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Adventure Sidekicks: Dragon of Icespire Peak

Adventure Sidekicks: Dragon of Icespire Peak


From the creative team that brought you Animal Sidekicks: Do you want to play "Dragon of Icespire Peak" from the Essentials Kit, but you don't have enough players and the generic sidekicks aren't doing it for you? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the...   [click here for more]
Dungeon Masters Guild  $3.95

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Psion Class

Psion Class


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects with just a thought and assume command of even the deepest desires of their foes. Psions manifest their secret wishes when others can only dream about them." Full...   [click here for more]
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Irregular Dragonborns

Irregular Dragonborns


Dragons are iconic in folklore all around the multiverse, many cultures have them and a unique variant of them at that. Creatures such as the Faerie Dragon, Jabberwock, Psuedodragon and Wyverns are each undervalued dragons that deserve their own kin. This supplement provides a Dragonborn Race for each of them, to put them on equal footing with the true dragons we've all come to love. Notice: If you...   [click here for more]
Dungeon Masters Guild  $1.00

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The Black Academy Primer

The Black Academy Primer


The Black Academy Primer: This Supplement is intended as a primer for the fledgling arcane caster aspiring to join the legendary Black Academy. Famed as the greatest school of the Dark Magical Art of Necromancy. Founded by the Arch-Necromancer and Vampire Lady Ferranifer. Within these pages you learn of the two course tracks offered: the Traditional Black Academy Necromancers and the...   [click here for more]
Dungeon Masters Guild  $3.99 $3.19

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Saurian, an Original Race for D&D 5e

Saurian, an Original Race for D&D 5e


Thought lost to history, or myths to begin with, by most civilized people, the Saurian are an ancient race with physical similarities to the behemoths of D&D worlds. To hear the Saurian tell it, they are the eldest race of the material plane and ruled the world for ages with strength and wisdom. A cataclysm in their past caused them to lose their grasp on the younger races and as fewer and fewer...   [click here for more]
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Compendium of Blades Vol 4. Weapons of Theros

Compendium of Blades Vol 4. Weapons of Theros


The Compendium of Blades: Weapons of Theros The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of...   [click here for more]
Dungeon Masters Guild  $2.25

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The Vyzorn

The Vyzorn


Playable Human and Halfling Sized Beholderkin! Originally slated to be Binn Redux, the Vyzorn is now a complete revival of not just the Binn but now has even more new races and player options! Looking to play a misplaced race exiled by their vividly brilliant but also insane creators? Does the idea of playing a race that has the qualities of a Beholder's paranoia ingrained...   [click here for more]
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Player Primer: Calimshan

Player Primer: Calimshan


Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan! This supplement contains everything...   [click here for more]
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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)


A handy reference guide for shape-changing druids! Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference...   [click here for more]
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The Faun

The Faun


Playable Nature Spirits as an "any-setting friendly" alternative to Satyr! Want to play a race of creatures infused with the very essence of nature itself? Want an alternative to playing the Satyr that's easy to place into any setting?(They are in fact two very different mythological creatures.) Want a race that can have both a variety of innate magic spells or incredible...   [click here for more]
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The Book of Uncommon Ancestry

The Book of Uncommon Ancestry


Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include: Book wyrms are small, winged...   [click here for more]
Dungeon Masters Guild  $7.95

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Elminster's Candlekeep Companion (Fantasy Grounds)

Elminster's Candlekeep Companion (Fantasy Grounds)


Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates, now for Fantasy...   [click here for more]
Dungeon Masters Guild  $19.95

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100 Bard Songs

100 Bard Songs


One hundred songs that your bard knows how to play! ...   [click here for more]
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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The Far...   [click here for more]
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EBERRON: Sharn, City of Towers (3.5)

EBERRON: Sharn, City of Towers (3.5)


Discover a City Filled with Endless Adventure Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For...   [click here for more]
Wizards of the Coast  $14.99

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{WH} Rogues Gallery! A Collection of 10 Iconic Roguish Archetypes

{WH} Rogues Gallery! A Collection of 10 Iconic Roguish Archetypes


Daring or dastardly, rogues are the epitome of skill and agility, stalking streets unseen, studying the mysterious and unknown, or preparing deadly ambushes for their foes. But not all rogues are alike! Indeed, rogues can have talents as varied as they are, and this supplement adds 10 new iconic rogues to your Dungeons and Dragons experience: The Corsair, a pirate of legend and infamy. The...   [click here for more]
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Opus of Extrinsic Substance - 60 Otherworldly Spells

Opus of Extrinsic Substance - 60 Otherworldly Spells


Beyond the natural world lies infinity. Spellsmiths have long tapped into such otherworldly wells of power to manifest otherwise unknowable effects in our world: priests who draw forth the power of the sun in their open hand, warlocks who conjure vestiges of ancient evil, wizards who manufacture constructed servants to tirelessly follow them, sorcerers capable of trapping a creature's mind in an...   [click here for more]
Dungeon Masters Guild  $3.50

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The Aberration Hunter's Handbook

The Aberration Hunter's Handbook


Alien horrors amass just beyond the veil of this world, turning their bizarre gaze toward the minds and bodies and natural beauty, hungry. Corruption. Madness. Mutation. Debased cults and squamous star-spawn. Elder Evils, ancient aboleths, beholders from beyond the moon.  We need heroes to protect us. This document covers six groups of aberration-hunters, including character options and DM options...   [click here for more]
Dungeon Masters Guild  $5.50 $3.85

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Pregenerated Characters for Eberron Campaigns

Pregenerated Characters for Eberron Campaigns


Updated June 2020 for Eberron: Rising for the Last War! Step into the world of dark fantasy and swashbuckling adventure with these 1st level characters designed for use in your home game or the Adventurers League Eberron Campaign. Pregenerated characters are created with references to the Eberron: Rising from the Last War and Xanathar's Guide to Everything....   [click here for more]
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Musical Subclasses: Horncaller Fighter

Musical Subclasses: Horncaller Fighter


“The horn, the horn, the lusty horn Is not a thing to laugh to scorn.” - William Shakespeare The Horncaller is a martial archetype for fighters that want to take control of the battlefield with the power of their lungs. Grab a warhorn and blast out powerful notes and patterns to communicate over great distances, give orders, rally allies, conjure walls...   [click here for more]
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D&D 5th Edition Oriental Sourcebook

D&D 5th Edition Oriental Sourcebook


This sourcebook is a conversion of the original Oriental Handbook.  I realize that there is other oriental content.  I did not review any of that content when creating this, so any similarites are conincidental.  Enjoy and let me know of any issues or edits.  It has not been fully platested.  I will make regular updates as my son completes more artwork. It contains: 4 new races – Korobokuru,...   [click here for more]
Dungeon Masters Guild  $1.00

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Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
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100 Weapon Runes

100 Weapon Runes


A list of 100 weapon runes that can be applied to any melee weapon. ...   [click here for more]
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Lulu's Guide to Hollyphants

Lulu's Guide to Hollyphants


The legends claim that when a child makes a wish on a falling star, and their wish does not come true, a bright-spirited hollyphant is born to balance the sadness in the world. Hollyphants are small elephantine celestial beings with huge hearts that make new best friends everywhere they go! The allies of angels and deities, hollyphants' inherent magic grows more powerful as they...   [click here for more]
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{OAP} The Sculptor Class

{OAP} The Sculptor Class


Outlandish Adventure Productions presents: The Sculptor, an Intelligence-based half-caster class with a flair for artistry. Sculptors craft weapons, objects, and tools from mana, a magical resource found in all things. Originally, a sculptor uses only his own mana, but soon learns to use mana from a unique mana source. A sculptor is defined by his choice of Battle Sculpt, which determines the sculptor's...   [click here for more]
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Musical Subclasses: Primal Song Sorcerous Origin

Musical Subclasses: Primal Song Sorcerous Origin


“Music gives a soul to the universe, wings to the mind, flight to the imagination and life to everything.” - Plato Sorcerous Origin: Primal Song is a Musical Subclass for sorcerers that sees you imbued with the power of Primal Song, the music of creation, change, and destruction, the underlies all things. Grab your gusli and channel the music in your soul to perform objects...   [click here for more]
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Vecna's Vault of Vile Things

Vecna's Vault of Vile Things


Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the...   [click here for more]
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{WH} Tabaxi Variants! Five subraces for your tabaxi characters

{WH} Tabaxi Variants! Five subraces for your tabaxi characters


No two cats are alike. Anyone can tell you that. It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others act...   [click here for more]
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Musical Subclasses: Oath of the Cantor

Musical Subclasses: Oath of the Cantor


“Each being is a broken hymn” - Emil Ciorin The Oath of the Cantor is a sacred oath for paladins that want to embody creativity and expression through the power of song, and help others do the same. With the a song in your throat and faith in your heart, you'll be able to preach to the masses, empower yourself with magical canticles, refuse to be silenced, make your smites...   [click here for more]
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Ravnica Races Expanded II

Ravnica Races Expanded II


10 NEW RACES AND SUBRACES FOR ADVENTURES IN THE CITY OF GUILDS Ravnica Races Expanded II follows on from the bestselling Ravnica Races Expanded, including 10 new race and subrace options for Ravnica: Demons, which can choose from a range of optional abilities, from a pair of bludgeoning horns to the power to hurl fire. Half-demons, Ravnica's equivalent...   [click here for more]
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Predator - A Rogue Archetype

Predator - A Rogue Archetype


A Rogue Archetype for those who like to live on the wild side! Augment your existing Rogue abilities with the skills and tactics of the predators of nature!  If you'd like to Augment your body to produce poison, or see in infra-red, and even push your adrenal glands beyond their limits and turn yourself into the perfect...   [click here for more]
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Desert Magic

Desert Magic


Desert Magic Spells & Magic Items of the Sands Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your desert campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured...   [click here for more]
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The Book of Myth - A Theros Player Companion

The Book of Myth - A Theros Player Companion


The Book of Myth Do you want to dozens of new options inspired by the Theros setting? Cultures and a background that link you to the world of Theros? Look no further as the Book of Myth has everything you need! 66 new Archetypes, with Oaths and Domains inspired by the Theros pantheon 5 New and Variant races inspired by Theros including Nymphs, Minotaurs and Saytrs A culture option to replace race,...   [click here for more]
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Finding Familiar: Rules for Evolving Twenty New Familiars

Finding Familiar: Rules for Evolving Twenty New Familiars


Finding Familiar is an expansion of the Find Familiar spell for DnD 5e. Befriend and Evolve over TWENTY new, adorable familiars.  What's included? A beautifully laid out 25-page PDF containing: 16 pieces of adorable, orginal art! Over TWENTY new famliars with detailed lore Rules for familiar evolutions Six plot hooks to jumpstart familiar evolutions right into your game! Familiar Tokens...   [click here for more]
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Build-A-Were Workshop

Build-A-Were Workshop


The Build-A-Were Workshop is a supplemental rule set for running, playing, and building custom werebeasts. From werewolves to werewolverines, lycanthropes to dracorats, the only limit is your imagination. 47 pages that goes into the whats weres and hows of the curse, including: 12 prebuilt lycanthropic player options revamped from the Book of House, including the Wereoctopus and...   [click here for more]
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Dragon Relics

Dragon Relics


The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer has woken from his centuries of slumber, and is making his presence...   [click here for more]
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Tarokka Deck Unleashed

Tarokka Deck Unleashed


Unleash the true power of the Tarokka Deck! PRODUCT INFORMATION This product provides Players and Game Masters with the following for thrilling play: New rules to expand the use of the Tarokka Deck into your game. An alternative to the inspiration system using Tarokka cards. Rules how to implement despair and morale using Tarokka cards. FEEDBACK: This...   [click here for more]
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Culinary Weapons: Equipment for Both the Martial and Culinary Arts

Culinary Weapons: Equipment for Both the Martial and Culinary Arts


"No matter how tough the meat may be, it's going to be tender if you slice it thin enough." - Guy Fieri Culinary Weapons provides a variety of new gear and abilities based around cooking tools! Inside you'll find: 20 new weapons for the enthusiastic chef in the party 1 new feat to let anyone else join in the fun 4...   [click here for more]
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Dungeon Coach's Spell Tome-Brew

Dungeon Coach's Spell Tome-Brew


Healing Cantrips for Clerics AND Warlocks? Fixing True Strike? Scaling UP Cantrips to be more Powerful as you Level? This Spell Tome-Brew Series is my homebrew tweaks to the cantrips already in D&D AND I am adding in my own! I'm also introdicing a scaling mechanic at 5th, 11th, and 17th level scaling for ALL cantrips (not just damaging cantrips). True Strike and many other Cantrips have been tweaked/...   [click here for more]
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Musical Subclasses: Circle of Rhythm

Musical Subclasses: Circle of Rhythm


“Our biological rhythms are the symphony of the cosmos, music embedded deep within us to which we dance, even when we can't name the tune.” - Deepak Chopra The Circle of Rhythm is a musical subclass for druids that uses the rhythms and cycles of nature to aid in all things. With a drum in hand, you'll be able to empower your damage and healing by cycling evenly between the...   [click here for more]
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Three Factions of Waterdeep: Bregan D'aerthe, Gray Hands, and Xanathar Guild

Three Factions of Waterdeep: Bregan D'aerthe, Gray Hands, and Xanathar Guild


Bregan D'aerthe, Gray Hands, Xanathar Guild...these three factions play a significant role in Waterdeep - Dragonheist. This document expands and integrates those faction rules and benefits into one cohesive resource for playable factions, further detailing various ranks and their associated perks. The writer took a similar approach to the publication Guide to the Five Factions. It...   [click here for more]
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Oceanic Options (5e)

Oceanic Options (5e)


A set of content for folks in ocean-themed campaigns. Includes: 1 New Race (The Selkie, a shapeshifting race of aquatic humanoids). 4 New Subraces (for Aasimar, Dragonborn, Dwarves, and Gnomes). 3 New Subclasses (the Druid's "Circle of the Sea", the Fighter's "Mariner", and the Warlock's "Deep Forgotten" patron). ...   [click here for more]
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The Tome of Arcane Philosophy: A Guide to Wizards and the eight Arcane Traditions

The Tome of Arcane Philosophy: A Guide to Wizards and the eight Arcane Traditions


A collection of philosophy, theory, history and lore that draws from all eight Arcane Traditions! Find conundrums, quotes, and character concepts to flesh out your Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, or Transmuter! Sections include: "Why X is the Strongest School" Subschools for each discipline Philosophical Considersatios (such as the Hammer...   [click here for more]
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Musical Subclasses: Way of Harmony

Musical Subclasses: Way of Harmony


“Let us go singing as far as we go: the road will be less tedious. ” - Virgil The monk Way of Harmony is for those who want to bring people together through the magic of singing! Learn to conjure ethereal melodies to support your allies with additional bonus actions, help people communicate, heal others by spending time together, and let your soul sing in transcendant...   [click here for more]
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Book of the Dead - player options, spells, items and undead minions

Book of the Dead - player options, spells, items and undead minions


Book of the Dead The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death. The Book of the Dead contains: new archetypes for the bard, druid, fighter and wizard four new magical...   [click here for more]
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Artificer (of Alancia) (full class with 4 archetypes and extra rules)

Artificer (of Alancia) (full class with 4 archetypes and extra rules)


If you like this product, click here to check out others by the same team! Welcome to the Artificer of alancia, gitp's first complete homebrew dated from 28-08-2014, and one of the very first here on the DMs Guild! The Artificer (of Alancia) is a scientific genius, a steampunkish scientist, tinker or grease monkey. The...   [click here for more]
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Amarune's Almanac: Deserts of the Realms

Amarune's Almanac: Deserts of the Realms


"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from...   [click here for more]
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Tasha's Crucible of Everything Else Volume 1 ((Fantasy Grounds))

Tasha's Crucible of Everything Else Volume 1 ((Fantasy Grounds))


Tasha's Crucible of Everything Else Volume 1 is now available for Fantasy Grounds Brought to you by QL Games, Tasha’s Crucible of Everything Else is a massive, two-volume collaboration of over 25 different DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual....   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms.      - Underwater Rules Reminder     - 9 New Races     - 2 Tortle Subraces     - 5 Grippli Variants     - 9 Race Backgrounds     - 7 Aquatic Armor Variants     - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds...   [click here for more]
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Spells & Formulae of Eberron

Spells & Formulae of Eberron


Artificers take note: This one's just for you! In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik!  Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae...   [click here for more]
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