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A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ... [click here for more] |
Dungeon Masters Guild |
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Included are three vampiric archetypes for players who wish to play as a Vampire. Each of the three archetypes fit different niches while still feeling vampiric at their core. Balanced for 5e, any player who wishes to use one of these archetypes should first select a race to overlay these archetypes on top of for RP purposes.
To contact the author with comments or questions, find me on my Facebook... [click here for more] |
Dungeon Masters Guild |
$0.99
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This supplement serves to round out the options for pact of the chain for other patrons.
In the initial release, I've included both baby beholders and ithilid tadpoles as new pact of the chain familiar options. This allows great old one patron warlock's to have a familiar that is thematically appropriate.
I'm planning on including more options for the other unrepresented pacts.
All the material... [click here for more] |
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While working on a project, do you ever feel the creeping onset of stress as the due date appraches? Does your soul flip between terror and joy as your work comes to completion? If so, you may be a warlock and your patron may be Deadlines.
The 5e Pact of the Draft warlock receives many skills in order to complete projects, taking the power granted by approaching Deadlines and... [click here for more] |
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Many people seemed to like the warlord from 4e but it is strangely absent from 5e. Parts of it are covered in Fighter: Battle Master, but that lacks ally-effecting maneuvers. Nonmagical healing is lacking, having to take the Healer feat. I have tried to give the Warlord both of these things, although it is up to you to take those options. ... [click here for more] |
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This Fifth Edition add-on gives a set of rules for making weapons more realistic and versatile. ... [click here for more] |
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Long story short, I redesigned ***Wild Magic*** for the Sorcerer.
I'm a DM for a fairly large group and one of my players is a wild magic sorcerer. Because there a sometimes 8+ players present I outright forget to make him roll for his Wild Magic Surge. And if we play in a smaller group it just feels so unnatural for me to tell him when to roll for WMS and when not. We were both pretty unhappy with... [click here for more] |
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When the fires of war shall rage, it is only logical to bring forth the frost. Inside this tome are a collection of 14 chilling incantations designed to protect your allies, inhibit your foes, or destroy those who oppose you with the unforgiving bite of endless winter. Hidden pages also speak of a reclusive race, the Snow Folk, who have mastered this craft and tucked themselves away in the furthest... [click here for more] |
Dungeon Masters Guild |
$2.00
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When the worlds of adventure beckon, one must heed their call. Forester's Forest-Side Magic Shop proudly presents Forester's Assembly of Tremendous Feats! This handbook of 24 techniques shall teach even the most unskilled soul the ways of adventure. Travel the lands! Face your foes! Collect your riches! Any goal shall be in your grasp with these remarkable new techniques that will allow you to rise... [click here for more] |
Dungeon Masters Guild |
$2.00
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Embrace the chaos with a revised version of the Wild Magic Sorcerous Origin found in the Player's Handbook, complete with a brand-new Wild Magic Surge table. Combining all 50 original Wild Magic options, alongside 70 brand-new outrageous effects, six categories of chaos await you in every battle- all you have to do is roll. ... [click here for more] |
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Not everyone who uses necromancy seeks to use their power for evil. There are some that seek a more honorable use of the power over death and souls, utilizing it in ways of protection and knowledge, rather than destruction and curses. Inside these scriptures are a grouping of 10 spells that embrace necromancy's lighter shades of grey, along with two subclasses of the same virtue- the Sanguniris specialist... [click here for more] |
Dungeon Masters Guild |
$2.49
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Learn the true power of a sorcerer with these revised rules for the Sorcerer class. Relying on a resource known as Spell Points instead of spell slots, the revised Sorcerer's Spellcrafting brings a brand new level of versatility that allows sorcerers to cast their magic with as much or as little power as they desire. This tome is also complete with nine potent new Metamagic options, nine new spells,... [click here for more] |
Dungeon Masters Guild |
$2.49
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Even the most modest of acolytes can bring faith to themselves and others. Faith that helps to ensure everything will be okay and unlocks the secrets of potent and versatile divine magic. Holding a diverse assortment of both spells and magical items alike, Terris is proud to present his Sacred Congregation.
Cantrip
Minor Foresight (divination)
Minor Restoration (evocation)
1st... [click here for more] |
Dungeon Masters Guild |
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There are 9 magic items as well as 14 spells dedicated to those that practice the arcane arts. Additionally, there are 6 medium-size golems to go along with the Construct Golem spell.
Cantrip
-Force Bolt (evocation)
-Muffle (illusion)
1st Level
-Bird’s Eye View (divination), ritual
-Instant Inventory (divination), ritual
2nd Level
-Fragile Ward (abjuration)
3rd Level
-Bewitched... [click here for more] |
Dungeon Masters Guild |
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Spread some cheer (and a bit of violence) this holiday season with a mystical new Paladin oath, the Oath of the Holiday Hero. Accompanied by six toy-themed constructs with an added explosive 'oomph', the holidays will be more exciting than ever! ... [click here for more] |
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Whether you mean to spread evil or thwart it, sometimes the only way forward is by truly atrocious methods. This ancient grimoire reeks of dark magic and death and contains all the secrets of what happens if you push necromancy to its very limits. With 21 spells legible in the rotted pages, as well as a brutal legend of a paladin that took upon the Oath of Death, this grimoire is suited for the people... [click here for more] |
Dungeon Masters Guild |
$2.49
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5 Minute Workday Presents: Artificer Expanded
An assortment of new subclasses, magic items, and infusions by “Jester” David Gibson
A complete and total revision of the original.
Inside this product are four SIX new artificer specialists:
Augment your allies' attacks as an imbuer
Consume body-altering chemicals as the mutagenist
Use paper... [click here for more] |
Dungeon Masters Guild |
$1.50
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Note: This product was for the playtest version of the artificer. An updated version can be found here.
5 Minute Workday Presents: Artificer Specialists
Four new subclasses for the Artificier Class
This product expands on the Unearthed Arcana playtest versions of the artificer class, released on the Dungeon Master's Guild. It offers several new subclass... [click here for more] |
Dungeon Masters Guild |
FREE
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5 Minute Workday Presents: Grippli
A new player character race with monstrous stat blocks
Forgotten by time and stepping forth form the mists of the tropical rainforest are the mysterious frog folk, the grippli.
Originally seen in Monster Manual II for 1st Edition AD&D, the grippli have a long history in the game. This product returns them to the world and allows players to take the... [click here for more] |
Dungeon Masters Guild |
$0.50
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5 Minute Workday Presents: Maneuvers & Commander
27 new maneuvers for your battle master fighter, opening up many new combat options for your fighter. Deny Death and keep the reaper at bay, use Controlling Attack to harry the movement of enemies, or simply use Dirty Fighting to blind your foes.
And as a bonus (because 27 maneuvers isn't a lot of content) this products contains... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents: Reincarnation Reborn
Additional & Expanded Tables for the Reincarnate Spell
When being reincarnated why limit yourself to the options from the Player's Handbook?
This product contains a reincanation table for each rulebook and accessory that includes new PC races as well as a giant table including every race in an official product... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents: Spellscars
Become warped by the chaotic magic of the spellplague
The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars.... [click here for more] |
Dungeon Masters Guild |
$1.00
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5 Minute Workday Presents: Tactician Class
A new class focused on tactical combat and teamwork
Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel. This class was designed to reward clevery strategy... [click here for more] |
Dungeon Masters Guild |
$1.50
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5 Minute Workday Presents: The Beast Master Companion
Take control of nature!
This product includes expanded options for the Beast Master Ranger archetype, supporting (and not replacing) the option in the Player's Handbook.
Included are over a dozen new animals available for use as beast companions, including a bear, alligator, gorilla, and deinonychus.
Five new feats let you use your... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.50
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This special bundle product contains the following titles.
Cards of Fate Regular price: $0.50 Bundle price: $0.00 Format: PDF 5 Minute Workday Presents: Cards of Fate
Optional Rules for Incorporating the Tarokka Deck into your Campaign
This product introduces three ways of using the Tarokka Deck during play. While designed with the Ravenloft Campaign Setting... [click here for more] |
Dungeon Masters Guild |
$6.50 $4.00
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This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted... [click here for more] |
Dungeon Masters Guild |
$5.00
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Rather than the brute force and straightforward attacks that other barbarians are associated with, followers of the Path of the Shade prefer to take a different approach. Borrowing dark powers from beyond the grave, these monstrous combatants cloak themselves in shadows in order to get close to their targets and overwhelm them with surprise attacks. Not many can walk away from the onslaught of a Path... [click here for more] |
Dungeon Masters Guild |
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While they are normally known for their rage, power and ferocity, not all barbarians are savage, mindless killing machines. Those that follow the Path of the Tranquil are some of the most level-headed individuals, and are great assets when it comes to peacekeeping. Rather than a bestial rage, their inner strength comes from a calm mind, and the trance-like state that this grants. Followers of this... [click here for more] |
Dungeon Masters Guild |
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Bards constantly crave freedom and adventure, and none embody these ideals more than students from the College of Destiny. The teachings of this college are almost non-existant; they basically say "go with the flow". Students from this college know better than to try and tempt fate; instead, they late fate take care of them. In their eyes, whatever happens happens, and they are just along for the ride.... [click here for more] |
Dungeon Masters Guild |
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All bards want to write a story that will be immortalised, that will live on as an epic saga for decades, centuries, even millenia. For students of the College of Eternity however, they take this a step further. Why have your stories live on forever, when you could live on forever to tell them?Bards from this college work tireless to bend the fabric of time to their whim. Not just... [click here for more] |
Dungeon Masters Guild |
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The Titan
Whatever foe the titan faces, they will stare it down without fear and without hesitation. Their physical power, enhanced by the blood of the ancient elemental beings that once walked the material plances, allows them the achieve unimaginable feats of strength. They are protectors, defenders, avengers, whether by destroying they foes with their herculean strength, or by preventing harm from... [click here for more] |
Dungeon Masters Guild |
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While the majority of gods spend their time observing and interfering with the inhabitants of the material plane, there are some that dedicate their powers to those dwelling in the Ethereal plane. Clerics who pledge themselves to such gods gain the ability to thin the boundaries between worlds, and can speak to the inhabitants of the Ethereal plane to access both knowledge and power.
Clerics of the... [click here for more] |
Dungeon Masters Guild |
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The gods of nature are arguably the oldest and most powerful of the deities, having influence on the land far more than just the hearts and minds of mortal beings. A subset of these, gods of the sea, are at once wrathful and nourishing, terrifying and patient. A cleric who dedicates themselves to the power of the ocean soon learn that there is far more below the surface of the water than fish and coral.... [click here for more] |
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The druids of the Circle of the Bonfire accept and understand that the cleansing power of wildfires and forest fires are necessary in the regrowth of the natural world. They sacrifice their connection with the natural, bestial world, in order to forge a stronger bond with the elemental plane of fire, allowing them to transform into minor flame-based elemental creatures, and bolstering their ability... [click here for more] |
Dungeon Masters Guild |
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To many, dragons are the epitome of perfection; strong, charismatic, cunning, deadly. While some lucky few are born with the blood of dragons coursing through their veins, those who are not can still train to replicate some of the draconic ideals that inspire them. These men and women are the dragon knights; dragoons.
Armed with lance and shield, these dragoons clad themselves in armour similar to... [click here for more] |
Dungeon Masters Guild |
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Warfare is constantly evolving. No longer is it simply the domain of strong men and women swinging sharpened metal at one another; the new battlefield is ruled by the mind. Quick thinking in order to confuse a foe. Turning enemies upon each other. Utilising new technologies, in order to cause wanton destruction, on a scale a single mortal could previously only dream of. This is what a saboteur does.... [click here for more] |
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First Published Homebrew set of 5e rule changes including:
Changes to some of the alternate actions
Buffs to less popular ability scores
Buffs to weaker classes and capstone abilities
New Fighting Style Rules
Reworked & New Feats
Extra Equipment Options ... [click here for more] |
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The original presentation of the Shaman class was one mixed between primitive cleric-like magic and the role of a tribal priest. As it progressed through future editions, this concept often became a mainstay in it’s class features. This ideation blends those concepts of Shamanism, but adds an alternative perspective on both their mechanics and their role in the greater world of Dungeons and Dragons.... [click here for more] |
Dungeon Masters Guild |
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This supplement is designed to give players of 5th edition D&D more deeper class roleplay in how skills and other bonuses are used and calculated. The intention is to make the classes more varied and individual, with a greater focus on class specialties. ... [click here for more] |
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Your patron is an ancient and powerful beast, one who lurks deep in the forest, high in the mountains, or in the darkest depths of the deepest caves. They are a monstrous creature, as old as the world itself, fueled by the primal power of nature itself. They are an enemy of civilisation and society, and wish nothing more than to return the world to its past, and once again let nature take over. In... [click here for more] |
Dungeon Masters Guild |
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You have made a pact with a mysterious and terrifying entity, a living embodiement of poison and disease. This sentient aspect of toxicity worms its way into the minds and souls of its victims, infecting every aspect of them, ultimately causing them to succumb to its dark embrace. The elemental being grants you an essence of its power in order for you to do its bidding, and to spread its toxic and... [click here for more] |
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The Forge Ignites...
Welcome to 5th Reforged! This supplement contains a number of alternative rules, new system additions, and new character options. The goal of this project is to help D&D play to its strengths as a game of heroic adventure, power fantasy, and fun with friends, and to slowly help it move past some of the mechanical baggage it's picked up through its many iterations.... [click here for more] |
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The Forge Burns Bright!
Welcome back to 5th Reforged! Just like its predecessor (find it here), this supplement contains a number of alternative rules, new system additions, and new character options. As always, the goal of this project is to help D&D play to its strengths as a game of heroic adventure, power fantasy, and having fun with your friends, and to slowly help it move past some... [click here for more] |
Dungeon Masters Guild |
$11.95
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60 Unique Poisons with varying effects that can be used to enhance the experience of a campaign! This homebrew puts the Poisoner's Kit to good use for every character that ever wanted to poison! The poisons are divided into 5 categories depending on how strong they are. This Homebrew includes a detailed list of components, pricing, names, effects, natural 20... [click here for more] |
Dungeon Masters Guild |
$2.00
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I was not satisfied with the vanilla feat list. Some feats were "auto-select at first opportunity". Others were never even glanced at.
I have buffed and reworked many of the original feats, as well as adding in lots of new ones to create a document of 67 feats.
Some of these may seem powerful, but in my campaigns they are all balanced enough (compared to each other) that none of them break... [click here for more] |
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Subclasses and Archetypes gives players the chance to not only create a character whos rules better fit with their mental image, but also allows their character to function differently from other characters of the same class, particularly those in the same party.
I hope you enjoy these 7 Archetypes
- Daggermaster (Rogue) - Dreadnought (Fighter) - Path of the Raider (Barbarian) - Templar (Fighter)... [click here for more] |
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7 New Ability Scores (plus character sheet!) (v.2.2)
Optional rules for Courage, Composure, Allure, Luck, Style, Piety, and Empathy
Secondary abilities further flesh out your character’s appearance and personality. Like the personality traits, ideals, bonds, and flaws that come from your character’s background, these abilities will help you bring your character to life in any... [click here for more] |
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Regardless if you are a fearless adventurer or the first to flee when things turn rough, the only thing we know for sure is that you're gonna need a shield. The 1 shield the official rules have provided is very bland so i made some homebrew shields for my game. In this pdf you will find 7 non magical shields as well as 7 magical ones.
If you liked my work please leave a rating and a comment, or if... [click here for more] |
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Lend your eternal service to archfey for great powers in this Dungeon Master resource. This resource gives eight fanciful and sly archfey patrons for your warlocks to pledge fealty to, complete with deep histories and fleshed out goals. Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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