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This is a more complex and option heavy build for the Warforged race in 5th Edition Dungeons & Dragons. It leans much more toward a Technomancer type creator and supports the Artificer and Tinker classes as the race’s primary ‘healers’. There are options for size, structural material, and enhancements. The extra resistances, and enhancements are balance by the lack of divine healing capability... [click here for more] |
Dungeon Masters Guild |
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This is a set of 20 feats and alternative Player Feat rules I created for use in my home game. I created these rules because I didn't like the balance of the PHB feats and wanted my players to take stat improvements in the first tier of play.
Many are based off similar feats found in the PHB, some are brand new, and none have been play tested. Please feel free to leave feedback. ... [click here for more] |
Dungeon Masters Guild |
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This is an alternate option for the Ranger class for 5th edition D&D. It contains a modified base class that provides some changegs I think benefit the class. It also contains modified Hunter and Beast Master subclasses, with adjustments to make them fit more with the strength and benefits of those subclasses in XGtE.
Most of the material provided here is taken from the Ranger class in the PHB,... [click here for more] |
Dungeon Masters Guild |
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This starting adventure for 5E is designed to introduce new players and give them a taste of the core aspects of D&D. Over the course of a single session the heroes will journey to the dungeon where the evil kobolds have taken hold and rescue the kidnapped baby before the kobolds welcome their new draconic overlord. Included are first level character sheets so you can get started right away. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Ancestry, Culture and Backgrounds: Improving Character Creation
It has always annoyed me how character creation works in 5e. The race players choose grant benefits that could only come from someone who is growing in that culture. For example, are all elves born knowing how to use a bow? Are Rock Gnomes born with an understanding of clockwork mechanics? No! They had... [click here for more] |
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A short excerpt of new material from the Necromancer's Toolkit, this is a rework of the Animate Dead, Create Undead, and Danse Macabre spells so that they may apply to a wider range of undead. A much needed change for players and DMs that wish for necromancers to be able to create nonhuman skeletons and zombies, or other minions.
The toolkit is a large expansion to an earlier work, Blood Sorcery.... [click here for more] |
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Hey, adventurer! Having trouble choosing a character for an upcoming game of Dungeons and Dragons 5e? Well why not choose this one? Anjie the level 3 Dwarf Barbarian is a great pick for an adventure with a few friends - all nice and spec’d and equipment’d up, ready to go! It’s also completely free!
Not a fan of this one? Well worry not, as I’ve prepared 11 other characters, one from each of... [click here for more] |
Dungeon Masters Guild |
FREE
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The Bee Tribe of Anchôromé describes a race of playable beings who have features and powers reminiscent of spirit folk and bees. They roam where the great plains of Anchôromé meet the distant "Land of the Insect Men," a canonical region of the Forgotten Realms hinted at in FMQ1 City of Gold.
Please Visit Maztica Alive! for updates, news and everything you need to know about the... [click here for more] |
Dungeon Masters Guild |
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Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback. Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans.
Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ... [click here for more] |
Dungeon Masters Guild |
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Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp.... [click here for more] |
Dungeon Masters Guild |
FREE
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Need a bad guy that is as good at killing good guys as your PCs are at killing bad guys? Look no further, because a Anti-Paladin is on your trail. More than your average maille ladden villan with a chip on his shoulder, the Anit-Paladin is the cosmic scale's way of tipping the balance when things are a little too good for too long.
Feel free to tinker with this class in an all evil campaign... [click here for more] |
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A 5e-compatible race inspired by Chris Lock's (@snickelsox) upcoming Retroverse setting.
The anurans are a culture of rough-skinned anthropomorphic TOADS built for BATTLE. The story of their creation is unknown, with some speculating they were born as a result of a rare supernatural event, or perhaps brought to these lands from traders from the west. They are not physically attractive by conventional... [click here for more] |
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A side project i made both to get my mind off the curent adventure i was working on and that my sister wanted to make a student of the God's Bane.
The Legend of the God's bane inspire many to be like them. To gain power for personal or a noble cause. The teaching of 2 of the newly assended God's bane has Started to become popular. Which will you choose to be strong like the Man-Dragon Elf? or Would... [click here for more] |
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Clerics of deities connected to spiders, scorpions, and other arachnids are common throughout the multiverse, from cruel priestesses of Lolth in the Underdark of Faerûn; to self-sufficient devotees of Vulkoor in Xen'drik; to sages who seek insight from Neith, the weaver of fate; to divine warriors who, like the legendary Scorpio, protect nature from bloodthirsty hunters.
Inspired in part by the 3.5e... [click here for more] |
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From the depths of the Underdark crawls the Araneae, cursed drow that have been twisted and molded into the vile shapes of arachnids. In this PDF you'll find descriptions of the history, culture, and biology of the Araneae as well as their 4 subraces, all based on spiders! Creep out your Dungeon Master and fellow players with this race designed to spite arachnaphobes everywhere!
Almost everyone in... [click here for more] |
Dungeon Masters Guild |
FREE
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Upon reading the Unearthed Arcana variant of the Arcane Archer I've looked around for feedback and review from a number of people that have tried it and have given their view on it.I also felt like the archetype was only able of being more than just an archer for a very short time inbetween rests.
This is my own take on the Arcane Archer and as such is subject to playtesting and balancing issues.... [click here for more] |
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The majority of rogues prefer a dark and shady city life. A life full of petty crime or paid assasinations, always looking to make a quick silver at the expense of someone elses misfortune.
There is however, a class of rogues in a league all their own. A group of rogues who take a very specific misfortune and use it to turn a quick profit whenever possible. Whether a farmer with a field swarmed... [click here for more] |
Dungeon Masters Guild |
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Homebrew subclass for sorcerers that deal with luck and probability of both dice and cards. Enhances cards based combat through an assortment of tricks and powers. ... [click here for more] |
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Hi, I'm looking for some feedback and balance testers for my first homebrew. I've created it for my wifes first D&D character, in theme with her favourite fantasy world.
It's a wizard variant. The class is a unique reworked Wizard with three subclasses, the Animage (reworked single wildshape), the Magibiologist (reworked revised beast conclave) and Potion Master.
I realise it toes over the line... [click here for more] |
Dungeon Masters Guild |
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The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity.
Looking for feedback if you decide to let your players test this ... [click here for more] |
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The D&D 5e Arcane Traditions can often lack flexibility and the bonuses offered can greatly influence which arcane schools players choose, in a way that can offset the school they would have chosen had they followed their concept or role-play more closely.
For example, Necromancy literally means divination with the dead and a player might want to play a Necromancer that refuses... [click here for more] |
Dungeon Masters Guild |
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This is a set of niche rules that will help a Wizard Player to play out the fantasy of being a magical scholar: complete with studying, making calculations, and creating and customizing spells. ... [click here for more] |
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This is my Homebrewed Archer Archetype for the D&D 5e Fighter class.
This Archetype is a combination of five different prestige classes from D&D 3.0 & 3.5, and some abilities I created. I organized these archery related abilites into five different styles:
• The Arcane Archer: Master of melding Archery and Magic with amazing consequences. • The Assassin: Master... [click here for more] |
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This supplement includes two archetypes for your rowdy fun-loving dwarves! Hanseath, The Bearded One, is that raucous dwarven god of the Mordinsamman who promotes free-will and revelry. If you’re interested in playing a dwarf or run with a group of dwarven heroes who love to drink, revel, and engage foes in melee, then you may like these archetypes.
-Scott ... [click here for more] |
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Magic has always fascinated you, how it works, how it can change the world. However whilst some are lucky enough to be blessed with such a gift. You are not one of these people, no matter how hard you tried you could not cast even the most basic of spells. So you dedicated your time to the sciences and on to blacksmithing.
Soon you became a seasoned smith however you discovered that whilst you could... [click here for more] |
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This is just another take on the Unearthed Arcana Artificer. Please leave comments or ideas to make it better. Tried to tie more of the class features together. ... [click here for more] |
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The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with... [click here for more] |
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The ruler of Beast archetype focuses on combining the use of mechanic and life. After the war that almost devastated Eberron the Lord of Beasts focused his knowledge and skills on help the living beings and retore habitats losted in battle. His tools and skills make him someone capable of helping and restoring the life that his feet touch or destroy those ones who want to attack the enviroment. ... [click here for more] |
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Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity.
Boy, this class sure has seen a lot of changes over the years. This work comes in, now, THREE variations.
The first and newest,... [click here for more] |
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The Artificer Gemologist is an Artificer that has studied the creation of Spell Gems. This subclass is a versatile spell casting focused Artificer. The subclass is a bit of a mix of Artificer with Bard Magical Secrets and Sorcerer metamagic mechanics. ... [click here for more] |
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Not quite complete (but free!) rules for playing an artificial intelligence, meant mostly for science fantasy or fantasy/science-fiction mesh games. The Embedded System, while it tries to be balanced, may still be best as an NPC class, unless additional subroutines are developed. (Part of the reason this supplement is free - feel free to suggest additions!)
Laid out lovelying with the Homebrewery... [click here for more] |
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A feat designed to bolster spellcasters by giving them the ability to manipulate their key spells to suit their needs. Currently being play tested in my homebrew game. ... [click here for more] |
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A Revision of Bard that I made for my players involving Auras, A new Capstone and features taken from Lore Bard (Which in my opinion should have been given to Base Bard) ... [click here for more] |
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A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ... [click here for more] |
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A fighter who emulates the Avowed Warrior archetype draws power from swearing a sacred vow. Each fighter's vow is unique to them or their organization, built from tenets based on their firmly held beliefs which can run the gamut from dominating the weak to protecting them.
This Martial Archetype also serves as a variant of the Paladin Class, attempting to provide the same feel and... [click here for more] |
Dungeon Masters Guild |
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This is my first title up on the DMs Guild! Tell me whatcha think!
What background could you possibly have if you're a ferret who was the target of an awaken spell? What if you're a statue who was just blessed with life from a godess? I'll tell you what background you can have, the Awakened background! Perfect for anyone who hasn't quite been sentient long enough to have a background. ... [click here for more] |
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A collection of 13 archetypes for almost all the base classes of D&D 5e.
From the Skirmisher Rogue to the Path of the Predator Barbarian, who both use alternate primary stats from their typical kin.
The Way of Potential Monk Order that uses game mechanics that don't get seen very often.
Including the infamous Pact Breaker Warlock, hated by some, loved by others, this cousin of the oathbreaker... [click here for more] |
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Some sorcerers are infused with the essence of alchemical transformation, what sages and master alchemists call the azoth.
This archetype for sorcerer characters is a free preview of Solve et Coagula: A Practical Guide to Alchemy, now for sale on the DM's Guild!
... [click here for more] |
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An alternative player background for the more macabre types; a D&D interpretation of what would amount to a forensic anthropologist with the opportunity for lore. Useful for tomb-minded parties, or as an excuse to go crypt-diving.
Crafted with care, though a bumbling first try it may be. ... [click here for more] |
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Come and hunt demons with these three Forgotten Realms backgrounds. Perfect for a Rage of Demons game. ... [click here for more] |
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This is a houserule that implements a choice of 6 feats for each background.
The goal is to allow further customization at level one without too much power creep.
Many of the feats cited are UA material. A few are custom - they are included in this pdf.
I recommend you download for free, and if you elect to implement it come back and donate.
Thanks! ... [click here for more] |
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Backgrounds and Feats
This collection is made up of two backgrounds the Cultist and the Exile.
As well as a series of Feats, additionally a set of Heritage Feats which serve as minor feats which can be given to player characters for free.
For Other products: https://www.dmsguild.com/browse.php?x=0&y=0&author=Edward%20R%20Curtis
-- Dimly Lit Entertainment: Edward R Curtis... [click here for more] |
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A completly unbalanced class that is intended for stupid and ridiculous D&D games that aren't focussed on serious gameplay.
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Bakers gift the world with luscious smells and divine tastes that leave citizens wanting more and more! Their gift for producing edible works of art is matched only by their impressive haggling skills as they... [click here for more] |
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A revised version of the purple dragon knight martial archetype for the fighter. ... [click here for more] |
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A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat.... [click here for more] |
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Primal Path: Path of the Savage
Some put their faith in steel or paltry totems, but you are different. You were born with all you need already coursing through your veins. Your body is your greatest weapon and while others mimic beasts, you have become one. On the battlefield, you are a whirlwind of blows and thunderous strikes. Your rage and cunning ensure... [click here for more] |
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This is a Barbarian Path focused on using ranged weapons and utilizing other creatures as improvised ranged weapons. It includes the information as well as graphs to show it's damage output as compared to Beserker and Zealot. Most of the information is about using other creatures as ranged weapons. The creature does not necessarily have to be your party Rogue, but if anyone's getting thrown, it's... [click here for more] |
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This primal path is intended to portray a skald (a trobadour and historian of the Viking culture) as an alternative to playing a Bard of the College of Valour. As it is written, this path best fits a Northlander barbarian of the Moonshae Isles, since they disdain magic and a Bard wouldn't enjoy the respect of his peers. However, with some cosmetic changes - particularly the ability names that are written... [click here for more] |
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A strong but nimble barbarian, Firebrand Marauders usually specialize in hit and run attacks that burn and pillage. Wielding two weapons or a light weapon and a torch, they back up the shock and awe of fire spreading through a steading or community with martial prowess that evens the odds against gathering defenders.
Design Note: The Barbarian class’s most important ability scores are normally... [click here for more] |
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