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5E Automatic Effects - Mordenkainen’s Tome of Foes (Fantasy Grounds)

5E Automatic Effects - Mordenkainen’s Tome of Foes (Fantasy Grounds)


Instantly add effects for all racial traits, feats, monster abilities and items found in the 5e Mordenkainen’s Tome of Foes! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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5E Automatic Effects - Volo's Guide to Monsters (Fantasy Grounds)

5E Automatic Effects - Volo's Guide to Monsters (Fantasy Grounds)


Instantly add effects for all racial traits, monster abilities, items and spells found in Volo’s Guide to Monsters! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items,...   [click here for more]
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5E Automatic Effects - Sword Coast Adventurer’s Guide (Fantasy Grounds)

5E Automatic Effects - Sword Coast Adventurer’s Guide (Fantasy Grounds)


Instantly add effects for all spells, class features, racial traits, and feats found in the Sword Coast Adventurer's Guide 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your...   [click here for more]
Dungeon Masters Guild  $2.95 $2.51

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5E Automatic Effects - Player’s Handbook (Fantasy Grounds)

5E Automatic Effects - Player’s Handbook (Fantasy Grounds)


Instantly add effects for all items, spells, and class features found in the 5e Player’s Handbook 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items,...   [click here for more]
Dungeon Masters Guild  $14.95 $12.71

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Fantasy Grounds 5E Effects Coding - Feats

Fantasy Grounds 5E Effects Coding - Feats


Fantasy Grounds 5E Feats Effects Coding This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for feats for the PC sheet Actions tab in drag and drop...   [click here for more]
Dungeon Masters Guild  $5.00 $3.75

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Finding Familiar: Rules for Evolving Twenty New Familiars (Fantasy Grounds)

Finding Familiar: Rules for Evolving Twenty New Familiars (Fantasy Grounds)


Finding Familiar: Rules for Evolving Twenty New Familiars now for Fantasy Grounds Finding Familiar is an expansion of the Find Familiar spell for DnD 5e. Befriend and Evolve over TWENTY new, adorable familiars.  What's included? A beautifully laid out 25-page PDF containing: 16 pieces of adorable, original art! Over TWENTY new familiars with detailed lore Rules for familiar evolutions Six...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Fantasy Grounds 5E Effects Coding - Class Features

Fantasy Grounds 5E Effects Coding - Class Features


Fantasy Grounds 5E Class Feature Effects Coding This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for class features for the PC sheet Actions tab...   [click here for more]
Dungeon Masters Guild  $29.00 $21.75

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Fantasy Grounds 5E Effects Coding - Spells

Fantasy Grounds 5E Effects Coding - Spells


Fantasy Grounds 5E Spell Effects Coding This a module for the Fantasy Grounds VTT software. This now includes implementation of the OPTIONAL Kent McCullogh Extensions and preplacement of tokens using the OPTIONAL DiabloBob's Critically Awesome Essentials. These are OPTIONAL, and not using them will have no effect on the spell codings if you don't use them. This...   [click here for more]
Dungeon Masters Guild  $30.00 $22.50

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One Click More (Fantasy Grounds)

One Click More (Fantasy Grounds)


Critically Awesome Essentials is an extension framework used for the 5th Edition D&D ruleset in the Fantasy Grounds VTT. It uses modules for different functions; this is one of those 5th Edition D&D content modules. To use THIS module, you MUST HAVE "Critically Awesome Essentials" (available here). One-Click More: an expansion to the One-Click Druid module and part of the Critically Awesome...   [click here for more]
Dungeon Masters Guild  $5.00 $3.75

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Fantasy Grounds 5E Effects Coding - Race Traits

Fantasy Grounds 5E Effects Coding - Race Traits


Fantasy Grounds 5E Race Trait Effects Coding This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for race traits for the PC sheet Actions tab in drag...   [click here for more]
Dungeon Masters Guild  $8.00 $6.00

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Monsters Without Borders

Monsters Without Borders


"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor! Twitter: "To put...   [click here for more]
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Tasha's Crucible of Everything Else Volume 1 ((Fantasy Grounds))

Tasha's Crucible of Everything Else Volume 1 ((Fantasy Grounds))


Tasha's Crucible of Everything Else Volume 1 is now available for Fantasy Grounds Brought to you by QL Games, Tasha’s Crucible of Everything Else is a massive, two-volume collaboration of over 25 different DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual....   [click here for more]
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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
Dungeon Masters Guild  $5.95 $4.46

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Fantasy Grounds 'Spell Tokens' extension

Fantasy Grounds 'Spell Tokens' extension


NOTE: Spells Tokens is currently at 90% off on forge. Its a solution to allow DMsGuild owners to pick up the extension as a low price, since purchase history is not available. Fantasy Grounds 'Spell Tokens' extension for use with 'Fantasy Grounds VTT' This extension places a token slot within the player's spell lists on the 'action' tab of the character sheet. Drag a token from...   [click here for more]
Dungeon Masters Guild  $2.00 $1.70

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Adventures In Chronomancy (Fantasy Grounds)

Adventures In Chronomancy (Fantasy Grounds)


Adventures in Chronomancy is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into your campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all the spells, items, and creatures...   [click here for more]
Dungeon Masters Guild  $12.95 $11.01

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Fantasy Grounds 5E Background & Class Equipment Bundles

Fantasy Grounds 5E Background & Class Equipment Bundles


Fantasy Grounds 5E Background & Class Equipment Bundles This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? These are drop and drag parcels for each class and background to INSTANTLY put in your inventory when building your PC. All in drop and drag format so you can FULLY EQUIP your PCs. And now, included here are "ONE DROP AND...   [click here for more]
Dungeon Masters Guild  $4.00 $3.00

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The Book of Night - Ravenloft Artifacts (Fantasy Grounds)

The Book of Night - Ravenloft Artifacts (Fantasy Grounds)


Heading to Barovia? Need some items with that Ravenloft touch? Look no further! This incredible collection of items is sure to make and adventurer happy, terrified or in some cases trapped within a mirror! Spooky sentient weapons like Agamon, desperatly seeking vengeance on his previous killer. Try our deliciously, dangerous potions and poisons like the bottled miasma - bring a touch of the mists...   [click here for more]
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Into the Underdark - Part 1 A Family Affair (Fantasy Grounds)

Into the Underdark - Part 1 A Family Affair (Fantasy Grounds)


Into the Underdark Part 1 - A Family Affair is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity The nephew of a once famous adventurer decides to make a name for himself and bites off more than he can chew. Short on options, and worried for his nephew’s life, he needs your help. A 3-4 hour adventure for a party of 4-5 first level characters. Note:...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
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Player Primer: Calimshan (Fantasy Grounds)

Player Primer: Calimshan (Fantasy Grounds)


Now for Fantasy Grounds Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan! This supplement...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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The Book of Night - A Ravenloft Player Companion (Fantasy Grounds)

The Book of Night - A Ravenloft Player Companion (Fantasy Grounds)


The Book of Night - A Ravenloft Companion now available for Fantasy Grounds In this brand new collection of player options, wield the dark powers of Ravenloft! Be part of the mist itself with our Mistborne lineage, seek out and destroy the dark powers with out Hunter background or choose one of the 40+ new subclasses featuring dark delights such as: The Blood Knight: Drain your...   [click here for more]
Dungeon Masters Guild  $15.95 $13.56

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The Madman Behind the Pews (Fantasy Grounds)

The Madman Behind the Pews (Fantasy Grounds)


The Madman Behind the Pews is now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity A shiver runs down your spine as the air grows icy cold. Two glowing red, malice-filled eyes glare at you from the darkness. A pair of skeletal hands clutch a wicked scythe dripping with fresh blood. Death approaches.   From Award-Winning author Liam Murray comes The Madman Behind...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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Van Richten's Guide to Korvidas (Fantasy Grounds)

Van Richten's Guide to Korvidas (Fantasy Grounds)


Van Richten's Guide to Korvidas is now available for Fantasy Grounds "A guided tour, by Rudolph van Richten himself, of a fascinating expansion realm in Ravenloft. Fight lycanthropes, or choose to join them in staving off extinction at the hands of Miro Kulenov. David McDonough has done an exceptional job once again." - Cra S. A small, heavily forested realm, Korvidas is dotted with farms and small...   [click here for more]
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5E Automatic Effects - Elemental Evil Player's Companion (Fantasy Grounds)

5E Automatic Effects - Elemental Evil Player's Companion (Fantasy Grounds)


Instantly add effects for all spells, racial traits, and feats found in the 5e Elemental Evil Player's Companion 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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The Merchant Class (Fantasy Grounds)

The Merchant Class (Fantasy Grounds)


Now for Fantasy Grounds "The Merchant Class is one of my favorite class supplements that I have reviewed I think so far in my years of reviewing class supplements." - Eric "RogueWatson" Watson "Ever wish you had a traveling merchant to follow you around in your Dungeons & Dragons adventures. Wouldn't it be great to have exactly what you need right when you needed...   [click here for more]
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The Sentient Weapon - a new combination of race and class (Fantasy Grounds)

The Sentient Weapon - a new combination of race and class (Fantasy Grounds)


The Sentient Weapon now for Fantasy Grounds BECOME A WEAPON OF LEGEND! “I have seen people rise to the hero’s call, and others succumb to the way of villainy. Each person has a story to tell. What few people realize is that there are other stories out there that have yet to be told. I’m sure you’ve heard of Blackrazor. Have you heard the sword tell its version of the tale?...   [click here for more]
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Aristobulus's Catalog of Consumables (Fantasy Grounds)

Aristobulus's Catalog of Consumables (Fantasy Grounds)


Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring, now in Fantasy Grounds! This supplement is divided into four sections:...   [click here for more]
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Playing Dead (Fantasy Grounds)

Playing Dead (Fantasy Grounds)


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself, now in Fantasy Grounds. A massive player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check...   [click here for more]
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Verses Magicae (Fantasy Grounds)

Verses Magicae (Fantasy Grounds)


Now for Fantasy Grounds Are you tired of always saying ‘I utter some mystical words’ while describing your character’s spellcasting? You can now bring your descriptions to life with 450+ magical rhymes found within the pages of VERSES MAGICAE! Every single official spell for 5e D&D requiring a verbal component now has its very own magical incantation, with variations according to every...   [click here for more]
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Elminster's Candlekeep Companion (Fantasy Grounds)

Elminster's Candlekeep Companion (Fantasy Grounds)


Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates, now for Fantasy...   [click here for more]
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Comedic Curses of Pidlwick III (Fantasy Grounds)

Comedic Curses of Pidlwick III (Fantasy Grounds)


Comedic Curses of Pidlwick III Now for Fantasy Grounds Welcome to Comedic Curses of Pidlwick III! We hope you enjoy the assortment of curses and cures herein. We’ve certainly enjoyed creating them for you. Our international team of world-class independent game designers really did a fantastic job coming up with some hysterical material for your game....   [click here for more]
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The Glitter Grimoire (Fantasy Grounds)

The Glitter Grimoire (Fantasy Grounds)


Now for Fantasy Grounds To whomever is reading this message: STOP IMMEDIATELY. DO NOT OPEN THIS BOOK, UNDER PENALTY OF EJECTION FROM CANDLEKEEP.  This "tome" represents nothing but trouble. A collection of some of the most bizarre magic ever created, this "Glitter Grimoire" is a surprisingly powerful tool. The magic contained within must never be unleashed, lest pure chaos overtake the...   [click here for more]
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Hamund's Harvesting Handbook Volume 3 (Fantasy Grounds)

Hamund's Harvesting Handbook Volume 3 (Fantasy Grounds)


Welcome dear reader to Hamund’s Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek! I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited...   [click here for more]
Dungeon Masters Guild  $14.99 $12.74

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The Ashen Grimoire (Fantasy Grounds)

The Ashen Grimoire (Fantasy Grounds)


The Ashen Grimoire combines these great subclasses into a single easy to use module now for Fantasy Grounds Demonic Bloodline - Sorcerous Origin Unleash the power of the Abyss with this chaotic, destructive new subclass for sorcerers. Empower your spells with Demonic Fury, but beware, for the more you use this power, the more you risk losing control. Feed the demon within by harvesting...   [click here for more]
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Daerdan's Class Feats | Volume II (Fantasy Grounds)

Daerdan's Class Feats | Volume II (Fantasy Grounds)


One Hundred and Three Feats to Further Distinguish Your PC, now for Fantasy Grounds! Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to...   [click here for more]
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The Adamantine City of Tarondir (Fantasy Grounds)

The Adamantine City of Tarondir (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity "The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a...   [click here for more]
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Mordenkainen's Candlekeep Collectibles (Fantasy Grounds)

Mordenkainen's Candlekeep Collectibles (Fantasy Grounds)


Now for Fantasy Grounds with Unity Line of Sight! “What could possibly harm us here? This place is a fortress, and guarded beyond measure.”                                                                                                             ~Gorion's Ward Included in Mordenkainen's...   [click here for more]
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Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)

Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)


THIS ENTRY IS NOW COMPATIBLE WITH FANTASY GROUNDS UNITY Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of...   [click here for more]
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Rise of the Genie Lords - Part One (Fantasy Grounds)

Rise of the Genie Lords - Part One (Fantasy Grounds)


Rise of the Genie Lords - Part One is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity The Lands of Intrigue Await A thousand miles south of Waterdeep lies the country of Calimshan. It is a harsh land that has been heavily scarred by magic and warfare. It is in these lands that the genies established their empires. Though these empires have since...   [click here for more]
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Icewind Dale - Setting Guidebook (Fantasy Grounds)

Icewind Dale - Setting Guidebook (Fantasy Grounds)


“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Fantasy Grounds Icewind Dale Setting Guidebook module: Expanded lore for Ten-Towns & surrounding areas: History on each of the ten towns, dwarven valley, the open tundra, and...   [click here for more]
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The K'rofa - A Porcine Race (Fantasy Grounds)

The K'rofa - A Porcine Race (Fantasy Grounds)


Now for Fantasy Grounds Presented here by Steve Fidler and Nathanaël Roux is the K'rofa race! A race of hardworking dreamers, based on the porcine familly: pig, boars and warthogs! With their 3 subraces and 4 exclusives magic items, the cleriswine, nobioar, and bellator will be right at home in your adventures! Above the skies, far beyond the clouds, ride...   [click here for more]
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Fantasy Grounds 'Advanced Spell Damage' extension

Fantasy Grounds 'Advanced Spell Damage' extension


Fantasy Grounds 'Advanced Spell Damage' extension for use with 'Fantasy Grounds VTT' This extension will parse 'player's handbook' spells and add the 'at higher level' cast extra dice into the 'damage' section of the spell. Added onto each 'Spell (Cantrips/level)' header bar, is a 'cast level' box you can use to select the level to cast this group of spells. You can see these extra lines in the...   [click here for more]
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First Blush on Fantasy Grounds

First Blush on Fantasy Grounds


The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know? -Maurita Rousse, Talarian diplomat and self-proclaimed mystic   Now on Fantasy Grounds! Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern...   [click here for more]
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Random Wizard Spellbook Generator

Random Wizard Spellbook Generator


Fantasy Grounds 5E Random Wizard Spellbook Generator This a module for the Fantasy Grounds VTT software. This will generate a Wizard's Spellbook for any level 1 through 20. You can use this to create a spellbook as a treasure item in your adventures, OR a player can use it to generate all the spells for any level wizard if they don't want to cherry-pick. Role-play what you get! Super...   [click here for more]
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Fantasy Grounds 5E Trinkets Table (with Items)

Fantasy Grounds 5E Trinkets Table (with Items)


Fantasy Grounds 5E Trinkets Table (with Items) This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? Here the Player's Handbook Trinkets table WITH ALL 100 ITEMSAll in drop and drag format so you can FULLY EQUIP your PCs. ThanX! Any errors found, please let me know, I will publish corrections immediately!...   [click here for more]
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Warlock Codex of Law and Chaos (Fantasy Grounds)

Warlock Codex of Law and Chaos (Fantasy Grounds)


Now for Fantasy Grounds - Two New Warlock Subclasses of Law and Chaos - Additional Lore for a Patron of Chaos - Law and Chaos Themed Magic Items - Two Pregenerated Warlock Characters "What Eugene has got here is something that just explodes with the right mix of Warhammer 40kDishonored and gore to make it something that anyone who really wants to get CHAOTIC with a capital...   [click here for more]
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Fantasy Grounds Pregenerated Characters

Fantasy Grounds Pregenerated Characters


Fantasy Grounds Pregenerated Characters (FULLY CODED) EVERY ARCHETYPE REPRESENTED! Levels 1 thru 3! This is a module with pre-generated characters for the Fantasy Grounds VTT software. PAY WHAT YOU WANT, but I will be continually updating this with each new WotC class. (and any I create) If you have suggestions, let me know. These are fully coded and fully made...   [click here for more]
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The Blackstaff's Book of 1000 Spells (Fantasy Grounds)

The Blackstaff's Book of 1000 Spells (Fantasy Grounds)


The Blackstaff’s Book of 1,000 Spells, the largest compilation of 5E spells ever released, over 300 pages, is now available for Fantasy Grounds! The creators behind such titles as Elminster's Guide to Magic, the Player's Companion, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised as "Really grand content!...   [click here for more]
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The Prison of Lord Jhakiz: A Player Primer Adventure (Fantasy Grounds)

The Prison of Lord Jhakiz: A Player Primer Adventure (Fantasy Grounds)


Now for Fantasy Grounds During the Glorious Revolution, the genie warlords commanding Calimshan were overthrown--but their legacy remains. A ruin deep in the Calim Desert has been uncovered, and adventurers are needed to venture into its depths! Beyond the traps and creatures inside, the mighty efreeti Lord Jhakiz is awakening. Will the adventurers be able to survive the Prison of Lord Jhakiz? The...   [click here for more]
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Creatures of the Tomb (Fantasy Grounds)

Creatures of the Tomb (Fantasy Grounds)


Haunting new creatures have been unearthed in this tome of nightmares, now for Fantasy Grounds! This sourcebook contains over 150 statblocks for new creatures with balanced stats, art, and tokens ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities...   [click here for more]
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