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Creature Harvest Index - Elementals

Creature Harvest Index - Elementals


“Don’t dismiss the elements. Water soothes and heals. Air refreshes and revives. Earth grounds and holds. Fire is a burning reminder of our own will and creative power. Swallow their spells. There’s a certain sweet comfort in knowing that you belong to them all.” Victoria Erickson This product contains:  * OVER 30 NEW ITEMS crafted from parts harvested...   [click here for more]
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Inquisitor's Guide

Inquisitor's Guide


"Bertini’s Inquisitor’s Guide is 15 pages long for $1.95. That’s a very fair price if you’re interested in this type of character or the campaign in which this type of character will thrive. That’s less than a cup of coffee. I give this book 5 iron maidens out of 5." Temple of the Bat-Faced God. You can find the complete review here: https://templeofthebatfacedgod.home.blog/2019/05/14/review-inquisitors-guide/?fbclid=IwAR1RBnFIUyA_pz5dWVQlySHfTc6gh4lV2gFHJb6ImwKBdCtUWshloV4IiYc...   [click here for more]
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{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
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Blackstaff's Book of Bloodlines

Blackstaff's Book of Bloodlines


The exploration of magic in the Forgotten Realms continues with Vajra Safahr, the Blackstaff of Waterdeep. Blackstaff’s Book of Bloodlines presents 31 new archetypes for the sorcerer class, each with tailored spells to add depth and flavor to your game experience - for a total of 126 new spells. In the pages of this book, you will discover the secrets of the sorcerous origins,...   [click here for more]
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Master of None: Multiclassing Variants and Roleplay Suggestions

Master of None: Multiclassing Variants and Roleplay Suggestions


Master of None is the fastest way to meaningful multiclassing. If you've ever wanted to have roleplaying and narrative reasons for multiclassing, we've got you covered. We also provide 4 new ways of multiclassing, when the traditional way just doesn't do it for you. This product includes: - A history of multiclassing in D&D - A randomized...   [click here for more]
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Gardens of Fog

Gardens of Fog


A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within. This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health nonprofit...   [click here for more]
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Escape from Riedra: An Across Eberron Adventure

Escape from Riedra: An Across Eberron Adventure


Riedra may be the land of your dreams, but the Eyes are always watching. Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters. Adventure Summary: A Riedran deserter has come to the adventurers...   [click here for more]
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Guildbook of the Watchful Order

Guildbook of the Watchful Order


New! Improved! Version 2 uploaded 31 December 2018! The Guildbook now contains: An all-new Wizard subclass An all-new Waterdeep background Lore on Waterdeep magic portals 12 new spells! Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century ago to defend the City...   [click here for more]
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{WH} Lera! A moth-like character race of susurrant scholars

{WH} Lera! A moth-like character race of susurrant scholars


The light beckons, and you follow.  Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets. As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it....   [click here for more]
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Ginny Di's Vicious Mockery : 100 D&D Insults

Ginny Di's Vicious Mockery : 100 D&D Insults


Ginny Di's Vicious Mockery : 100 D&D Insults A rollable table Ginny Di is a cosplayer, singer, youtuber, and professional nerd. In January of 2020, to celebrate reaching 100,000 YouTube subscribers, she released a cosplay video that contained 100 D&D themed insults that a bard might use along with the spell Vicious Mockery. Inside you will find a rollable table...   [click here for more]
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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the worst...   [click here for more]
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Icewind Dale - Setting Guidebook

Icewind Dale - Setting Guidebook


“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Icewind Dale Setting Guidebook: Expanded lore for Ten-Towns & surrounding areas: History on each of the ten towns, dwarven valley, the open tundra, and...   [click here for more]
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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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Animal Sidekicks

Animal Sidekicks


40 Beasts and Fantastical Creatures Ready to Join Your Adventuring Party! A team of 33 writers, 4 artists, and 3 editors have joined forces to bring you "Animal Sidekicks," a sidekick bestiary that gives anyone and everyone in your party a pet, each with its own stat block and level-up table. Modeled on the sidekick rules found in the D&D Essentials Kit Rulebook, these animal sidekicks,...   [click here for more]
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Patronomicon for Warlocks

Patronomicon for Warlocks


The Patronomicon for Warlocks by Oliver Darkshire ...   [click here for more]
Dungeon Masters Guild  $7.95 $5.57

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5 Step City Builder Quick Guide

5 Step City Builder Quick Guide


5 Quick and Simple Steps to Creating Cities, Building Towns, and Starting Villages! This DM Prep Guide for Civilizations is all you need to create a city in less than 5 minutes! Give your city a theme with this city builder tool and RUN with it! I go over the 5 Step Acronym of "STAND" and even give a LIVE example of creating a city from scratch at the end! AND dont forget about the FREE PDF down in...   [click here for more]
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The Book of House

The Book of House


What’s Behind Your Mask? A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight. The Book of House is a 5th Edition Supplement for Dungeons...   [click here for more]
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Those Lost In Madness

Those Lost In Madness


Let go of the frames of reality. Let go of what keeps you sane. May your untapped potential wander the horizons of the Far Realm.   Not every story needs heroes and not all heroes are good. Those Lost In Madness is a supplement expanding Villainous Class Options*. It features 4 new subclasses for characters influenced by the twisted powers of the Far Realm. Path of the Meatshaper Change...   [click here for more]
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Homebrew Combat House Rules

Homebrew Combat House Rules


Homebrew rules in Dungeons and Dragons are all about getting the feel that you are looking for in your game. Do your players want to play in hard mode? Do they want to feel epic? Are they trying to make complicated battle plans and coordinated, dynamic movements? The 5e rules as written (RAW) will sometimes need adjustments to get the perfect playstyle at your table, and I’m here to help you do just...   [click here for more]
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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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Icewind Dale: Secrets of the Frostmaiden

Icewind Dale: Secrets of the Frostmaiden


What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure. These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure....   [click here for more]
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The Dragon Knight Class

The Dragon Knight Class


Many an adventurer has had to experience the pure terror of facing a dragon in combat.  Their immense power and strength has left more than one party reconsidering their life choices.  Now, the players can harness that power themselves with the new Dragon Knight Class. Inspired by those awesome creatures, the Dragon Knight can emulate some of their abilities while adding brand new options to the...   [click here for more]
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Wilderness Survival Guide

Wilderness Survival Guide


In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards! Contents: Harvesting creatures: A...   [click here for more]
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Codex Siberys 2: Planes & Prophecy

Codex Siberys 2: Planes & Prophecy


The Dragon Above presents… Codex Siberys II: Planes & Prophecy This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a...   [click here for more]
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Feats Don’t Fail Me Now

Feats Don’t Fail Me Now


Stay weird, D&D. Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.  Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e game. Features Over...   [click here for more]
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The Book of Beastlings

The Book of Beastlings


The Book of Beastlings The beastling lineage, with one-hundred and thirty-six ancestry options, and several racial feats are included in this offering from The Copper Sanctum. I was obviously inspired by fairy tales and, perhaps less obviously, inspired by a tiny little section about anthropomorphic animals near the back of the Savage Species book for 3rd edition. So I took that section of about three...   [click here for more]
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The Faithful of Eberron

The Faithful of Eberron


For the Fantasy Grounds Module, click Here We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond.  Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within these pages!  Devote yourself to...   [click here for more]
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Psychopomp Class

Psychopomp Class


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead...   [click here for more]
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Adventure Sidekicks: Descent into Avernus

Adventure Sidekicks: Descent into Avernus


From the creative team that brought you Animal Sidekicks: Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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Mordenkainen's Codex of Allies (30+ Subclasses)

Mordenkainen's Codex of Allies (30+ Subclasses)


Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the...   [click here for more]
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The Werewolf Class

The Werewolf Class


READ BEFORE PURCHASING: The Werewolf is one of six classes in Strahd's Manual of Shadow, which also has new races, feats, and mosnters, so buy that instead of this if you're interested in everything it has to offer. But if you don't want to pay for all the content in Strahd's and are interested primarily in the Werewolf, then go ahead and buy this. What is the Werewolf?...   [click here for more]
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The Glitter Grimoire

The Glitter Grimoire


To whomever is reading this message: STOP IMMEDIATELY. DO NOT OPEN THIS BOOK, UNDER PENALTY OF EJECTION FROM CANDLEKEEP.  This "tome" represents nothing but trouble. A collection of some of the most bizarre magic ever created, this "Glitter Grimoire" is a surprisingly powerful tool. The magic contained within must never be unleashed, lest pure chaos overtake the realm. The Grimoire was given to...   [click here for more]
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Fantasy Grounds 5E Background & Class Equipment Bundles

Fantasy Grounds 5E Background & Class Equipment Bundles


Fantasy Grounds 5E Background & Class Equipment Bundles This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? These are drop and drag parcels for each class and background to INSTANTLY put in your inventory when building your PC. All in drop and drag format so you can FULLY EQUIP your PCs. And now, included here are "ONE DROP AND...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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Augmentation - An Artificer Specialty

Augmentation - An Artificer Specialty


An Artificer Specialty for those who wish to trancend their bodily limits through technology! Equip different Arcane Augmentations to suit your needs! Outfit yourself with a Magitech Arsenal to blow your enemies away! Shift into Maximum Overdrive to fully unlock the capabilities of your augmented body! You never asked for this? I'll bet you wish you did! ...   [click here for more]
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The Necromancer Spellbook Vol II (5e)

The Necromancer Spellbook Vol II (5e)


The Necromancer Spellbook Vol II A new collection of 35 necromancy spells to the 5e edition! There was great concern with the balance of the spells, and diversity of spell effects. Please leave your review! It's extremely important to keep improving the product! Version 1.1 Spells were attributed to Artificer! It is now possible to copy the text from the PDF file. Bookmarks and...   [click here for more]
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The Great Cold Patron

The Great Cold Patron


 An Ice Themed Warlock Patron Looking to play a Warlock that gains their powers from a being that is Frost incarnate? Want to have a spectral snowy owl companion that only you can see? Want to utilize Cold damage to the fullest? ...Wanna serve a master who'se not afraid to let it go with ice th(m)emes? Then the Great Cold Patron might just be what you're looking for!...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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City of Coin, A Guide to Adventure in Athkatla

City of Coin, A Guide to Adventure in Athkatla


This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,...   [click here for more]
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Waterdeep Background Hooks: A Dragon Heist supplement

Waterdeep Background Hooks: A Dragon Heist supplement


Turbo charge your Waterdeep: Dragon Heist campaign – and maximise player engagement - with these 30+ background hooks that tie your PCs to the storyline's NPC cast with bonds of love, friendship, jealousy, prophecy, justice and revenge. ***SPOILER ALERT:*** This is a DM supplement, do not buy this, or even read the preview, if you're a PC about to play...   [click here for more]
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Kappa, A Folklore Race of Aquatic Troublemakers

Kappa, A Folklore Race of Aquatic Troublemakers


From the rich culture of Japanese folktales comes PLAYABLE KAPPA! Heavily inspired and built upon actual, researched, Japanese folklore, this book provides you with a brand new, balanced race of mischief-making aquatic yokai!  This turtle-like race adds a cultural spice to any role with their mastery of medicine, sumo, and inhuman strength and regeneration! ...   [click here for more]
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Einsteigerset für Spieler*innen

Einsteigerset für Spieler*innen


Das komplette Set - alle 104 Seiten - kannst du dir in der "Große Vorschau/Full-size Preview" ansehen, bevor du es kaufst!  Wenn man erfahrene D&D-Spielende fragt, was der ideale Einstieg in die 5te Edition von Dungeons & Dragons sei, lautet die Antwort fast immer gleich: Das Einsteigerset! Und obwohl das eine sehr gute Antwort ist, gilt sie nur für eine Person...   [click here for more]
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Druids of Neverwinter

Druids of Neverwinter


A unique Druid Circle for use in the Forgotten Realms, but can be adapted to any campaign setting. The Neverwinter Woods, an ancient forest covering a vast area of the North. The Ring of Swords is the Druid Circle that protects the woods from all dangers. They work, tirelessly, to drive out hobgoblins, gnolls and bugbears from the woods, as well as protect its ancient sites from being ransacked....   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes has made it to Fantasy Grounds! Grab it here! Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed...   [click here for more]
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Epic Level Characters level 21-40

Epic Level Characters level 21-40


I won't update this until strixhaven is out for a while.  So around december time. If you feel like it you can give me like a dollar for the time I put into this and will continue to.  I think wizards takes half so that is around 50 cents for me.  I won't get rich off of it.  Basically it allows me to buy the books that I need to get information from to continue to update it.  Thanks to the...   [click here for more]
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The Wandslinger's Guide for Eberron

The Wandslinger's Guide for Eberron


The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The...   [click here for more]
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The Blackstaff's Warlock Codex

The Blackstaff's Warlock Codex


The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series...   [click here for more]
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Prism: Light & Magic

Prism: Light & Magic


FREE FOR THE MONTH OF JUNE Click Here to get the Fantasy Grounds version of the Prism class! A brand new class for Dungeons & Dragons 5th Edition The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their...   [click here for more]
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The Cook Class

The Cook Class


After a harrowing journey, a climactic battle, a daring escape, adventurers always find themselves resting by a hearth, in a tavern, and they eat their fill of the local cook's finest goods. But, what if the Cook joined the fray? Practitioners of the oldest form of life-giving: sustenance itself, Cooks call upon the innate flow of magical energy within a body to bolster their allies beyond the conceivable....   [click here for more]
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