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Pregenerated Character - Human Paladin - FG VersionClick to magnify

Pregenerated Character - Human Paladin - FG Version

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Suggested Price $1.00

There are ten XML files for Fantasy Grounds, each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here:

https://www.dmsguild.com/browse/pub/44/Wizards-of-the-Coast?filters=0_0_0_0_45462_0

To use these characters, import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu.

In the case of spell casters, as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible.  

This product does not contain the personality flavor text or any artwork found from the base character.  Any personality text is as found in the Player's Handbook, not as customized in the example character.   Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and, where applicable, in the XML file.  If you wish to use the story associated with the base characters, you will have to add it yourself. 

The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items, so there should not be need for paid DLC for those. 

If you see any errors in the characters, please note them in the comments and I will try and correct and reload the characters. 

I have asked for a “pay what you want” just as a “tip” for the time to do generate and automate the characters.

Human Paladin Play notes

The base character is inspired by the character found here:

http://media.wizards.com/2015/downloads/dnd/HumanPaladin1-10.zip

Abilities have been automated as appropriate.  Lay on Hands is set at 5 points healed with the number of uses set to the level.  You can modify the points healed via the magnifying glass for the ability.  Divine smite has two effects, one for one spell level and the second for 2 spell levels.  If more than 2 spell levels are used, you will have to create a new action inside the effect.

Divine Health – The effect is just a reminder as the game cannot tell if the character is exposed to a disease.

Divine Smite – Drop on the Paladin just before damage is rolled.  Yes, you do this after you know that you have rolled a critical hit.

Oath of Devotion channel divinity powers cannot test for specifics.  So Turn the Unholy cannot test for creature type before forcing a save and Holy Weapon will apply to any weapon once the effect is used.

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File Last Updated:
September 23, 2016
This title was added to our catalog on September 23, 2016.