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Arcane Scholar - Wizard Variant

Arcane Scholar - Wizard Variant


Hi, I'm looking for some feedback and balance testers for my first homebrew. I've created it for my wifes first D&D character, in theme with her favourite fantasy world. It's a wizard variant. The class is a unique reworked Wizard with three subclasses, the Animage (reworked single wildshape), the Magibiologist (reworked revised beast conclave) and Potion Master. I realise it toes over the...   [click here for more]
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Arcane School: Arachnomancy

Arcane School: Arachnomancy


The wizard school of arachnomancy is considered by most a rather vile school of magic practiced only by dark elves and other depraved individuals. But to those who choose to practice it, learn powerful magic and abilities that can give them the edge over those other mages who thought them vile enough to learn it. This Arcane School has not yet been playtested. ...   [click here for more]
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Arcane School: Fae Magic

Arcane School: Fae Magic


The fae folk have been known for their magic and faerie glamour. This school of magic allows a mortal to obtain a touch of that magic. Based on illusions and enchantments, this school makes such magic a bit more potent. But be warned, woe to the caster that learns and uses this magic without being fae or having fae ancestry. Fae do not like to share such knowledge, and nothing is more horrifying...   [click here for more]
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Arcane School: Geomancy

Arcane School: Geomancy


Not to be confused with the elemental geomancy that utilizes the element of earth, this geomancy utilizes the fundamental shapes of the universe: triangle glyph, circle glyph, and square glyph. These and their variations help mages empower their spells with various effects as the geometric shapes warp and reshape the reality of their spells. ...   [click here for more]
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Arcane School: Tentaculomancy

Arcane School: Tentaculomancy


The arcane school of tentaculomancy is not for the faint of heart. It is a school that utilizes the power of the far realms in the form of tentacles and inducing madness. Those who study this school should be wary, it will change you. Also included are 9 new wizard spells based on the arcane school theme. ...   [click here for more]
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Arcane School: Visceromancy

Arcane School: Visceromancy


The arcane school of Visceromancy, otherwise known as flesh crafting, is considered to be one of the vilest of dark magics. Only those twisted and dark enough can even stomach studying such an art. However, those who can, gain power over flesh, their own and others. *Warning* may not be suitable for children* Included are 10 new spells created for this theme. ...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Spells Vol. I

Arcane Spells Vol. I


In this PDF are 6 original playtested and balanced spells for Dungeons and Dragons 5th edition. Four of them are following suit of being 100% arcane-based. Each of them is unique and creates an intriguing concept for spellcasters. There will be more content following this, any and all support is appreciated! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol....   [click here for more]
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Arcane Spells Vol. II

Arcane Spells Vol. II


Chronomancy, anyone? Hey everyone! Here are another 6 spells for everyone to try out. I've seen so many attempts at chronomancy, but none of them really hit me the right way. So here's my take on some time-wizardry. Once again, please leave some feedback if you can, and if you have any questions, please feel free to leave a discussion on this page! Other Editions: Arcane Spells Vol. IV Arcane...   [click here for more]
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Arcane Spells Vol. III

Arcane Spells Vol. III


This PDF contains another 6 spells including this edition's theme: water! Water spells in D&D are a little hard to work with for a thematic spellcaster, so I thought I might add some nice additions to their arsenal! Of course, to keep up with tradition, two of the six spells are of the last edition's theme. I hope you guys like them! Be sure to check out the other editions and leave a review!...   [click here for more]
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Arcane Spells Vol. IV

Arcane Spells Vol. IV


Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol. II Arcane Spells Vol. I ...   [click here for more]
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Arcane Thrower - Ranger Archetype 5E

Arcane Thrower - Ranger Archetype 5E


The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity. Looking for feedback if you decide to let your players test this ...   [click here for more]
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Arcane Tinkerer

Arcane Tinkerer


The arcane tinkerer is a class that combines arcane abilities with a self build construct that you decide how to build through adding modules as you level up. The sound of gears turning, steam valves releasing the built up pressure, metal scraping over metal. To you these sounds are a comforting background noise, and as you wipe the sweat of your brow and tighten that last bolt, it is finished. Your...   [click here for more]
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Arcane Tinkerer Class

Arcane Tinkerer Class


Most people with arcane potential use their abilities to bend the elements to their will, but there are those who were not blessed with these abilities and thus sought to gain something similar. After years of searching many found ways to gain simple arcane abilities but there were those who could imbue their tools and craft with pure magic, these individuals became known as Arcane Tinkerers. These...   [click here for more]
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Arcane Tradition - Arachnomancer

Arcane Tradition - Arachnomancer


This Arcane Tradition is made for devout followers of Lolth. Invoking her power, you are able to summon spiders to do your bidding, as well as become more spider like in your abilities. This class is derived from Drow of the Underdark for 3.5e. Just let me know what you think would work better or changes that need to be made. ...   [click here for more]
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Arcane Tradition - Archivist

Arcane Tradition - Archivist


Archivists are those who devote themselves to the understanding of all magical knowledge, both arcane and divine. Whereas clerics and paladins recieve their spellcasting from gods, archivists seek out religious tomes to expand their repertoire of abilities. In their journey’s they also gain insight into the different types of otherworldly entities that seek to either help or hinder the material...   [click here for more]
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Arcane Tradition - Chronomancer

Arcane Tradition - Chronomancer


Welcome to the Chronomancer, an arcane tradition for the world's greatest roleplaying game. Secluded in an ancient tower at the edge of the city, far beyond the universities that teach and practice magic of a traditional nature, you are buried in the research of time. The future remains a mystery, but the past and present are as tangible as the pages of your many spellbooks. Time waits for no man,...   [click here for more]
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Arcane Tradition - Incantatrix

Arcane Tradition - Incantatrix


Grab your wand and prepare to defend the Weave! Few know the Weave as the Incantatrixes do. These women master an understanding of the Weave that allows them to wield raw magic in defense of the realms. Inside this tome you will find the Incantatrix, a new arcane tradition for wizards that allows you to examine the nature of portals, rip powerful magic out of magic items, and send...   [click here for more]
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Arcane Tradition- School of the Weave

Arcane Tradition- School of the Weave


Now a brand new Wizard Archetype for players finding themselves running out of spell slots! The Arcane Tradition of the Weave offers players a way to store spell power for later use! This archetype has not been thoroughly play-tested; any and all input and criticism is appreciated! ...   [click here for more]
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Arcane Tradition: Arcane Archer

Arcane Tradition: Arcane Archer


Arcane archers... longbows and lightning bolts! Masters of bow and spells, the arcane archer tradition for wizards gives those willing to put in the time on the archery ranger a far deadlier way to deliver their spells to their foes. Contains class features and an expanded spell list that can make your wizard the envy of any archer in your party. ...   [click here for more]
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Arcane Tradition: Discovery

Arcane Tradition: Discovery


Some wizards would rather experience the untold wonders of the world than rot away in a dusty laboratory. Many work to uncover ancient lore, seeking to shed light on the arcane mathematics that govern reality. Others tirelessly document the creatures, cultures, and magical phenomena they encounter in their travels. Though their inclinations are broad, these wizards are united by their curiosity,...   [click here for more]
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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Arcane Tradition: Planeswalker

Arcane Tradition: Planeswalker


Cross the planes and call forth mighty creatures with this Arcane Tradition for the Wizard Class. You'll be jumping across planes and summoning monsters to fight for you in ferocious battles when your Wizard elects to become a Planeswalker. ...   [click here for more]
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Arcane Tradition: School of Culinary Magic

Arcane Tradition: School of Culinary Magic


This is a player subclass for wizards that allows people to play a chef with a magical leaning. Create marveolus dishes with powerful spells infused into them that can empower your allies or poison your foes. ...   [click here for more]
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Arcane Tradition: School of Warmancy

Arcane Tradition: School of Warmancy


A new combat oriented school option for Wizards in 5e. Based on a couple of different homebrews from versions 3 and 3.5. Become a Warmancer and learn how to wield weapons effectively, eventually gaining the power to imbue weapons with magic to give your Wizard an edge in battle. ...   [click here for more]
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Arcanesword class D&D 5e

Arcanesword class D&D 5e


Cast in shadows under the clouded radiance of the moonlight, a lone Dragonborn sits atop a greyed stone altar among white pillars. Rain gently falls through the air, caressing the surrounding stone and just barely missing her body as it strikes a silver radiance surrounding her. The radiance expands as she breathes in, pushing the rain further away, and her eyes open slowly as she stares into the distance....   [click here for more]
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Arcanist - Wizard Tradition

Arcanist - Wizard Tradition


This pdf introduces a new wizard tradition: The Arcanist. Inspired by the 2nd edition class of the same name. Arcanists are a wizard type specializing in the occult, and forbidden knowledge. In some ways, they are similar to both necromancers and conjurers, as their knowledge draws heavily on those two schools. They are scholars of the macabre and the occult. This also includes a printer-friendly...   [click here for more]
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Arcanum Vault: Hell Fire

Arcanum Vault: Hell Fire


What is Arcanum Vault? These are homebrewed additions ready to playtest! They may not be perfect and any nerfing or buffing one feels necessary to implement is highly encouraged. Please enjoy and play on! New Race: Lampad Warlock Patron: The Pit Pact Boon: Eternal Flame Martial Archetype: Infernal Fighter Blood Hunter Order: Order of Infernals New Item: Infernal Band New Spell:...   [click here for more]
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Archaeologist Class: Fifth Edition

Archaeologist Class: Fifth Edition


The Archaeologist is an explorer and a scholar, a new player class that provides a combination of exploration skills, combat abilities, and plenty of variety and character development. There are three distinct specialties that archaeologists reflect; the insightful and magical Lore Master, the dead-raising Paleontologist, and the durable Plunderer. With unmatched abilities in the field of dungeon delving,...   [click here for more]
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Archaeologist Roguish Archetype

Archaeologist Roguish Archetype


Become a master at unearthing ancient treasures with the trap-dodging, whip-wielding archaeologist! Feedback welcome and always appreciated. Pay what you want. ...   [click here for more]
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Archblade

Archblade


"The relationship between steel and the hand that wields it in battle is a sacred partnership to some. Archblades are the epitome of the swordsman who dedicates their life to the blade…living and dying by the bond they foster. The deep commitment to the bond grants archblades, and their swords, strange powers to fell the greatest of foes." * A new archtype for the Fighter class. ...   [click here for more]
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Archer

Archer


The archetypal Archer is quick on their feet and quicker on the draw. While most fighters will engage in hand-to-hand combat, the Archer will keep to the sidelines and strike from a distance. Any fighter can pick up a bow and arrow and put it to good use but Archers excel at marksmanship and are trained how to respond effectively if an enemy manages to get too close. Modeled after the Battle Master...   [click here for more]
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Archer - A Fighter Martial Archetype (With Arcane Archer, Assassin, Bowyer, Quick Shot, and Sniper Styles)

Archer - A Fighter Martial Archetype (With Arcane Archer, Assassin, Bowyer, Quick Shot, and Sniper Styles)


This is my Homebrewed Archer Archetype for the D&D 5e Fighter class. This Archetype is a combination of five different prestige classes from D&D 3.0 & 3.5, and some abilities I created. I organized these archery related abilites into five different styles: • The Arcane Archer: Master of melding Archery and Magic with amazing consequences. • The Assassin: Master...   [click here for more]
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Archer Class w/ 4 archetypes

Archer Class w/ 4 archetypes


Homebrew of an Archer class featuring four archetypes: Scout, Sniper, Bowmaster and Arcane Archer. This is an updated version of the last file with better design, it still lacks illustrations though. Did my best to use a format similar to the Player's Handbook. ...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
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Archetype Compendium I

Archetype Compendium I


This resource contains four new archetypes ready for use in any 5th edition campaign: Barbarian - Path of Ancestral Wisdom Fighter - Arcane Warrior Monk - Way of Eternity Wizard - School of Thaumaturgy These archetypes have been carefully balanced against other classes and feats to ensure game balance is preserved. Players who are interested in archetypes that are more powerful than those...   [click here for more]
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Archetype Compendium II

Archetype Compendium II


Here are four more archetypes ready for use! Each has been balanced against those in the Player's Handbook, but individual DMs are free to make whatever changes are deemed appropriate. In this installation, I present the following archetypes: Divine Knight - a martial archetype for fighters, these soldiers-of-the-gods receive clerical spells to augment their physical prowess. If you have ever wanted...   [click here for more]
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Archetypes of Stereotype - Druid Circle of the Vision Quest

Archetypes of Stereotype - Druid Circle of the Vision Quest


Welcome fellow travelers in this land of mystery and whimsy! Not every adventure needs to be a grimdark "both my parents are deeeeaaaad" romp through an evil lich's lair. Sometimes, players just need a chance to unwind and blow off some steam... or in this case, some smoke. Introducing a new line of quirky character archetypes based around stereotypes for said character classes. And I can think...   [click here for more]
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Archetypes of Stereotype - The Elderly Wizard

Archetypes of Stereotype - The Elderly Wizard


Welcome one-and-all to another installment of Archetypes of Stereotype! This class archetype, for the wizard, will focus on the good old days of high fantasy swords and magic. None of this fancy versatile magic; back when you were a young adventurer, you had to memorize what spells you would use for the day BEFORE going into the dungeon! Yes, this class is all about being a cranky old mage, eventually...   [click here for more]
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Archetypical Characters in 5e

Archetypical Characters in 5e


You Play The Character You want to Play From Warlocks to Bards our goal is to Make a new achetype every month Current Amount=9 Next Month=World Hopper (Archer) ...   [click here for more]
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Archetypical Characters in 5e (Product Preview)

Archetypical Characters in 5e (Product Preview)


This Product Preview Contains Previews for the New Product The Archetypal Fighter. This Contains The Whole Fighter Archetype the Swashbuckler and the 1st Feature of two other archetypes ...   [click here for more]
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Archfey Tieflings

Archfey Tieflings


Tieflings are demonic by nature, though no one cared to try and find all kinds... there are those, hidden deep in the forests. The Archfey tieflings. ...   [click here for more]
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Archfey Warlock Patron: Nathair Sgiathach

Archfey Warlock Patron: Nathair Sgiathach


"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it." —Nathair Sgiathach These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather...   [click here for more]
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Archive of Esoteric Secrets Vol. I

Archive of Esoteric Secrets Vol. I


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Abyssal Punishment: A more demonic alteration to the spell hellish rebuke, focused more on addling the mind than burning the body Arcane Arrow: Enchant your arrows with arcane explosions for added power for the ranger Blast...   [click here for more]
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Archive of Esoteric Secrets Vol. II

Archive of Esoteric Secrets Vol. II


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Æthereal Zone: Conjure the power of the Æther to bolster you and your allies' teleportation Alter Form: Permanently alter your appearance for purpose, or for vanity Auminair's...   [click here for more]
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Archive of Esoteric Secrets Vol. III

Archive of Esoteric Secrets Vol. III


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill<o:p></o:p> These spells include: Bigby's Power Palm: Conjure a magical hand to strike foes and send them flying Break: Shatter one of the target's bones, causing great pain, long-term damage, and other effects based on which bone...   [click here for more]
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Archive of Esoteric Secrets Vol. IV

Archive of Esoteric Secrets Vol. IV


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop<o:p></o:p> These spells include: Gomez's Simoom: Conjure a swirling, flesh-rending sandstorm from your fingertips Investiture of Corrosion: Surround yourself in poison and acid to corrupt your foes Jackdaw's Malevolent Vision:...   [click here for more]
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Archive of Esoteric Secrets Vol. V

Archive of Esoteric Secrets Vol. V


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Arcane Comet: A bolt of magical energy that strikes out against targets of your more powerful spells Bolt Rail: A blast of electrical energy in a short line Blast of Darkness: A powerful wave of negative energy...   [click here for more]
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Arclords Places - Animal Training & Beast Buy pet shop

Arclords Places - Animal Training & Beast Buy pet shop


Are your players always trying to tame random creatures with a single Animal Handling check to get a fully combat capable pet? The rules here provide a training progression for animal companions. In addition, it presents the pet shop named Beast Buy, which includes NPCs, animals for purchase broken up in tiers, and additional pet related services and equipment. Pay what you like my friends,...   [click here for more]
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