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26 More Feats!

26 More Feats!


Twenty six new feats, a few of which are based on feats from previous editions. Wanna be Undying? How about being Fearlessin the face of Dragons? What if wizards could cast spells into their weapons? ...   [click here for more]
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Arcane Archer

Arcane Archer


The Arcane Archer is a skilled fighter who wields a specialized Bow. These Bows are conduits of magic energy that pull from the weave to form elemental arrows, and other magical effects. Those who wield them require great knowledge and concentration go pull this magic into reality with each draw of their bow. This is my own attempt at a form of Arcane Archer, as I personally felt the Fighter archetype...   [click here for more]
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Arcane Armory (Class)

Arcane Armory (Class)


A Hombrew Class ...   [click here for more]
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Arcane Tinkerer

Arcane Tinkerer


The arcane tinkerer is a class that combines arcane abilities with a self build construct that you decide how to build through adding modules as you level up. The sound of gears turning, steam valves releasing the built up pressure, metal scraping over metal. To you these sounds are a comforting background noise, and as you wipe the sweat of your brow and tighten that last bolt, it is finished. Your...   [click here for more]
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Barbarian - Primal Path of the Reaver

Barbarian - Primal Path of the Reaver


The Path of the Reaver is for those who revel in violence. Pain and carnage fuel your bloodlust, driving you towards ever greater heights, until you can no longer be stopped. You throw yourself into the heart of every battle and love each bloody moment of it. This Primal Path is designed for characters who wish to dive headfirst into battle. You will become more powerful as the battle rages on...   [click here for more]
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Bard - College of Thunder

Bard - College of Thunder


Bards of the College of Thunder delight in the cacophony of a pitched battle. The sharp crack of a splintering shield and the singing of steel as two blades clash together, merely the notes in their thunderous melody. Unlike most other colleges, they will not stand to be mere spectators in other’s grand adventures, and thrust themselves into the heart of the tale as a spectacle all their own....   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Blood of the Oracle: Sorcerer Origin

Blood of the Oracle: Sorcerer Origin


This is a new Sorcerous Origin that focuses on divination magic. All feedback and reviews are extremely helpful and encouraged!! ...   [click here for more]
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Character Sheet

Character Sheet


Different version of the character sheet with the most common information on the first page for a more comfortable use and more space for character information ...   [click here for more]
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Chronomancer

Chronomancer


Chronomancy is manipulating the forces of flowing time, and altering them to suit your gain. It is a quite dangerous tradition, as the practice of slowing, reversing, or diverting the flow of time can accidently tear novices to pieces, spreading them thinly across the timelines, or sometimes even drop them into an entirely different era, with no way of returning home. Experienced Masters, however,...   [click here for more]
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Circle of the Planar Clockwork - Druid Circle

Circle of the Planar Clockwork - Druid Circle


We all know druids are those in tune with nature, but what happens when a druid becomes attuned to the higher nature of the mutliverse? In the light of the tightly balanced and orchestrated wheel of the planes, is a city really less natural than a forest? Or a finely tuned clorckwork more contrary to nature than a tree or a stone? To the druids of the Planar Clockwork, chaos is an illusion; it...   [click here for more]
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Cogs in the Great Machine: Modron Hierarchs, Rogues, and Patron

Cogs in the Great Machine: Modron Hierarchs, Rogues, and Patron


Die Tyrant Presents Cogs in the Great Machine A Modron-Centric Supplement Little in the multiverse remains more a mystery than the goals of Primus' creations, the babbling, biomechanical Modrons. Yet none can deny the god's inscrutable genius when faced with the implacable power of their leaders and generals, the mighty hierarchs! Join the Great Modron March with this supplement,...   [click here for more]
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Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to...   [click here for more]
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D&D 5e - Sacred Oath Option: Oath of Liberation

D&D 5e - Sacred Oath Option: Oath of Liberation


This has been a passion work of mine for some time. I am finally able to share what i saw as missing reading trough the game books, and trough play felt was needed around the tabel of iconic paladin options. This paladin option aims to give new possibilities for the player that wants to fight for freedom and have fun and creativ ways to do so. While at the same time uphold the respnsebilety of such...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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Feats & Feats for Level 12 (5e)

Feats & Feats for Level 12 (5e)


Feats are always a fun way to customize your character and in 5 edition feats have great impact.There are many feats already available in the official books from Wizard of the Coast. This is an addition to those feats. These customization options listed in this document are 7 normal Feats and 13 Feats, which become available at 12th level. The feats for level 12th and above are not necessarily...   [click here for more]
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Fighters of the Forgotten Realms: Ghostwalker, Master of Chains, Son of Thunder

Fighters of the Forgotten Realms: Ghostwalker, Master of Chains, Son of Thunder


Three new subclasses for 5th edition D&D bringing features, items, and creatures from “Fighters”, the Forgotten Realms book series that includes Bladesinger, Ghostwalker, Master of Chains, and Son of Thunder.   Ghostwalker is a subclass for Ranger that draws ghostly powers from the Ethereal plane; based on Ghostwalker by...   [click here for more]
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Gothic Character Options

Gothic Character Options


New races, backgrounds and trinkets for player characters with a gothic horror theme. From the vengeful spirits unable to move on, to private investigators finding things man wasn’t meant to know, the Gothic Character Options has you set. 2 new races 2 new backgrounds 50 new trinkets ...   [click here for more]
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Legendary Squire : Sidekick Class

Legendary Squire : Sidekick Class


No hero can stand victorious when standing alone. Behind the hero, propping them up and aiding them in their quests is a cast of friends, allies, beasts, and of course, the humble squire. Every great hero needs a sidekick. Now with the first in a series of sidekick classes for D&D 5e, you can grant your players a legendary squire, a honorable and dignified retainer who is unafraid to join in on...   [click here for more]
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Mage Apprentice : Sidekick Class

Mage Apprentice : Sidekick Class


Every master wishes to pass their teachings on to the next generation, and so the powerful mage takes an apprentice. These students of magic bravely adventure with their mentors to gain knowledge and experience at their side. Even so, an apprentice learns the ways of arcane arts through watching and studying the habits of their mentor as much as casting their own spells. This sidekick is designed...   [click here for more]
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Martial Elementalist - Character Class Inspired by ATLA

Martial Elementalist - Character Class Inspired by ATLA


The perfect union of martial and spellcasting prowess! Inspired by Avatar This package contains a player character class and four subclasses, one for each element. It also contains 7 brand new spells and over 60 features. If you want to play as a bender, why not choose Monk Way of the Four Elements? Way of the Four Elements is an OK class if you wanted to play a character...   [click here for more]
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Oath of Blood - Paladin Oath

Oath of Blood - Paladin Oath


This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies. This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often...   [click here for more]
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Old Tomes: Chaotic Class Options

Old Tomes: Chaotic Class Options


This Supplement contains Chaotic Class options for the Cleric, Paladin, Sorcerer and Warlock. As well as 11 Eldritch Invocations. Using Ridolek a God of Chaos as a basis for their powers and spells. Cleric - Divine Domain: Chaos Domain Uses chaos to bend the luck or their friends and their enemies to aid them in combat. Paladin - Sacred Oath: Oath of Chaos Channels...   [click here for more]
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Pain Domain: Cleric Subclass

Pain Domain: Cleric Subclass


The pain domain is a sadistic, almost ritualistic domain that is centered around causing and receiving pain—both physical and mental. Deities such as Loviatar, Luz, Asmodeus, and Cyric are patron to sadists, psychopaths, and killers. These clerics are usually cultists in underground covens dedicated to sharing in each other’s torment. ...   [click here for more]
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Requipper (Eldritch Knight variant)

Requipper (Eldritch Knight variant)


REQUIPPER (version 2.0) (Eldritch Knight variant) The archetypal spellcasting Requipper has studied the ancient arts of Requip magic from distant Kara-Tur. Requip magic allows you to store items, weapons, and tools in a pocket dimension, where they await your summon. Includes: Archetype description 8 new spells Designer notes You need the Eldritch Knight Spellcasting...   [click here for more]
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The Code Duello: Rules for Duels, Contests, and Competitions

The Code Duello: Rules for Duels, Contests, and Competitions


Die Tyrant Presents The Code Duello Rules for Duels, Contests, and Competitions It is sometimes said that honor is the only thing that divides community and chaos. While oftentimes adventurers live outside of the system, other times the system calls upon them. Angering powerful nobles, magi, and other beings has its cost, after all. Will you be an honorable hero, engaging in duels...   [click here for more]
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The College of Hexes - Bard College

The College of Hexes - Bard College


Some of my previous work has tried to draw on real-world history to creat interesting homebrew material, but this one dives deep into common fictional tropes! Have you ever wanted to play a typical "voodoo witchdoctor?" Then this bard college is for you. The College of Hexes is for bards who want curses, zombies, and poppet dolls! Play as your favourite voodoo villain, or reenact a certain comical...   [click here for more]
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The Fiendish Domain - Cleric Domain

The Fiendish Domain - Cleric Domain


Not all clerics follow the gods of the upper planes. Some find their divine inspiration in the lower planes. Others still will dedicate their lives to the study and control of fiends in order to turn them against each other. The Fiendish Domain is for those clerics who seek power over fiends... or seek to curry their favour... ...   [click here for more]
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The Half-Giant Race

The Half-Giant Race


A Racial Expansion for Players Including Racial Stats, Six Subraces, and Lore Based of the Giant Descriptions presented in Volo’s Guide to Monsters ...   [click here for more]
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The Mollu

The Mollu


Playable Slugs and Snails Looking to play a race of gentle easy going mentality, where combat can be solved with as little bloodshed as possible? Want to have a race that where a lack of speed and urgency is instead replaced with a big heart and durability? ...Wanna be an oversized happy-go-lucky slug? Then the Mollu might just be what you're looking for! -----...   [click here for more]
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The Vanguard - Fighter Archetype

The Vanguard - Fighter Archetype


Someone's got to be the first through the door. Someone has to find those booby traps. Someone's got to hold the line so the rogue can get into flanking position. And the Vanguard will be damned if they let anyone else take that risk. The Vanguard is the fighter who has trained to be the tip of the spear. They are medieval special forces; they go in first, break the enemy fast, and hold out...   [click here for more]
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The Yeoman - Barbarian Path

The Yeoman - Barbarian Path


This Barbarian path was designed based loosely on the historical English yeoman archers. Applying their great strenght to the use of bows, these ranged barbarians are experts in dealing with charging lines of foes. ...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Warden of the Weave

Warden of the Weave


Chosen by the great Mystra, Wardens of the weave seek to defend the very fabric of the natural world magic. Utilizing the powerful, and dangerous, magic the entirety of the world thrives on, Wardens work to defend the weave from those who would attempt to control, or, worse, unravel it. Often, they seek out areas of overtly strong wild or dead magic, performing the necessary rituals to heal the weave,...   [click here for more]
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