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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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Morgrave Miscellany

Morgrave Miscellany


ATTENTION: Returning students, faculty, and those pondering admissions! We are working diligently to update the content within Morgrave to be in-line with the new release of Eberron Rising. Our little team will be working toward that end and hope to have a new update just after the new year. Thank you for providing us with your opinions that were submitted during the survey phase...   [click here for more]
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Tools of the Trade: Artificer Options

Tools of the Trade: Artificer Options


Fill out your utility belt with these new artificer specialties! Updated for Eberron: Rising from the Last War! With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme....   [click here for more]
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{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
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The Faithful of Eberron

The Faithful of Eberron


For the Fantasy Grounds Module, click Here We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond. Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within these pages! Devote yourself...   [click here for more]
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The Wandslinger's Guide for Eberron

The Wandslinger's Guide for Eberron


The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The...   [click here for more]
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The Korranberg Chronicle: Adventurer's Almanac

The Korranberg Chronicle: Adventurer's Almanac


Get ready for adventure with The Korranberg Chronicle - Adventurer's Almanac! Fully compatible with the Wayfinder's Guide to Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including: Subraces, Variant Traits, and Brand new statistics for playing over 26 PC races! 20 New and Variant subclasses...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
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Khyber Khronicle Volume #01

Khyber Khronicle Volume #01


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron! Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout. Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat...   [click here for more]
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Spells & Formulae of Eberron

Spells & Formulae of Eberron


Artificers take note: This one's just for you! In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik! Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae...   [click here for more]
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The Big Book of Lizardfolk

The Big Book of Lizardfolk


A detailed glossary of all things lizardfolk. Contained within are 22 new threats for a DM to menace unsuspecting adventurers with, and a new race, the Poison Dusk lizardfolk, for the PCs complete with 2 subraces. Complete with a Table of Contents, and bookmarked. If you like my work here, please feel free to check out my other works: Goblin Warbands - A glossary of goblins, crafty and cunning....   [click here for more]
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Modern Arsenal

Modern Arsenal


Modern Arsenal is a collection of Weapons, Subclasses, New Rules, Feats, Spells, Vehicles, Magic items and more that reflect a new modern age of the Dungeons and Dragons setting of Eberron. Dive into a cyber-punk universe that expertly marries the whimsical concepts of traditional fantasy with a dark futuristic era, packed with magical weaponry, high tech vehicles, and reality bending spells. Modern...   [click here for more]
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EBERRON: Sharn, City of Towers (3.5)

EBERRON: Sharn, City of Towers (3.5)


Discover a City Filled with Endless Adventure Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands....   [click here for more]
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Khyber Khronicle Volume #02

Khyber Khronicle Volume #02


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinder's Guide to Eberron! Volume 2 explores Wildnight, a time when emotions and your deepest desires boil to the surface!...   [click here for more]
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Khyber Khronicle Volume #04

Khyber Khronicle Volume #04


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters. Within this volume includes: A 2 to 4-hour adventure for levels 1-4 An introduction to Droaam A new cleric domain NPCs of Eberron All new player options including: A new cleric domain A complete Necromancer core class Backgrounds New...   [click here for more]
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Khyber Khronicle Volume #03

Khyber Khronicle Volume #03


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit. Within this volume includes: A two-hour adventure for levels 1-4 An exploration of the Myconic Labyrinth of Xoriat The goblinoids of the Kech Hashrach NPCs of Eberron All new player options including: Racial feats Backgrounds School of Wandcrafting New...   [click here for more]
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The Advanced Artificer

The Advanced Artificer


Forge a new path with the Advanced Artificer 2.0 (Revised and Upgraded)! The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. The options and abilities in this book have revised to work with the published artificer class and expanded to provide your PCs with even more options! Perfect for DMs and players of Eberron campaigns but useful...   [click here for more]
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Khyber Khronicle Volume #05

Khyber Khronicle Volume #05


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters. Within this volume includes: Play a dragon! Learn about the Draconic Prophecy and how to use it in your games. A Draconic Prophecy school of magic SO MANY TRAPS! New dragons to stalk your party Join the Soldiers of...   [click here for more]
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Ilkhana's Grimoires: Beyond Necromancy

Ilkhana's Grimoires: Beyond Necromancy


From the author of Loot and Fortune!  Ilkhana's Grimoires is for players and DMs who want to reach beyond simple necromancy.  Any necromancer can raise the dead, but to seamlessly blend necromancy into the other schools of magic takes a master like Ilkhana. Within the pages of Ilkhana's Grimoires, you will find forty rumors and potential seeds for adventure (twenty each for the Forgotten Realms...   [click here for more]
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Khyber's Cursed: Case Studies of Eberron's Aberrant Dragonmarks

Khyber's Cursed: Case Studies of Eberron's Aberrant Dragonmarks


A set of Aberrant Dragonmarked options for Eberron! In the crumbling ruins of the Cogs deep below Sharn, four figures meet in secret to discuss the business of House Tarkanan. Khyber’s Cursed: Case Studies of Eberron’s Aberrant Dragonmarks picks up right where Wayfinder’s Guide to Eberron leaves off for aberrant dragonmarks....   [click here for more]
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EBERRON: The Forge of War (3.5)

EBERRON: The Forge of War (3.5)


The Last War Never Ended The Treaty of Thronehold stopped the massive march of armies across Khorvaire, but it didn’t put an end to espionage, unrest, and border skirmishes among the nations of Eberron. And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare. This supplement for the EBERRON...   [click here for more]
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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
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Prestige Path: Inquisitor of the Silver Flame

Prestige Path: Inquisitor of the Silver Flame


This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame. “Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,...   [click here for more]
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Prestige Path: Techsmith

Prestige Path: Techsmith


This was created by combining the 3.5e Techsmith and the 4e Master of the Forge. “Technology is not good or evil in and of itself. It's all about how people choose to use it.” – David Wong The forge rune is a rare divine rune that few priests learn to master. Only by toiling at a forge for years in training can one hope to learn its secrets. You are one such...   [click here for more]
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Minions of Vulkoor

Minions of Vulkoor


In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron. Minions of Vulkoor...   [click here for more]
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Prestige Path: Arcane Wayfarer

Prestige Path: Arcane Wayfarer


This was created by combining the 3.5e Wayfarer Guide and the 4e Arcane Wayfarer. “Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already...   [click here for more]
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Trapper (5e Class)

Trapper (5e Class)


This title introduces a new class, the Trapper––a master of ambush and area denial. The Trapper's "Create Trap" feature allows them to choose from a variety of traps and devices to deploy on the fly, learning more as they level up. If you have a sadistic DM or you run a lot of dungeons, the Trapper is a can't-miss addition to your campaign. This class was featured in the larger title,...   [click here for more]
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Bone Knight: Paladin Oath of Bones

Bone Knight: Paladin Oath of Bones


“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies,...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War! Artifice and Artisanship contains: Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker. New rules regarding constructs and traps. New magic items & spells Updated...   [click here for more]
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School of Chronomancy - Arcane Tradition

School of Chronomancy - Arcane Tradition


Arcane Tradition: School of Chronomancy There was a time once before everything. Before the Astral Sea, before the Weave, before any Realms, possibly before the Gods themselves. For Wizards of the School of Chronomancy, it is the pursuit of this time, to understand our beginnings and ends, that matters most. Chronomancers of this tradition risk aging themselves beyond...   [click here for more]
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Construct Races (5e)

Construct Races (5e)


This title contains 4 new construct-type races for player characters of all settings: The Automaton, a tough, naturally armored clockwork creation. The Golem, a magical creation of unnatural strength and endurance. The Marionette, a flexible creature full of dark magic. The Modron, a simple tinkerwork creature from the Outer Planes. ...   [click here for more]
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EBERRON Explorer's Handbook (3.5)

EBERRON Explorer's Handbook (3.5)


Fortune Favors the Bold! The world of the Eberron setting holds many wonders beyond the soaring spires of Sharn. Explorers who chase distant horizons might find themselves infiltrating the demon-haunted city of Ashtakala, prowling the jungles of Xen’drik, snatching relics from the City of the Dead, or invading a dragon observatory in the mountains of Argonnessen. The secrets...   [click here for more]
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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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Selûne's Gaze: Class Options for Dragon Heist

Selûne's Gaze: Class Options for Dragon Heist


Use the power of the moon to pull off your Dragon Heist! This product offers players the five new class options for use while adventuring in Waterdeep and the rest of the Forgotten Realms: Path of the Beast Within - barbarians whose rage is fueled by their heritage of lycanthropy Knight of the Blue Moon - fighter-mages who exploits the strands between the moon and the Weave...   [click here for more]
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Gurius's Guide to Stormreach

Gurius's Guide to Stormreach


Stormreach! City of intrigue and excitement on the edge of savage wilderness! Don't visit Stormreach without a copy of Gurius's Guide in your pocket!   Designed for use with Wayfinder's Guide to Eberron, Gurius's Guide to Stormreach features descriptions of Stormreach's pubs, inns, and entertainment venues....   [click here for more]
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Barbarian - Path of the Reaver

Barbarian - Path of the Reaver


The Path of the Reaver is a Barbarian subclass focused on death, blood, and violence. You are a master of fear whose power grows as you become injured. No matter -- death is your ally! Nothing gets your adrenaline pumping like a fresh kill. Excellent for players who want to play a Carrion Tribe barbarian from Eberron's Demon Wastes! [Updated April 6, 2019. Version 2 of this subclass contains crucial...   [click here for more]
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The Twelve Presents Cannith: Masters of Magic Item Manufacturing

The Twelve Presents Cannith: Masters of Magic Item Manufacturing


Cannith: Masters of Magic Item Manufacturing is the first in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Cyre Scout. It also includes tables to randomly generate a player character from House Cannith....   [click here for more]
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EBERRON: Secrets of Sarlona (3.5)

EBERRON: Secrets of Sarlona (3.5)


Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations. Secrets of Sarlona also presents new options (feats, prestige...   [click here for more]
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Faiths of Eberron (3.5)

Faiths of Eberron (3.5)


Many Faiths, Many Truths In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the unfaithful, and undeniable holy power. In short, faith shapes reality. This...   [click here for more]
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The Faithful of Eberron (Fantasy Grounds)

The Faithful of Eberron (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond. Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented...   [click here for more]
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Gunslinger (5e Class)

Gunslinger (5e Class)


This title introduces a new class, the Gunslinger––a martial specialist with a powerful ranged weapon that they can customize as they journey and level up. Their "Duel at High Noon" feature allows them to enter a state of enhanced focus, akin to a Barbarian's "Rage", granting them advantage on Dexterity checks and saving throws, and allowing them to make attacks in retaliation to other...   [click here for more]
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Dragonmarked (3.5)

Dragonmarked (3.5)


The Mark of Dragons - A Sign of Destiny You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. it grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess...   [click here for more]
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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only...   [click here for more]
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A Planar Grimoire - Spells from Beyond the Material

A Planar Grimoire - Spells from Beyond the Material


Across the Multiverse The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which...   [click here for more]
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Way of the Squared Circle - Monastic Tradition

Way of the Squared Circle - Monastic Tradition


Not every monk in the world desires the quiet path, especially those of the Way of the Squared Circle. Grapple based performance fighting takes decipline and showmanship and these monks have both! For 5E adventurers that truly want to buck the trend of traditional monks and walk the path of the luchadore and professional wrestler for fame and glory. From the PDF: "Monks of the Way of the Squared Circle...   [click here for more]
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Magic of Eberron (3.5)

Magic of Eberron (3.5)


A Trove of Magical Lore for Spellcasters and Artificers Magic suffuses the world of Eberron, enriching it with power. Dragons were the first to master magic, but over time it has evolved to serve the needs of countless others, from the giants of Xen'drik and the elves of Aerenal to the citizens of modern Khorvaire. Whether you choose to explore the magic of the present age or delve into the...   [click here for more]
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The Rule of 12: Subclasses

The Rule of 12: Subclasses


Rule of 12: Subclasses The Last War spawned many innovations in the art of battle and adventuerers blazing their own paths. I asked myself, "What archetypes are unfulfilled in D&D and what world would easily accept them?" I designed these subclassea and I knew just where they belonged. Whether in Eberron or another world of pulp action these subclasses will add new mechanics and open up new styles...   [click here for more]
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Races of Eberron (3.5)

Races of Eberron (3.5)


Heroes Ready for Anything, Anywhere Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory. This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior,...   [click here for more]
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