magic to provide Players and Game Masters with the following for thrilling play: Blood Magic. A wizard tradition for 5th Edition.  This product...   [click here for more]
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The Complete NPC (Roll20)

The Complete NPC (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Already own the PDF? Click here for a Discount with the Bundle! Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need! For each NPC you painstakingly create and detail, you will need at least ten...   [click here for more]
Dungeon Masters Guild  $13.99

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Heroes of Saltmarsh I - martial archetypes for 5th Edition

Heroes of Saltmarsh I - martial archetypes for 5th Edition


Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared...   [click here for more]
Dungeon Masters Guild  $2.99

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Player Primer: Icewind Dale

Player Primer: Icewind Dale


Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New & adapted backgrounds A Character...   [click here for more]
Dungeon Masters Guild  $4.95

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Durnan's Guide to Tavernkeeping

Durnan's Guide to Tavernkeeping


TIME TO OPEN FOR BUSINESS! The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the...   [click here for more]
Dungeon Masters Guild  $8.95

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Darkhold: Secrets of the Zhentarim

Darkhold: Secrets of the Zhentarim


Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and...   [click here for more]
Dungeon Masters Guild  $14.95

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Expanded Origin Feats & Backgrounds - for D&D 5e (2024)

Expanded Origin Feats & Backgrounds - for D&D 5e (2024)


More Origin Feats! More Backgrounds! More Options! Build your character the way YOU want with Expanded Origin Feats & Backgrounds! ** 16 Enhanced Backgrounds from the 2024 Player’s Handbook, each expanded with new choices to fit your character’s unique story. ** ** 10 Additional customizable backgrounds for even more possibilites! ** ** 20 New Origin feats to tie your past deeper into the...   [click here for more]
Dungeon Masters Guild  $1.95

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Mordenkainen's Guide to Peaceful Spells

Mordenkainen's Guide to Peaceful Spells


Unlock a New Dimension of Adventure with Non-Violent Magic! Welcome to a groundbreaking addition to your gaming experience: Mordenkainen’s Guide to Peaceful Spells. This unique supplement introduces 44 innovative spells that empower your characters to navigate challenges and conflicts without resorting to violence. Perfectly aligned with the new PHB 2024, these spells are revised versions...   [click here for more]
Dungeon Masters Guild  $3.95

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One Grung Above (5e)

One Grung Above (5e)


From the depths of the jungles of Chult they're here! Summaries of the characters from the new Twitch streamed game in all their glory, plus the officially UNOFFICIAL grung traits used to created them. All monies that Wizards would receive from sales of this product are being donated to Extra Life, so GRUNG IT UP! ...and get yours now! You can head to the D&D page on Extra Life to find out...   [click here for more]
Wizards of the Coast  $4.99

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Magic of Chaos

Magic of Chaos


This volume presents a lot of new options for Wild Magic and magic based on the unpredictability  of Chaos. Inside you will discover: - An Alternate Table for Wild Magic effecs with 100 entries - a new school for Wizards: the School of Chaos - 17 new magic items - 12 new spells - 43 new monsters, inspired by the living spells from Eberron - 25 stock art If you are looking for the Fantasy...   [click here for more]
Dungeon Masters Guild  $4.95

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Rashemen - Campaign Guide

Rashemen - Campaign Guide


Welcome to Rashemen! In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure. Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended...   [click here for more]
Dungeon Masters Guild  $19.95

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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
Dungeon Masters Guild  $14.95

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Mulhorand Campaign Guide

Mulhorand Campaign Guide


A Forgotten Realms Campaign Guide Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires, and the god-kings...   [click here for more]
Dungeon Masters Guild  $9.95

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Ruins of Mezro

Ruins of Mezro


From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao? Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries....   [click here for more]
Dungeon Masters Guild  $4.95

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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
Dungeon Masters Guild  $6.95

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Born to be Kobold!

Born to be Kobold!


Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character - 8 images of the highest quality, laid out by a highly skilled specialist - Hypertext...   [click here for more]
Dungeon Masters Guild  $1.99

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Classless 5e by DiBastet

Classless 5e by DiBastet


V2.0 is here! It took us a long time to update these rules, but here they are. These updates are the fruit of multiple feedbacks and we playing three more campaigns with these rules. I'm gonna admit right here that I "kinda" completly forgot to update the rules here on the DM's Guild once they were finished, but hey, "better late than never" right? ...   [click here for more]
Dungeon Masters Guild  $2.00

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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all...   [click here for more]
Dungeon Masters Guild  $14.95

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Moonshae Isles Regional Guide

Moonshae Isles Regional Guide


Return to Where the Forgotten Realms Began!   Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!   The Moonshaes Regional Guide is intended for use with Moonshae...   [click here for more]
Dungeon Masters Guild  $9.99

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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   - ...   [click here for more]
Dungeon Masters Guild  $17.95

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Calimshan Adventurer's Guide

Calimshan Adventurer's Guide


Explore Calimshan in this campaign sourcebook for the world's greatest roleplaying game Calimshan! Land of intrigue, empire of the sands, and home to a million marvels and mysteries. It is a place where greatness and glory can be achieved by merchant, adventurer, and scholar alike. Before the first stone was laid in Waterdeep, Calimshan was already ancient. A land of genies, primordial...   [click here for more]
Dungeon Masters Guild  $7.95

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Factions of Phandalin

Factions of Phandalin


Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.  This book goes over the various rules around the main factions in Phandalin and the Forgotten Realms, making it easy for any new or veteran...   [click here for more]
Dungeon Masters Guild  $9.95

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Character Options: Talents (5e)

Character Options: Talents (5e)


Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background...   [click here for more]
Dungeon Masters Guild  $9.99

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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


Now with a custom character sheet specifically for this book, created by Guilherme Pantoja! ANNIVERSARY UPDATE! So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible,...   [click here for more]
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Grimlore's Grimoire

Grimlore's Grimoire


Announcing Grimlore's Grimoire; a 59-page tome of knowledge that contains 226 new spells for DMs and players, balanced for the D&D 5th Edition ruleset! What kind of a supplement is this? This supplement has been created as a passion project and released freely to the D&D community as a Pay What You Want title! I've been a DM for years and, with the help of my players,...   [click here for more]
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King Hekaton's Collection of Giants' Magic Items

King Hekaton's Collection of Giants' Magic Items


Unlock a world of possibilities with King Hekaton's Collection of Giants' Magic Items. This remarkable compendium features a diverse array of over 130 magic items, ranging from uncommon to legendary, each divided by giant race. What's inside: Over 130 diverse magic items crafted by Giants Items categorized by giant race: Hill Giants,...   [click here for more]
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Skullport: Shadow of Waterdeep

Skullport: Shadow of Waterdeep


As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This be safe haven to all traders and customers. Keep your weapons...   [click here for more]
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Larloch's Lexicon of Lichdom – legendary liches, lich lore and lichy loot for 5E

Larloch's Lexicon of Lichdom – legendary liches, lich lore and lichy loot for 5E


There's nothing quite like the lich. Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters. In this 36-page document, every facet of the lich’s undead existence is examined and...   [click here for more]
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Elminster's Guide to Solo Adventuring

Elminster's Guide to Solo Adventuring


Elminsters Guide to Solo Adventuring.  Well met adventurer. So you're itching to loot the nearest dungeon or visit a far-flung city but your party totals just one, you and there's not a Dungeon Master this side of Waterdeep willing to guide you. Fear not, The Continent of Faerun is still open for you to explore but watch your step adventuring alone is no less perilous, you have...   [click here for more]
Dungeon Masters Guild  $1.00

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Elminster's Magical Compendium - A Guide to Magic and Rituals

Elminster's Magical Compendium - A Guide to Magic and Rituals


Unlock the Mysteries of Magic with Elminster's Magical Compendium - A Guide to Magic and Rituals! Delve into a world of arcane wonders as you immerse yourself in 76 new spells, carefully crafted for every class, with powers spanning from 1st to 9th level. Among these captivating spells, discover the 10 exclusive spells created by the enigmatic...   [click here for more]
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Succubus / Incubus Race

Succubus / Incubus Race


Discover the dark allure of the Succubus/Incubus race in this manual for D&D 5th Edition. Dive into a realm of temptation with racial traits and abilities that echo seduction and manipulation. Included in this manual: Succubus/Incubus race option rules 11 specially crafted feats that flourish in the essence of this alluring lineage 5 ready to use tokens for your character in your...   [click here for more]
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Druid: Circle of Heaven

Druid: Circle of Heaven


The Circle of Heaven is a sanctified order of druids who draw their power from the celestial realm, the divine home of celestial beings. These druids devote themselves to preserving the sanctity of both the natural world and the heavenly domain. They seek to maintain a harmonious resonance between the mortal plane and the celestial realm, aspiring to one day return to the celestial realm, where they...   [click here for more]
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Rats of Waterdeep

Rats of Waterdeep


Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D designer Lysa Penrose and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product also includes new player options and NPC villains...   [click here for more]
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The Adventurer's Guide to Cocktails of the Underdark

The Adventurer's Guide to Cocktails of the Underdark


Ever wonder what the drow and other creatures of the Underdark drink while in those deep, dark taverns? Well, don't wonder! We bring you the drinks found all under the Forgotten Realms (and vetted by Elminster himself) to use at your leisure or during one of your gaming sessions! ...   [click here for more]
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Shadowspawn Race

Shadowspawn Race


Unveil the dark realm of the Shadowspawn Race in this immersive guide for D&D 5th Edition. The Shadowspawn, an ethereal being birthed from the melding of shadows and souls, navigate the material plane with an essence steeped in mystery and the echoing silence of the Shadowfell. In this compelling tome: Explore the depths of the Shadowspawn Race option rules, a race whose existence...   [click here for more]
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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign! This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures. Experience...   [click here for more]
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Rogue: Relic Hunter

Rogue: Relic Hunter


Embark on a journey through forgotten histories with the Relic Hunter, a unique Rogue subclass for D&D. Expert in navigating ancient ruins and deciphering lost lore, this adventurer brings a blend of stealth, historical knowledge, and trap expertise. Perfect for players seeking a blend of archaeology and thrilling action. Check my other creations on Dmsguild! JonnyDM's...   [click here for more]
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Sorcerer of the Cosmos

Sorcerer of the Cosmos


Embark on an astral odyssey as a Sorcerer of the Cosmos, where the mysteries of the universe fuel your magic. Wield the raw energies of distant stars, manipulate the fabric of reality, and draw upon cosmic wisdom. Check my other creations on Dmsguild! JonnyDM's Bundle of Everything (This subclass included) (Best Value, Highly discounted price) My...   [click here for more]
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Aloysius' Guide to Social Acceptance Vol1

Aloysius' Guide to Social Acceptance Vol1


Aloysius' Guide to Social Acceptance Vol 1 ---- Aloysius' Guide to Social Acceptance is a personal passion project to showcase creatures all throughout Dungeon and Dragon's history and allow it's readers the ability to make player characters with such creatures from all across Faerun. Volume 1 will contain old and new races that seasoned adventurers...   [click here for more]
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Gracklstugh Revised - Turmoil in the City of Blades

Gracklstugh Revised - Turmoil in the City of Blades


This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written. Changes to existing content: Enhances the role of the Deepking of Gracklstugh. Enhances the role of the derro Council of Savants and the Cult of Demogorgon. Revises and clarifies the roles of the Gray...   [click here for more]
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Paladin: Oath of Protection

Paladin: Oath of Protection


Unleash the divine guardian within, embodying the Oath of Protection. Become an unyielding fortress, safeguarding allies against the harshest of harms. With powerful auras and divine shields, ensure the safety and triumph of your party. Channel unmatched divine energies, making the ultimate sacrifices for the protection and prosperity of your comrades. Check my other creations on...   [click here for more]
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Golemancy

Golemancy


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Golemancy brings an entirely new form of crafting to DnD fifth edition. This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point buy...   [click here for more]
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