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Spells & Formulae of Eberron

Spells & Formulae of Eberron


Artificers take note: This one's just for you! In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik! Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae...   [click here for more]
Dungeon Masters Guild  $1.95

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Half-Farspawn

Half-Farspawn


Tainted by incomprehensible forces of Elder Evils, half-farspawn exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon. The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse. It ends...   [click here for more]
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Champions of the Blood War

Champions of the Blood War


Champions of the Blood War presents new Demonic & Diabolical Player Options for your Campaigns! This project was primarily designed for use with the new, official, BALDUR'S GATE: DESCENT INTO AVERNUS adventure, but can be used by players & dungeon master's in any campaign that needs an injection of demons, devils, yugoloths and other nefarious elements! Everything included here was written...   [click here for more]
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College of the Crow's Nest

College of the Crow's Nest


Do you crave the thrill of treasure hunting adventure AND the thrill of returning precious relics where they rightfully belong? Were you planning on multiclassing your next bard into wizard just to gain access to your own find familiar companion? Then the COLLEGE OF THE CROW'S NEST is the bard subclass for you! Search land and sea for Sought Treasures, then seek...   [click here for more]
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Circle of Catnip Druid

Circle of Catnip Druid


Catnip and Sunshine A love of nature is intrinsic to any druid, but druids joining the Circle of Catnip love very particular aspects of nature. Namely, sunshine, the ability to transform and commune with great feline creatures, and the cultivation of catnip itself. A Catnip Druid is likely to be found basking for hours in the sunlight, only to suddenly sprint off to a random...   [click here for more]
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Gifts of the Gods: Charms and Blessings

Gifts of the Gods: Charms and Blessings


Rewards From The Gods Perhaps your players have pleased the gods, the faithful, or just angered their foes, but at some point a free healing potion or magic item simply isn't enough. Expanding on the blessings and charms found in the Dungeon Master's Guide, the charms and blessings found within this tome are excellent rewards for those serving the gods. * 48 New Charms and Quests...   [click here for more]
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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002...   [click here for more]
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BRIGHTLANCE'S TOME OF KNIGHTHOOD

BRIGHTLANCE'S TOME OF KNIGHTHOOD


"Deployable, usable, solid paths for character development ... a worthy addition to the Realms, and to D&D!" - Ed Greenwood, creator of The Forgotten Realms  "This new class is gold!" Aaron the Pedantic, Dm's Guild reviewer. See their full video review here  Ride to glory and heroism with the Forgotten Realm's newest character class: the Chivalric Knight!  ...   [click here for more]
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Necromancy Can Be Good :)

Necromancy Can Be Good :)


Quoth the spells misunderstood, Necromancy Can Be Good :) Errol Grim takes you through their book of exhumed necromancy spells, and into the world of this school of magic that many have never seen before! As an undead themself, Errol's perspective is enlightening, if a little grim. :) CONTENT WARNING:...   [click here for more]
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Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
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A Fistful of Coppers: 26 Guild Best-Sellers

A Fistful of Coppers: 26 Guild Best-Sellers


Welcome to A Fistful of Coppers (and Silvers and Electrums and…)! A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products! In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging...   [click here for more]
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The Scoridra

The Scoridra


One Body, Multiple Minds Looking to play a race where two heads are better than one? Looking to have a quirky race that houses two or even three characters in one? Want to roleplay a hydra-like race of multi headed creatures that bicker amongst themselves for social dominance? ...Wanna be King Ghidorah? Then the Scoridra might just be what you're looking for! ----- Along...   [click here for more]
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Jungle Magic

Jungle Magic


Jungle Magic Spells & Magic Items of the Rain Forest Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon...   [click here for more]
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Martial Archetype: Feythorn Archer

Martial Archetype: Feythorn Archer


Archers of Primal Power Introducing a new Fighter subclass option that fills the role of the Arcane Archer but with a druidic focus, designed toward easier optimization of multiclass builds using Wisdom as a prerequisite. A Feythorn Archer practices a unique elven method of archery that weaves primal power into attacks to produce supernatural effects. Feythorn Archers are some...   [click here for more]
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Way of the Iron Embrace

Way of the Iron Embrace


Monks of the Way of the Iron Embrace are masters of grapples, throws, and pins. Fighting on the front line, they fearlessly lay hands on the most powerful enemies. Using balance, leverage, and their own internal power, these monks can control foes of almost any shape and size. This supplement contains: The Way of the Iron Embrace monk subclass A guide to grappling Four new magic items This...   [click here for more]
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The Gambler: A Roguish Archetype

The Gambler: A Roguish Archetype


A new risk-taking roguish archetype! Why Play a Gambler? Thematically, the gambler is a new player option for risk-taking or thrill-seeking characters who always have an ace up their sleeve! Mechanically, the gambler provides players with a wide-ranging toolbox that always gives them an angle or chink in the armor to try and exploit. The cornerstone...   [click here for more]
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Antipaladin's Booklet (5e)

Antipaladin's Booklet (5e)


Not all heroes are righteous — none of them is incorruptible. With the Antipaladin and the Oath of the Archdevils, you’ll be the antihero of the world’s greatest roleplaying game. Oath of the Archdevils The most terrible enemy is the one you called brother. Corrupted by sin and thirst of power, mad or beguiled by the lord of hell promises, some paladins abandon the way of light...   [click here for more]
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Abyssal Tieflings

Abyssal Tieflings


Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e. Abyssal...   [click here for more]
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The College of Culinary (Bard Chef Subclass)

The College of Culinary (Bard Chef Subclass)


"In their practice of magic through performance, there are bards who continue to find innovative and more personalized ways of expressing themselves. A common calling is the College of Culinary, where bards express themselves through food and drink. The magic in their meals comes from not only them, but also their upbringing and history. The people they get a chance to share their concoctions with...   [click here for more]
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Random Roads:Building Better Bandits

Random Roads:Building Better Bandits


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
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Blood Magic and Sanguine Sorcery by The Dungeon Inn

Blood Magic and Sanguine Sorcery by The Dungeon Inn


The tiefling, whose bloodline is both his greatest power and most loathed curse, grimly grits his teeth as he slices open his palm. The blood flows freely from the wound onto the corpse at his feet, which returns to life with a shuddering cough. Only life can pay for life. Blood magic is a vile and painful practice, performed only by damned and degenerate souls. This compact, 7-page supplement...   [click here for more]
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Create-A-Specialization: An Artificer Specialization Creation Guide

Create-A-Specialization: An Artificer Specialization Creation Guide


Welcome to the world of Eberron! The artificer, the first new class since 5e was launched, is now available and with it comes a new subclass. This guide will help you learn about the artificer, Specializations, and tips on creating your very own subclass. Includes: How-to guide including defining your Specialization and creating features Overview of artificer class features for easy reference 2...   [click here for more]
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Path of the Drowned Barbarian

Path of the Drowned Barbarian


A primal path for players (and DMs) who want to build a seafaring babarian with powers gifted from beyond the grave. Barbarians who walk this path excel in aquatic combat and have recieved blessings (or curses) from souls who lost their lives at sea. This has granted them an undead resilience and fortitude while also granting them ghostly abilities that other sailors would view as unnatural and bad...   [click here for more]
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Dragontortleborn, an Original Race for D&D 5e

Dragontortleborn, an Original Race for D&D 5e


"An odd cousin of dragonborn, the dragontortleborn combine the best attributes of dragons, humanoids, and turtles. Usually mistaken for a particularly fearsome tortle or a shelled dragonborn, dragontortleborn are a rare sight in most worlds. Despite their small numbers, dragontortleborn are every bit as proud as their dragonborn cousins. While the dragonborn make their wars on land, dragontortleborn...   [click here for more]
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The Complete Archive of Esoteric Secrets

The Complete Archive of Esoteric Secrets


Gain greater options for your spellcaster with this extension compendium of 160 spells Ever feel like you don't have enough options for your spellcaster? Does your acid wizard have only two acid spells? Do you want more flavourful spells for lower levels? Do you want a spell that's just the right amount of ridiculous? Well, I have plenty of options for you! The Complete Archive of...   [click here for more]
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Into the Undercity: A guide to the world beneath the streets of Ravnica

Into the Undercity: A guide to the world beneath the streets of Ravnica


INTO THE UNDERCITY A GUIDE TO THE WORLD BENEATH THE STREETS OF RAVNICA The surface streets of Ravnica are all that many will see in their lifetime, but beneath them lies a world-spanning network of tunnels, caverns and ruins, lit by the glow of bioluminescent mushrooms. This is the undercity, home to the Golgari and a myriad of strange creatures...   [click here for more]
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Opuscule of Omens

Opuscule of Omens


I sent you omens and all kinds of signs… The Great Old One Oh, hello there, reader. I was once like you — wide-eyed and eager to harness the world around me for my own means. I soon learned how to live in harmony with the ways of the multiverse, how to discern its secrets, how to extract only what I need to help guide my path...   [click here for more]
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Fantastic Friendly Familiars

Fantastic Friendly Familiars


                If you want to know more about me and my work, follow me on Twitter @SvenWrites! ...   [click here for more]
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Saurian, an Original Race for D&D 5e

Saurian, an Original Race for D&D 5e


Thought lost to history, or myths to begin with, by most civilized people, the Saurian are an ancient race with physical similarities to the behemoths of D&D worlds. To hear the Saurian tell it, they are the eldest race of the material plane and ruled the world for ages with strength and wisdom. A cataclysm in their past caused them to lose their grasp on the younger races and as fewer and fewer...   [click here for more]
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Druid Circle of Thorns

Druid Circle of Thorns


Druid - Circle of Thorns These druids have developed a deep connection with nature - flora in particular - and can draw upon the features and abilities found amongst plants to become fierce protectors of the wilds! Grow roots that anchor you, or spawn long, thorny vines that can grab opponents or deal damage with reach! Blend into your natural surroundings, and...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
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The Sorcerer's Source of Surges. 3d100 wild magic surges in one document!

The Sorcerer's Source of Surges. 3d100 wild magic surges in one document!


This document is contains a table of 298 wild magic surges that you can roll on. It builds on the wild magic compendium by add-in another 100 wild magic surges to use in your own games as a standalone or a supplement to the wild magic surge table in the Player's Handbook. ...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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Book of Vile Darkness (5E)

Book of Vile Darkness (5E)


The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil. We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile? Within the Book of Vile Darkness, players and DMs alike will find a host of material...   [click here for more]
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Amber Vaults - Dark Gifts Revisited

Amber Vaults - Dark Gifts Revisited


Some tweaked and alternate dark powers found within the amber temple of Barovia. ...   [click here for more]
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Better Kobolds (Revisited Playable Race Option for 5e)

Better Kobolds (Revisited Playable Race Option for 5e)


A revisited kobold playable race for 5th edition Dungeons & Dragons brought to you by a seasoned Dragon Master. All the presented options seem fairly balanced to me but please, reach out to me if you think otherwise or just for a thank you or a good ol’ chat between DMs .  Big shoutout to my friend E. Kristensen for the lovely artwork! ...   [click here for more]
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Clarendon's Tract of the Arcane

Clarendon's Tract of the Arcane


You! Yes you, intrepid adventurer and discerning buyer, are holding in your hands the finest short form writing on the arcane to be available on this side of the material plane. The nine spells for the bard, cleric, paladin, sorcerer, and wizard classes herein contained in this travel-sized tome, conveniently presented in a light-weight tract, are sure to surprise your adversaries...   [click here for more]
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Infernal Bloodline: A Sorcerous Origin from Hell

Infernal Bloodline: A Sorcerous Origin from Hell


"You guard your silver tongue as if it were a shameful thing--as though you can avoid our game by simply not playing. Unfortunately, the game will continue even without you. Like it or not, you'll either become a master of manipulation, or you'll die trying. After all: it's in your blood." You bear the blood of devils, the vicious deal-makers of the Nine Hells. Like it or not, you...   [click here for more]
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Ravnica Extended: Complete Edition

Ravnica Extended: Complete Edition


Delve into Ravnica with new subclasses and options, suitable for members of the various guilds from the Ravnica campaign setting. This full-color 50 page supplement includes the following player options for your quests through the city of guilds: 33 brand new subclasses, featuring multiple options for every class, designed to represent the specialties of each guild 20...   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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Book of the Dead - player options, spells, items and undead minions

Book of the Dead - player options, spells, items and undead minions


Book of the Dead The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death. The Book of the Dead contains: new archetypes for the bard, druid, fighter and wizard four new magical...   [click here for more]
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{WH} Squashlings! A pumpkin-headed race of tricks and treats!

{WH} Squashlings! A pumpkin-headed race of tricks and treats!


By silver knife and candlelight, harvest moon lit like a lantern hanging high, you were given life. Carved from a simple gourd, vines became your body, and mischief your purpose. Now you wander the countryside, dispensing tricks and treats as you see fit, cackling at each caper you pull upon the likes of unsuspecting townsfolk. But, you are not cruel, only devious. You have been known to be amiable,...   [click here for more]
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Witchforger (5e Artificer Subclass)

Witchforger (5e Artificer Subclass)


In times of peace and war alike, well-made weapons are needed to venture into the unknown, defend the helpless, and survive the dangers of the world. Witchforgers are artificers that dedicate themselves wholly to the creation of special magic weapons called “witchblades”. This artificer specialization focuses on creating a specialized magic weapon that burns with elemental energy,...   [click here for more]
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The Chains that Bind: A Pact of the Chain expansion

The Chains that Bind: A Pact of the Chain expansion


Are you looking for a way to get some real power, but find all those ‘tomes’ and ‘pact weapons’ come up bland and boring?  Have you been offered nothing but feral imps and unkept pixies as familiars and said, ‘No thank you!’?  Well do I have a deal for you!  At ‘The Chains that Bind’ emporium we carry all kinds of familiars for all your soul bargaining needs! Do you want hellhound...   [click here for more]
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ACME Spells (Fantasy Grounds)

ACME Spells (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. 21 ACME Spells in the spirit of the Road Runner Cartoons. To be clear - this is for comedy. This is more READING material for laughs than it is for practical game use, HOWEVER, they are fully drag and droppable spells useable in Fantasy Grounds Games as normal, so if you see fit for comedy...   [click here for more]
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5 High Level Villains

5 High Level Villains


Take on five villains for characters level 11-20 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains. Clash with a cunning rakshasa, destroy a gargatuan construct, uncover a secretive mind flayer colony, duel with a nefarious drow crimelord, or do battle with...   [click here for more]
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The Big Book of Lizardfolk

The Big Book of Lizardfolk


A detailed glossary of all things lizardfolk. Contained within are 22 new threats for a DM to menace unsuspecting adventurers with, and a new race, the Poison Dusk lizardfolk, for the PCs complete with 2 subraces. Complete with a Table of Contents, and bookmarked. If you like my work here, please feel free to check out my other works: Goblin Warbands - A glossary of goblins, crafty and cunning....   [click here for more]
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Tarokka Deck Unleashed

Tarokka Deck Unleashed


Unleash the true power of the Tarokka Deck! PRODUCT INFORMATION This product provides Players and Game Masters with the following for thrilling play: New rules to expand the use of the Tarokka Deck into your game. An alternative to the inspiration system using Tarokka cards. Rules how to implement despair and morale using Tarokka cards. FEEDBACK: This...   [click here for more]
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The Huutgr

The Huutgr


Presented within these few pages is the knowledge I have compiled thusfar of a mysterious, bestial species known only as The Huutgr. While their true creation story is still a mystery to me, it is apparent that they somehow originate from the well known, and rightly feared, owlbears. Where they come from and what they want, I have yet to fully uncover. But do...   [click here for more]
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