Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product Type
Character Options   Remove Search Term
Advanced Search

 
 Hottest Character Options
 
 Hottest Community Character Options
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
Arcane Archetypes: Hedge Wizard

Arcane Archetypes: Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class! "A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Armory (Class)

Arcane Armory (Class)


A Hombrew Class ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Brawler

Arcane Brawler


Arcane brawlers are fierce foes that employ the use of magic and raw strength. Some brawlers rush into battle to overwhelm their opponent with a flurry of fists. Others may focus on using their magics to cause massive damage. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Combatant

Arcane Combatant


The Arcane Combatant class is a fighter subclass that focuses on the idea of harnessing magic inside your body. You use it to heighten your physical capibilites and senses instead of casting spells. Most, if not all, of the abilites are ment to give your fighter an edge on the battlefield by surpasing the mortal limits. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Exterminator - Archetype for Rogues

Arcane Exterminator - Archetype for Rogues


The majority of rogues prefer a dark and shady city life. A life full of petty crime or paid assasinations, always looking to make a quick silver at the expense of someone elses misfortune. There is however, a class of rogues in a league all their own. A group of rogues who take a very specific misfortune and use it to turn a quick profit whenever possible. Whether a farmer with a field swarmed...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Arcane Gambler

Arcane Gambler


Ever wanted a class that was focused maybe a little too much on luck (not the feat) ? Well, I did, and so I created this...thing. I was definitely more concerned with fitting a lot of actual gambling mechanics/games into this for thematic purposes. I know the balance is probably pretty off, but I had fun making it. I definitely would appreciate some input on making it more friendly to actual players/DMs...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Incantations

Arcane Incantations


Version 1.0 • This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Knight (Class)

Arcane Knight (Class)


Lore: "These Knights are Blessed by The Gods of The Arcane. Their warriors to protect magics across the Multiverse. They are identified by the tattoos that they have, usually reflecting their personality. Using their powers to summon two weapons they choose that they can never lose. Using Arcane Knighthood Abilities to aid allies, slay foes, and being able to use their powers of Arcane Warp to close...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Knight (Revisited)

Arcane Knight (Revisited)


The Arcane Knight is being revisited, I have done some more play testing and figured a lot of the abilities of some Knight Hoods were overpowered. After some testing and number crunching it should be better. This class is basically an Eldritch Knight+, using an Arcane Point system that functions a lot like a mana system, to cast spells. I hope you guys enjoy this one :D Lore: "These Knights are...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Mysteries

Arcane Mysteries


24 new spells for arcane casters! These spells are levels 1st-3rd and contain one of each school of magic per level. Sense the presence of undead, animate suits of armor, bounce spells back at your opponents, penalize enemy casters, and more. We're on draft #3! However this is still an early draft so any feedback is appreciated. I know there's some gross grammar and weird formatting in this aside...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Mysteries: The Secrets of the Arcanum

Arcane Mysteries: The Secrets of the Arcanum


Arcane Mysteries is THE comprehensive arcane supplement for Dungeons and Dragons 5th Edition. An invaluable resource for every Wizard, Warlock, Sorcerer, Bard, Eldritch Knight, and Arcane Trickster, within are the secrets of The Arcanum awaiting your discovery. This tome of Arcane Mysteries contains 33 arcane class archetypes, 166 eldritch invocations, 127 esoteric feats, 5 mysterious...   [click here for more]
Dungeon Masters Guild  $25.00

Add to Dungeon Masters Guild Order  
Arcane Possession - Sorcerous Origin

Arcane Possession - Sorcerous Origin


Whereas other Sorcerers come to their powers by a mere stroke of luck from their birthright, yours was thrust upon you. The spirit of a powerful wizard was joined with yours. This is my first shot at making 5e content outside of my home game. Please let me know what you think. All feedback and commentary is appreciated. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Power (4e)

Arcane Power (4e)


New options for wizards, warlocks, sorcerers, bards, and swordmages... This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival. This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. Product...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Arcane Ravager Barbarian Primal Path

Arcane Ravager Barbarian Primal Path


The Arcane Ravager is a barbarian with sorcerer's blood running through their veins. They gain acess to spellcasting and are able to cast some spells while raging. When they do cast spells while raging it increases their melee combat potential. And as they progress in levels they are able to link a special spell to there rage and dispel magic with their attacks. Hope you enjoy tearing up wizardly...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Arcane Regulator

Arcane Regulator


Arcane Regulator is a wizard tradition that mixes magic with apparatuses to enhance and alter their spells. Can be used for any campiagn setting. Forgotten Realms - You may come from the land of Lantan and be Lantanese wizard. Eberron - You could come from one of the great houses like House Cannith. Guilds of Ravnica - You may belong to Izzet League creating other unique apparatuses. Please...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Arcane Scholar - Wizard Variant

Arcane Scholar - Wizard Variant


Hi, I'm looking for some feedback and balance testers for my first homebrew. I've created it for my wifes first D&D character, in theme with her favourite fantasy world. It's a wizard variant. The class is a unique reworked Wizard with three subclasses, the Animage (reworked single wildshape), the Magibiologist (reworked revised beast conclave) and Potion Master. I realise it toes over the...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Arcane School: Arachnomancy

Arcane School: Arachnomancy


The wizard school of arachnomancy is considered by most a rather vile school of magic practiced only by dark elves and other depraved individuals. But to those who choose to practice it, learn powerful magic and abilities that can give them the edge over those other mages who thought them vile enough to learn it. This Arcane School has not yet been playtested. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane School: Fae Magic

Arcane School: Fae Magic


The fae folk have been known for their magic and faerie glamour. This school of magic allows a mortal to obtain a touch of that magic. Based on illusions and enchantments, this school makes such magic a bit more potent. But be warned, woe to the caster that learns and uses this magic without being fae or having fae ancestry. Fae do not like to share such knowledge, and nothing is more horrifying...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane School: Geomancy

Arcane School: Geomancy


Not to be confused with the elemental geomancy that utilizes the element of earth, this geomancy utilizes the fundamental shapes of the universe: triangle glyph, circle glyph, and square glyph. These and their variations help mages empower their spells with various effects as the geometric shapes warp and reshape the reality of their spells. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane School: Tentaculomancy

Arcane School: Tentaculomancy


The arcane school of tentaculomancy is not for the faint of heart. It is a school that utilizes the power of the far realms in the form of tentacles and inducing madness. Those who study this school should be wary, it will change you. Also included are 9 new wizard spells based on the arcane school theme. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Arcane School: Visceromancy

Arcane School: Visceromancy


The arcane school of Visceromancy, otherwise known as flesh crafting, is considered to be one of the vilest of dark magics. Only those twisted and dark enough can even stomach studying such an art. However, those who can, gain power over flesh, their own and others. *Warning* may not be suitable for children* Included are 10 new spells created for this theme. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Arcane Scribe

Arcane Scribe


Arcane power often seduces aspiring wizards into becoming Arcane Scribes. A power is unlocked from within whilst studying arcane secrets so intensly. Everything a player needs to create an Arcane Scribe for the world's greatest roleplaying game ...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Spells Vol. I

Arcane Spells Vol. I


In this PDF are 6 original playtested and balanced spells for Dungeons and Dragons 5th edition. Four of them are following suit of being 100% arcane-based. Each of them is unique and creates an intriguing concept for spellcasters. There will be more content following this, any and all support is appreciated! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol....   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Arcane Spells Vol. II

Arcane Spells Vol. II


Chronomancy, anyone? Hey everyone! Here are another 6 spells for everyone to try out. I've seen so many attempts at chronomancy, but none of them really hit me the right way. So here's my take on some time-wizardry. Once again, please leave some feedback if you can, and if you have any questions, please feel free to leave a discussion on this page! Other Editions: Arcane Spells Vol. IV Arcane...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Arcane Spells Vol. III

Arcane Spells Vol. III


This PDF contains another 6 spells including this edition's theme: water! Water spells in D&D are a little hard to work with for a thematic spellcaster, so I thought I might add some nice additions to their arsenal! Of course, to keep up with tradition, two of the six spells are of the last edition's theme. I hope you guys like them! Be sure to check out the other editions and leave a review!...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Arcane Spells Vol. IV

Arcane Spells Vol. IV


Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol. II Arcane Spells Vol. I Changelog: - 4/28/19: Fixed typo for Grim Harvest. Grim Harvest...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Arcane Thrower - Ranger Archetype 5E

Arcane Thrower - Ranger Archetype 5E


The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity. Looking for feedback if you decide to let your players test this ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tinkerer

Arcane Tinkerer


The arcane tinkerer is a class that combines arcane abilities with a self build construct that you decide how to build through adding modules as you level up. The sound of gears turning, steam valves releasing the built up pressure, metal scraping over metal. To you these sounds are a comforting background noise, and as you wipe the sweat of your brow and tighten that last bolt, it is finished. Your...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Arcane Tinkerer Class

Arcane Tinkerer Class


Most people with arcane potential use their abilities to bend the elements to their will, but there are those who were not blessed with these abilities and thus sought to gain something similar. After years of searching many found ways to gain simple arcane abilities but there were those who could imbue their tools and craft with pure magic, these individuals became known as Arcane Tinkerers. These...   [click here for more]
Dungeon Masters Guild  $2.45

Add to Dungeon Masters Guild Order  
Arcane Tradition - Arachnomancer

Arcane Tradition - Arachnomancer


This Arcane Tradition is made for devout followers of Lolth. Invoking her power, you are able to summon spiders to do your bidding, as well as become more spider like in your abilities. This class is derived from Drow of the Underdark for 3.5e. Just let me know what you think would work better or changes that need to be made. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition - Archivist

Arcane Tradition - Archivist


Archivists are those who devote themselves to the understanding of all magical knowledge, both arcane and divine. Whereas clerics and paladins recieve their spellcasting from gods, archivists seek out religious tomes to expand their repertoire of abilities. In their journey’s they also gain insight into the different types of otherworldly entities that seek to either help or hinder the material...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition - Chronomancer

Arcane Tradition - Chronomancer


Welcome to the Chronomancer, an arcane tradition for the world's greatest roleplaying game. Secluded in an ancient tower at the edge of the city, far beyond the universities that teach and practice magic of a traditional nature, you are buried in the research of time. The future remains a mystery, but the past and present are as tangible as the pages of your many spellbooks. Time waits for no man,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition - Incantatrix

Arcane Tradition - Incantatrix


Grab your wand and prepare to defend the Weave! Few know the Weave as the Incantatrixes do. These women master an understanding of the Weave that allows them to wield raw magic in defense of the realms. Inside this tome you will find the Incantatrix, a new arcane tradition for wizards that allows you to examine the nature of portals, rip powerful magic out of magic items, and send...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition Lifemancer

Arcane Tradition Lifemancer


The Lifemancer is a wizard who studies healing magics, learning from bards and clerics. They develope life force related abilities to help with their arcance healing. Hope you enjoy. ...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Arcane Tradition Magehound

Arcane Tradition Magehound


The following document is my interpertation of the 3.5 Magehound prestige class. I believe I have kept the feel and functionality of the class while bringing it over to 5e. Also in the document are: Two new spells - Antimagic Aura and Arcane Sensitivity. An alternative 10th level class feature that can be swapped. Please rate this product and if you have any questions or feedback please...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Arcane Tradition- School of the Weave

Arcane Tradition- School of the Weave


Now a brand new Wizard Archetype for players finding themselves running out of spell slots! The Arcane Tradition of the Weave offers players a way to store spell power for later use! This archetype has not been thoroughly play-tested; any and all input and criticism is appreciated! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition: Arcane Archer

Arcane Tradition: Arcane Archer


Arcane archers... longbows and lightning bolts! Masters of bow and spells, the arcane archer tradition for wizards gives those willing to put in the time on the archery ranger a far deadlier way to deliver their spells to their foes. Contains class features and an expanded spell list that can make your wizard the envy of any archer in your party. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition: Discovery

Arcane Tradition: Discovery


Some wizards would rather experience the untold wonders of the world than rot away in a dusty laboratory. Many work to uncover ancient lore, seeking to shed light on the arcane mathematics that govern reality. Others tirelessly document the creatures, cultures, and magical phenomena they encounter in their travels. Though their inclinations are broad, these wizards are united by their curiosity,...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Arcane Tradition: Hedge Mage

Arcane Tradition: Hedge Mage


You weren't taught the art of wizardry at a fancy university or arcanium. You probably began your journey into the magical arts by stealing someone's spellbook or stumbling across a dead mage's tower. Your skill in magic is potent, but it's just a little weird. Your spellbook might be a wand, inscribed with hundred of tiny runes; or a puzzlebox that you twist and turn to unlock spells from. It can...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition: Magi of the Staff (Fantasy Grounds)

Arcane Tradition: Magi of the Staff (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Arcane Tradition: Monster Hunting

Arcane Tradition: Monster Hunting


A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger. Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land. The Lich prepares its last spell, knowing...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition: Planeswalker

Arcane Tradition: Planeswalker


Cross the planes and call forth mighty creatures with this Arcane Tradition for the Wizard Class. You'll be jumping across planes and summoning monsters to fight for you in ferocious battles when your Wizard elects to become a Planeswalker. ...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Arcane Tradition: Primal Magic

Arcane Tradition: Primal Magic


Many wizards call themselves 'Masters' of their schools of magic and believe that this is all that needs to be learned. You on the other hand scoff at their primitive understandings and are more than willing to teach them a lesson. The powers of Primal Magic combines the raw forces of magic and psionics into an art form of destruction. Not many have the will to control these powers and the responsibility...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition: School of Crystal Casting

Arcane Tradition: School of Crystal Casting


The School of Crystal Casting uses a wizard's study of magic to manipulate a crystal orb to assist them. Many would not condone this art because the magic put into these objects can be considered unnatural, but you understand that your magic doesn't "breath life" to an object like most people think, but instead just enhance an object to be more useful, just like a weapon or armor. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition: School of Culinary Magic

Arcane Tradition: School of Culinary Magic


This is a player subclass for wizards that allows people to play a chef with a magical leaning. Create marveolus dishes with powerful spells infused into them that can empower your allies or poison your foes. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition: School of the Siphoner

Arcane Tradition: School of the Siphoner


A student of the School of the Siphoner learns how to read an opponent and steal or otherwise counter any abilities they may have. This may seem like a strange combination to arcane magic, but those who study this magic understand that its benefits are in versatility. In general, though, a Siphoner’s strength is in enhancing themselves or those around them and their spells focus on making others...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 401 to 450 (of 5835 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number