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For many, the mention of a bard conjures the humble image of a jovial performer of story and song. A wry traveler plying their trade with strumming lutes, drinking songs, and humorous limericks for the road weary and battle-hardened in roadside inns and taverns across the world. Whether they be skilled musicians, masterful storytellers, keepers of lore, or skilled with the blade, bards (and their bardic... [click here for more] |
Dungeon Masters Guild |
$1.99
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P.B Publishing Presents:
The Hex Witch
As seen on Loot the Room's: Best of DM's Guild December 2016
03.06.2017 - V4.0 updated to address editing and clarity issue with Wyld Witch features. Also a printer friendly verison added to the file list.
12.30.2016 - V3.0 updated to address some valid points provided in the review/discussion... [click here for more] |
Dungeon Masters Guild |
$2.95
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Unleash the true power of the Tarokka Deck!
PRODUCT INFORMATION
This product provides Players and Game Masters with the following for thrilling play:
New rules to expand the use of the Tarokka Deck into your game.
An alternative to the inspiration system using Tarokka cards.
Rules how to implement despair and morale using Tarokka cards.
FEEDBACK: This... [click here for more] |
Dungeon Masters Guild |
$1.00
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Outlandish Adventure Productions presents:
The Elementalist, a half-caster class of primordial power with a martial arts flair! Elementalists control the raw energies of the four Prime Elements through forming a connection to the Elemental Planes. With their Elemental Strike, a versatile blast of raw elemental energy that acts as a weapon, an elementalist can strike from nearly any... [click here for more] |
Dungeon Masters Guild |
$4.95
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Six pregenerated characters! As used in PAX Australia 2017!
Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic character types with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and instructions for advancing each character to 3rd level are provided.
The following... [click here for more] |
Dungeon Masters Guild |
$0.50
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Artificers take note:
This one's just for you!
In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik!
Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae... [click here for more] |
Dungeon Masters Guild |
$1.95
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Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death.
The Book of the Dead contains:
new archetypes for the bard, druid, fighter and wizard
four new magical... [click here for more] |
Dungeon Masters Guild |
$1.99
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Quest Spells are a new powerful type of spell, updated from the 2nd Edition 'Tome of Magic'
Deities grant Quest Spells to their most devout followers, allowing these paragons of faith to carry out their will, performing miraculous feats of the divine. These spells can change the very makeup of the world, and turn the tide of impossible encounters. These powerful gifts come with a cost, but can offer... [click here for more] |
Dungeon Masters Guild |
$1.95
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Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the... [click here for more] |
Dungeon Masters Guild |
$2.97
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Respect
Your
Betters
The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity.
Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests are,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Codex of the Infinite Planes
Volume 1: Plane of Fire
The secrets of the Plane of Fire ... revealed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this first volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 2: Plane of Water
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Fantasy Grounds version can be found here
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material... [click here for more] |
Dungeon Masters Guild |
$4.50
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Rewards From The Gods
Perhaps your players have pleased the gods, the faithful, or just angered their foes, but at some point a free healing potion or magic item simply isn't enough.
Expanding on the blessings and charms found in the Dungeon Master's Guide, the charms and blessings found within this tome are excellent rewards for those serving the gods.
* 48 New Charms and Quests... [click here for more] |
Dungeon Masters Guild |
$1.99
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If you like this product, click here to check out others by the same team!
Welcome to the Artificer of alancia, gitp's first complete homebrew dated from 28-08-2014, and one of the very first here on the DMs Guild!
The Artificer (of Alancia) is a scientific genius, a steampunkish scientist, tinker or grease monkey.
The niche... [click here for more] |
Dungeon Masters Guild |
$1.00
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The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil.
We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile?
Within the Book of Vile Darkness, players and DMs alike will find a host of material... [click here for more] |
Dungeon Masters Guild |
$3.99
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Outlandish Adventure Productions presents:
The Odic, a Wisdom-based spellcasting class that uses an ancient and dangerous method - sacrificing its life force as its spellcasting resource! Heavily inspired by the magic used by the shamans of Norse mythology, odyllic magic is from a barbaric time long before arcanists discovered the Weave, a time in which the Old Tongue was spoken... [click here for more] |
Dungeon Masters Guild |
$4.95
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Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
Do you have your copies of our other Volumes? Click the images to get them!
FANTASY GROUNDS... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron!
Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take... [click here for more] |
Dungeon Masters Guild |
$4.95
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Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms. - Underwater Rules Reminder - 9 New Races - 2 Tortle Subraces - 5 Grippli Variants - 9 Race Backgrounds - 7 Aquatic Armor Variants - 6 New Poisons
This supplement is standalone, but works with the entire "Backgrounds... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Player's Handbook gives us a nice selection of Invocations to play with, but admit it: there's is no such things as too many Invocations! Inside this product, you'll find 21 pages filled with over 75 new Invocations, 9 magic items, 4 new pact boons and a new fighter archetype!
Anyhow... hope you enjoy Make new deals with powerful dark forces, find an unusual way to torment your foes or just... [click here for more] |
Dungeon Masters Guild |
$3.49
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Codex of the Infinite Planes
Volume 11: Infinite Layers of the Abyss
The secrets of the Infinite Layers of the Abyss ... revealed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
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UPDATE: "Spells from Elsewhere" is now version 1.13 as of 9/20/2020! The long-promised (and hopefully awaited) update is at last here. The changes are too numerous to list, but they include: the artificer spell list, rewording for clarification, spacing for ease of reading, errata (both for power level and for flavor reasons), trimming a bit of fluff, two new pieces of art, tables... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Codex of the Infinite Planes
Volume 4: Plane of Air
The secrets of the Plane of Air... unveiled at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
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Chosen of the Gods is a player and DM resource detailing the Chosen of the Forgotten Realms - mortals selected to fulfill the will of the gods. Rules, Inspiration, Feats, and Roleplaying Details for 50 different Chosen of Faerûn.
- "Follow me!" The Chosen of Torm, the Loyal Fury, cries out at the head of the battle line. His sword blazes with golden light as his warhorse rears.... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Codex of the Infinite Planes
Volume 6: Astral Plane
The secrets of the Astral Plane ... extracted at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include:
Book wyrms are small, winged... [click here for more] |
Dungeon Masters Guild |
$11.95
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Prepare to explore and adventure into the mysterious world of the Orient ! But, for this you will have to be well armed and armored. Don’t worry, this guide got you covered. You won’t have to explore the ancient Asiatic steppes with your monk carrying a weapon of medieval Europe with you. I have compiled an extensive list of Chinese, Japanese and Thai weapons for you to equip... [click here for more] |
Dungeon Masters Guild |
$2.49
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Seldom seen but often felt, whether it be the caress of ethereal fingers or the raising of gooseflesh on one's arms, many believe that the Faeries, often called the Fey or the Good Folk, are simplisic in nature and harmless. There are thoughts that they are gossamer-winged and flighty, taking delight in the laughter of babies and the songs of a passing minstrel.
While all may be true, they are merely... [click here for more] |
Dungeon Masters Guild |
$4.00
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Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
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Over 100 new spells with some options pulled right out of Ravnica, such as Firemind's Research, Grave Betrayal, and Enter the Infinite. There's at least 1 spell for each of the classes that can cast spells and options ranging across the different schools of magic. Please check out Gathering Magic: Mystical Archives as well! Update to this product is currently... [click here for more] |
Dungeon Masters Guild |
$5.00
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"In their practice of magic through performance, there are bards who continue to find innovative and more personalized ways of expressing themselves. A common calling is the College of Culinary, where bards express themselves through food and drink. The magic in their meals comes from not only them, but also their upbringing and history. The people they get a chance to share their concoctions with... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Born of the union of mortal and vampire, the dhampir come into the world infused with undead power but alive. Among mortals the dhampir are feared for their connection with undeath and their unnatural abilities. Among vampires the dhampir are disrespected for their connection with life and their mortal frailties. Straddling the line between the living and the dead, the dhampir must forge their own... [click here for more] |
Dungeon Masters Guild |
$1.95
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Alien horrors amass just beyond the veil of this world, turning their bizarre gaze toward the minds and bodies and natural beauty, hungry. Corruption. Madness. Mutation. Debased cults and squamous star-spawn. Elder Evils, ancient aboleths, beholders from beyond the moon.
We need heroes to protect us. This document covers six groups of aberration-hunters, including character options and DM options... [click here for more] |
Dungeon Masters Guild |
$5.50
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Codex of the Infinite Planes
Volume 9: Plane of Faerie
The secrets of the Plane of Faerie... purloined at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo... [click here for more] |
Dungeon Masters Guild |
$2.99
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Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
Dungeon Masters Guild |
$0.95
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Solve et Coagula
A Practical Guide to Alchemy
By Joseph Carriker
"Let this be the lesson, then. Nothing in all the world is unchanging. The practice of alchemy can thus be understood to be the quest to master the inevitability of transformation. There is no question whether or not all things – yourself included – will be changed. The only question is whether or not you shall... [click here for more] |
Dungeon Masters Guild |
$2.99
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Have you ever thought of playing a character based on Marvel's Hawkeye or DC's Green Arrow?
Look no further! In this PDF file, you can find 55 different trick arrows to optimize your character as you see fit! This file contains arrows of technological, alchemical, and magical nature! It can be used by DMs to make harder enemies or by players to make optimized ranged characters!
... [click here for more] |
Dungeon Masters Guild |
$2.99
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A set of content for folks in ocean-themed campaigns. Includes:
1 New Race (The Selkie, a shapeshifting race of aquatic humanoids).
4 New Subraces (for Aasimar, Dragonborn, Dwarves, and Gnomes).
3 New Subclasses (the Druid's "Circle of the Sea", the Fighter's "Mariner", and the Warlock's "Deep Forgotten" patron). ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 3: Plane of Earth
The secrets of the Plane of Earth... unearthed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The next installment of the Defined, Refined, and Usable series arrives!
This installment covers all metalworking crafts, with clear and concise rules for crafting any object in metal from armor to jewelry to tools. It also introduces 3 new weapons, 1 new armor, and the rules of Masterwork Quality. A must have for any DM with a world to run or a player with the desire to craft; every aspect of metal... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Demonologist
Some wizards devote their lives to study the demons and the plane of abyss. A demonologist gains practice in bargain with demons, using them to seek his own goals.
Demonologists see themselves as researchers and keepers of lore that most people cannot handle. They seek tomes and old libraries of dark knowledge. They summon and bargain with demons for knowledge and magical materials,... [click here for more] |
Dungeon Masters Guild |
$0.99
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This 35-page guide includes everything needed to play the artificer class in any 5e campaign. The artificer class does not require character's to have the ability to create magic items in the campaign. Instead, the artificer has a resource called infusions to create daily magic items to fit the party's needs.
This guide includes:
All the rules for playing an artificer with or with player created... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Outlandish Adventure Productions presents:
The Emergent, a highly customizable martial class that lets you put your entire soul into roleplaying. Emergents summon the physical manifestations of their souls, called incarnations, to fight, explore, and roleplay alongside them. An incarnation is an amazing source of utility and additional options for a party, but is a massive risk to the emergent because... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Background Proficiencies, Languages, and Features
Quick help in character creation...
All backgrounds with their appropriate proficiencies, language options, and features!
UPDATED WITH ALL WotC SOURCES - as they are released.
The purchase of this item includes two PDFs as well as the module to use in the Fantasy Grounds VTT software.
Suitable for a handy... [click here for more] |
Dungeon Masters Guild |
$7.00
|
Codex of the Infinite Planes
Volume 5: Border Elemental Planes
The secrets of the four Border Elemental Planes ... ripped apart at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Ever find yourself surrounded by potential new players with no content ready? Dreading the character creation process for your new players? Never been the DM before? This is the module for you!
The Lost Caravan is a short, level 1 adventure, designed to be beginner friendly for both the players and the DM. As such, it is fairly simple and barebones, but with just enough flavor and room for interpretation... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.99
|
Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks.
You feel... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Outlandish Adventure Productions presents:
The Justiciar, an Intelligence-based half-caster class of magical law and order! Justiciars serve the Arcane Court, an independent, nation-neutral justice system that can be implemented into any campaign setting. Justiciars cultivate a small reservoir of quickly recharging arcane energy they use to cast their spells and summon a Binding Cell, which can be... [click here for more] |
Dungeon Masters Guild |
$4.95
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