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The Ultimate Adventurer's Handbook

The Ultimate Adventurer's Handbook


The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign. Within this book you’ll find new races, subclasses, feats, spells, magic items, and more. In addition to new options available to every class published by Wizards of the Coast, as well as Matt Mercer’s Blood Hunter,...   [click here for more]
Dungeon Masters Guild  $91.19

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Ulraunt's Guide to the Planes: Acheron

Ulraunt's Guide to the Planes: Acheron


Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters. It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters). Below is a short description of what you will find within each part of the...   [click here for more]
Dungeon Masters Guild  $49.99

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Ulraunt's Guide to the Planes: The Shadowfell

Ulraunt's Guide to the Planes: The Shadowfell


Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters. It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters). Below is a short description of what you will find within each part of the...   [click here for more]
Dungeon Masters Guild  $69.99

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Heroes' Handbook

Heroes' Handbook


Within this 112-page handbook you will find a vast array of new player options across all levels of play, starting at 1st level and going all the way to epic levels. Discover three new races that all offer unique roleplaying possibilities and carry with them deep ties to a particular aspect of the world. You will find two new subclass options for each of the 14 core classes, for a total of 28...   [click here for more]
Dungeon Masters Guild  $34.99

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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine! Would you like to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses with over...   [click here for more]
Dungeon Masters Guild  $32.50

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Faiths of the Forgotten Realms 2

Faiths of the Forgotten Realms 2


Soar into the Heavens!  Faiths of the Forgotten Realms is back with volume 2! 50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen...   [click here for more]
Dungeon Masters Guild  $29.99

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Rashemen - Campaign Guide

Rashemen - Campaign Guide


Welcome to Rashemen! In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure. Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended...   [click here for more]
Dungeon Masters Guild  $32.95

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The Great Dale Campaign Guide

The Great Dale Campaign Guide


Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind...   [click here for more]
Dungeon Masters Guild  $45.95

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Xanathar's Lost Notes to Everything Else

Xanathar's Lost Notes to Everything Else


"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if...   [click here for more]
Dungeon Masters Guild  $34.95

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Thay Land Of The Red Wizards

Thay Land Of The Red Wizards


Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.” And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,...   [click here for more]
Dungeon Masters Guild  $33.99

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An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D

An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D


Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility! “...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs An...   [click here for more]
Dungeon Masters Guild  $27.31

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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   - ...   [click here for more]
Dungeon Masters Guild  $40.95

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Feywild Companion

Feywild Companion


"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel "This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty...   [click here for more]
Dungeon Masters Guild  $29.99

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Forgotten Realms Player's Guide (4e)

Forgotten Realms Player's Guide (4e)


The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide presents this...   [click here for more]
Wizards of the Coast  $25.00

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Archvillain Archive

Archvillain Archive


Now an ENnie-nominated title! A dark mage, defiant to the gods. A marauding warrior bent on conquest. A true knight, twisted by grief into something cruel. This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each...   [click here for more]
Dungeon Masters Guild  $19.99

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Friends, Foes and Other Fine Folks

Friends, Foes and Other Fine Folks


Friends, Foes and Other Fine Folks is a collection of NPCs who represent the diverse community that plays 5th edition dungeons and dragons. This includes, but is not limited to, representations of various genders, races, physical characteristics, orientations, personalities and disabilities. What's inside? 58 non-player characters for 5th edition dungeons and dragons....   [click here for more]
Dungeon Masters Guild  $39.99

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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
Dungeon Masters Guild  $34.95

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The Glitter Grimoire

The Glitter Grimoire


To whomever is reading this message: STOP IMMEDIATELY. DO NOT OPEN THIS BOOK, UNDER PENALTY OF EJECTION FROM CANDLEKEEP.  This "tome" represents nothing but trouble. A collection of some of the most bizarre magic ever created, this "Glitter Grimoire" is a surprisingly powerful tool. The magic contained within must never be unleashed, lest pure chaos overtake the realm. The Grimoire was given to...   [click here for more]
Dungeon Masters Guild  $19.95

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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
Dungeon Masters Guild  $46.99

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The Malady Chronicles

The Malady Chronicles


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming. The Malady Codex offered an introduction into the realm of magical diseases. Written by...   [click here for more]
Dungeon Masters Guild  $56.99

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Forged in Battle

Forged in Battle


Master the New Sublime Way Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with...   [click here for more]
Dungeon Masters Guild  $28.95

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Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection of knowledge...   [click here for more]
Dungeon Masters Guild  $31.95

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5e Parents' Guide to Classes

5e Parents' Guide to Classes


All proceeds from the sale of this title will be donated to the charity Extra Life for Kids. The Parents’ Guide to Classes provides a new take on the classic 5e classes. Being a parent or caregiver isn’t easy, especially when dragons and goblins abound. So take up arms and protect that which matters most. Our children are no mere NPCs, they are our life, our strength....   [click here for more]
Dungeon Masters Guild  $21.99

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Bearthazar's House of Familiars

Bearthazar's House of Familiars


"I adore everything about Bearthazar's and would like to only shop for familiars with him from now on. I love every single one of them. Help me." "...thumbing through this book really gave me that lovely feeling of going to the animal shelter, locking eyes with the one that was just right for me, and saying, "This one. This one is perfect." "probably the only way I'd ever touch...   [click here for more]
Dungeon Masters Guild  $15.99

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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $11.00

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EBERRON: Secrets of Sarlona (3.5)

EBERRON: Secrets of Sarlona (3.5)


Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations. Secrets of Sarlona also presents new options (feats, prestige classes,...   [click here for more]
Wizards of the Coast  $16.00

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Epic Characters

Epic Characters


This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found...   [click here for more]
Dungeon Masters Guild  $24.99

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GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)


Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
Wizards of the Coast  $19.99 $17.99

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Martial Power (4e)

Martial Power (4e)


 Martial Power™ is the first of a line of player-friendly supplements offering hundreds of new options for D&D® characters. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon...   [click here for more]
Wizards of the Coast  $16.00

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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From the Faithful...   [click here for more]
Wizards of the Coast  $14.00

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Spell Compendium (3.5)

Spell Compendium (3.5)


Unlock the Lore of a Thousand Spellcasters The essential spellcaster's companion, Spell Compendium gather over 1,000 of the best spell from previously published Dungeons&Dragons game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website. The spells contained herein complement those presented in the Player's Handbook...   [click here for more]
Wizards of the Coast  $19.99

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Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook


  Fantasy Grounds version now live! Get it here! 5 stars from DM Dango!  DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions of...   [click here for more]
Dungeon Masters Guild  $19.95

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The Alchemist Class

The Alchemist Class


As smoke clears from a candle-lit laboratory, a gnome wipes the soot from his goggles. In front of him lies a glowing mixture that fumes offensively after the sudden, but anticipated, reaction. His excitement overcomes a curse the concoction seems to be casting on his senses, as he rushes to seal the now shaking flask with cork. Holding the vibrating flask in-hand, he smiles as he drips a layer...   [click here for more]
Dungeon Masters Guild  $19.95

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The High Magic Sourcebook

The High Magic Sourcebook


The High Magic Sourcebook introduces all-new mechanics for high magic, epic spells, circle magic, and spellsinging, to make the magic system for fifth edition Dungeons & Dragons more chaotic and powerful than ever before. Marshal unimaginable energy with cooperative spellcasting and feed an empire—or erase your enemies from existence. New subclasses and a slew of new spells,...   [click here for more]
Dungeon Masters Guild  $19.95 $14.95

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Xanathar's Secret Stash

Xanathar's Secret Stash


Plunder The Eye's personal hoard, if you dare... Xanathar's Secret Stash allows adventurers to discover new magical items to bolster their heroic exploits. The book includes the following: Over 100 magic items, covering uncommon to artifact Items include: 14 pieces of armor 3 item sets (each with 4 magic items) 9 consumables 11 staffs 3 wands 26 weapons 67 wondrous items Unique art for...   [click here for more]
Dungeon Masters Guild  $24.99

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Player's Option: Heroes of the Feywild (4e)

Player's Option: Heroes of the Feywild (4e)


Ready to explore your character's wild side? Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell. This book contains exciting new character builds and...   [click here for more]
Wizards of the Coast  $24.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $39.99

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Fizban's Vault of Draconic Secrets

Fizban's Vault of Draconic Secrets


"With aid of [this book], your games will quite literally succeed with flying colors." --The Cleric Corner's Ryker (@theclericcorner), YouTube channel "I really like that they made the ring of dragonshape a hoard magic item, which was one of my favorite items from the old Draconomicon. . . . The [dragonlings] are adorable; I'd love to put them in my game." --Nerd Immersion's Ted (@NerdImmersion),...   [click here for more]
Dungeon Masters Guild  $24.99 $22.99

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Heroes Of Defiance (SAGA)

Heroes Of Defiance (SAGA)


The Unsung Heroes of Ansalon... No one knows their names. There are no Sturm Brightblades or Tanis Half-Elvens among them. Yet for as long as Good has struggled against Evil, they have fought alongside the heroes famed of song and story. They are the rogues, spies, diplomats, and scouts of Ansalon, the heroes whose coming goes unheralded and whose passing goes unnoticed. Although...   [click here for more]
Wizards of the Coast  $10.00

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Heroes Of Sorcery (SAGA)

Heroes Of Sorcery (SAGA)


Primordial Power At Your Command! Sorcerers across Krynn struggle day and night to master the ancient forces that power modern sorcery. Heroes of Sorcery reveals for the first time the advances that have been made in spellcasting since the founding of the Academy of Sorcery. Uncover the secrets to permanent-duration spells, cooperative spellcasting, and combining schools of sorcery....   [click here for more]
Wizards of the Coast  $10.00

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Rarities of the Realms

Rarities of the Realms


This is the PDF & Print version of this title. For the Fantasy Grounds version by Rob Twohy click here. Rarities of the Realms collects a wide variety of races, classes, backgrounds, and feats previously published across several products by author Travis Legge. Within these pages, you will find: 9 playable races over 30 subrace options over...   [click here for more]
Dungeon Masters Guild  $27.95

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FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
Wizards of the Coast  $11.00

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Cult of the Dragon (2e)

Cult of the Dragon (2e)


No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,...   [click here for more]
Wizards of the Coast  $8.99

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GAZ14: The Atruaghin Clans (Basic)

GAZ14: The Atruaghin Clans (Basic)


From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World. Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From...   [click here for more]
Wizards of the Coast  $8.50

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GAZ5 The Elves of Alfheim (Basic)

GAZ5 The Elves of Alfheim (Basic)


This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in its entirety....   [click here for more]
Wizards of the Coast  $9.99 $8.99

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GAZ7 The Northern Reaches (Basic)

GAZ7 The Northern Reaches (Basic)


NOTE: The print version of this title does not include spine information. Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including Separate players'...   [click here for more]
Wizards of the Coast  $11.50

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OD&D Supplement III: Eldritch Wizardry (0e)

OD&D Supplement III: Eldritch Wizardry (0e)


The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion...   [click here for more]
Wizards of the Coast  $14.99

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PC3 Creature Crucible: The Sea People (Basic)

PC3 Creature Crucible: The Sea People (Basic)


. . . And you thought you knew everything about the good, old D&D game world! The Sea of Dread is home to not one, but several aquatic nations. There, underneath the surface, lie mysterious caverns, submerged cities never explored by surface folk, shipwrecked remnants of historic naval battles, and countless frightening guardians of the deep. Discover the power of the Kna, meet the kind...   [click here for more]
Wizards of the Coast  $22.99 $20.99

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Wizards Presents: Races and Classes (4.0)

Wizards Presents: Races and Classes (4.0)


The Making of D&D 4th Edition. This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game's premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game's most iconic races...   [click here for more]
Wizards of the Coast  $13.50

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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.   Learn all about the drow herein, from the words...   [click here for more]
Wizards of the Coast  $12.00

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