Title |
Publisher |
Price |
A definitive guide to the Feywild.
Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign.
The book includes:
Lore and history of the Feywild
Map of the Feywild
25 Feywild locations
Feywild magical effects
Random encounter tables
50 story based random encounters
New Feywild inspired... [click here for more] |
Dungeon Masters Guild |
$14.95
|
There have always been whispers from mages and commoners alike. Tales that speak of those who harness the elemental cosmos as a weapon, as a shield. Warlocks who tear the veil between our world and the far flung plane of Tartarus to rain down blizzards of acid. Wizards who can touch a creature and freeze it solid in seconds. Sorcerers that, with a word, cause creatures to turn to ash. The elements... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Bregan D'aerthe, Gray Hands, Xanathar Guild...these three factions play a significant role in Waterdeep: Dragon Heist. This document expands and integrates those faction rules and benefits into one cohesive resource for playable factions, further detailing various ranks and their associated perks. The writer took a similar approach to the publication Guide to the Five Factions. It... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Emerald Enclave, Harpers, Lords' Alliance, Order of the Gauntlet, Zhentarim...these five factions are mentioned in the vast majority of fifth edition publications and are available as player factions. This document attempts to consolidate and build off of the official fifth-edition faction rules, some of the better ideas from the legacy Adventurers League rules, and some other legacy and third party... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Una delle migliori avventure che io abbia letto da un bel po’ di tempo a questa parte. Premesso, come detto, che si tratta di qualcosa di un po’ particolare, c’è veramente tanta qualità sotto ogni punto di vista. Sia come prodotto in generale, che come avventura, che come gestione e resa del concetto di onirico. Spesso ci si lega ai sogni per poter giustificare con facilità... [click here for more] |
Dungeon Masters Guild |
$10.94 $6.56
|
Beyond the natural world lies infinity. Spellsmiths have long tapped into such otherworldly wells of power to manifest otherwise unknowable effects in our world: priests who draw forth the power of the sun in their open hand, warlocks who conjure vestiges of ancient evil, wizards who manufacture constructed servants to tirelessly follow them, sorcerers capable of trapping a creature's mind in an... [click here for more] |
Dungeon Masters Guild |
$3.50 $2.10
|
The Red Wizards are but a shadow of their former organization...but they are out there, and they’re making a comeback.
Whether your character is working in the Moonsea region, Sword Coast, or even in Skullport as an emissary to Waterdeep, this supplement includes optional rules for any adventure to make the Red Wizards of Thay a character-playable faction. The writer took a similar approach to the... [click here for more] |
Dungeon Masters Guild |
$2.00
|

"Еще одно хорошее место, от которого стоит держаться подальше" - Эд Гринвуд
Нарфелл - это замерзшая тундра на севере Забытых Королевств, где кочевые и скотоводческие племена ведут тихое существование, предпочитая... [click here for more] |
Dungeon Masters Guild |
$9.50
|
There are few things more dangerous than a mother grizzly protecting her cubs. Paladins that have taken The Oath Of The Den vow to protect the young, the defenseless, and the hunted. The primal, protective force of the parent has caused the death of many a hunter that might seek to harm bear cubs, wolf pups, or a clutch of dragonlings. When taking this oath,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Cute, Cuddly, and Dangerous
Otterfolk are petite, high-energy creatures who exude kindness. Since their nature is to build strong family bonds, it’s rare to see an Otterfolk adventurer. Those who do venture outside of their villages and families often do so as a result of being wronged by others, or from being shunned by their family or village for breaking the bonds of trust.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Version 1.0
• This is a conversion of over 500 4th Edition Psionic Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Ardent, Battlemind, Monk, and Psion.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters and NPCs.
• Each Rank is about... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Seek out and hunt down your foes with the Inquisitor class!
The Inquisitor is a class designed to represent those dedicated to a cause; be it foiling fiends, stopping spellcasters or annihilating aberrations Inquisitors will stop at nothing to thwart the machinations of their foes. Drawing inspiration from both its pathfinder counter-part and a grim, far-distant future it's a half-caster with its... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit. The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The clown known as Happy Jack has procured many rare things during his life and travels. These two subclasses and four magic items are just a sampling of what brave adventurers may find within Happy Jack’s Funhouse.
This supplement includes the Jester (Rogue) and College of the Clown (Bard) subclasses. Learn the art of Balloonomancy as a College of the Clown Bard,... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.17
|
Add a little flavor to your game with these four new subclasses!
The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered.
Warlock – The Hivemind
Bard – College of Shielding
Ranger... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Play as a Bard that Beholds the Universe Itself
Bards of the College of Essential Attunement have learned that through the flow of magic it is possible not only to cause definite magical effects, but also to search for something even more primordial, such as the essence of things that exist within the Planar Veil. In this way, the Bards of this college are receptacles for the forces that make up... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 L'Entropia è un'energia potente, sconfinata e illlimitata. Gli esseri mortali hanno imparato ad usarla a proprio piacimento, sia per distruggere che per creare. Ogni anima riesce a incanalare l'Entropia a suo modo e nel corso dei secoli è stata plasmata e cambiata a seconda dell'evenienza. In questo tomo del sapere Entropico troverete come quest'energia può essere assoggetata al vostro potere
In... [click here for more] |
Dungeon Masters Guild |
$4.37 $3.49
|
Warlocks who make a pact with the Gorgon focus on the power of petrification, inspired by the mythical creature of the same name. Gorgon warlocks are masters of turning their enemies to stone and manipulating the resulting statues to their advantage. They are feared by many, for their ability to turn creatures to stone is often seen as a cruel and inhumane act.
Gorgon warlocks are often loners, preferring... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Codex of Volatile Alchemy contains the formulae for several alchemical weapons that can be created using alchemist’s supplies. These include biological, chemical, and pyrotechnic weapons. The book itself serves as a player aid, and features a new magic item, a new feat, and 40 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink. Included are the formulae for several culinary magic items. The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Codex of Practical Alchemy contains the formulae for several alchemical adventuring gear that can be created using alchemist’s supplies. The book itself serves as a player aid, and features a new magic item, a new feat, and 46 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
So you've decided to buy toilet paper. It's flying off the shelves like it's made of helium and even Amazon is out of stock.
The good news is that at the height of scarcity you've finally managed to acquire that most soft and precious of modern conveniences: the great, missing Toilet Paper. The bad news is that it's not exactly the toliet paper you needed, but maybe it's the toilet... [click here for more] |
Dungeon Masters Guild |
$0.72
|
 Some monks spend little to no time studying in temples, but instead learn their art on the mean streets. These monks might work among the city’s poor, collect alms in busy markets, serve at inner-city temples, or be urban hermits who study humanity among the people of the streets and alleys.
You may select the way of the street fighter monastic tradition at 3rd level, subject to your DM’s... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.17
|
V2.0 is now live!
Kindle The Draconic Spark In Your Barbaric Soul!
Vivex is Draconic for victory. Click preview to view the full archetype!
Features Include:
Gain Tail Or Wings In A Rage
Gain Climb, Swim, Or Flight Speed (Choice Resets After Long Rest)
Gain Firey Fury Ability
Gain A Breath Weapon, Or Improve Existing Breath... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit. The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Expanded Armory is a small collection of supplemental materials for 5th edition D&D. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This guide has everything you needs to explore the themes of horror in Dungeons & Dragons. Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness.
Trigger... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea. Each sailor performs a job, which help your ship and crew survive the journey. Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This book's 36 pages includes:
13 unique Subclasses
A novel Lineage
9 fresh Feats
7 new Spells
7 mighty Magic Items
4 blood-curdling Beasts
80 Trinkets
You receive:
A Full Resolution PDF
A Mobile Optimized PDF
A Printer Friendly PDF
... [click here for more] |
Dungeon Masters Guild |
$7.99 $6.39
|
 Become one with the Verdant Heart and obtain the powers of the conscious primeval to bloom and grow with our new Otherworldy Patron known as The Verdant.
The Verdant, is a standalone, fully designed sublass for the Warlock Class in Dungeons and Dragons 5th Edition.
This subclass would allow those that made the pact to bring the will of your patron physical in the form of an Eldritch Grove, to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The genjutsu master learns how to mold their ki and manipulate the ki of others to produce powerful illusions. Some use these abilities to become invisible spies and assassins, while others use them to entertain or manipulate the masses. The way of the genjutsu master is therefore carefully guarded and shrouded in secrecy, with each sensei carefully choosing their students and testing them... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.17
|
 The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts. The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book.
Video Timestamp: 47:42 / 2:02:08 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There are barbarians who carry the spark of lightning in their blood. Whether they were blessed by divine powers, or by some mysterious fluke of nature, they can weave lightning both within and out of their bodies in order to destroy their foes. They must be wary to keep the storm inside of them under control, for their tendency to react with all the brashness of a lightning storm could easily harm... [click here for more] |
Dungeon Masters Guild |
$1.95
|

Kupari, a Plush Hybrid race for D&D 5e.
This race are incomparable, sharing resembling features with other known creatures and animals. The Kupari are beings of positivity, living their lives to the fullest capacity.
Inside this supplement, you'll find all the rules you need to play a Kupari, including stats, abilities, a Non-player... [click here for more] |
Dungeon Masters Guild |
$2.00
|

Lepori, a Humanoid Rabbit race for D&D 5e.
This race are the descendants of magically experimented rabbits and hares. The swift and vigilant Lepori are innately attuned to the forest and woodlands, making them the expert navigators and survivors of these environments.
Inside this supplement, you'll find all the rules you need to play a Lepori, including stats,... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.20
|
A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Clerics who worship gods of time tend to be much rarer than others. Due to the unpredictability of time itself, along with its ever-present will to flow forwards, it becomes almost maddening to bend to your will. Clerics of this domain tend to mostly seek out threats to the flow of time or to eliminate ones that wish to exploit it. ... [click here for more] |
Dungeon Masters Guild |
$0.75
|
 The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The crafting of a weapon is a fine art, and a Marksman is an expert on all things that deliver death from a distance. From slings to crossbows, a Marksman is adept at handling all these weapons and creates their own specialized armament to further enhance their ability to strike from afar. ... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Welcome to Dominions of the Divine!
This collection of 7 Divine Domains marks my first attempt at publishing my ideas here on DMsGuild. I work with HeavyWaiteGaming and we're slowly attempting to build up a small company where we can share content we've created in our homebrew games with the world. These Domains are hopefully just the beginning.
What's inside?
There... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Form a caravan of travelers to accompany you and your fellow adventurers on your journey across the land. Each traveler performs a job, which help your caravan survive the journey. Along with the rules for running a caravan of travelers, this book includes several character backgrounds, which facilitate player characters in contributing to a caravan. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Enter Into a World of Horror
Reader's beware, you're in for a scare.
This Compendium Is Made For Both The DM And The Players
Are you ready for the terror of your life!!?
Full Instructions To Bring Spookiness To Any Table And Game
Death and doom lingers in your future.
Over... [click here for more] |
Dungeon Masters Guild |
$3.19 $2.55
|
 The Monster Hunter’s Guide contains a bestiary of lore on fantastic creatures and how to deal with them, and formulae and harvesting methods for a variety of armor, weapons, and adventuring gear that can be produced from the corpses of certain creatures detailed in the book. The book itself serves as a player aid, and features 12 new magic item (1 book and 11 other magic items), a new feat, a bestiary... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Grimoire of Forgotten Arcana contains a collection of spells cataloged by the acclaimed wizardly researcher and scholar Magus Atticus Maeral Sarwenys Groumbro Rubani. The book itself serves as a player aid, and features a new magic item, 8 new feats, and 21 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Orisons of the Nine contains the teachings of the church of the Sovereign Host. The book itself serves as a player aid, and features a new magic item, 2 new feats, 21 new spells, and lore about the Sovereign Host and the Dark Six. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
|
Dungeon Masters Guild |
Pay What You Want
|
 The Revelations from Beyond the Veil contains esoteric knowledge describing the nature of reality. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 15 new spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 the School of all things wizard, is a 5e wizard subclass take specializes in solf stat skill checks and they specialize in having an even more spell diversity ... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.60
|
 The Manual of Skilled Trades contains instructions and advice detailing the best practices of several trades and professions. The book itself serves as a player aid, and features a new magic item, 27 new feats, 3 updated feats, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|