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Way of the Five Animals - A Monk Tradition

Way of the Five Animals - A Monk Tradition


Way of the Five Animals is a new Monastic Tradition for Monks. Monks of The Way of the Five Animals use the everyday natural movements of Tigers, Cranes, Snakes, Leopards & Dragons to influence and perfect their martial arts, specifically working the internal and external ki of these creatures to enhance their unarmed strikes. This tradition draws inspiration from real martial...   [click here for more]
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5E Unarmed Fighter Archetype: Martial Artist

5E Unarmed Fighter Archetype: Martial Artist


A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ...   [click here for more]
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Wild Mage Revised

Wild Mage Revised


Wild Mage Revised Bring a new element of chaos to your wild mage with the Wild Mage Revised. Not only does it bring a new set of class abilities to the wild mage, it also brings a element of a deck builder to its spellbook and with it a entirely revamped Wild Magic chart to support it. The Revised Wild Mage is as chaotic and self destructive as it can be powerful. Do you have the...   [click here for more]
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Bigby's Handbook: An Arcane Enchiridion of Epic Potential

Bigby's Handbook: An Arcane Enchiridion of Epic Potential


It's Finally Here! The book you didn't know you needed has finally arrived to the DM's Guild: Bigby's Handbook. This book contains a trove of useful content for any aspiring hand-focused character, with the following character options: New Character Background: One of Bigby's Evil Clones! New Subclasses: The bardic...   [click here for more]
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{B5} Planar - 5e class

{B5} Planar - 5e class


Channel the power of the Multiverse, with the Planar, a class for 5e D&D. Brought to you by B5 Homebrews. If you check out the class and enjoyed it, be sure to leave some feedback or a review! It really helps us! Thank you! Other classes draw their magic from various sources, but few draw their magic from the other planes of existence throughout...   [click here for more]
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To Hit Armor Class 0

To Hit Armor Class 0


The beast is back! Add a little old school to your 5E Dungeons and Dragons. THAC0 (To Hit Armor Class 0) updates the classic combat system for the modern age. It has been playtested for months with my regular Dungeons and Dragons group. With a little practice, we were able to use the THAC0 system as easily as we use the current combat system. My players actually wanted to keep using THAC0...   [click here for more]
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The Mage-Knight Class

The Mage-Knight Class


**UPDATE** The spell list has been updated to include content from the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything, and has also been revised to better serve the theme and balance of the class. Additionally, the class features have been meticulously revised based on testing and feedback, in order to both improve balance compared to the power level of similar...   [click here for more]
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Arcane Spells Vol. I

Arcane Spells Vol. I


In this PDF are 6 original playtested and balanced spells for Dungeons and Dragons 5th edition. Four of them are following suit of being 100% arcane-based. Each of them is unique and creates an intriguing concept for spellcasters. There will be more content following this, any and all support is appreciated! Changelog: - 10/11/2018 Renamed the PDF and Title to Volume 1 to embrace the new...   [click here for more]
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Magicka Serrella - A Book of Magic

Magicka Serrella - A Book of Magic


Magicka Serrella A Book of Magic "This is a really impressive piece of work." - Loot The Room's Chris Bissette Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career. Inside: More than 80 spells from 3e and 3.5e...   [click here for more]
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Bard College of Lunacy

Bard College of Lunacy


As long as it’s funny, it’s possible. Bards of the College of Lunacy use physical humor to charm and outwit their enemies. Sometimes called looneys or tricksters, these bards cause absolute chaos, and earning the ire of one may absolutely tear your very perception of reality apart. Includes a new cantrip/spell, "hammerspace." Hammerspace allows characters to bring a list of 20 objects...   [click here for more]
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Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
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Heroes of Fate

Heroes of Fate


Follow in the footsteps of some of the greatest powers Faerun has ever known! Fight against never-before-seen forms of monsters, and maybe you'll collect an artifact that sheds new light the deities themselves. In this book you will find: Four new classes, each themed around devotion to a deity or powerful creature: Acolyte of Bigby, Acolyte of Ilsensine, Acolyte of Malar, and Acolyte of Mystra Ten...   [click here for more]
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Aztec Deities and NPCs

Aztec Deities and NPCs


Tlaloc. Tezcatlipoca. Tonatiuh As a Dungeon Master or as a player, you can use the Aztec gods in here for your characters or NPCs. ...   [click here for more]
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Gods of the Eternal Realms

Gods of the Eternal Realms


A collection of new deieties and the Plague Domain (Cleric Subclass). ...   [click here for more]
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Brandon's Big Book of Bards

Brandon's Big Book of Bards


Get ready for a supplement full of Big Bard Energy. There are TEN whole pages JAMMED with great fun for bards! (And that doesn't include the cover OR the Table of Contents!) Found in the guide are the following: FIVE NEW COLLEGES (Including the Skallege!) Delightful New Cantrips! The Nine Legendary Spellsongs! Amazing and Silly Magic Items, Including MAGICAL...   [click here for more]
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Giff, a New Playable Race for D&D 5e

Giff, a New Playable Race for D&D 5e


Long ago the giff, a race of hippopotamus-headed humanoids, lost their home world. Since that time, they have been traveling the multiverse operating as mercenaries. Despite their itinerant society, their culture is highly structured. Every giff has a rank in a military hierarchy that includes all giff, with strict rules and guidelines for interacting with superiors, inferiors, and peers....   [click here for more]
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Barval's Beastiary

Barval's Beastiary


Introducing Barval's Beastiary, a manual introducing eight new character races, a few monsters, and two background for player characters. Several decades after a malicious wizard by the name of Therizhad Gloomstaff steals away thousands of citizens of the Forgotten Realms, a host of new creatures one day explode from a host of portals erupting throughout the worlds. Barval Vin,...   [click here for more]
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Arcane Tradition: Discovery

Arcane Tradition: Discovery


Some wizards would rather experience the untold wonders of the world than rot away in a dusty laboratory. Many work to uncover ancient lore, seeking to shed light on the arcane mathematics that govern reality. Others tirelessly document the creatures, cultures, and magical phenomena they encounter in their travels. Though their inclinations are broad, these wizards are united by their curiosity,...   [click here for more]
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Alder's Anthology of the Abstruse

Alder's Anthology of the Abstruse


A massive compendium of all of my homebrew content, I give you Alder's Anthology of the Abstruse! An ongoing living document, Alder's Anthology is a massive compilation of all of my homebrew 5e creations! This material contains: 18 New Races 2 Race Revisios (Genasi and Tabaxi) Merchant and Witch Classes 27 New Subclasses Hundreds of new items, mechanics,...   [click here for more]
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Lawyers of Eberron! Resources for Legal Thrillers in Eberron

Lawyers of Eberron! Resources for Legal Thrillers in Eberron


This text provides elements that may bring flavor or provide some inspiration for playing legal thrillers in Eberron (or elsewhere). Included are suggested backgrounds and role opportunities; character ideas and flavor options; monsters; magic items pertinent for legal thriller adventures; ideas on classes (including a new bard college); and plot adventure suggestions (20 pages) By Nicolás...   [click here for more]
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The Lore Master Playable Class (5e)

The Lore Master Playable Class (5e)


What is the Lore Master? Based off of Final Fantasy's blue mage, the Lore Master offers a simple and balanced approach in allowing players to cast abilities they learn from monsters as spells. Searching for monsters in hopes of attaining a new spell can open the doors for new and exciting adventures and very rewarding gameplay. For dungeon masters, this class...   [click here for more]
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Moonshae Isles Regional Guide

Moonshae Isles Regional Guide


Return to Where the Forgotten Realms Began! Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast! The Moonshaes Regional Guide is intended for use with Moonshae...   [click here for more]
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The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!

The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!


Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power. A keeper’s strength doesn’t come from studying books or years of training,...   [click here for more]
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Scriptorii: An Arcane Playable Race for D&D 5E

Scriptorii: An Arcane Playable Race for D&D 5E


THE SCRIPTORII are a race of living books, spirits bound to physical form by the arcane arrogance of wizards. A brilliant people, Scriptorii forever seek to expand their knowledge... and escape the bonds of servitude into which they were summoned. A PLAYABLE RACE for those who want an Intelligent character, Scriptorii are an entirely original creation, ready for...   [click here for more]
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Half-Ooze: A stretchy, squishy, and very hungry playable race

Half-Ooze: A stretchy, squishy, and very hungry playable race


HALF-OOZES are a hybrid race born of adventurers who delved too deep and the creeping things that found them there. Hunger drives a half-ooze forward into adventure—a hunger that must be satisfied, lest it consume utterly. A PLAYABLE RACE for those who want a creepy character, half-oozes are an entirely original creation, ready for any setting. THREE SUBRACES...   [click here for more]
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Oath of the Revolution

Oath of the Revolution


The Paladin who follows the Oath of the Revolution binds themselves to a life of fighting oppression. Try out this homebrew subclass for Paladins that has highly thematic features with a focus on support. You might know me as probablygoodrpgideas from Tumblr. If you do, hi! If not, check it out it's a pretty neat blog. This product is pay what you want so you can download it for free if you want...   [click here for more]
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Oath Of The Shield (Paladin Archetype)

Oath Of The Shield (Paladin Archetype)


"The Oath Of The Shield" is a Paladin archetype designed for anyone who wants to play their own version of Captain America. Want to use a shield as your main weapon? Want to play a character that is a true leader? Then this is the homebrew archetype for you! ...   [click here for more]
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Khyber Khronicle Volume #01

Khyber Khronicle Volume #01


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron! Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take...   [click here for more]
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Into Kryptgarden Forest - A 5E Solo Adventure

Into Kryptgarden Forest - A 5E Solo Adventure


Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You...   [click here for more]
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5e Nightbreaker Class

5e Nightbreaker Class


Darkness spans and stretches across immeasurable distances, far beyond the sight of man. It envelops all that lives and dies; it is secret, subtle, and silent. It seeks to destroy and bury that which pierces through it: Light. Creatures and Monsters of every shape and size inhabit the darkness; they hunt the weak, stalk the brave, and overpower the foolhardy. The gnashing of bones, the tearing of...   [click here for more]
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Festivals, Feasts & Fairs

Festivals, Feasts & Fairs


Between dragon attacks, goblin invasions, and evil necromantic cults, everyone needs an opportunity to unwind and relax. Festivals, Feasts & Fairs is designed to turn your “pleasant downtime” into a fully interactive experience. In this book you'll find... Carnival games & competitive activities... Two new player backgrounds, the Carnie and the Mummer......   [click here for more]
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Playable Race - Selkie

Playable Race - Selkie


Selkies are aquatic creatures, half human and half seal, who are believed to be related to the merfolk. Using their sealskin, they are able to change back and forth between their human and their seal form at will. While the merfolk are more adapted to warm tropical waters, the selch are built for gelid arctic waters. Within this manual, you will find all the information you need to make your very...   [click here for more]
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First Aid (Cantrip)

First Aid (Cantrip)


First Aid is a healing cantrip meant to fill in the gaps between Healing Word, Cure Wounds, and Spare the Dying. It is intended to be useful during combat but not infinitely abuseable. Thanks to the D&D Twitter community for their help refining this concept. ...   [click here for more]
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Murder-Hobo Class

Murder-Hobo Class


We've all played with them before - the people who want to donothing but kill things and take their stuff, and then blow it all on hookers and booze. They're the worst, right? Well, now there's a class for them. The Murder-Hobo is a rough-and-tumble homebrew player class for D&D 5e. It's a class that specializes in being a jerk, basically, one that bullies...   [click here for more]
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Critter Compendium Fantasy Grounds Module

Critter Compendium Fantasy Grounds Module


This is the Fantasy Grounds Module for the Critter Compendium The module includes all 357 monster statblocks, including the Appendices and even template sample monsters, entries for the races and weapons presented in the Critter Compendium Bestiary and Story entries for larger groups of monsters, as well as to explain the Appendices and appendix rules. All background an lore information...   [click here for more]
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The Complete Martialist Handbook (Fantasy Grounds)

The Complete Martialist Handbook (Fantasy Grounds)


This is a module for the FANTASY GROUNDS VTT, if you are looking for the PDF - click here. Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” MT Black,...   [click here for more]
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Faiths of the Forgotten Realms (Fantasy Grounds)

Faiths of the Forgotten Realms (Fantasy Grounds)


This is a Fantasy Grounds VTT module, for the PDF - click here. Dive into the divine! Want to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main...   [click here for more]
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Towers of High Sorcery (3.5)

Towers of High Sorcery (3.5)


The wizards of Krynn are granted magic through the power of the three moons. To prevent the awesome powers of wizardry from being wielded by the irresponsible, they require young mages to take a Test proving both their skill and level of responsibility—as well as their level of devotion to magic itself. The Orders of High Sorcery rule over arcane magic and those who practice it from within mighty...   [click here for more]
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FR4 The Magister (1e)

FR4 The Magister (1e)


From Waterdeep and the Sword Coast to the jungles of Chult and faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons - all these and more await adventurers who can overcome terrible dangers to wield great power. Ed Greenwood, originator of the FORGOTTEN REALMS game world, and famous game designer Steve Perrin have spent many...   [click here for more]
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FOR3 Pirates of the Fallen Stars (2e)

FOR3 Pirates of the Fallen Stars (2e)


"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days. "And boardin'! That's the thrill...   [click here for more]
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FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
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FOR6 The Seven Sisters (2e)

FOR6 The Seven Sisters (2e)


Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor....   [click here for more]
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FOR8 Pages from the Mages (2e)

FOR8 Pages from the Mages (2e)


Any rogue can craft a spell—but it takes a really reckless fool to write one down. Thus, the wizard Elminster introduces the latest collection of wizardly lore from the Forgotten Realms campaign setting, includingthe following: New spells from mages such as Daltim, Darsson, and Myrl Fell creatures: the Tome Guardian, the Disenchanter, and the Scalamagdrion Details of more than...   [click here for more]
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FOR9 Wizards and Rogues of the Realms (2e)

FOR9 Wizards and Rogues of the Realms (2e)


From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the...   [click here for more]
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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
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Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
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ALQ1 Golden Voyages (2e)

ALQ1 Golden Voyages (2e)


Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place....   [click here for more]
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ALQ2 Assassin Mountain (2e)

ALQ2 Assassin Mountain (2e)


The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information...   [click here for more]
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DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)


In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
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PHBR1 The Complete Fighter's Handbook (2e)

PHBR1 The Complete Fighter's Handbook (2e)


Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and fighter "kits" make this optional AD&D accessory a useful item for...   [click here for more]
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