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Arcane Tinkerer Class

Arcane Tinkerer Class


Most people with arcane potential use their abilities to bend the elements to their will, but there are those who were not blessed with these abilities and thus sought to gain something similar. After years of searching many found ways to gain simple arcane abilities but there were those who could imbue their tools and craft with pure magic, these individuals became known as Arcane Tinkerers. These...   [click here for more]
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Arcane Tradition - Chronomancer

Arcane Tradition - Chronomancer


Welcome to the Chronomancer, an arcane tradition for the world's greatest roleplaying game. Secluded in an ancient tower at the edge of the city, far beyond the universities that teach and practice magic of a traditional nature, you are buried in the research of time. The future remains a mystery, but the past and present are as tangible as the pages of your many spellbooks. Time waits for no man,...   [click here for more]
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Arcane Tradition - Incantatrix

Arcane Tradition - Incantatrix


Grab your wand and prepare to defend the Weave! Few know the Weave as the Incantatrixes do. These women master an understanding of the Weave that allows them to wield raw magic in defense of the realms. Inside this tome you will find the Incantatrix, a new arcane tradition for wizards that allows you to examine the nature of portals, rip powerful magic out of magic items, and send...   [click here for more]
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Arcane Tradition: Arcane Archer

Arcane Tradition: Arcane Archer


Arcane archers... longbows and lightning bolts! Masters of bow and spells, the arcane archer tradition for wizards gives those willing to put in the time on the archery ranger a far deadlier way to deliver their spells to their foes. Contains class features and an expanded spell list that can make your wizard the envy of any archer in your party. ...   [click here for more]
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Arcane Tradition: Hedge Mage

Arcane Tradition: Hedge Mage


You weren't taught the art of wizardry at a fancy university or arcanium. You probably began your journey into the magical arts by stealing someone's spellbook or stumbling across a dead mage's tower. Your skill in magic is potent, but it's just a little weird. Your spellbook might be a wand, inscribed with hundred of tiny runes; or a puzzlebox that you twist and turn to unlock spells from. It can...   [click here for more]
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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Arcane Tradition: Monster Hunting

Arcane Tradition: Monster Hunting


A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger. Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land. The Lich prepares its last spell, knowing...   [click here for more]
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Arcane Tradition: Primal Magic

Arcane Tradition: Primal Magic


Many wizards call themselves 'Masters' of their schools of magic and believe that this is all that needs to be learned. You on the other hand scoff at their primitive understandings and are more than willing to teach them a lesson. The powers of Primal Magic combines the raw forces of magic and psionics into an art form of destruction. Not many have the will to control these powers and the responsibility...   [click here for more]
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Arcane Tradition: School of Crystal Casting

Arcane Tradition: School of Crystal Casting


The School of Crystal Casting uses a wizard's study of magic to manipulate a crystal orb to assist them. Many would not condone this art because the magic put into these objects can be considered unnatural, but you understand that your magic doesn't "breath life" to an object like most people think, but instead just enhance an object to be more useful, just like a weapon or armor. ...   [click here for more]
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Arcane Tradition: School of Culinary Magic

Arcane Tradition: School of Culinary Magic


This is a player subclass for wizards that allows people to play a chef with a magical leaning. Create marveolus dishes with powerful spells infused into them that can empower your allies or poison your foes. ...   [click here for more]
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Arcane Tradition: School of the Siphoner

Arcane Tradition: School of the Siphoner


A student of the School of the Siphoner learns how to read an opponent and steal or otherwise counter any abilities they may have. This may seem like a strange combination to arcane magic, but those who study this magic understand that its benefits are in versatility. In general, though, a Siphoner’s strength is in enhancing themselves or those around them and their spells focus on making others...   [click here for more]
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Arcanesword class D&D 5e

Arcanesword class D&D 5e


Cast in shadows under the clouded radiance of the moonlight, a lone Dragonborn sits atop a greyed stone altar among white pillars. Rain gently falls through the air, caressing the surrounding stone and just barely missing her body as it strikes a silver radiance surrounding her. The radiance expands as she breathes in, pushing the rain further away, and her eyes open slowly as she stares into the distance....   [click here for more]
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Arcanum Vault: Hell Fire

Arcanum Vault: Hell Fire


What is Arcanum Vault? These are homebrewed additions ready to playtest! They may not be perfect and any nerfing or buffing one feels necessary to implement is highly encouraged. Please enjoy and play on! New Race: Lampad Warlock Patron: The Pit Pact Boon: Eternal Flame Martial Archetype: Infernal Fighter Blood Hunter Order: Order of Infernals New Item: Infernal Band New Spell:...   [click here for more]
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Archaeologist Roguish Archetype

Archaeologist Roguish Archetype


Become a master at unearthing ancient treasures with the trap-dodging, whip-wielding archaeologist! Feedback welcome and always appreciated. Pay what you want. ...   [click here for more]
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Archaeologist's Tools

Archaeologist's Tools


Archaeologist's Tools One of my campaigns puts players in the role of a group of archaeologists and explorers in an advanced world that has an eye on the past. This system was developed to be simple and at the same time useful for players to step into the shoes of an archaeologist delving in dungeons full of secrets, enigmas and forgotten or never discovered stories. This tools is divided into 8...   [click here for more]
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Archblade

Archblade


"The relationship between steel and the hand that wields it in battle is a sacred partnership to some. Archblades are the epitome of the swordsman who dedicates their life to the blade…living and dying by the bond they foster. The deep commitment to the bond grants archblades, and their swords, strange powers to fell the greatest of foes." * A new archtype for the Fighter class. ...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
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Archetype Compendium III

Archetype Compendium III


Here are four new archtypes ready for use in your campaign. Everyone loves more options, so expand your choices with these interesting new sub-classes: College of Records - these bards love writing. In fact, they dedicate their lives to gathering and preserving the written word. Their study of magical writings affords them more spellcasting options than their fellow bards. Plus, they have great penmanship....   [click here for more]
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Archetypes for Weirdos: 36 Homebrew Subclasses!

Archetypes for Weirdos: 36 Homebrew Subclasses!


This book is a massive compilation of different subclass books I have created over the course of several months known as the Archetypes for Weirdos subclass series. Now that I've created 3 subclasses for every class in the offical Dungeons and dragons works, I decided to put them all into one convinent file for all to enjoy. This book contains several unique and sometimes comical subclasses for all...   [click here for more]
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Archfey Tieflings

Archfey Tieflings


Tieflings are demonic by nature, though no one cared to try and find all kinds... there are those, hidden deep in the forests. The Archfey tieflings. ...   [click here for more]
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Archfey Warlock Patron: Nathair Sgiathach

Archfey Warlock Patron: Nathair Sgiathach


"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it." —Nathair Sgiathach These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather...   [click here for more]
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Archive of Esoteric Secrets Vol. I

Archive of Esoteric Secrets Vol. I


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Abyssal Punishment: A more demonic alteration to the spell hellish rebuke, focused more on addling the mind than burning the body Arcane Arrow: Enchant your arrows with arcane explosions for added power for the ranger Blast...   [click here for more]
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Archive of Esoteric Secrets Vol. II

Archive of Esoteric Secrets Vol. II


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Æthereal Zone: Conjure the power of the Æther to bolster you and your allies' teleportation Alter Form: Permanently alter your appearance for purpose, or for vanity Auminair's...   [click here for more]
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Archive of Esoteric Secrets Vol. III

Archive of Esoteric Secrets Vol. III


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill<o:p></o:p> These spells include: Bigby's Power Palm: Conjure a magical hand to strike foes and send them flying Break: Shatter one of the target's bones, causing great pain, long-term damage, and other effects based on which bone...   [click here for more]
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Archive of Esoteric Secrets Vol. IV

Archive of Esoteric Secrets Vol. IV


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop<o:p></o:p> These spells include: Gomez's Simoom: Conjure a swirling, flesh-rending sandstorm from your fingertips Investiture of Corrosion: Surround yourself in poison and acid to corrupt your foes Jackdaw's Malevolent Vision:...   [click here for more]
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Archive of Esoteric Secrets Vol. V

Archive of Esoteric Secrets Vol. V


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Arcane Comet: A bolt of magical energy that strikes out against targets of your more powerful spells Bolt Rail: A blast of electrical energy in a short line Blast of Darkness: A powerful wave of negative energy...   [click here for more]
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Archive of the Arcane: Five Magical Subclasses

Archive of the Arcane: Five Magical Subclasses


Specialized spellcasters abound in Archive of the Arcane. Five new subclasses for a variety of arcane mages and patron specific eldritch invocation for more warlock customization. Bard College of Ridicule puts the vicious in Vicious Mockery and leave the audience laughing or enraged. Sorcerers of Multifarious Souls hold within them countless souls that keep their body from harm....   [click here for more]
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Archive of the Divine Volume 2: A Trio of Paladin Oaths

Archive of the Divine Volume 2: A Trio of Paladin Oaths


Raise your blessed weapons, Archive of the Divine Volume 2 contains three new Sacred Oath options for paladins. Oath of Exuberance paladins are mirthful warriors who save people from the terrors of evil and boredom. Oath of the Flagellant paladins whip themselves to honor their cruel gods, they are inoculated to pain and merciless against their foes. Oath of the Ghostbound paladins...   [click here for more]
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Archive of the Divine: A Trio of God-Honoring Subclasses

Archive of the Divine: A Trio of God-Honoring Subclasses


Transcribed from holy scriptures, Archive of the Divine holds within it pages new and exciting ways to honor gods and help the people. The Bardic College of Hymns turns the musical caster class into an exuberant worshipper of gods. They spread the good word through song and deed. The Fortune Domain cleric wields golden weapons in the name of their god. They are a terror to evil...   [click here for more]
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Archive of the Monastery: A Duo of Monk Subclasses

Archive of the Monastery: A Duo of Monk Subclasses


Further train your body and mind with Archive of the Monastery. Within its pages is a pair of Monastic Traditions. Way of the Desert Wind monks are powerful tanks whose martial arts conjure the power of the desert. Way of the Forgotten One monks have developed a way to use their ki to infiltrate and destroy the mind of their foes. ...   [click here for more]
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Archive of the Wilds: A Trio of Wilderness Subclasses

Archive of the Wilds: A Trio of Wilderness Subclasses


Answer the call of mother nature, Archive of the Wilds contains three new subclasses. Two Druid Circles: the elemental caster Circle of Adaptation and the utterly untamable Circle of Frenzy. Ranger Archetype: Become a lord of insects with the Swarm Master Ranger ...   [click here for more]
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Archive of War: A Trio of Battle-Ready Subclasses

Archive of War: A Trio of Battle-Ready Subclasses


Barbarians and Fighters are masters of martial combat. Archive of War contains three specialized subclasses for the battlefield: The Path of the Dhampyr lets players assume the role of a living vampire empowered by their frenzying thirst of blood. The Path of the Pugilist combines powerful unarmed strikes with advanced grappling and performance wrestling. The Scoundrel is a fighter...   [click here for more]
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Arclords Places - Animal Training & Beast Buy pet shop

Arclords Places - Animal Training & Beast Buy pet shop


Are your players always trying to tame random creatures with a single Animal Handling check to get a fully combat capable pet? The rules here provide a training progression for animal companions. In addition, it presents the pet shop named Beast Buy, which includes NPCs, animals for purchase broken up in tiers, and additional pet related services and equipment. Pay what you like my friends,...   [click here for more]
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Ardaedan (A new race for D&D 5e)

Ardaedan (A new race for D&D 5e)


ARDAEDAN The Ardaedan is my first DMs Guild content, and it is a race of sentient lava with bodies made of stone. That is about all I have to say, and sorry about the cover art, I can't draw so I had to use the closest art to what they look like. Please enjoy, and leave a review so you can tell me how I can improve it. UPDATE 1: I have changed...   [click here for more]
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Argonaut (Inspired Hero) class type

Argonaut (Inspired Hero) class type


All children hear about them all over the globe. Heros that changed the tide or slayed the unstoppable foe. Beings of great unbridaled power, legends. Weather they fight for a just cause or are in the persuit of power. there are two things that are certain; these "Heros" hold unimmaginable power, and children hear about them, and those who grow up to persue them are an Argonaut. ...   [click here for more]
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Aristobulus's Useful Items Volume 2

Aristobulus's Useful Items Volume 2


More Useful Items for Adventurers! The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party. A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road,...   [click here for more]
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Armorist (Artificer Specialist)

Armorist (Artificer Specialist)


Compatible with the new 2019 Artificer, the Armorist is a magical engineer who pilots an Arcane Exoskeleton of their own unique design. Battling foes using their wit and a suit of armor with a variety of abilities and attachments, the Armorist can fulfill a variety of roles in an adventuring party. Included in this archetype, you have a vareity of "upgrades" to select to develop and change your armor...   [click here for more]
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Armory of Evil

Armory of Evil


This supplement is a bit of a weird thing that popped out in my head almost ready-made, taking inspiration from a few of the customization tables presented in the last few official publications. If you need a quick way to tell your minions apart so they do not feel like a faceless tide of flesh in dire need of being hacked to pieces, just roll a d100 on this table! Also, if you need special enemies,...   [click here for more]
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Arquetipo Marcial: Herrero Rúnico (Runesmith)

Arquetipo Marcial: Herrero Rúnico (Runesmith)


https://twitter.com/MarioJPC on twitter. / Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Arquetipo Marcial: Jinete Alado (Wing Rider)

Arquetipo Marcial: Jinete Alado (Wing Rider)


No todos los soldados y combatientes caminan en sucias trincheras o se adentran en estrechos pasillos subterráneos, algunos surcan los cielos. Los jinetes requieren de compañeros alados, pero igual que aprenden a usar la espada o el arco, también aprenden a crear lazos con compañeros lados y como cabalgar los vientos con ellos. https://twitter.com/MarioJPC on twitter....   [click here for more]
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Arquetipo Marcial: Pretorianos (Pretorians)

Arquetipo Marcial: Pretorianos (Pretorians)


A ver, no siempre se combate con la milicia, a veces se combate en salones. Aunque no tan obvio, los pretorianos usan autoridad, privilegio y riqueza igual que la espada y el escudo. Y son igual de mortíferos con ambas cosas. https://twitter.com/MarioJPC on twitter. // Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Arquetipo Picaresco: Embaucador (Trickster)

Arquetipo Picaresco: Embaucador (Trickster)


Las mentiras son afiladas, como dagas y espadas, y un embaucador emplea todo con la misma precisión. https://twitter.com/MarioJPC on twitter. // Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Arquetipo Picaresco: Merodeador (Marauder)

Arquetipo Picaresco: Merodeador (Marauder)


En plena naturaleza no hay cosas que robar, ni personas a las que suplantar y asesinar; pero sigue habiendo retos que un pícaro puede superar. https://twitter.com/MarioJPC on twitter. // Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Arquetipo Picaresco: Terror de los Mares (Terror of the Seas)

Arquetipo Picaresco: Terror de los Mares (Terror of the Seas)


Los océanos ofrecen aventuras, riquezas y gloria; y los terrores de los mares están entre los piratas y pícaros más capaces de hacerse con todas ellas. https://twitter.com/MarioJPC on twitter. // Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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ART 5 Dice Tray (Printable)

ART 5 Dice Tray (Printable)


Sick of sloppy dies, but those dice trays online are too expensive? I have the solution For YOU! Just Print, cut the edges, and glue the tabs! This tray features some cool art to admire as you roll your dice! ...   [click here for more]
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ART 7 Dice Tray (Printable)

ART 7 Dice Tray (Printable)


Sick of sloppy dies, but those dice trays online are too expensive? I have the solution For YOU! Just Print, cut the edges, and glue the tabs! This tray features some cool art to admire as you roll your dice! ...   [click here for more]
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Art Domain - Divine Domain Option (Playtesting and feedback requested)

Art Domain - Divine Domain Option (Playtesting and feedback requested)


“Within the revered ranks of most every pantheon, among gods of war and trickery and justice and knowledge, resides some form of artist. Gods who embellish their creations with the spark of inspiration and make life that much more enjoyable. A cleric of such deities can find beauty in the drab routine of a farmer, in the melancholic debris of a fallen city, or even in the gloomy depths of the...   [click here for more]
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Art of the Short Order 1.0

Art of the Short Order 1.0


A Subclass for the Gourmand Class i made for 5th edition D&D. This class was inspired by one of my players who suggested i make a Guy Fieri based Gourmand Subclass there are also some additional Specialty Dishes, any constructive feedback is greatly appreciated. ...   [click here for more]
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Artifice & Invention - Magewright Update

Artifice & Invention - Magewright Update


This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes: A new take on the artificer based on the bard chassis, designed to emulate the artificer of 4th Edition with its focus on supporting allies without making assumptions...   [click here for more]
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