Title |
Publisher |
Price |
At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook.
The Ghost Face
The Invisible Blade
The Little Bravo
The Mimetic
The Mountebank
The Shadow Dancer
The Soul Stealer
The Streetfighter
The Tactical Trapsmith
The Treasure Hunter
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Having quality NPC names is a hallmark of a good DM, but coming up with realistic sounding names on the fly can be difficult. I am embarrassed to admit how many times my group has run into “Bob the Bartender”, or “Gary the Guard”! Name generators sometimes provide helpful names, but often the names they provide don’t sound like real names. Years of running games has taught me that there... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you like this product, click here to check out others by the same team!
Hello guys, it's been a while! Two years actually! Me and my playeres here in Secrets of Alancia have been busy playing other games most of this time, but finally really got to come back to 5e last year. We don't like publishing material we didn't get to really playtest on real games, and that's why we... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This pdf introduces a new Otherworldly Patron for Warlock characters: The Wraith. This also includes a new eldritch invocation and a new cantrip.
Your patron is a spectral being of incredible power, filled with malevolent rage. Little is known about this patron, as it rarely deigns to communicate with you beyond shrieks or a whirlwind of small objects smashed against a wall or floor.
Your... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This is a small collection of some options for otherworldly patrons for warlock characters. This allows for a less generic patron if so desired. Included are options for Garagos the Lord of War, a patron of conflict and destruction; Gargauth the Lord Who Watches, a patron of betrayal, greed and corruption; Dendar the Night Serpent, a patron of nightmares, Kazef the Chaos Hound, a patron of fear, hunger,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
|
These new trinkets have been inspired from gothic and horror fiction to create a list that better fits the Demiplane of Dread than those listed in the Player's Handbook.
The trinkets are divided into the five broad categories of Eldritch, Occult, Noble, Folk, and Scientific to help the player get the type of trinket that they think fits their character best.
While these trinkets were designed for... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Beyond the Grave
Whether by a dagger in the back, torn apart by the claws of a beast or some natural disaster - you have perished. But death was only the beginning for you. You have returned to the land of the living with renewed strength, purpose and a desire to stop what killed you from continuing its foul work. You remember in fragments - faces and names without context. But you are determined... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Guide to Undeath is a valuable resource for the 5th Edition Dungeons and Dragons to expand undeathly options available to Players and Dungeon Masters alike!
Within its pages, you will find:
1 new undead player race: Revenant
12 Subclasses: Path of the Ancestors Wrath for the Barbarian, College of the Banshee for the Bard, Spirit and Undeath Domains for the Cleric, the Cyclebreaker for the Druid,... [click here for more] |
Dungeon Masters Guild |
$12.50
|
This essential supplement is a companion to Faiths & Avatars and Powers & Pantheons, which detailed the rules by which deities function in the Realms.
Demihuman Deities describes the demihuman relgions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about a deity's appearance, personality, worshipers,... [click here for more] |
Wizards of the Coast |
$7.99
|
At this supplemental rulebook are presented ten new arcane traditions you can choose instead of the arcane traditions presented in the Player’s Handbook.
The Alchemical Mastery
The Arcane Archery
The Arcane Ritualism
The Automaton Mastery
The Demonology
The Gnomish Artifice
The Mystical Theurgy
The Planeswalking
The Shadow Weave Wizardry
The Thayan Wizardry
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A bundle of plant content for the green-thumbed adventurers out there. Includes:
1 New Race (Dryads, loosely based on the 5e Monster Manual entry)
3 New Subclasses (the Monk's "Way of the Creeping Vine", the Sorcerer's "Soul of Nature", and the Warlock's "Ancient Parasite" patron)
3 New Plant-type Monsters
9 New Magic Items ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Having loved playing a necromancer in 3rd edition I felt that doing so again in 5e felt different. So idecided to make my own class as a culmination of everything I enjoy out of a darker hero from previous editions and from other games.
Included is
The True Necromancer with 4 subclasses
A few new spells
Alternate rules for how the Animate Dead spell work to give back the versatility the spell... [click here for more] |
Dungeon Masters Guild |
$1.00
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes I did for the class.
Inside you'll find some fighter archetypes:
Daredevil:... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Whispers have emerged that The Worm That Walks is returning to Faerun. Contained in the following pages can be found a summary of the heralds of Kyuss, as well as optional rules for characters that may find themselves beholden to the harbinger of the final apocalypse.
Includes 3 new creatures, one new cleric domain, and adventure seeds to get your characters moving along their new, dark path. These... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes:
2 Races (the humanoid Arachni, and the horrifying Drider)
3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron)
9 Eldritch Invocations
3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)... [click here for more] |
Dungeon Masters Guild |
$3.99
|
From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr
While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a combination... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes:
More triggers for transformation, such as bloodlust or strong emotion.
Ways to break the curse, such as magic or wolfsbane.
11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
A Grenade is a small bomb typically thrown by hand. Generally, a grenade consists of an explosive charge, a detonating mechanism, and a firing pin to trigger the detonating mechanism. Once the soldier throws the grenade, woe to the one who happens to be near the explosion! In this module you will find 64 different grenades and bombs to use in your campaigns! Are you a player who wishes to shower... [click here for more] |
Dungeon Masters Guild |
$2.99
|
At this supplemental rulebook are presented ten new druid circles you can choose instead of the druid circles presented in the Player’s Handbook.
The Circle of Arcana
The Circle of the Beasts
The Circle of Defile
The Circle of the Elements
The Circle of the Fey
The Circle of the Groveling
The Circle of the Guardians
The Circle of Life
The Circle of Verdant
The Circle of Worlds
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Show the strength of your idol! Unlike clerics and paladins who go adventuring with just their holy symbol and mace at their side, a priestess (or priest) draws power from a holy idol which contains a fragment of their god. Like a magic item which grows and evolves along with the priestess, each idol has unique abilities and weird magic waiting to be unlocked to awe the priestess' allies and doom their... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Inside you'll find resources to help you roleplay misunderstood monsters from across the realms. - 4 New Races: Mongrelfolk, Grimlocks, Goblinoids and Giant-Kin, with subraces for each. - 10 Backgrounds - 3 New Weapons - 4 New Feats designed for these races - 2 New Spells - 3 Variant Rules: Goblin-quality weapons, Bluenose Hobgoblins, expanded Half-Ogre... [click here for more] |
Dungeon Masters Guild |
$0.99
|
100 NPC Catchphrases
After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently say... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Elegant, Dark, and Deadly.
Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares... [click here for more] |
Wizards of the Coast |
$13.99 $8.39
|
A Trove of Magical Lore for Spellcasters and Artificers
Magic suffuses the world of Eberron, enriching it with power. Dragons were the first to master magic, but over time it has evolved to serve the needs of countless others, from the giants of Xen'drik and the elves of Aerenal to the citizens of modern Khorvaire. Whether you choose to explore the magic of the present age or delve into the... [click here for more] |
Wizards of the Coast |
$14.99
|
Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered... [click here for more] |
Wizards of the Coast |
$9.99
|
Perfect for a high level or epic level party, the 4 Horsemen includes 4 statblocks to truly strike fear into the hearts of players.
Included in this small supplement:
1) Lore about the 4 Horsemen as it applies to the Forgotten Realms Setting
2) 4 Statblacks (Each CR 23)
3) Warlock Patron: 4 Horsemen
- A mounted, elemental-focused warlock patron perfect for warlocks who want to right a flaming... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The College of Silence is considered by some to be the “black sheep” among bard colleges. Where most bards revel in their ability to retell their stories to a captivated audience, or sing at the top of their lungs, bards of the College of Silence have perfected the ability to tell stories and express themselves while making no sound at all, presenting their words through... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving them to players... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A set of class options for those looking for a little more variety. This document includes 5 Classes, each with its own subclasses, as well as 14 new spells.
The Arbalist, a master of the crossbow. The Arbalist can go into states of trance-like focus, massively increasing their aim for a single attack. They also have a variety of features that improve crossbow use, including scavenging for more bolts... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bloodlines & Birthrights is a collection of human variants and half-races for use with Dungeons and Dragons Fifth Edition
Humans are one of the most well traveled and prolific races in the multiverse. As such, they interact with various races on a regular basis, forming frindships, rivalries, romantic entanglements, and marriages of political convenience. Bloodlines & Birthrights... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Annals of the Archfey is a treatise on the Archfey of the Feywild and the pacts that they make with mortals. Detailed within are 12 new warlock patrons, 84 new invocations, 5 new spells, and 1 creature.
Due to the sheer volume of content, it has not been playtested. Any feedback would be gratefully received.
Other works by the same author:
Ravnican Archetypes - a collection of archetypes inspired... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Skills: Defined, Refined, and Usable is an absolute must have for everyone. This new title contains amazing new and useful information on skills and their use in every situation. This includes:
Explanations of each skill
2 BRAND NEW feats exclusively designed to make skills more integral to the game
18 easy to read charts explaining DC’s
Over 10 ways to use skills in combat
Players... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook.
The Oath of Balance
The Oath of Brotherhood
The Oath of Conflict
The Oath of Damnation
The Oath of Freedom
The Oath of Mercy
The Oath of Ordination
The Oath of Purity
The Oath of Reason
The Oath of the Hammer
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented tem new martial archetypes you can choose instead of the martial archetypes presented in the Player’s Handbook.
The Chain Master
The Champion of Corellon
The Commander
The Dedicated Defender
The Dervish
The Gladiator
The Implacable Rider
The Kensai
The Marksman
The Master Thrower
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented ten new bard colleges you can choose instead of the bard colleges presented in the Player’s Handbook.
The College of Artistry
The College of Dread
The College of Comedy
The College of Fortune
The College of Glory
The College of Imagination
The College of Song Seek
The College of Still
The College of Virtuosity
The Fochlucan College
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Warlock class is, without a doubt, my all time favorite class of 5e. I simply adore the class, and as a result I have created quite a large amount of supplementary material related to said class. I provide it all to you here. In this product you will find 4 new patrons, 49 unique expanded spell lists, 12 new invocations, 6 variations on the Profane Soul options, 3 new familiars, and 2 elementals.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
VOLO'S RACIAL ARCHETYPES (Fantasy Grounds)
This is a Fantasy Grounds VTT Module, for the PDF version, click here.
Fresh from his travels around the world, Volo presents his finished text on the previously unexplored races of the Forgotten Realms, complete with details of their unusual styles of combat and magic. Adventurers across the land may now use these new archetypes to augments... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including:
18 New Background Options including rules on having and changing careers.
13 New Feats
New Racial Options for your all human games
Computers & Hacking: In depth rules for hackers in the modern world
Drugs & Addiction: Using and abusing... [click here for more] |
Dungeon Masters Guild |
$5.00
|
More than a hundred new spells from the school of illusion for your 5th edition Dungeons & Dragons campaign!
This product contains the following:
✦ A table of contents, including page numbers for all of the spells.
✦ A foreword from the author.
✦ 1-sentence summaries for the spells in the book.
✦ Class spell lists for the spells in the book.
✦ A poem for illusionists.
✦ 114... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
|
These paladins revere their patrons within the ambiguities of their spheres of influence & dogma, and are typically some form of good or flavor of neutral in alignment. These are not intended to be Oathbreakers or Anti-Paladins. With the absence of racial and alignment restrictions in 5th edition, I wanted to explore what would represent paladins who worship outside of the standard Lawful Good... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse. This "complete book of illithids" covers:
The anatomy and physiology of the mind flayer.
The terrible truth about the mind flayer life cycle.
Illithid-kin, undead mind flayers, and new' flayer-kin monsters.
A balanced look at illithid... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
Bend reality to your will as a Runechanneler.
This 38 page handbook includes everything you need to add runic magic to your world. Runes are the ancient language of the old gods, the true language that was spoken to create the reality in which we now live. By acting as a conduit you can use these ancient words to enact your own will upon the world, just as the gods... [click here for more] |
Dungeon Masters Guild |
$0.99
|
At this supplemental rulebook are presented ten new divine domains you can choose instead of the divine domain presented in the Player’s Hanbook.
Air Domain
Creation Domain
Darkness Domain
Earth Domain
Fire Domain
Mind Domain
Prophecy Domain
Time Domain
Travel Domain
Water Domain
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,... [click here for more] |
Wizards of the Coast |
$7.99
|
In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron.
Minions of Vulkoor... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This Bardic Archetype are for players looking for a new take on their bard. Channeling your sorrow, you are able to make the dead dance to your music and frighten enemies with your funeral march. With the announcement of Curse of Strahd, this should give your bards a more "gothic" feel. There are even background tables to get some inspiration going for your character. This archetype is inspired... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike!
Within its pages, you will find:
3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn
11 Subclasses: Path of the Dragon for the Barbarian, College... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking... [click here for more] |
Dungeon Masters Guild |
$1.00
|