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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection (Fantasy Grounds)

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection (Fantasy Grounds)


Hidden Scrolls and Lost Grimoires -- Now for Fantasy Grounds Unity! Conversion based on original product containing: Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming...   [click here for more]
Dungeon Masters Guild  $9.95

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48 Archetype Mega Bundle for FANTASY GROUNDS [BUNDLE]

48 Archetype Mega Bundle for FANTASY GROUNDS [BUNDLE]


This special bundle product contains the following titles. Blood Magic Archetypes for FANTASY GROUNDS Regular price: $9.97 Bundle price: $5.00 Format: MOD (Virtual Tabletop) BLOOD MAGIC ARCHETYPES for FANTASY GROUNDS Plunge into the depths of the arcane with the Blood Magic Archetypes Bundle for the Fantasy Grounds VTT, a collection crafted for those...   [click here for more]
Dungeon Masters Guild  $39.88 $19.97

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5E Automatic Effects - Elemental Evil Player's Companion (Fantasy Grounds)

5E Automatic Effects - Elemental Evil Player's Companion (Fantasy Grounds)


Instantly add effects for all spells, racial traits, and feats found in the 5e Elemental Evil Player's Companion 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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5E Automatic Effects - Fizban's Treasury of Dragons (Fantasy Grounds)

5E Automatic Effects - Fizban's Treasury of Dragons (Fantasy Grounds)


Instantly add effects for all spells, class features, racial traits, feats, items, and monsters found in 5e Fizban’s Treasury of Dragons 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell...   [click here for more]
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5E Automatic Effects - Monsters of the Multiverse (Fantasy Grounds)

5E Automatic Effects - Monsters of the Multiverse (Fantasy Grounds)


Instantly add effects for all racial traits and monster abilities found in 5e Monsters of the Multiverse 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls...   [click here for more]
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5E Automatic Effects - Mordenkainen’s Tome of Foes (Fantasy Grounds)

5E Automatic Effects - Mordenkainen’s Tome of Foes (Fantasy Grounds)


Instantly add effects for all racial traits, feats, monster abilities and items found in the 5e Mordenkainen’s Tome of Foes! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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5E Automatic Effects - Player’s Handbook (Fantasy Grounds)

5E Automatic Effects - Player’s Handbook (Fantasy Grounds)


Instantly add effects for all items, spells, and class features found in the 5e Player’s Handbook 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items,...   [click here for more]
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5E Automatic Effects - Sword Coast Adventurer’s Guide (Fantasy Grounds)

5E Automatic Effects - Sword Coast Adventurer’s Guide (Fantasy Grounds)


Instantly add effects for all spells, class features, racial traits, and feats found in the Sword Coast Adventurer's Guide 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your...   [click here for more]
Dungeon Masters Guild  $2.95

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5E Automatic Effects - Volo's Guide to Monsters (Fantasy Grounds)

5E Automatic Effects - Volo's Guide to Monsters (Fantasy Grounds)


Instantly add effects for all racial traits, monster abilities, items and spells found in Volo’s Guide to Monsters! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items,...   [click here for more]
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5e Combat Actions and Environmental Effects Coding

5e Combat Actions and Environmental Effects Coding


5E Combat Actions and Environmental Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of...   [click here for more]
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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)


A handy reference guide for shape-changing druids! Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference...   [click here for more]
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5E Expert Classes

5E Expert Classes


More then 1 year later, 5E Expert Classes has added the 19th class, the Vicar - the ultimate defender of the Faith!  Now included for new and existing purchases!  Note that the Vicar is a separate PDF & FG module to the main book. 3-10-2023 Update:  A reworked version of the fearsome Harbinger class.  This rework is provided as a separate PDF...   [click here for more]
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A Glaux Above The Rest: A Collection of Owlin Ancestries for Strixhaven (Fantasy Grounds)

A Glaux Above The Rest: A Collection of Owlin Ancestries for Strixhaven (Fantasy Grounds)


A Glaux Above The Rest: A Collection of Owlin Ancestries for Strixhaven Now available for Fantasy Grounds Unity! Author's Note Hello there all! Cam here with another entry in the Genus Fantasticus series, following our books on thri-kreen, the conenach of Eberron, and the minotaur or bykmuz of the multiverse! With this title, we dive deep into the somewhat lackluster lore that the...   [click here for more]
Dungeon Masters Guild  $9.95

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A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)

A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)


 Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide Now available for Fantasy Grounds Unity! Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence through the realms? That is what this guide hopes to provide to help you run the nefarious cults of the evil elementals....   [click here for more]
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A Kobolds Guide to Awesome Ores

A Kobolds Guide to Awesome Ores


The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with...   [click here for more]
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Absolute Villainy - Narratively Intriguing Villains (Fantasy Grounds)

Absolute Villainy - Narratively Intriguing Villains (Fantasy Grounds)


Absolute Villainy Now available for Fantasy Grounds Unity! CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon. ...   [click here for more]
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Accursed Class Bundle (Fantasy Ground) [BUNDLE]

Accursed Class Bundle (Fantasy Ground) [BUNDLE]


This special bundle product contains the following titles. {OAP} Outlandish Afflictions (Fantasy Grounds) Regular price: $2.95 Bundle price: $2.20 Format: MOD (Virtual Tabletop) For Fantasy Grounds! Outlandish Adventure Productions presents: Outlandish Afflictions, two new Metamorphosis paths and six new Accursed Afflictions for OAP's Accursed Class! Metamorphosis...   [click here for more]
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ACME Spells (Fantasy Grounds)

ACME Spells (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. 21 ACME Spells in the spirit of the Road Runner Cartoons. To be clear - this is for comedy. This is more READING material for laughs than it is for practical game use, HOWEVER, they are fully drag and droppable spells useable in Fantasy Grounds Games as normal, so if you see fit for comedy...   [click here for more]
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Additional Shifter Types

Additional Shifter Types


Wanting to add more a little more flair to your Shifter? I wanted to create something that gave a little more freedom or flavour to your shifter lineage. Maybe a seal shifter? Or a spider? Introducing five additional Shifter Types: WebWalker, Oceanmaw, Nightflyers, Sharp-skin, and Horned-Scales. Each with own their own unique traits, shifting feature, and descriptions.  Included is the Fantasy Grounds...   [click here for more]
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Advanced Ability Checks (Fantasy Grounds)

Advanced Ability Checks (Fantasy Grounds)


Now for Fantasy Grounds! Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town,...   [click here for more]
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Adventures In Chronomancy (Fantasy Grounds)

Adventures In Chronomancy (Fantasy Grounds)


Adventures in Chronomancy is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into your campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all the spells, items, and creatures...   [click here for more]
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Agmar's Crafting Guide

Agmar's Crafting Guide


A full-fledged crafting system for use on Fantasy Grounds. Includes: Components: Foraging, Harvesting, Salvaging, and Buying/Selling Recipes: Researching, Experimenting, and Buying/Selling Crafting: Levels, Experience, Field Crafting, Crafting Adventures, Proficiency, Crafting above your level, and Buying/Selling Crafted Items Item Properties:...   [click here for more]
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Agmar's DM Asst. I

Agmar's DM Asst. I


I worked to include lots of ideas that I had...you get 18 options all in 1 Table of Contents Story for easy access to what you want. Each option has a table version for manipulation of output and modifiers AND a story template to add a short chat entry for ease of use for DM's. Item generators use DMG and other WotC modules for access. 1. Randomized Downtime Activity - When a player...   [click here for more]
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Airship Manual

Airship Manual


With this package you can design great adventures with encounters and sky battles. This manual is specially written for all you adventurous landlubbers out there! A bit of advice from Captain Ortega, read this manual before you travel and not during the flight or you will feed the birds. Suffering from air sickness, unsteady on your feet? Keep an eye on the horizon, don't go below deck and don't...   [click here for more]
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Airship Skydock

Airship Skydock


Welcome to Skydock, the perfect place for adventurous travelers and aviation enthusiasts! At Skydock, there is something for every visitor to enjoy, from a cozy bed to repairing your ship and exploring the skies. Our workers' settlement is the home of hardworking laborers who work day in and day out to repair airships and supply goods. But Skydock is much more than just an airport. It is a sanctuary...   [click here for more]
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Alchemical Archetypes: Created & Creators (Fantasy Grounds)

Alchemical Archetypes: Created & Creators (Fantasy Grounds)


Alchemical Archetypes: Created & Creators Now available for Fantasy Grounds Unity! Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product...   [click here for more]
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All about that Sling! (Fantasy Grounds)

All about that Sling! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. " You see, I know that they are laughing at me. I never had proper training and my sling and my shield are the only weapons I've ever known. My simple weapons seem childish compared to their shining armor and their elegant longbows, which makes them feel joy. But, I assure you when their arrows are blocked...   [click here for more]
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Aloysius' Guide to Social Acceptance Vol1 (Fantasy Grounds)

Aloysius' Guide to Social Acceptance Vol1 (Fantasy Grounds)


Aloysius' Guide to Social Acceptance Vol 1 Now for Fantasy Grounds Unity Aloysius' Guide to Social Acceptance is a personal passion project to showcase creatures all throughout Dungeon and Dragon's history and allow it's readers the ability to make player characters with such creatures from all across Faerun. Volume 1 will contain old and new races that seasoned adventurers and newcomers...   [click here for more]
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Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)

Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to...   [click here for more]
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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
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Amarune's Almanac: Forests of the Realms (Fantasy Grounds)

Amarune's Almanac: Forests of the Realms (Fantasy Grounds)


"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)

Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands...   [click here for more]
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Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)

Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,...   [click here for more]
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Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)

Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,...   [click here for more]
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Amarune's Almanac: The Underdark (Fantasy Grounds)

Amarune's Almanac: The Underdark (Fantasy Grounds)


"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of no one else...   [click here for more]
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An Elf and an Orc Had a Little Baby (PDF + Roll20) [BUNDLE]

An Elf and an Orc Had a Little Baby (PDF + Roll20) [BUNDLE]


This special bundle product contains the following titles. An Elf and an Orc Had a Little Baby (Roll20) Regular price: $24.99 Bundle price: $18.75 Format: Roll20 VTT This is the Roll20 VTT version of the first book of the Adamantine Bestselling An Elf and an Orc series! If you're looking for the PDF/book versions, click HERE Now you can play an elf-orc raised...   [click here for more]
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An Elf and an Orc Had a Little Baby (Roll20)

An Elf and an Orc Had a Little Baby (Roll20)


This is the Roll20 VTT version of the first book of the Adamantine Bestselling An Elf and an Orc series! If you're looking for the PDF/book versions, click HERE Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility! “...this supplement is truly an informed, aware and inspired step...   [click here for more]
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An Elf and an Orc Had a Little Baby 2 (Fantasy Grounds)

An Elf and an Orc Had a Little Baby 2 (Fantasy Grounds)


32 New and Expanded Parentages and a Whole Host of New Upbringings! Now available for Fantasy Grounds Unity! An Elf and an Orc Had a Little Baby 2 is a rules supplement that entirely replaces chapter 2 of the Player's Handbook. Instead of D&D's bioessentialist approach, this title separates biological traits and cultural traits into two categories: parentage and upbringing. To...   [click here for more]
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An Elf and an Orc Had a Little Baby 3 (Fantasy Grounds)

An Elf and an Orc Had a Little Baby 3 (Fantasy Grounds)


An Elf and an Orc Had a Little Baby 3 Now available for Fantasy Grounds Unity! A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 44 New and Expanded Parentages and a Whole Host of New Upbringings! An Elf and an Orc Had a Little Baby 3 is a 110-page rules supplement that, alone or together with the rest of the series, entirely replaces...   [click here for more]
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An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D (Fantasy Grounds)

An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D (Fantasy Grounds)


Now for Fantasy Grounds! Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility! “...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision...   [click here for more]
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Ancestral Weapons - Nautical Upgrades (Fantasy Grounds)

Ancestral Weapons - Nautical Upgrades (Fantasy Grounds)


This module requires the main Ancestral Weapons module to use. Purchase them in a bundle for increased savings! A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's, now for Fantasy Grounds! A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster...   [click here for more]
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Angela's Mortal Manual (Fantasy Grounds)

Angela's Mortal Manual (Fantasy Grounds)


Angela's Mortal Manual is an NPC sourcebook for DMs everywhere, featuring 26 original characters to fit into any world and one new race option for players. Read the tales of Angela the Fateweaver, as she reveals the past, present, and hints at the future of each of these characters, providing you with unique methods of utilising them in any given campaign. Each character comes...   [click here for more]
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Animal Sidekicks (Fantasy Grounds)

Animal Sidekicks (Fantasy Grounds)


40 Beasts and Fantastical Creatures Ready to Join Your Adventuring Party, now for Fantasy Grounds! A team of 33 writers, 4 artists, and 3 editors have joined forces to bring you "Animal Sidekicks," a sidekick bestiary that gives anyone and everyone in your party a pet, each with its own stat block and level-up table. Modeled on the sidekick rules found in the D&D Essentials Kit...   [click here for more]
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Arcane Tradition - The Spell Savant (Fantasy Grounds)

Arcane Tradition - The Spell Savant (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. A Tradition of Education and Power The Spell Savants are practitioners of magic, scholars, and, most importantly, teachers. They are eager to share their insights of how magic works and how to manipulate it, where others would rather jealously keep their secrets. Your...   [click here for more]
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Arcane Tradition: Magi of the Staff (Fantasy Grounds)

Arcane Tradition: Magi of the Staff (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype...   [click here for more]
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Archetypes of Eberron (Fantasy Grounds)

Archetypes of Eberron (Fantasy Grounds)


This product is for the Fantasy Grounds VTT. For the PDF version of the #1-bestselling Archetypes of Eberron, click here. For a discounted bundle including both PDF and FG versions, click here. 31 immersive subclasses created for the world of Eberron! This supplement is crafted with love by three bestselling Eberron...   [click here for more]
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Archetypes of Eberron (PDF & Fantasy Grounds Bundle) [BUNDLE]

Archetypes of Eberron (PDF & Fantasy Grounds Bundle) [BUNDLE]


This special bundle product contains the following titles. Archetypes of Eberron (Fantasy Grounds) Regular price: $14.95 Bundle price: $11.47 Format: MOD (Virtual Tabletop) This product is for the Fantasy Grounds VTT. For the PDF version of the #1-bestselling Archetypes of Eberron, click here. For a discounted bundle including both PDF and FG versions, click...   [click here for more]
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Aristobulus's Catalog of Consumables (Fantasy Grounds)

Aristobulus's Catalog of Consumables (Fantasy Grounds)


Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring, now in Fantasy Grounds! This supplement is divided into four sections:...   [click here for more]
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Artificer Specialist - Daedalian Inventor (Fantasy Grounds)

Artificer Specialist - Daedalian Inventor (Fantasy Grounds)


Take to the skies with your grand creations! You have taken to learning from the stories of a mythical inventor, Daedalus, who created devices to grant flight long before humans could ever use magic, as well as creating a labyrinthian prison to hold vicious monsters at bay. Inspired by the legends of the greek inventor, this artificer is centered around his most...   [click here for more]
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Artificer Subclasses

Artificer Subclasses


A collection of 10 homebrew Artificer specialist subclasses to be used with Fantasy Grounds. Unity.  Botanist, Doll Master, Electrician, Augmenteer, SoulStitcher, Enchanter, Areonaught, Archivist, Biomancer, and Chronthief. ...   [click here for more]
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