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Additional Feats

Additional Feats


These feats were designed to be universally interesting additions to the existing ones in the PHB. Each of the feats is designed to help a character shine in some way or incorporate a certain playstyle not covered by the official feats. Every feat listed here has - in one form or another - been designed to provide interesting ways to make a character unique and special. Please feel free to comment...   [click here for more]
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Additional Master Runes

Additional Master Runes


Rune magic harnesses the ancient powers of creation. It is an obsure and secretive discipline with few practitioners who are wary of sharing their knowledge. Attuning to a master rune means aligning yourself with the element for which it stands, allowing you to exert a level of control over that part of the world. Offered here are four additional runes as a supplement/companion to the October 2015...   [click here for more]
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Additional Totem Spirits

Additional Totem Spirits


Bring more primal fury to your Totem warriors with these additional animal spirits! In this small expansion, four new totems have been added into the list of spirits that your Barbarian can use, each one granting you the powers of the sea, the jungle, and the plains. You can choose now from the nimble ape, the charismatic lion, the sturdy rhinoceros, or the bloodthirsty shark. Choose your spirit animal...   [click here for more]
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Advanced Ability Checks

Advanced Ability Checks


GM: "Your party approaches the gates of the castle. Before you stands two guards, both in worn leather armor and clearly tired from a long day of little action." Barbarian: "Can I try and give them a look and push past them to enter the castle?" GM: "Sure! Make an Intimidation check." PLAYER: "But Intimidation uses Charisma and that's my dump stat..." GM:...   [click here for more]
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Advanced and obscure character classes 1: The Monster Hunter

Advanced and obscure character classes 1: The Monster Hunter


This 9 page PDF gives you everything you need to make an amazing Monster Hunter character including three new and interesting archetypes! ...   [click here for more]
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Advanced and Obscure Character Classes 2: The Consumer

Advanced and Obscure Character Classes 2: The Consumer


Hello I am still experimenting with DMG to see what it is like. Inside this PDF you will find all the rules you need to create a very odd and interesting consumer. The PDF also contains 3 archetpes which shape the class very differently. ...   [click here for more]
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Advanced Classes: Multiclassing Streamlined

Advanced Classes: Multiclassing Streamlined


The following 18 page player and DM companion book; Advanced Classes: Multiclassing Streamlined aims to reflavor existing possible and legal multiclasses for Dungeons and Dragons 5th Edition in order to create fresh and interesting experiences for both new and returning players. New Experiences These multiclasses are reflavored and treated as classes of their own. For instance, rather...   [click here for more]
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Advanced DMs Guild Adventure Template for MS Word

Advanced DMs Guild Adventure Template for MS Word


I tried to create a MS Word template for adventures, that has a more distinct look and feel to it. Adventures created with this template will look more clean and organized. The template consists of a pre-formatted front page, pre-defined heading styles, a two column layout and an automated table of contents. The Frontpage contains all of the legal text and the DMG logo. You just have to fill in the...   [click here for more]
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Adventure Master Character Sheet (The Yellow Feather)

Adventure Master Character Sheet (The Yellow Feather)


Hello Guys, I made a D&D Character Sheet that is really awesome to use. I tried to make everything compressed and good looking. I hope you will like it. It has the following: 1. Character sheet 2. Inventory, Spells & Abilities sheet 3. Character Biography sheet 4. Adventure Log Sheet The form has fillable fields and custom picture field for character image. Best printed on...   [click here for more]
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Adventurers guide to Drake Peak

Adventurers guide to Drake Peak


Included in this 32 page PDF you will find An island chain to add to your world 8 unique and wonderous cities A dark faction New backgrounds A new playable race with four subraces Monsterous variant Enemy stat blocks. Any funds I recieve will go to helping my create...   [click here for more]
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Adventures by FishPirate - Character Option I: Monk, Way of Death

Adventures by FishPirate - Character Option I: Monk, Way of Death


The Players Handbook lists three monastery traditions a monk can choose to follow at third level. This publication adds a fourth, the Way of Death. Through the study of human anatomy and biology, this order of monks has obtained the full understanding of how the human body works and, as such, have perfected ways to make it stop working. As long as the price is paid, a life will be taken. The price...   [click here for more]
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Adventures by FishPirate - Supplement I: People of Phandalin

Adventures by FishPirate - Supplement I: People of Phandalin


Phandalin is a great location from which PCs can adventure. The information in this supplemet can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten others were introduced in After Lost Mine, but each has...   [click here for more]
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Adventures Under the Sea

Adventures Under the Sea


Everything's Better Down Where It's Wetter! This new book by Christopher Willett provides options and resources for players and DMs to run adventures and campaigns under the surface of the ocean. Adventures Under the Sea includes: 2 new races, Merfolk and Sahuagin. 5 new monsters. 10 random charts to add flavor to your adventures. ...   [click here for more]
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Adventurous Archetypes, Vol. 1

Adventurous Archetypes, Vol. 1


Set out on new adventures with Adventurous Archetypes! Inside, you'll find 12 new archetypes, one for every class in the Dungeons & Dragons 5th Edition Player's Handbook! The Path of the Wildfire grants your barbarian the ability to channel their inner fire into unarmed combat! The College of Beasts is for bards who like to surround themselves with trained...   [click here for more]
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Aegis, a Fighter Archetype

Aegis, a Fighter Archetype


Welcome travellers. This new fighter archetype is focused on shield using fighters. Too limited you say? No! This archetype uses a intuitive and tactical system of fighting stances that empower the shield user to be aggressive, defensive or to work with their team mates. ...   [click here for more]
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After Lost Mine IV: Into the Dark

After Lost Mine IV: Into the Dark


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark...   [click here for more]
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Agmar's Crafting Guide

Agmar's Crafting Guide


A full fledged crafting system. Includes: Components: Foraging, Harvesting, Salvaging, and Buying/Selling Recipes: Researching, Experimenting, and Buying/Selling Crafting: Levels, Experience, Field Crafting, Crafting Adventures, Proficiency, Crafting above your level, and Buying/Selling Crafted Items Item Properties: Flourishes,...   [click here for more]
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Agmar's DM Asst. I

Agmar's DM Asst. I


I worked to include lots of ideas that I had...you get 18 options all in 1 Table of Contents Story for easy access to what you want. Each option has a table version for manipulation of output and modifiers AND a story template to add a short chat entry for ease of use for DM's. Item generators use DMG and other WotC modules for access. 1. Randomized Downtime Activity - When a player...   [click here for more]
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Agony Elf

Agony Elf


A race of elves who did not side with with Corellon or Lolth and ended up being cut off from the gods. They practice body modification because pain is the only thing they really feel. Hope people at least take a look. This is my first upload to DM's Guild, but I have something much bigger in the works. ...   [click here for more]
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Ahrahn Player Companion (5e)

Ahrahn Player Companion (5e)


This packet contains the playable races and variants for the world of Ahrahn campaign setting. ...   [click here for more]
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Air, Earth, Fire, & Water: Four New Monk Archetypes

Air, Earth, Fire, & Water: Four New Monk Archetypes


While an interesting archetype, The Way of the Four Elements Monk has been problematic with regard to mechanical balance. First of all, the abilities were a hodgepodge of existing spells and new abilities. Additionally, it is the only monk archetype that required ki points for each of its abilities, ensuring that it would be more starved for ki than any other archetype. Finally, each element was not...   [click here for more]
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Akashic Sensitive

Akashic Sensitive


Do you feel the force of the Akashic compelling you to fight or embrace the evil of the world? Use that force... and become an Akashic Sensitive. Whichever class you might have started out with in this wonderful game of Dungeons and Dragons, stop and take a gander at what could be. A Prestige Class like no other, the Akashic Sensitive is trained to hear the whispers of...   [click here for more]
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Akumajô Dracula

Akumajô Dracula


Akumanjô Dracula, inspired by the Castlevania games and series, this title includes my favorite magic weapons for dark fantasy, horror or ravenloft oriented campaigns. A total of 7 feats, 4 spells and10 magic items. The new version includes additional material, featuring the half vistani (a new race) and feats adapted for this kind of games. ...   [click here for more]
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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
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Al-Qadim: Classes and Backgrounds (5e)

Al-Qadim: Classes and Backgrounds (5e)


Al-Qadim: Classes and Backgrounds (5e) Forgotten Realms: Abeir-Toril\Faerun\Zakhara Introduction: Al-Qadim campaign setting is themed after the Arabian Nights stories. Zakhara, also known as the Land of Fate, was a giant peninsula of the same super-continent that hosted Faerûn and Kara-Tur on the planet Abeir-Toril. (Forgotten Realms Campaign Setting 3rd edition, 2001) The majority of...   [click here for more]
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AlanVenic Tome of the Barbarian

AlanVenic Tome of the Barbarian


This supplemental rulebook bring ten new primal paths for the barbarian. Path of the Bear Warrior Path of the Destroyer Path of the Elemental Rager Path of the Eye of Gruumsh Path of the Forsaker Path of the Furious Whirlwind Path of the Immortal Rager Path of the Impetuous Colossus Path of the Runescarred Berserker Path of the Tribal Protector ...   [click here for more]
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AlanVenic Tome of the Bard

AlanVenic Tome of the Bard


At this supplemental rulebook are presented ten new bard colleges you can choose instead of the bard colleges presented in the Player’s Handbook. The College of Artistry The College of Dread The College of Comedy The College of Fortune The College of Glory The College of Imagination The College of Song Seek The College of Still The College of Virtuosity The Fochlucan College ...   [click here for more]
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AlanVenic Tome of the Cleric

AlanVenic Tome of the Cleric


At this supplemental rulebook are presented ten new divine domains you can choose instead of the divine domain presented in the Player’s Hanbook. Air Domain Creation Domain Darkness Domain Earth Domain Fire Domain Mind Domain Prophecy Domain Time Domain Travel Domain Water Domain ...   [click here for more]
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AlanVenic Tome of the Druid

AlanVenic Tome of the Druid


At this supplemental rulebook are presented ten new druid circles you can choose instead of the druid circles presented in the Player’s Handbook. The Circle of Arcana The Circle of the Beasts The Circle of Defile The Circle of the Elements The Circle of the Fey The Circle of the Groveling The Circle of the Guardians The Circle of Life The Circle of Verdant The Circle of Worlds ...   [click here for more]
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AlanVenic Tome of the Fighter

AlanVenic Tome of the Fighter


At this supplemental rulebook are presented tem new martial archetypes you can choose instead of the martial archetypes presented in the Player’s Handbook. The Chain Master The Champion of Corellon The Commander The Dedicated Defender The Dervish The Gladiator The Implacable Rider The Kensai The Marksman The Master Thrower ...   [click here for more]
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AlanVenic Tome of the Monk

AlanVenic Tome of the Monk


At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook. The Way of the Devoted Monk The Way of the Drunken Master The Way of Lotus, the Way of Ninjutsu The Way of Retaliation The Way of the Sacred Fist The Way of the Sadhaka The Way of Steel The Way of the Tattooed Monk The...   [click here for more]
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AlanVenic Tome of the Paladin

AlanVenic Tome of the Paladin


At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook. The Oath of Balance The Oath of Brotherhood The Oath of Conflict The Oath of Damnation The Oath of Freedom The Oath of Mercy The Oath of Ordination The Oath of Purity The Oath of Reason The Oath of the Hammer ...   [click here for more]
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AlanVenic Tome of the Ranger

AlanVenic Tome of the Ranger


At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook. The Beast Master The Deepwood Sniper The Enemy Killer The Peregrine Runner The Ruathar The Scout The Sky Lord The Trophy Hunter The Urban Tracker The Wild Guardian ...   [click here for more]
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Alanvenic Tome of the Rogue

Alanvenic Tome of the Rogue


At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook. The Ghost Face The Invisible Blade The Little Bravo The Mimetic The Mountebank The Shadow Dancer The Soul Stealer The Streetfighter The Tactical Trapsmith The Treasure Hunter ...   [click here for more]
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AlanVenic Tome of the Sorcerer

AlanVenic Tome of the Sorcerer


At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook. The Aberrant Bloodline The Abyssal Bloodline The Blood Sorcery The Elemental Bloodline The Faery Bloodline The Ghostly Origin The Mutable Origin The Spellfire Origin The Sword Sorcery The Ultimate Bloodline ...   [click here for more]
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AlanVenic Tome of the Warlock

AlanVenic Tome of the Warlock


At this supplemental rulebook are presented ten new otherworldly patrons you can choose instead of the otherworldly patrons presented in the Player’s Handbook. The Avenger Archangel The Death The Fallen Titan The Great Wyrm The Heroic Spirit The Moon The Prime The Revered Phaerimm The Supragenie The Void ...   [click here for more]
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AlanVenic Tome of the Wizard

AlanVenic Tome of the Wizard


At this supplemental rulebook are presented ten new arcane traditions you can choose instead of the arcane traditions presented in the Player’s Handbook. The Alchemical Mastery The Arcane Archery The Arcane Ritualism The Automaton Mastery The Demonology The Gnomish Artifice The Mystical Theurgy The Planeswalking The Shadow Weave Wizardry The Thayan Wizardry ...   [click here for more]
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AlanVenic Tomo do Bárbaro

AlanVenic Tomo do Bárbaro


Neste suplemento serão apresentados dez novos caminhos primitivos possíveis em adição dos existentes no Livro do Jogador. O Caminho do Bárbaro das Cicatrizes Rúnicas O Caminho do Colosso Impetuoso O Caminho do Desistente O Caminho do Destruidor O Caminho do Furioso Imortal O Caminho do Guerreiro Urso O Caminho do Olho de Gruumsh O Caminho do Protetor...   [click here for more]
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AlanVenic Tomo do Bardo

AlanVenic Tomo do Bardo


Neste suplemento serão apresentados dez novos colégios de bardo possíveis em adição dos existentes no Livro do Jogador. O Colégio da Arte O Colégio da Busca da Canção O Colégio da Comédia O Colégio da Fortuna O Colégio da Glória O Colégio da Imaginação O Colégio...   [click here for more]
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AlanVenic Tomo do Bruxo

AlanVenic Tomo do Bruxo


Neste suplemento serão apresentados dez novos patronos transcendentais possíveis em adição das existentes no Livro do Jogador. A Lua A Morte O Arcanjo Vingador O Espírito Heroico O Grande Ancião O Phaerimm Venerável O Primeiro Construtor O Supragênio O Titã Caído O Vazio ...   [click here for more]
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AlanVenic Tomo do Clérigo

AlanVenic Tomo do Clérigo


Neste suplemento serão apresentados dez novos domínios divinos possíveis em adição dos existentes no Livro do Jogador. Domínio da Água Domínio da Criação Domínio da Escuridão Domínio da Mente Domínio da Profecia Domínio da Terra Domínio da Viagem Domínio do Ar Domínio...   [click here for more]
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AlanVenic Tomo do Druida

AlanVenic Tomo do Druida


Neste suplemento serão apresentados dez novos círculos druídicos possíveis em adição dos existentes no Livro do Jogador. O Círculo da Infestação O Círculo da Vida O Círculo das Fadas O Círculo das Feras O Círculo do Arcanismo O Círculo dos Elementos O Círculo dos Guardiões O...   [click here for more]
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AlanVenic Tomo do Feiticeiro

AlanVenic Tomo do Feiticeiro


Neste suplemento serão apresentados dez novas origens de feitiçaria possíveis em adição das existentes no Livro do Jogador. A Feitiçaria da Espada A Feitiçaria do Sangue A Linhagem Aberrante A Linhagem Abissal A Linhagem Elemental A Linhagem Feérica A Linhagem Suprema A Origem Fantasmagórica A Origem Mutável A...   [click here for more]
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AlanVenic Tomo do Guerreiro

AlanVenic Tomo do Guerreiro


Neste suplemento serão apresentados dez novos arquétipos marciais possíveis em adição dos existentes no Livro do Jogador. O Atirador Inigualável O Campeão de Corellon O Cavaleiro Implacável O Comandante O Defensor Dedicado O Dervixe O Gladiador O Kensai O Mestre das Correntes O Mestre do Arremesso ...   [click here for more]
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AlanVenic Tomo do Ladino

AlanVenic Tomo do Ladino


Neste suplemento serão apresentados dez novos arquétipos de ladino possíveis em adição dos existentes no Livro do Jogador. O Armadilheiro Tático O Caçador de Tesouros O Dançarino das Sombras A Face Fantasma A Lâmina Invisível O Larápio de Almas O Lutador de Rua O Mimético O Pequeno Bravo O Saltimbanco ...   [click here for more]
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AlanVenic Tomo do Mago

AlanVenic Tomo do Mago


Neste suplemento serão apresentados dez novas tradições arcanas possíveis em adição dos existentes no Livro do Jogador. Arquearia Arcana Artesanato Gnômico Demonologia Maestria Alquímica Maestria dos Autômatos Magia das Sombras Magia Thayana Navegação Planar Ritualismo Arcano Teurgia Mística. ...   [click here for more]
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AlanVenic Tomo do Monge

AlanVenic Tomo do Monge


Neste suplemento serão apresentados dez novas tradições monásticas possíveis em adição dos existentes no Livro do Jogador. O Caminho da Lótus O Caminho da Retaliação O Caminho do Aço O Caminho do Arqueiro Zen O Caminho do Mestre Bêbado O Caminho do Monge Devotado O Caminho do Monge Tatuado O Caminho...   [click here for more]
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AlanVenic Tomo do Paladino

AlanVenic Tomo do Paladino


Neste suplemento serão apresentados dez novos juramentos sagrados possíveis em adição dos existentes no Livro do Jogador. O Juramento de Conflito O Juramento de Danação O Juramento de Equilíbrio O Juramento de Fraternidade O Juramento de Liberdade O Juramento de Misericórdia O Juramento de Ordenação O Juramento...   [click here for more]
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AlanVenic Tomo do Patrulheiro

AlanVenic Tomo do Patrulheiro


Neste suplemento serão apresentados dez novos arquétipos de patrulheiro possíveis em adição dos existentes no Livro do Jogador. O Arqueiro da Floresta Alta O Batedor O Caçador de Troféus O Flagelo dos Inimigos O Guardião Selvagem O Mestre das Bestas O Peregrino Mensageiro O Rastreador Urbano O Ruathar O Senhor dos Céus ...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the...   [click here for more]
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