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Publisher |
Price |
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Dungeon Masters Guild |
$1.00
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There have always been whispers from mages and commoners alike. Tales that speak of those who harness the elemental cosmos as a weapon, as a shield. Warlocks who tear the veil between our world and the far flung plane of Tartarus to rain down blizzards of acid. Wizards who can touch a creature and freeze it solid in seconds. Sorcerers that, with a word, cause creatures to turn to ash. The elements... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Emerald Enclave, Harpers, Lords' Alliance, Order of the Gauntlet, Zhentarim...these five factions are mentioned in the vast majority of fifth edition publications and are available as player factions. This document attempts to consolidate and build off of the official fifth-edition faction rules, some of the better ideas from the legacy Adventurers League rules, and some other legacy and third party... [click here for more] |
Dungeon Masters Guild |
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|
 "The Eternal Ball" is a unique one-shot for 4-5 characters of levels 4-5, blending elements of mystery, investigation, and intense combat. Estimated playtime: 5-6 hours.
✅Atmosphere: A lavish masquerade concealing sinister secrets. ✅Gameplay: Exploration, intrigue, moral dilemmas, and dynamic... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Are you interested in playing a character connected to nature and primal magic but without having to play a Druid or a Ranger? Then this subclass is perfect for you!
Step into the role of a nature scholar who fights using magical seeds with peculiar effects, allowing you to control the battlefield in unique ways.
Highlights
- Discover the new mechanics of magiseed - Suitable for... [click here for more] |
Dungeon Masters Guild |
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|
"Una delle migliori avventure che io abbia letto da un bel po’ di tempo a questa parte. Premesso, come detto, che si tratta di qualcosa di un po’ particolare, c’è veramente tanta qualità sotto ogni punto di vista. Sia come prodotto in generale, che come avventura, che come gestione e resa del concetto di onirico. Spesso ci si lega ai sogni per poter giustificare con facilità... [click here for more] |
Dungeon Masters Guild |
$8.29
|
Beyond the natural world lies infinity. Spellsmiths have long tapped into such otherworldly wells of power to manifest otherwise unknowable effects in our world: priests who draw forth the power of the sun in their open hand, warlocks who conjure vestiges of ancient evil, wizards who manufacture constructed servants to tirelessly follow them, sorcerers capable of trapping a creature's mind in an... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Cute, Cuddly, and Dangerous
Otterfolk are petite, high-energy creatures who exude kindness. Since their nature is to build strong family bonds, it’s rare to see an Otterfolk adventurer. Those who do venture outside of their villages and families often do so as a result of being wronged by others, or from being shunned by their family or village for breaking the bonds of trust.... [click here for more] |
Dungeon Masters Guild |
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|
Seek out and hunt down your foes with the Inquisitor class!
The Inquisitor is a class designed to represent those dedicated to a cause; be it foiling fiends, stopping spellcasters or annihilating aberrations Inquisitors will stop at nothing to thwart the machinations of their foes. Drawing inspiration from both its pathfinder counter-part and a grim, far-distant future it's a half-caster with its... [click here for more] |
Dungeon Masters Guild |
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|
There are few things more dangerous than a mother grizzly protecting her cubs. Paladins that have taken The Oath Of The Den vow to protect the young, the defenseless, and the hunted. The primal, protective force of the parent has caused the death of many a hunter that might seek to harm bear cubs, wolf pups, or a clutch of dragonlings. When taking this oath,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Version 1.0
• This is a conversion of over 500 4th Edition Psionic Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Ardent, Battlemind, Monk, and Psion.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters and NPCs.
• Each Rank is about... [click here for more] |
Dungeon Masters Guild |
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|
 Unlock the secrets of Filipino folklore with THE MITOLOHIKO! This supplement brings four brand-new subraces inspired by the rich tapestry of Philippine mythology. Perfect for adding a Southeast-Asian twist to your D&D campaigns.
Key Features:
PDF file of the supplement
Four Filipino-inspired subraces: Expands on the Aarakocra, Dragonborn,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The clown known as Happy Jack has procured many rare things during his life and travels. These two subclasses and four magic items are just a sampling of what brave adventurers may find within Happy Jack’s Funhouse.
This supplement includes the Jester (Rogue) and College of the Clown (Bard) subclasses. Learn the art of Balloonomancy as a College of the Clown Bard,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit. The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ... [click here for more] |
Dungeon Masters Guild |
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|
 The Codex of Volatile Alchemy contains the formulae for several alchemical weapons that can be created using alchemist’s supplies. These include biological, chemical, and pyrotechnic weapons. The book itself serves as a player aid, and features a new magic item, a new feat, and 40 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
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|
 Do you really want to take out spellcasters as a martial calss. Well check out the Magebane as they cancel out magical abilities. Magebane is perfect to keep your players in check, or spellcasters who have desires of becoming a lich.
Discover Spell Disruption and manage your disruption points as you take on spellcasters.
This includes a free PDF and Free Phone version.
AI art
Yes there... [click here for more] |
Dungeon Masters Guild |
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|
The Codex of Practical Alchemy contains the formulae for several alchemical adventuring gear that can be created using alchemist’s supplies. The book itself serves as a player aid, and features a new magic item, a new feat, and 46 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
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|
 Some monks spend little to no time studying in temples, but instead learn their art on the mean streets. These monks might work among the city’s poor, collect alms in busy markets, serve at inner-city temples, or be urban hermits who study humanity among the people of the streets and alleys.
You may select the way of the street fighter monastic tradition at 3rd level, subject to your DM’s... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit. The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ... [click here for more] |
Dungeon Masters Guild |
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|
 Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink. Included are the formulae for several culinary magic items. The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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|
V2.0 is now live!
Kindle The Draconic Spark In Your Barbaric Soul!
Vivex is Draconic for victory. Click preview to view the full archetype!
Features Include:
Gain Tail Or Wings In A Rage
Gain Climb, Swim, Or Flight Speed (Choice Resets After Long Rest)
Gain Firey Fury Ability
Gain A Breath Weapon, Or Improve Existing Breath... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea. Each sailor performs a job, which help your ship and crew survive the journey. Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
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|
 Insatiable Magic: Revised Spells and Spellcasters for 5e
These rules add an extra layer of complexity and choice for spellcasters, particularly:
Options for casting spells at higher levels;
New abilities for the Artificer, Bard, Cleric, Druid, Wizard, Paladin, Ranger, Sorcerer, and Warlock classes. These additions help balance some of the less powerful classes while also... [click here for more] |
Dungeon Masters Guild |
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|
 The Creative Adventurer's Handbook: Revised Rules and Tools for 5e
This compendium introduces new rules to the classic D&D 5e gameplay, including:
New functions for each type of tool in the game, making this mechanic more engaging and relevant.
New tools.
Changes to certain Feats.
Rules for harvesting and using monster parts.
Additionally, this compendium... [click here for more] |
Dungeon Masters Guild |
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|
 This guide has everything you needs to explore the themes of horror in Dungeons & Dragons. Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness.
Trigger... [click here for more] |
Dungeon Masters Guild |
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|

Drago Antico come Patrono del Warlock: nuova sottoclasse per 5e
Questa nuova sottoclasse per il warlock ti permette di stringere un patto con diverse tipologie di draghi diversi.
Il Drago Antico concede al warlock i Dadi Draconici, una nuova risorsa spendibile per modificare gli attacchi e ottenere nuove abilità.
... [click here for more] |
Dungeon Masters Guild |
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|
Symphony of Steel: Revised Combat for 5e
Symphony of Steel introduces new rules that make martial classes more powerful and enjoyable to play. Specifically, it offers:
Weapon modifications. Each weapon now features unique abilities, making them more varied and tailored to different play styles.
Weapon additions. New weapons, commonly seen on medieval and Renaissance... [click here for more] |
Dungeon Masters Guild |
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|
The genjutsu master learns how to mold their ki and manipulate the ki of others to produce powerful illusions. Some use these abilities to become invisible spies and assassins, while others use them to entertain or manipulate the masses. The way of the genjutsu master is therefore carefully guarded and shrouded in secrecy, with each sensei carefully choosing their students and testing them... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Unveil the Mysteries of Dracophagea: A Multi-Stage Fantasy Disease
Discover the gripping potential of Dracophagea, a rare and formidable disease that intertwines victims with the lineage of ancient dragons. Use it to resurrect Tiamat, send your party on a quest for a cure, or reveal a morally gray villain slaughtering lawful good dragons for temporary relief.
Supplement Details:... [click here for more] |
Dungeon Masters Guild |
$2.97
|
There are barbarians who carry the spark of lightning in their blood. Whether they were blessed by divine powers, or by some mysterious fluke of nature, they can weave lightning both within and out of their bodies in order to destroy their foes. They must be wary to keep the storm inside of them under control, for their tendency to react with all the brashness of a lightning storm could easily harm... [click here for more] |
Dungeon Masters Guild |
$1.95
|

Lepori, a Humanoid Rabbit race for D&D 5e.
This race are the descendants of magically experimented rabbits and hares. The swift and vigilant Lepori are innately attuned to the forest and woodlands, making them the expert navigators and survivors of these environments.
Inside this supplement, you'll find all the rules you need to play a Lepori, including stats,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 This book's 36 pages includes:
13 unique Subclasses
A novel Lineage
9 fresh Feats
7 new Spells
7 mighty Magic Items
4 blood-curdling Beasts
80 Trinkets
You receive:
A Full Resolution PDF
A Mobile Optimized PDF
A Printer Friendly PDF
... [click here for more] |
Dungeon Masters Guild |
$5.99
|
 The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts. The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book.
Video Timestamp: 47:42 / 2:02:08 ... [click here for more] |
Dungeon Masters Guild |
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|

Percorsi del Potere: Guida alle Specializzazioni per 5e
Questo compendio introduce la nuova meccanica delle Specializzazioni ovvero la possibilità di guadagnare nuove abilità tramite la combinazione di scelte di Background e Talenti.
Percorsi del Potere: Guida alle Specializzazioni per 5e premia i giocatori che pianificano fin da subito la... [click here for more] |
Dungeon Masters Guild |
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|
 Become one with the Verdant Heart and obtain the powers of the conscious primeval to bloom and grow with our new Otherworldy Patron known as The Verdant.
The Verdant, is a standalone, fully designed sublass for the Warlock Class in Dungeons and Dragons 5th Edition.
This subclass would allow those that made the pact to bring the will of your patron physical in the form of an Eldritch Grove, to... [click here for more] |
Dungeon Masters Guild |
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|
Welcome to Dominions of the Divine!
This collection of 7 Divine Domains marks my first attempt at publishing my ideas here on DMsGuild. I work with HeavyWaiteGaming and we're slowly attempting to build up a small company where we can share content we've created in our homebrew games with the world. These Domains are hopefully just the beginning.
What's inside?
There... [click here for more] |
Dungeon Masters Guild |
$1.00
|

Kupari, a Plush Hybrid race for D&D 5e.
This race are incomparable, sharing resembling features with other known creatures and animals. The Kupari are beings of positivity, living their lives to the fullest capacity.
Inside this supplement, you'll find all the rules you need to play a Kupari, including stats, abilities, a Non-player... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
Dungeon Masters Guild |
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 The Grimoire of Forgotten Arcana contains a collection of spells cataloged by the acclaimed wizardly researcher and scholar Magus Atticus Maeral Sarwenys Groumbro Rubani. The book itself serves as a player aid, and features a new magic item, 8 new feats, and 21 new spells. ... [click here for more] |
Dungeon Masters Guild |
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|
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Dungeon Masters Guild |
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|
 Clerics who worship gods of time tend to be much rarer than others. Due to the unpredictability of time itself, along with its ever-present will to flow forwards, it becomes almost maddening to bend to your will. Clerics of this domain tend to mostly seek out threats to the flow of time or to eliminate ones that wish to exploit it. ... [click here for more] |
Dungeon Masters Guild |
$0.75
|
 The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
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|
A 5e background for a nomadic healer or traveling doctor.
a simple background using a mix of homebbrew elements and already existing backgrounds.
The background Summary ;
You travel the lands, applying your trade wherever you can, helping those who cannot help themselves. Your experience and knowledge unmatched and unique, you’ve witnessed amazing events but also experienced... [click here for more] |
Dungeon Masters Guild |
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 The crafting of a weapon is a fine art, and a Marksman is an expert on all things that deliver death from a distance. From slings to crossbows, a Marksman is adept at handling all these weapons and creates their own specialized armament to further enhance their ability to strike from afar. ... [click here for more] |
Dungeon Masters Guild |
$0.75
|
A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of... [click here for more] |
Dungeon Masters Guild |
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Play as a Bard that Beholds the Universe Itself
Bards of the College of Essential Attunement have learned that through the flow of magic it is possible not only to cause definite magical effects, but also to search for something even more primordial, such as the essence of things that exist within the Planar Veil. In this way, the Bards of this college are receptacles for the forces that make up... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 The Orisons of the Nine contains the teachings of the church of the Sovereign Host. The book itself serves as a player aid, and features a new magic item, 2 new feats, 21 new spells, and lore about the Sovereign Host and the Dark Six. ... [click here for more] |
Dungeon Masters Guild |
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 The Monster Hunter’s Guide contains a bestiary of lore on fantastic creatures and how to deal with them, and formulae and harvesting methods for a variety of armor, weapons, and adventuring gear that can be produced from the corpses of certain creatures detailed in the book. The book itself serves as a player aid, and features 12 new magic item (1 book and 11 other magic items), a new feat, a bestiary... [click here for more] |
Dungeon Masters Guild |
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 The Manual of Skilled Trades contains instructions and advice detailing the best practices of several trades and professions. The book itself serves as a player aid, and features a new magic item, 27 new feats, 3 updated feats, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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|
 L'Entropia è un'energia potente, sconfinata e illlimitata. Gli esseri mortali hanno imparato ad usarla a proprio piacimento, sia per distruggere che per creare. Ogni anima riesce a incanalare l'Entropia a suo modo e nel corso dei secoli è stata plasmata e cambiata a seconda dell'evenienza. In questo tomo del sapere Entropico troverete come quest'energia può essere assoggetata al vostro potere
In... [click here for more] |
Dungeon Masters Guild |
$4.14
|