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Hottest Character Options, 5th Edition
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Hottest Community Character Options, 5th Edition
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Products found in this section... |
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The weapons which a monk may weild are many, but four are core the the world of eastern martial arts. Representing mastery the four legendary beasts, the four cardinal directions, and the four cardinal weapons, are:
-The Way of the Dragon, of the East, and the Jian (Dragon Sword)
-The Way of the Phoenix, of the South, and the Chang Gun (Staff)
-The Way of the Tiger, of the West, and the Dao (Scimitar)... [click here for more] |
Dungeon Masters Guild |
FREE
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The Way of No-Sword is a monastic tradition specializing in disabling and disarming opponents.
This product is also part of the second printing of the Lost Tome of Ancient Archetypes, by Adam Frank. A special thanks goes out to Devin Day for brainstorming, collaboration, and playtesting! ... [click here for more] |
Dungeon Masters Guild |
FREE
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A part-time religious specialist with special skills for dealing with the spirit world… [Shamans help their] community by healing, by divination, and by directing supernatural powers against enemies.
-John H. Bodley, Cultural Anthropologist
Not every tribesman is best suited to serve their people through might alone. The Shaman is a prime example of this, enriching their... [click here for more] |
Dungeon Masters Guild |
FREE
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Straight out of the latest edition of the Bestselling Lost Tome, the Way of Contemplation is our new favorite, and a hit at our tables. Use the power of meditation to gain temporary and even permanent benefits to strength, toughness, annd the senses — you can even fake your own death!
For more by A.D. Frank and his associated DMs, we recommend The Lost Tome, a periodical, one-time subscription document... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Composed of 10 subracial variants, the Dragon Wyrmling bring their own teeth, claws, and breath weapons in exchange for armor, weapons, and tools. A potent ally in combat, their lack of skills for industriousness are balanced by their natural abilities.
This races options are also compatible with The Lost Tome of Ancient Archetypes. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a complete list of spells for each class, including all spells from the Player's Handbook, Xanathar's Guide to Everything, the Sword Coast Adventurer's Guide, and The Lost Tome.
For rest of the The Lost Tome, a regularly updated periodical, head here. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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From the bestselling Lost Tome, a new class for fans of many modern fantasies. Ever dream of playing as a simple commoner who becomes a hero due to a defensively-triggered, uncontrollable superpower, the likes of which fill the books of Terry Goodkind, Sanderson & Jordan, or perhaps a Blizzard video game or two? Now you have the option!
For the Lost Tome, the document from which this is also... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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These 8 ancient, legendary books each cover a school of magic, and contain one great secret apiece. The secrets to make a philosopher's stone, to become a lich, or even to make a whole city believe they are completely different people! There are even special occurences if you can gather all eight...
Useful for plot-hooks, moral dillemas, and driving player collectibles, these make a great addition... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Stalwart is a playable tank class from the bestselling periodical DM's Guild title, the Lost Tome. It has 6 archetypes: Antimagic Guardian, Desperado, Knight, Spellguard, Tactical Defender, and Thug. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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For new playable character races, why not create your own from scratch, or create races with entirely randomized features? This is a balanced and tested method to do so, taken from the bestselling DM's Guild title, The Lost Tome.
Included in this document is a spell randomizer as well, for both low-level spells of races made in this manner as well as for determining the spells on scrolls, wands,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is the most recent version of the collection of all 27 editions over the past six years of the Lost Tome, a DM's Guild bestselling periodical with over 1,000 races, classes, archetypes, spells, items, feats, monsters, and variant rules to help you run or play exactly the character you want in any 5e campaign! For the subscription version (so that you always get the most recent updates and features... [click here for more] |
Dungeon Masters Guild |
$10.00
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This is the non-subscription version of the Lost Tome's 29th edition, containing all of the below (not receiving updates or new materials).
This 369-page, best-selling treasure trove contains 13 new races, over a dozen new subraces, 9 new classes, well over 100 original class archetypes (with a minimum of five archetypes for each class established in the 5e Player's Handbook), dozens of totem spirit... [click here for more] |
Dungeon Masters Guild |
$10.00
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Our biggest update yet!
This 369-page, best-selling treasure trove contains 13 new races, over a dozen new subraces, 9 new classes, well over 100 original class archetypes (with a minimum of five archetypes for each class established in the 5e Player's Handbook), dozens of totem spirit animals, over 100 spells, hundreds of item options, monster stat blocks, roleplaying tips, DM tools, and other... [click here for more] |
Dungeon Masters Guild |
$16.00
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