Title |
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5 Minute Workday Presents: Spellscars
Become warped by the chaotic magic of the spellplague
The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout.
Alchemical Archetypes: Created & Creators provides new character options... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Arcane Regulator is a wizard tradition that mixes magic with apparatuses to enhance and alter their spells.
Can be used for any campiagn setting.
Forgotten Realms - You may come from the land of Lantan and be Lantanese wizard.
Eberron - You could come from one of the great houses like House Cannith.
Guilds of Ravnica - You may belong to Izzet League creating other unique apparatuses.
Please... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War!
Artifice and Artisanship contains:
Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker.
New rules regarding constructs and traps.
New magic items & spells
MORE... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Silver Best Seller!
The Path of the Reaver is a Barbarian subclass focused on death, blood, and violence. You are a master of fear whose power grows as you become injured. No matter -- death is your ally! Nothing gets your adrenaline pumping like a fresh kill.
Excellent for players who want to play a Carrion Tribe barbarian from Eberron's Demon Wastes!
Please check out... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Dragon Above presents…
Codex Siberys: Mourning and Madness
This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This title contains 4 new construct-type races for player characters of all settings:
The Automaton, a tough, naturally armored clockwork creation.
The Golem, a magical creation of unnatural strength and endurance.
The Marionette, a flexible creature full of dark magic.
The Modron, a simple tinkerwork creature from the Outer Planes. ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here.
Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes...
Designed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
In the pages of this small supplement you’ll find the description of two arcane traditions different from the ones included in the PHB, and also very less common than those ones. ‘Standard’ fantasy worlds have very few wizards specialized in Energosophy or Toxinology, and the access to the related lore is often difficult, prohibited, or both.
ENERGOSOPHY
Wizards specialized in... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Stormreach!
City of intrigue and excitement on the edge of savage wilderness!
Don't visit Stormreach without a copy of Gurius's Guide in your pocket!
Designed for use with Wayfinder's Guide to Eberron, Gurius's Guide to Stormreach features descriptions of Stormreach's pubs, inns, and entertainment venues.... [click here for more] |
Dungeon Masters Guild |
$1.29
|
In this guide players can find a variety of options in order to create a character who follows the religion of Silver Flame from the world of Eberron.
Contents:
Page 1: Classes in Thrane - The role of classes in the Nation of Thrane Page 2: Background: The Knight Templar Page 3: Magewrights- Exorcist, Inquisitor, Priest Page 4:... [click here for more] |
Dungeon Masters Guild |
$1.00
|
From the author of Loot and Fortune! Ilkhana's Grimoires is for players and DMs who want to reach beyond simple necromancy. Any necromancer can raise the dead, but to seamlessly blend necromancy into the other schools of magic takes a master like Ilkhana.
Within the pages of Ilkhana's Grimoires, you will find forty rumors and potential seeds for adventure (twenty each for the Forgotten Realms... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron!
Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinder's Guide to Eberron!
Volume 2 explores Wildnight, a time when emotions and your deepest desires boil to the surface!... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit.
Within this volume includes:
A two-hour adventure for levels 1-4
An exploration of the Myconic Labyrinth of Xoriat
The goblinoids of the Kech Hashrach
NPCs of Eberron
All new player options including:
Racial feats
Backgrounds
School of Wandcrafting
New Ranger... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters.
Within this volume includes:
A 2 to 4-hour adventure for levels 1-4
An introduction to Droaam
A new cleric domain
NPCs of Eberron
All new player options including:
A new cleric domain
A complete Necromancer core class
Backgrounds
New... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters.
Within this volume includes:
Play a dragon!
Learn about the Draconic Prophecy and how to use it in your games.A Draconic Prophecy school of magic
SO MANY TRAPS!
New dragons to stalk your party
Join the Soldiers of Light
Suggested... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A set of Aberrant Dragonmarked options for Eberron!
In the crumbling ruins of the Cogs deep below Sharn, four figures meet in secret to discuss the business of House Tarkanan.
Khyber’s Cursed: Case Studies of Eberron’s Aberrant Dragonmarks picks up right where Wayfinder’s Guide to Eberron leaves off for aberrant dragonmarks. Are you... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Lhazaar’s Truth
The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits, wild beasts,... [click here for more] |
Dungeon Masters Guild |
$4.49
|
In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron.
Minions of Vulkoor... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Have you ever wanted to play a race and class combination that seemed fun, but decided not to because you wouldn't get a 16 or better in your primary ability score? If so, then this supplement is for you!
We are also tired of seeing your class dictate your fantasy race. We have rectified this prolem by hacking the 5E ruleset. By adapting a rule from 13th Age, now you will get an ability score from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
BACK IN SESSION! Returning students, faculty, and those pondering admissions!
The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron.
With that, we're proud to say we've also been rated the #1 party school on Eberron.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame.
“Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha
No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This was created by combining the 3.5e Techsmith and the 4e Master of the Forge.
“Technology is not good or evil in and of itself. It's all about how people choose to use it.” – David Wong
The forge rune is a rare divine rune that few priests learn to master. Only by toiling at a forge for years in training can one hope to learn its secrets. You are one such... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Artificers take note:
This one's just for you!
In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik!
Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Forge a new path with the Advanced Artificer 2.0 (Revised and Upgraded)!
The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. The options and abilities in this book have revised to work with the published artificer class and expanded to provide your PCs with even more options! Perfect for DMs and players of Eberron campaigns but useful... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Prestige classes for Eberron's dragonmarked heirs.
Prestige classes are a concept from earlier editions of Dungeons & Dragons that rang true with players and Dungeon Masters alike. They allowed characters to specialize in a narrow focus or become members of elite groups. Eberron's dragonmarked heirs are a perfect opportunity to update the concept for 5th edition.
What's... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here.
We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond.
Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within... [click here for more] |
Dungeon Masters Guild |
$14.95
|
What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Get ready for adventure with
The Korranberg Chronicle - Adventurer's Almanac!
Fully compatible with the Wayfinder's Guide to Eberron, Eberron: Rising from the Last War, and Keith Baker's Exploring Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including:
Subraces, Variant Traits,... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Rule of 12: Subclasses
The Last War spawned many innovations in the art of battle and adventurers blazing their own paths. I asked myself, "What archetypes are unfulfilled in D&D and what world would easily accept them?" I designed these subclasses and I knew just where they belonged. Whether in Eberron or another world of pulp action these subclasses will add new mechanics and open up new styles... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Cannith: Masters of Magic Item Manufacturing is the first in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Cyre Scout. It also includes tables to randomly generate a player character from House Cannith.... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The Wandslingers of Khorvaire
“Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Fill out your utility belt with these new artificer specialties!
Updated for Eberron: Rising from the Last War!
With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.
But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Mark of Dragons - A Sign of Destiny
You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. it grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess... [click here for more] |
Wizards of the Coast |
$14.99
|
Fortune Favors the Bold!
The world of the Eberron setting holds many wonders beyond the soaring spires of Sharn. Explorers who chase distant horizons might find themselves infiltrating the demon-haunted city of Ashtakala, prowling the jungles of Xen’drik, snatching relics from the City of the Dead, or invading a dragon observatory in the mountains of Argonnessen. The secrets of... [click here for more] |
Wizards of the Coast |
$14.99
|
Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar.
It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations.
Secrets of Sarlona also presents new options (feats, prestige classes,... [click here for more] |
Wizards of the Coast |
$9.99
|
The Last War Never Ended
The Treaty of Thronehold stopped the massive march of armies across Khorvaire, but it didn’t put an end to espionage, unrest, and border skirmishes among the nations of Eberron. And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare.
This supplement for the EBERRON campaign... [click here for more] |
Wizards of the Coast |
$14.99
|
Many Faiths, Many Truths
In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the unfaithful, and undeniable holy power.
In short, faith shapes reality.
This... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
A Trove of Magical Lore for Spellcasters and Artificers
Magic suffuses the world of Eberron, enriching it with power. Dragons were the first to master magic, but over time it has evolved to serve the needs of countless others, from the giants of Xen'drik and the elves of Aerenal to the citizens of modern Khorvaire. Whether you choose to explore the magic of the present age or delve into the... [click here for more] |
Wizards of the Coast |
$14.99
|
Secrets Every Hero Should Know
What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the... [click here for more] |
Wizards of the Coast |
$14.99
|
Heroes Ready for Anything, Anywhere
Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior,... [click here for more] |
Wizards of the Coast |
$14.99
|