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Air, Earth, Fire, & Water: Four New Monk Archetypes

Air, Earth, Fire, & Water: Four New Monk Archetypes


While an interesting archetype, The Way of the Four Elements Monk has been problematic with regard to mechanical balance. First of all, the abilities were a hodgepodge of existing spells and new abilities. Additionally, it is the only monk archetype that required ki points for each of its abilities, ensuring that it would be more starved for ki than any other archetype. Finally, each element was not...   [click here for more]
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Akashic Sensitive

Akashic Sensitive


Do you feel the force of the Akashic compelling you to fight or embrace the evil of the world? Use that force... and become an Akashic Sensitive. Whichever class you might have started out with in this wonderful game of Dungeons and Dragons, stop and take a gander at what could be. A Prestige Class like no other, the Akashic Sensitive is trained to hear the whispers of...   [click here for more]
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Akumajô Dracula

Akumajô Dracula


Akumanjô Dracula, inspired by the Castlevania games and series, this title includes my favorite magic weapons for dark fantasy, horror or ravenloft oriented campaigns. A total of 7 feats, 4 spells and10 magic items. The new version includes additional material, featuring the half vistani (a new race) and feats adapted for this kind of games. ...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the...   [click here for more]
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Alchemist

Alchemist


This character class is a cross-cultural archetype of antiquity and the Middle Ages. The alchemist is presented as a seeker of divine truth, both in nature and in spirit. The class has a full level-range (1-20) and two subtypes (Research Foci). An alchemist is not a spellcaster, does not create stock magic items, does not build machines, and does not use firearms. Nor are they intended to hold their...   [click here for more]
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Alchemist

Alchemist


The Alchemist has always been a favorite concept, and I've spent the last couple of years putting together a 5e version that does the vision in my head justice. I hope that you like what I've done and find a home for it in your own games! The chosen chasis for this idea is the Warlock with a few twists. The limited but renewable resources are a wonderful fit for the class without being too restrictive....   [click here for more]
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Alchemist

Alchemist


Alchemists are students of the natural sciences, the laws that govern the physical world, and the arcane mysteries that pervade them both. They learn through careful study how to combine various material components, rare ingredients, and special reagents to create Extracts, which are like spells in liquid form, similar to potions but unique to the Alchemist. ...   [click here for more]
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Alchemist - 5e Class w/ 3 subclasses

Alchemist - 5e Class w/ 3 subclasses


A 5e playable class with 3 diciplines (subclasses), the Brewer (focused on potion making), the Pyromaniac (focused on creating elemental alchemists' fires) and the Intoxicater (focused on perfecting poisons). Please feel free to suggest any changes or alterations based on your experience with the class. ...   [click here for more]
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Alchemist Full Class

Alchemist Full Class


This Alchemist is a mad scientist but still fits into most fantasy settings. The design intention is to create a “half caster” which plays more like a wizard or sorcerer. An Alchemist can focus on blasting AOE and battlefield control, high damage and debilitating effects to a single target, or powerful (and monstrous!) self-buffs to become a melee powerhouse. ...   [click here for more]
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Alchemist Monster - New class for D&D 5th Edition

Alchemist Monster - New class for D&D 5th Edition


Inspired by the tale of Dr. Jekyll and Hyde, this new class allow you to explore more from the alchemy, at the same time that you can face the dangerous path of the D&D 5th edition universe. The perfect mix of one alchemist, medic or bureaucrat, someone socially kind and charming, and an obscured hidden side, sometimes moved by Fury, by Protection, or by the thirst of Eating Souls ...   [click here for more]
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Alchemy Wizard Arcane Tradition

Alchemy Wizard Arcane Tradition


Wizards of the School of Alchemy are craftsmen of sorts, creating medicines, poultices, and other items to better understand reality and the observable universe. As your mastery of alchemy grows, as does the quality and potency of the items you create, rivalling the power of magical spells. For you, incantations are no longer in words and gestures, but in the physical reality of the materials around...   [click here for more]
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Alder's Anthology of the Abstruse

Alder's Anthology of the Abstruse


A massive compendium of all of my homebrew content, I give you Alder's Anthology of the Abstruse! An ongoing living document, Alder's Anthology is a massive compilation of all of my homebrew 5e creations! This material contains: 18 New Races 2 Race Revisios (Genasi and Tabaxi) Merchant and Witch Classes 27 New Subclasses Hundreds of new items, mechanics,...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her...   [click here for more]
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Alex Clippinger's 2017 Bundle

Alex Clippinger's 2017 Bundle


A Bundle of my 2017 Solo Projects! Over 150 pages! Inside this bundle, you'll find a variety of content for your campaigns, players, and one-shots: Champions of a Lost Era. A supplement of 24 subclasses and archetypes for 5th edition, converted from the class options from 3.5. Summon undead creatures, become an oozelike druid, and more! The Thing that...   [click here for more]
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Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
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All Hallow's Archetypes, Horror Themed Character Options

All Hallow's Archetypes, Horror Themed Character Options


Offering horror themed archetypes for all core classes, All Hallow's Archetypes contains balanced, playtested options for any character looking for an occult edge. Ranging from the College of La Calavera Catrina to the Way of the Lantern, serious archetypes abound. For those looking for something more in the theme of Halloween without the grim and grit, the humorous Skeleton Warrior and Circle of Sugar...   [click here for more]
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All the King's Men

All the King's Men


Become the heroic King of an arcane nation or his loyal Kingsblades with All the King's Men, your one stop booklet for any and all Weave-touched Royalty! The Royal Warlock does something no other Patron can by modifing your Pact! With their unique phasing abilities, restorative properties, and their Focus Maneuvers, The Kingsblade and their Liege are a force to be reckoned with. Includes: The...   [click here for more]
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All Things Weird And Wonderful

All Things Weird And Wonderful


This supplement is themed around aliens, the stars, and the otherwise zoologically dubious, as well as transformation and other kinds of change. It nd provides class options to reflect players interested by such things. This includes: Two new barbarian primal paths – the Path of the Alter Ego, for all the lycanthropes, superpowered alter-egos, and Edward Hydes out there, and the Path of Hatred,...   [click here for more]
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Allied Classes: Connected Subclasses

Allied Classes: Connected Subclasses


Allied classes are character subclass options created to be paired with another specific character subclass. You and another PC would create characters together that would work off of each in a number of ways. For example the Barbarian and Bard are the closest of allies. She has great strength and he has boundless charisma. Bard songs and words inspire her, strength and ferocity keep him safe. As a...   [click here for more]
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Altered PC Template Pack

Altered PC Template Pack


Over the course of a game, you will encounter creatures and environments that can change you, body and soul. The bite of a vampire, the blessing of a djinn, even a long stay in the Shadowfell - all of these might cause an alteration. Players can use these templates during character creation, or DMs can apply them to PCs mid-game as a consequence of actions the player has taken. With this set of...   [click here for more]
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Alternate 5e NPC Stats: Guards and Soldiers

Alternate 5e NPC Stats: Guards and Soldiers


1.1 Update: I realized that the average damage values presented for several of the attacks on these stat blocks were incorrect, so I have updated them. I also, after checking for clarification that the Dueling Fighting Style affects thrown melee weapons, have updated the damage values of several of the attacks. Full description on my blog. Since I made this free, please check it out :)...   [click here for more]
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Alternate Bard (Lower-Magic)

Alternate Bard (Lower-Magic)


This optional usage of the bard allows you to expand your musical capabilities by instituting “Songs of Old” or magical songs that enhance your magical capabilities. Built from the “Half-Caster” template, this bard is fun without adapting high level spells (6th level and beyond) much like a Ranger or Paladin. ...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Alternate Cleric (Lower Magic Option)

Alternate Cleric (Lower Magic Option)


This optional usage of the cleric gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the Cleric can even better combat the undead and is even more connected with their deity then before. ...   [click here for more]
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Alternate Death Domain for 5e Clerics

Alternate Death Domain for 5e Clerics


UPDATE 5/24/17 - now a Silver best seller on DMs Guild! UPDATE 2/5/17 - now a Copper best seller on DMs Guild! This is an alternate version of the original 5e Death domain for clerics. It is intended for use with neutral deities who personify the natural aspects of death as it comes to all mortals rather than the scheming, evil corruptor type as presented in the DMG. These deities, such...   [click here for more]
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Alternate Level 20 Features

Alternate Level 20 Features


So you did it. You are finally Level 20! Ultimate Power! But unless you are a Barbarian, Cleric, Druid, Paladin or Rogue your feature probably doesn't feel like Ultimate Power. So here are alternatives! Absorb the magic around you! Ask your Patron for infinite power! And many more! Includes: 1 Feature for Bard, Monk, Sorcerer, Warlock, Wizard 4 Features for...   [click here for more]
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Alternate Lycanthropy Rules

Alternate Lycanthropy Rules


This is an alternate set of rules for players who contract lycanthropy. It's loosely based on the Monstrous Class rules from older editions of D&D, and provides a table for aquiring levels as a lycanthrope from 0 (when you get bitten) to 5. This is how I prefer to run lycanthropy in my games, it provides more player choice than simply losing a saving throw, and if a player really wants all the...   [click here for more]
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Alternate Multiclassing Option for 5e

Alternate Multiclassing Option for 5e


This is a document detailing an alternate option for multiclassing in fifth edition. Using this option allows characters to reach level 20 in up to 3 classes. DMs looking to allow players to create very powerful characters will be interested in this. If you have suggestions please rate and leave your comments. Other Things I've Done Blade Dancer - Class Option Zealot - Class Option Advanced...   [click here for more]
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Alternate Races Part 1: Dwarves

Alternate Races Part 1: Dwarves


My personal feeling is that by giving a race a set number of modifiers, you almost feel obligated to fit them into a specific class. With that being said, what is to follow are my take on races and how to make them more unique and useable regardless of class. Part 1 delves into dwarves and their tough and stubborn nature. What do you get? * 4 pages of reworked homebrew material * A reworked...   [click here for more]
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Alternate Ranger (Spell-Less Option)

Alternate Ranger (Spell-Less Option)


What is to follow is my take on the Ranger Class, a class that doesn’t rely upon cast spells, but instead on their instincts, tracking ability, and unnatural endurance. What do you get? * 7 Pages of content and reworked Ranger Class without spells * An option to add spells from Ranger Archetypes * A 3.0 Throwback Forsaker Ranger Archetype ...   [click here for more]
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Alternate Samurai Archetype

Alternate Samurai Archetype


The archetypal warriors of the East, the Samurai are the warriors of the Daimyo and Shogun, but also upholders of honorable combat, and a paragon way of life. Samurai are still warriors on the field, fighting the foes that dare to face, them. That said, they are also to be paragons of behavior that supports and nurtures the ideas of honor and dedication. This Samurai build is an alternate to what...   [click here for more]
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Alternate Sorcerer (Lower Magic Option)

Alternate Sorcerer (Lower Magic Option)


This optional usage of the sorcerer gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the Sorcerer earns “Sorcerous Boons” which enhance their already powerful magical capabilities, either adding additional Metamagic effects, or giving them special features to...   [click here for more]
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Alternate Sorcerer Class 2 new Origins

Alternate Sorcerer Class 2 new Origins


The reason for altering the class is dissatisfaction with the way the features are played out and the frustration in playing the class. These are the reasons why we made certain changes. The reasons for the changes are as follows: As per the PHB, "...it’s unusual to find a sorcerer who is not involved in the adventuring life in some way.” “Sorcerers often have …....   [click here for more]
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Alternate Warforged for D&D 5E

Alternate Warforged for D&D 5E


This is a more complex and option heavy build for the Warforged race in 5th Edition Dungeons & Dragons. It leans much more toward a Technomancer type creator and supports the Artificer and Tinker classes as the race’s primary ‘healers’. There are options for size, structural material, and enhancements. The extra resistances, and enhancements are balance by the lack of divine...   [click here for more]
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Alternate Warlock (Low Magic Option)

Alternate Warlock (Low Magic Option)


This optional usage of the sorcerer gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the Warlock still earns their unique spellcasting capabilities as well as some additional features to improve their grit and survivability. ...   [click here for more]
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Alternative Character Creation Rules

Alternative Character Creation Rules


Want to play a Half-Orc Wizard, or a Gnome Barbarian but are jealous of the other players playing more optimal characters? These rules will help you creating a characted full of flavour, yet who isnt hamstrung by race or class choice I have created this PDF to modify how Ability Score Increases work in character creation. Instead of the only ASI's you get in character creation tied to race, I have...   [click here for more]
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Alternative Feats

Alternative Feats


This is a set of 20 feats and alternative Player Feat rules I created for use in my home game. I created these rules because I didn't like the balance of the PHB feats and wanted my players to take stat improvements in the first tier of play. Many are based off similar feats found in the PHB, some are brand new, and none have been play tested. Please feel free to leave feedback. ...   [click here for more]
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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative...   [click here for more]
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AMAUNATOR / LATHANDER, Lords of Light ✧ Forgotten Realms 5e

AMAUNATOR / LATHANDER, Lords of Light ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Amaunator and Lathander in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following for EACH of the two...   [click here for more]
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Amazons

Amazons


Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory! This doc includes A background for any character who may hail from an Amazon...   [click here for more]
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Amazons

Amazons


Mythical warriors, the Amazons are renowned for their strength and beauty. They are presented here as a racial option for players to use, with a fantasy twist to their origins to make them feel more at home in the realms of Dungeons and Dragons! ...   [click here for more]
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Amet

Amet


Amet The Amet are a race with a rich history and many subraces with their own feel. They settle across multiple planes of existence and harness stunning technology. This playable race is desigend for the 5th edition of Dungeon & Dragons. It shines in a campaign with planar travel, but is just as fun in any other. ...   [click here for more]
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An Evil Adventure, The Duchess of DragonFist

An Evil Adventure, The Duchess of DragonFist


An Evil Adventure, the Duchess of DragonFist. Designed for a group of 4 player characters at level 6 or7, playing as Evil Goblins (or another monstrous race) this single session (4hrs ish) adventure sets them out on a mission to Kidnap the Dwarven Duchess of Dragonfist. Guarded by some tough allies the players will find things are not quite as easy as they first thought. A strong personality,...   [click here for more]
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An Initiate's Guide to the Guild - Golgari Swarm

An Initiate's Guide to the Guild - Golgari Swarm


Waste Not, Want Not! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - House Dimir

An Initiate's Guide to the Guilds - House Dimir


Knowledge is Power! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - The Azorius Senate

An Initiate's Guide to the Guilds - The Azorius Senate


Bring Law and Order to Ravnica! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten...   [click here for more]
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An Initiate's Guide to the Guilds - The Boros Legion

An Initiate's Guide to the Guilds - The Boros Legion


Be the Fist of Justice! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Updated View On Necromancy

An Updated View On Necromancy


Whether you're a player or a DM, if you're tired of necromancy requiring a high level capstone to achieve a concept of and you hate micromanaging 42 minions, this might be for you. This is a lightly updated version of the wizard's School of Necromancy that sticks true to the core rulebook but includes options empowering wizards and non-wizards alike in managing their undead without also endorsing the...   [click here for more]
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Anagakok

Anagakok


For those strong enough to steal them, the effluent energies of the spirit world hold immense power. Will you dare try to harness them? As an Anagakok, you study the enigmatic powers of realms inhabited by spirits. What you learn allows you to construct objects fashioned of natural materials that let you bend the energy spilling out from the spirit world to your will. Your spells...   [click here for more]
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Analysis: Empowering Intelligence

Analysis: Empowering Intelligence


Introducing a new optional rule to make Intelligence more than a dump stat without making it so powerful that everybody would want it. Analysis provides a limited ability to add your Intelligence modifier to any roll. Features New optional rule, Analysis Two new feats for games using Analysis New feat for games not using Analysis Check out my other products on the Dungeon...   [click here for more]
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