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Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
WE DO NOT EXPECT YOU TO PAY... [click here for more] |
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7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
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13 Unique Characters with Back Stories. Just roll your stats and play. ... [click here for more] |
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These 3 backgrounds fit perfectly characters making their way in an urban environment of intrigues, plots and schemes. Their abilities revolve around Persuasion, Deception, Sleight of hand and Stealth.
They were published at D&D Beyond in the first place.
Attendant
Diplomat
Gambler
Happy reading! ... [click here for more] |
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32 Pregenerated Characters
Two character sheets of each combination of basic race and class.
A new way to create characters for one offs and convention games!
Choose a race, choose a class, pick one of two characters, write in a name and concept, and start playing!
What's a concept?
Instead of using skills these sheets use the idea of a character... [click here for more] |
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In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ... [click here for more] |
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Invarian, a small sized race inspired by ant species. This race is fairly diverse, sporting three subtypes/variants; each one offering small adjustments to how you utilize the racial ability.
This race ability does provide play with additional action economy. Characters sacrificing Hit die durring long rests to grow a brood which they can arm and command.
This race is ready for play testing and feedback... [click here for more] |
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v2 is here!
We realized we've been using an updated version of these rules that we didn't get to upload here on the DM's Guild, so we're fixing that right now!
Here on Secrets of Alancia we aren't exactly fond of the current incarnation of Wild Shape. We never liked abilities that gave you a creature character sheet, and in fact we still have nightmares with previous editions... [click here for more] |
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Is the Favored Soul balanced? Did you play it, or do you allow it? Those are answers that we can't give, each player and DM might have their own opinion. However many agree that it seems stronger than the other Sorcerer options. Here on Secrets of Alancia we believe that the only "balance" a DM should care is that all options are equal, that there is no "trap" or "default" option. With that in mind... [click here for more] |
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This contains 3 Martial Archetypes for Fighters; The Arboreal Vanguard, who can command the four elements, the Dragon Raider, a warrior that mimics the skills and power of a great wyrm, and the Plaguebearer, who can cripple enemies with magical infections and disease.
This file is version 1.0. If you have any feedback or balancing issues with any of the archrtypes featured here, please contact me... [click here for more] |
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Monks who follow the way of the Mindful Soul focus on expanding their mind to touch the minds of others.
Level 3 the Monk gains some spell like abilities
Level 6 some added psycic damage for flurry of blows
Level 11 the monk is able to extend his peace of mind to others.
Level 17 the fully realized monk's mind is opened to all the possibilities of the world.
... [click here for more] |
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This is intended to make tracking spells easier and faster for new players to Dungeons and Dragons 5th edition. I've made this for personal use for my own group, which are all new to TTRPG's, and especially to D&D.
There are separate spaces for cantrips, and all spell levels. Each spell has room for a name, simple description, and damage, as well easy to mark and see slots available and slots... [click here for more] |
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This contains 4 Primal Paths for Barbarians; The Chaosbrandt, whose rage can unleash cataclysmic magic, the Deathless Wanderer, who draws more power from the Otherworldy when close to death, the Hordemaster, who can turn his allies in a furious pack of warriors, and the Titan's Might, who can far surpass the feats of mortal strength, but at great risk to themselves.
This file is version 1.0. If you... [click here for more] |
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contains list of races crib info from DMG= Dungeon Master's Guide. ELM= Elemental Evil Player Companion. PHG= Player's Handbook Guide. SCG= Sword Coast Adventurer's Guide. VGM= Volo's Guide to Monsters. XGtE=Xanathar's Guide to Everything. UA= Unearthed Arcana.
27/09/17 updated new races added
it was back when i started playing D&D 5e i found a simplified... [click here for more] |
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5e Racial Handbook
In the world of the Forgotten Realms, there are a great number of races, of all shapes, sizes, and walks of life. Presented in the official Player's Handbook are but a few of the possibilities of race which a character might have. This supplement exists to help increase the number of options for player character creation, for stories and games involving... [click here for more] |
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In the never-ending quest to obtain true power, most mages seek to control this world's magic...the Spellsurge seeks to set it free.
*The Spellsurge archetype has gotten some updates! After a whole lot of seriously wonderful playtest feedback over the past couple months, I've added some balance adjustments to some of the Class Features, and tweaked some of the items on the Surge... [click here for more] |
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Your innate magic comes from a concentration of elemental water. Call upon the powers of the vast oceans to defend yourself or bring the flow of battle into your favor. ... [click here for more] |
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A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ... [click here for more] |
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Feeling like your classes have too few options for heroic or otherwise good deeds? This Player's Companion provides one additional class Specialisation for every single class in the PHB. All of these specialisations are made to provide another "Good" option for players and DMs alike. However, all specialisations are meant to be used as villians and foes aswell. For example, the "Oath of Justice" paladin... [click here for more] |
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If you’re reading this then you probably have a desire or interest in playing as a non-standard race with an undead or even evil twist about them.
Some may want to be the villains of their campaign (or a member of the villains) and some want to be a tragic character.
Some just like the idea of being part ghost or a vampire, maybe you want to play as a hag but don’t want to play evil or brake... [click here for more] |
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Chronicles of Lost Tomes presents the first in our Round-Up series for the Dual Origin catalogue. We wanted to present our takes on popular race options but couldn't really fit these options into a themed month. This week's supplement includes the reprinted Elf primary race with the new Sea Elf subrace, along with the brand-new Aearee primary race and Aarakocra subrace to grant you new options to take... [click here for more] |
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Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race and the Planetar subrace. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ... [click here for more] |
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Chronicles of Lost Tomes proudly presents an expansion to a beloved entry in the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race reprinted, along with two new subraces - the Solar and the Fallen. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ... [click here for more] |
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These are some additional class archetypes for your game. Still learning Adobe editing so feel free to pay what you want, I plan on adding additional archetypes as time goes on. Inside are additional archetypes for Bard, Fighter, Rogue, and Sorcerer.
College of the Gambler. Instead of using instruments a bard of the College of the Gambler uses a deck of cards consisting of their spells... [click here for more] |
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"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more] |
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Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin catalog - the Air Genasi! Descended from djinni and the Elemental Plane of Air, the air genasi breeze through life at a competitive pace, drawing their energy from the constant movement of elemental chaos.
This supplement contains the new Air Genasi subrace compatible with the Dual Origin system, along with a new feat... [click here for more] |
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Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ... [click here for more] |
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This is an alternate set of rules for players who contract lycanthropy. It's loosely based on the Monstrous Class rules from older editions of D&D, and provides a table for aquiring levels as a lycanthrope from 0 (when you get bitten) to 5.
This is how I prefer to run lycanthropy in my games, it provides more player choice than simply losing a saving throw, and if a player really wants all the... [click here for more] |
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Ancestry, Culture and Backgrounds: Improving Character Creation
It has always annoyed me how character creation works in 5e. The race players choose grant benefits that could only come from someone who is growing in that culture. For example, are all elves born knowing how to use a bow? Are Rock Gnomes born with an understanding of clockwork mechanics? No! They had... [click here for more] |
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A short excerpt of new material from the Necromancer's Toolkit, this is a rework of the Animate Dead, Create Undead, and Danse Macabre spells so that they may apply to a wider range of undead. A much needed change for players and DMs that wish for necromancers to be able to create nonhuman skeletons and zombies, or other minions.
The toolkit is a large expansion to an earlier work, Blood Sorcery.... [click here for more] |
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Need a bad guy that is as good at killing good guys as your PCs are at killing bad guys? Look no further, because a Anti-Paladin is on your trail. More than your average maille ladden villan with a chip on his shoulder, the Anit-Paladin is the cosmic scale's way of tipping the balance when things are a little too good for too long.
Feel free to tinker with this class in an all evil campaign... [click here for more] |
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A 5e-compatible race inspired by Chris Lock's (@snickelsox) upcoming Retroverse setting.
The anurans are a culture of rough-skinned anthropomorphic TOADS built for BATTLE. The story of their creation is unknown, with some speculating they were born as a result of a rare supernatural event, or perhaps brought to these lands from traders from the west. They are not physically attractive by conventional... [click here for more] |
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Clerics of deities connected to spiders, scorpions, and other arachnids are common throughout the multiverse, from cruel priestesses of Lolth in the Underdark of Faerûn; to self-sufficient devotees of Vulkoor in Xen'drik; to sages who seek insight from Neith, the weaver of fate; to divine warriors who, like the legendary Scorpio, protect nature from bloodthirsty hunters.
Inspired in part by the 3.5e... [click here for more] |
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Homebrew subclass for sorcerers that deal with luck and probability of both dice and cards. Enhances cards based combat through an assortment of tricks and powers. ... [click here for more] |
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The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity.
Looking for feedback if you decide to let your players test this ... [click here for more] |
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This is a set of niche rules that will help a Wizard Player to play out the fantasy of being a magical scholar: complete with studying, making calculations, and creating and customizing spells. ... [click here for more] |
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This is my Homebrewed Archer Archetype for the D&D 5e Fighter class.
This Archetype is a combination of five different prestige classes from D&D 3.0 & 3.5, and some abilities I created. I organized these archery related abilites into five different styles:
• The Arcane Archer: Master of melding Archery and Magic with amazing consequences. • The Assassin: Master... [click here for more] |
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Magic has always fascinated you, how it works, how it can change the world. However whilst some are lucky enough to be blessed with such a gift. You are not one of these people, no matter how hard you tried you could not cast even the most basic of spells. So you dedicated your time to the sciences and on to blacksmithing.
Soon you became a seasoned smith however you discovered that whilst you could... [click here for more] |
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This is just another take on the Unearthed Arcana Artificer. Please leave comments or ideas to make it better. Tried to tie more of the class features together. ... [click here for more] |
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The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with... [click here for more] |
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The ruler of Beast archetype focuses on combining the use of mechanic and life. After the war that almost devastated Eberron the Lord of Beasts focused his knowledge and skills on help the living beings and retore habitats losted in battle. His tools and skills make him someone capable of helping and restoring the life that his feet touch or destroy those ones who want to attack the enviroment. ... [click here for more] |
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Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity.
Boy, this class sure has seen a lot of changes over the years. This work comes in, now, THREE variations.
The first and newest,... [click here for more] |
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A Revision of Bard that I made for my players involving Auras, A new Capstone and features taken from Lore Bard (Which in my opinion should have been given to Base Bard) ... [click here for more] |
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A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ... [click here for more] |
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This is my first title up on the DMs Guild! Tell me whatcha think!
What background could you possibly have if you're a ferret who was the target of an awaken spell? What if you're a statue who was just blessed with life from a godess? I'll tell you what background you can have, the Awakened background! Perfect for anyone who hasn't quite been sentient long enough to have a background. ... [click here for more] |
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A collection of 13 archetypes for almost all the base classes of D&D 5e.
From the Skirmisher Rogue to the Path of the Predator Barbarian, who both use alternate primary stats from their typical kin.
The Way of Potential Monk Order that uses game mechanics that don't get seen very often.
Including the infamous Pact Breaker Warlock, hated by some, loved by others, this cousin of the oathbreaker... [click here for more] |
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An alternative player background for the more macabre types; a D&D interpretation of what would amount to a forensic anthropologist with the opportunity for lore. Useful for tomb-minded parties, or as an excuse to go crypt-diving.
Crafted with care, though a bumbling first try it may be. ... [click here for more] |
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This is a houserule that implements a choice of 6 feats for each background.
The goal is to allow further customization at level one without too much power creep.
Many of the feats cited are UA material. A few are custom - they are included in this pdf.
I recommend you download for free, and if you elect to implement it come back and donate.
Thanks! ... [click here for more] |
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