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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)


A handy reference guide for shape-changing druids! Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
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Adventure Sidekicks: Curse of Strahd

Adventure Sidekicks: Curse of Strahd


From the creative team that brought you Animal Sidekicks: Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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Potioneering: Defined, Refined, and Usable

Potioneering: Defined, Refined, and Usable


Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.  Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including: Every DMG Potion explained and with a crafting recipe 40+ NEW Potions explained and with a crafting recipe 3 NEW Feats for potioneers...   [click here for more]
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NPC References

NPC References


NPC References Keep Your Characters Handy Easily document your characters with these printable, setting-agnostic NPC pocket references "Very simple and easy way to keep track of NPC traits. This helps a lot for recurring characters." "Definitely pairing this with your NPC Handbook. Recommending both to anyone that has trouble creating and reusing unique characters."...   [click here for more]
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Predator - A Rogue Archetype

Predator - A Rogue Archetype


A Rogue Archetype for those who like to live on the wild side! Augment your existing Rogue abilities with the skills and tactics of the predators of nature!  If you'd like to Augment your body to produce poison, or see in infra-red, and even push your adrenal glands beyond their limits and turn yourself into the perfect...   [click here for more]
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Spell Point Warlocks

Spell Point Warlocks


Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds. Full preview is provided to view the work before...   [click here for more]
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Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know...   [click here for more]
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Psion Class

Psion Class


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects with just a thought and assume command of even the deepest desires of their foes. Psions manifest their secret wishes when others can only dream about them." Full...   [click here for more]
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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
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The Nobility of Waterdeep

The Nobility of Waterdeep


Respect Your Betters The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity. Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests are,...   [click here for more]
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Quest Spells - 5e Conversion

Quest Spells - 5e Conversion


Quest Spells are a new powerful type of spell, updated from the 2nd Edition 'Tome of Magic' Deities grant Quest Spells to their most devout followers, allowing these paragons of faith to carry out their will, performing miraculous feats of the divine. These spells can change the very makeup of the world, and turn the tide of impossible encounters. These powerful gifts come with a cost, but can offer...   [click here for more]
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Ishavar's Guide to Curses

Ishavar's Guide to Curses


Ishavar's Guide to Curses offers players and Dungeon Masters the option to play as various cursed creatures from pop culture and Dungeons & Dragons lore. It also features a new original race: the Ashen. More than just providing stats and numbers, this book also expands on the theme of some of these creatures and adds character options that are thematically appropriate....   [click here for more]
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Musical Subclasses: Horncaller Fighter

Musical Subclasses: Horncaller Fighter


“The horn, the horn, the lusty horn Is not a thing to laugh to scorn.” - William Shakespeare The Horncaller is a martial archetype for fighters that want to take control of the battlefield with the power of their lungs. Grab a warhorn and blast out powerful notes and patterns to communicate over great distances, give orders, rally allies, conjure walls...   [click here for more]
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Adventure Sidekicks: Lost Mine of Phandelver

Adventure Sidekicks: Lost Mine of Phandelver


From the creative team that brought you Animal Sidekicks: Do you want to play "Lost Mine of Phandelver" from the Starter Set, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is...   [click here for more]
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Passion Domain - A Cleric Divine Domain

Passion Domain - A Cleric Divine Domain


Cleric Divine Domain for those who love to love! The Passion domain is perfect for those who want to get the most out of their preexisting skills! Become the hit of any part with the Master of Ceremonies ability, expanding the uses of the Ceremony Spell! Whip your enemies and allies into a frenzy with your Channel Divinity! If you like plenty...   [click here for more]
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The Way of the Bat: Superhero Monk Subclass

The Way of the Bat: Superhero Monk Subclass


The Caped Crusader. The Dark Knight. The Bat. Become fear and stamp down evil with this new Monk subclass for the World's Greatest Roleplaying Game! The following includes: The Way of the Bat Monk Subclass 8 New Weapons/Items 1 New Vehicle (Yes, that one) 1 New Background 1 New Optional Ruleset For Non-Lethal Crime Fighting All the things to make your very own version of the World's Greatest Detective ...   [click here for more]
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Musical Subclasses: Primal Song Sorcerous Origin

Musical Subclasses: Primal Song Sorcerous Origin


“Music gives a soul to the universe, wings to the mind, flight to the imagination and life to everything.” - Plato Sorcerous Origin: Primal Song is a Musical Subclass for sorcerers that sees you imbued with the power of Primal Song, the music of creation, change, and destruction, the underlies all things. Grab your gusli and channel the music in your soul to perform objects...   [click here for more]
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Khyber Khronicle Volume #01

Khyber Khronicle Volume #01


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron! Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take...   [click here for more]
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Xanathar Guild Missions

Xanathar Guild Missions


Do your players wish to join the Xanathar Guild? If so, they need a series of missions to gain renown! Thus we have the Xanathar Guild Missions. Designed for levels 2, 3, 4 and 5 (per the Waterdeep: Dragon Heist faction system), this supplement provides the necessary details for any player wanting to join Xanathar Guild or if they want to assist in a mission...   [click here for more]
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Opuscule of Omens

Opuscule of Omens


I sent you omens and all kinds of signs…  The Great Old One Oh, hello there, reader.  I was once like you — wide-eyed and eager to harness the world around me for my own means. I soon learned how to live in harmony with the ways of the multiverse, how to discern its secrets, how to extract only what I need to help guide my path forward.  ...   [click here for more]
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The Vyzorn

The Vyzorn


Playable Human and Halfling Sized Beholderkin! Originally slated to be Binn Redux, the Vyzorn is now a complete revival of not just the Binn but now has even more new races and player options! Looking to play a misplaced race exiled by their vividly brilliant but also insane creators? Does the idea of playing a race that has the qualities of a Beholder's paranoia ingrained...   [click here for more]
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The Faun

The Faun


Playable Nature Spirits as an "any-setting friendly" alternative to Satyr! Want to play a race of creatures infused with the very essence of nature itself? Want an alternative to playing the Satyr that's easy to place into any setting?(They are in fact two very different mythological creatures.) Want a race that can have both a variety of innate magic spells or incredible...   [click here for more]
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Musical Subclasses: Circle of Rhythm

Musical Subclasses: Circle of Rhythm


“Our biological rhythms are the symphony of the cosmos, music embedded deep within us to which we dance, even when we can't name the tune.” - Deepak Chopra The Circle of Rhythm is a musical subclass for druids that uses the rhythms and cycles of nature to aid in all things. With a drum in hand, you'll be able to empower your damage and healing by cycling evenly between the...   [click here for more]
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Elminster's Candlekeep Companion (Fantasy Grounds)

Elminster's Candlekeep Companion (Fantasy Grounds)


Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates, now for Fantasy...   [click here for more]
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Elements Unsealed: An Expanded Spellbook

Elements Unsealed: An Expanded Spellbook


Elements Unsealed: An Expanded Spellbook contains an additional 30 spells for use in 5th edition Dungeons and Dragons. These new spells are grouped into three categories: Blood magic, Shadow magic, and Spirit magic. Each new branch of magic recieves one spell of every level, cantrip through 9th level spell, and uniquely expands on core 5e content. Recommended spell lists are included for...   [click here for more]
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5E Automatic Effects - Elemental Evil Player's Companion (Fantasy Grounds)

5E Automatic Effects - Elemental Evil Player's Companion (Fantasy Grounds)


Instantly add effects for all spells, racial traits, and feats found in the 5e Elemental Evil Player's Companion 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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Musical Subclasses: Oath of the Cantor

Musical Subclasses: Oath of the Cantor


“Each being is a broken hymn” - Emil Ciorin The Oath of the Cantor is a sacred oath for paladins that want to embody creativity and expression through the power of song, and help others do the same. With the a song in your throat and faith in your heart, you'll be able to preach to the masses, empower yourself with magical canticles, refuse to be silenced, make your smites...   [click here for more]
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Pactborn, an Original Race for D&D 5e

Pactborn, an Original Race for D&D 5e


When warlocks dare to test their luck by forging pacts with powerful creatures outside the material realm they risk not only their own souls but the souls of their kin as well. Pactborn are the children of warlocks whose binding relationship to otherworldly patrons left a telling imprint on their spawn. Pactborn children are almost always shunned by society and usually just as likely to be rejected...   [click here for more]
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How Do I Know You?

How Do I Know You?


Ever wanted an easy way to develop relationships between your adventurers quickly, so they are tied more deeply into your campaign? Well, look no further. 'How Do I Know You?' is the perfect way to achieve just that. With 15 tables to roll from (including one for each class), you'll be able to quickly and easily create unique relationships at your next session zero and bring more depth into...   [click here for more]
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The Tome of Arcane Philosophy: A Guide to Wizards and the eight Arcane Traditions

The Tome of Arcane Philosophy: A Guide to Wizards and the eight Arcane Traditions


A collection of philosophy, theory, history and lore that draws from all eight Arcane Traditions! Find conundrums, quotes, and character concepts to flesh out your Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, or Transmuter! Sections include: "Why X is the Strongest School" Subschools for each discipline Philosophical Considersatios (such as the Hammer...   [click here for more]
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Dragon Relics

Dragon Relics


The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer has woken from his centuries of slumber, and is making his presence...   [click here for more]
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Musical Subclasses: Way of Harmony

Musical Subclasses: Way of Harmony


“Let us go singing as far as we go: the road will be less tedious. ” - Virgil The monk Way of Harmony is for those who want to bring people together through the magic of singing! Learn to conjure ethereal melodies to support your allies with additional bonus actions, help people communicate, heal others by spending time together, and let your soul sing in transcendant...   [click here for more]
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Adventure Sidekicks: Dragon of Icespire Peak

Adventure Sidekicks: Dragon of Icespire Peak


From the creative team that brought you Animal Sidekicks: Do you want to play "Dragon of Icespire Peak" from the Essentials Kit, but you don't have enough players and the generic sidekicks aren't doing it for you? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the...   [click here for more]
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Compendium of Blades Vol 4. Weapons of Theros

Compendium of Blades Vol 4. Weapons of Theros


The Compendium of Blades: Weapons of Theros The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of...   [click here for more]
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Opus of Extrinsic Substance - 60 Otherworldly Spells

Opus of Extrinsic Substance - 60 Otherworldly Spells


Beyond the natural world lies infinity. Spellsmiths have long tapped into such otherworldly wells of power to manifest otherwise unknowable effects in our world: priests who draw forth the power of the sun in their open hand, warlocks who conjure vestiges of ancient evil, wizards who manufacture constructed servants to tirelessly follow them, sorcerers capable of trapping a creature's mind in an...   [click here for more]
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Ravnica Races Expanded II

Ravnica Races Expanded II


10 NEW RACES AND SUBRACES FOR ADVENTURES IN THE CITY OF GUILDS Ravnica Races Expanded II follows on from the bestselling Ravnica Races Expanded, including 10 new race and subrace options for Ravnica: Demons, which can choose from a range of optional abilities, from a pair of bludgeoning horns to the power to hurl fire. Half-demons, Ravnica's equivalent...   [click here for more]
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The Aberration Hunter's Handbook

The Aberration Hunter's Handbook


Alien horrors amass just beyond the veil of this world, turning their bizarre gaze toward the minds and bodies and natural beauty, hungry. Corruption. Madness. Mutation. Debased cults and squamous star-spawn. Elder Evils, ancient aboleths, beholders from beyond the moon.  We need heroes to protect us. This document covers six groups of aberration-hunters, including character options and DM options...   [click here for more]
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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The Far...   [click here for more]
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Dungeon Coach's Spell Tome-Brew

Dungeon Coach's Spell Tome-Brew


Healing Cantrips for Clerics AND Warlocks? Fixing True Strike? Scaling UP Cantrips to be more Powerful as you Level? This Spell Tome-Brew Series is my homebrew tweaks to the cantrips already in D&D AND I am adding in my own! I'm also introdicing a scaling mechanic at 5th, 11th, and 17th level scaling for ALL cantrips (not just damaging cantrips). True Strike and many other Cantrips have been tweaked/...   [click here for more]
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The Book of Uncommon Ancestry

The Book of Uncommon Ancestry


Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include: Book wyrms are small, winged...   [click here for more]
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Atomic Barbarian Bundle: Mutant & Irradiated

Atomic Barbarian Bundle: Mutant & Irradiated


This is a bundle containing both of my radioactive/nuclear themed subclasses, including the Path of the Mutant and the Path of the Irradiated.  The Path of the Irradiated is a juggernaut which absorbs energy and radiation and releases it during a rage, either with waves of atomic power, enhancements to attacks, or exhaled cones of atomic fire.  https://www.dmsguild.com/product/370830/Primal-Path-Path-of-the-Irradiated...   [click here for more]
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Primal Path: Path of the Irradiated

Primal Path: Path of the Irradiated


Hello again! This is number 1 in the series of the atomic/radioactive themed subclasses I will publish.  The Irradiated barbarian absorbs radiation from their surroundings, using it to enhance their prowess while raging or to breathe deadly gouts of atomic fire. It gains heavy durability against pure, disintegrating radiation and other, lesser forms of it, and at high enough levels leeches this...   [click here for more]
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Ravenloft Player's Compendium (Fantasy Grounds)

Ravenloft Player's Compendium (Fantasy Grounds)


Ravenloft Player's Compendium -- Now for Fantasy Grounds Unity! The Ravenloft Player's Compendium: 65 subclasses, plus feats, spells, lineages, and lore, from the author of the original Ravenloft Archetypeswhich Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign......   [click here for more]
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Vagrant Sun- Volume I- Races

Vagrant Sun- Volume I- Races


"Among my travails, nowhere have I found a more adaptive and elusive kind of adventurer than in Obelisk. Despite their resistance to accept new ways of life, there are those who branch out, exploring new means of travel, battle and conquest. Some say that the people of Obelisk were once human. Over time, their bodies were infused with the latent, aethereal energies that came from below...   [click here for more]
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Vagrant Sun- Volume I- Subclasses

Vagrant Sun- Volume I- Subclasses


"Among my travails, nowhere have I found a more adaptive and elusive kind of adventurer than in Obelisk. Despite their resistance to accept new ways of life, there are those who branch out, exploring new means of travel, battle and conquest. There are those among the cities and towns who have learned to hold in their distaste for authority close to their chest. Now, they are able...   [click here for more]
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The Book of Myth - A Theros Player Companion

The Book of Myth - A Theros Player Companion


The Book of Myth Do you want to dozens of new options inspired by the Theros setting? Cultures and a background that link you to the world of Theros? Look no further as the Book of Myth has everything you need! 66 new Archetypes, with Oaths and Domains inspired by the Theros pantheon 5 New and Variant races inspired by Theros including Nymphs, Minotaurs and Saytrs A culture option to replace race,...   [click here for more]
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Saurian, an Original Race for D&D 5e

Saurian, an Original Race for D&D 5e


Thought lost to history, or myths to begin with, by most civilized people, the Saurian are an ancient race with physical similarities to the behemoths of D&D worlds. To hear the Saurian tell it, they are the eldest race of the material plane and ruled the world for ages with strength and wisdom. A cataclysm in their past caused them to lose their grasp on the younger races and as fewer and fewer...   [click here for more]
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100 Bard Songs

100 Bard Songs


One hundred songs that your bard knows how to play! ...   [click here for more]
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