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Create-A-Circle: A Druid Circle Creation Guide

Create-A-Circle: A Druid Circle Creation Guide


You don't tame the wilds, you become them. You embody mighty beasts and wield the awesome and terrifying power of nature herself. A druid's Circle offers them even more potent magic by tapping into unique and specific aspects of nature. In this guide, I will walk you through the process to create your very own druid Circle. Includes: How-to guide including defining your Circle and creating features Overview...   [click here for more]
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Spell Point Warlocks

Spell Point Warlocks


Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds. Full preview is provided to view the work before...   [click here for more]
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The Lost Hammer of Stonefront - Solo Adventures in the Underdark

The Lost Hammer of Stonefront - Solo Adventures in the Underdark


Solo Adventures in the Underdark  Solo Adventure for a Single 4th Level PC - D&D 5E The Lost Hammer of Stonefront Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! The Lost Hammer of Stonefront is a solo adventure that can be added to any...   [click here for more]
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Book of the Dead - player options, spells, items and undead minions

Book of the Dead - player options, spells, items and undead minions


Book of the Dead The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death. The Book of the Dead contains: new archetypes for the bard, druid, fighter and wizard four new magical...   [click here for more]
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Kappa, A Folklore Race of Aquatic Troublemakers

Kappa, A Folklore Race of Aquatic Troublemakers


From the rich culture of Japanese folktales comes PLAYABLE KAPPA! Heavily inspired and built upon actual, researched, Japanese folklore, this book provides you with a brand new, balanced race of mischief-making aquatic yokai!  This turtle-like race adds a cultural spice to any role with their mastery of medicine, sumo, and inhuman strength and regeneration! ...   [click here for more]
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Vecna's Vault of Vile Things

Vecna's Vault of Vile Things


Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the...   [click here for more]
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Quest Spells - 5e Conversion

Quest Spells - 5e Conversion


Quest Spells are a new powerful type of spell, updated from the 2nd Edition 'Tome of Magic' Deities grant Quest Spells to their most devout followers, allowing these paragons of faith to carry out their will, performing miraculous feats of the divine. These spells can change the very makeup of the world, and turn the tide of impossible encounters. These powerful gifts come with a cost, but can offer...   [click here for more]
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Mezzocielo&Friends Artistic Character Sheets

Mezzocielo&Friends Artistic Character Sheets


*** Would you like to have this product translated in your own language? You can send us the translations and we will update the product, adding every sheet translated.*** In a world full of artists that portray epic characters on cold character sheets, MezzocieloAndFriends is glad to introduce a new kind of artistic character sheet, with a "hand made" look, for those who would never...   [click here for more]
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Berserker: An Anime Class

Berserker: An Anime Class


Have you ever yearned to embody your cherished Anime characters? Look no further, for within this unique class, you shall assume the role of a Berserker. Unleash the Berserker, a thrilling new DnD 5e class. Clad in armor, wielding oversized weapons, these warriors embody raw strength, fueled...   [click here for more]
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The Fulgurmancer's Spellbook

The Fulgurmancer's Spellbook


Shock your enemies' system with a storm of lightning spells for every level and beyond! Revive dead party members with Defibrulate!   Drain spell-slots from your foes with Energy Conduit!   Create a protective dome of electromagnetic energy with Voltaic Field!    And conjure a neverending...   [click here for more]
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Scion of the Grave

Scion of the Grave


THE SCION OF THE GRAVE SORCERER Embark on an odyssey of ancestral power and enigmatic destiny with the Scion of the Grave Sorcerer, an ethereal expansion meticulously woven by Ken Tate. Engage in the role of a Sorcerer whose very essence is entwined with the ancient and solemn energies of death, blending your innate magical bloodline with the profound mysteries of the afterlife. In...   [click here for more]
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Create-A-Background: A Background Creation Guide

Create-A-Background: A Background Creation Guide


Anyone can pick up a sword and saunter off to battle, but it's where you came from that matters. This guide offers step-by-step instructions to create your very own backgrounds for use with 5e characters.  This guide was crafted after researching the official background options in a number of books. It offers suggestions, inspiration, research insights, and many examples including two complete backgrounds...   [click here for more]
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The Nobility of Waterdeep

The Nobility of Waterdeep


Respect Your Betters The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity. Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests are,...   [click here for more]
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Create-A-School: A Wizard Tradition Creation Guide

Create-A-School: A Wizard Tradition Creation Guide


Wizards are masters of the arcane, studious spellcasters who take on a lifetime commitment to become the most powerful magician they can. This guide is dedicated to the specialization each wizard takes on, a unique school of magic that they dedicate themselves to knowing completely.  Includes: How-to guide including defining your Tradition and creating features Overview of wizard class features...   [click here for more]
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Molding Mage: An Anime Class

Molding Mage: An Anime Class


Have you ever yearned to embody your cherished Anime characters? Look no further, for within this unique class, you shall assume the role of a Molding Mage. As a Molding Mage, you embody a sorcerous nature, and your connection with a certain element of nature runs deep. You develop a profound affinity for that particular essence and learn to mold and shape objects...   [click here for more]
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Create-An-Origin: A Sorcerer Origin Creation Guide

Create-An-Origin: A Sorcerer Origin Creation Guide


Sorcerers are conduits of raw, magical power. They are filled with energy, sometimes quite literally bursting to get out. They seek not to control their magics but allow them to explode onto the world in stunning fashion. In this guide, I will walk you through the process to create your very own Sorcerer Origin. Includes: How-to guide including defining your Origin and creating features Overview...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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Possess Brawler: An Anime Class

Possess Brawler: An Anime Class


Have you ever yearned to embody your cherished Anime characters? Look no further, for within this unique class, you shall assume the role of a legendary Possess Brawler. Possess Brawlers are formidable melee fighters, wielding unique magic to imbue their body parts with the essence of creatures they've observed intensely. This relentless pursuit has led them to observe...   [click here for more]
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Codex of the Infinite Planes Vol 01 Plane of Fire

Codex of the Infinite Planes Vol 01 Plane of Fire


Codex of the Infinite Planes Volume 1: Plane of Fire The secrets of the Plane of Fire ... revealed at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this first volume and learn about one of the most...   [click here for more]
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Catastrophic Pawsibilities

Catastrophic Pawsibilities


4 New Feline Player Races and 60+ Additional Racial Features! Ever wanted to have just abit more whimsy in your purrfect Tabaxi? Have you ever wanted to dip into some more monstrous flavored traits for your campaigns? Have you thought Displacer Beasts were a really cool monster and wanted to get in on that action for your character somehow? ...ever wanted to buckshot your...   [click here for more]
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Character Secrets for Curse of Strahd

Character Secrets for Curse of Strahd


GOTHIC SECRETS GRIM DELIGHTS ENHANCE your Curse of Strahd game with 30 character secrets!  SECRETS let DM's weave character backstories into the module and make the action personal. During character creation, each player gets one secret that gives them interesting mechanics, roleplaying opportunities or hilarious quirks to add spice and drama to the table. FINALLY,...   [click here for more]
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Sasha's Shivery Spells

Sasha's Shivery Spells


Presented here are 28 new 5E compatible spells all themed around cold and icy landscapes and cultural practices in the Arctic. The spells range from cantrips all the way up to 9th level spells. From freezing your enemies solid to summoning powerful wintery creatures to useful utility, these spells offer a variety of different uses for all spellcasting classes. Whether creating a character for an campaign...   [click here for more]
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Lost City of Mezro | Roll20

Lost City of Mezro | Roll20


Already own the PDF? Click here for a discount on the Roll20 version! UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms....   [click here for more]
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Create-A-Roguish: A Rogue Archetype Creation Guide

Create-A-Roguish: A Rogue Archetype Creation Guide


It's not the ominous hood, the wry smile, or even the razor-sharp blade that is most terrifying about the rogue. Quite the opposite, in fact. It's the knowledge that, no matter how fast you are, how skilled you are, you'll never even see them coming for you. In this guide I explore the rogue, a master assassin, thief, and smooth operator. This guide will help you create your own rogue Archetype to...   [click here for more]
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Ravnica: Heroes of the Guilds | Character Class Options

Ravnica: Heroes of the Guilds | Character Class Options


What's Inside? This collection includes 13 new subclasses for all classes and guilds. Aside from being used by players, these subclasses may serve as a basis for villains or NPCs in a Ravnica campaign. We offer a wide range of options with some surprising combinations! Guild Class Name Azorius Senate Warlock The Guildpact Azorius Senate Wizard Lawmage Boros Legion Fighter Wojek...   [click here for more]
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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
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Mark of the Vestige (5e)

Mark of the Vestige (5e)


Now Available for Fantasy Grounds! In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn...   [click here for more]
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The Geomancer's Spellbook

The Geomancer's Spellbook


Rock your enemies' world with a landslide of earth themed spells for every level! Blind and choke creatures in an area with Sand Blast!  Buff your allies' weapons with Sharpen/Dull! Tear a massive hole in the ground, sending your foes to a rocky end with Swallowing Chasm! All this and more awaits you in the weighty tome that is The Geomancer's...   [click here for more]
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Pregenerated Characters for Eberron Campaigns

Pregenerated Characters for Eberron Campaigns


Updated June 2020 for Eberron: Rising for the Last War! Step into the world of dark fantasy and swashbuckling adventure with these 1st level characters designed for use in your home game or the Adventurers League Eberron Campaign. Pregenerated characters are created with references to the Eberron: Rising from the Last War and Xanathar's Guide to Everything....   [click here for more]
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Tiny Hut of Too Many Things

Tiny Hut of Too Many Things


Leomund’s tiny hut has grown into a corrupted, shifting, dark tower in a dreary land. The locals of a nearby village say none should go there but, after getting tired of shopping and dancing, your party has decided to completely ignore that advice. You find the hut’s door ajar—a scent of wood fire and pine escaping it—and step inside. “I check for the traps!”, the rogue declares....   [click here for more]
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Tome of Warfare

Tome of Warfare


Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare. Within its pages, you'll find: 23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,...   [click here for more]
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The Elemental Scion, a 5e Class

The Elemental Scion, a 5e Class


   Enjoy the Elemental Scion? Try these titles from the same designer: Follow Gregory on Socials Twitter: @gwritespretty Bluesky: @gwunders Facebook: @gregory ...   [click here for more]
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The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
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Patronomicon for Warlocks

Patronomicon for Warlocks


The Patronomicon for Warlocks by Oliver Darkshire ...   [click here for more]
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Houses of Waterdeep: Amcathra, Emveolstone, Phylund, and Rosznar

Houses of Waterdeep: Amcathra, Emveolstone, Phylund, and Rosznar


If you've read page 13 of Waterdeep: Dragon Heist, you've seen the spark the writers give you for a character being a member of one of Waterdeep's grand noble families....but then they tell you next to nothing about those families. This pub is an attempt to solve that problem. Written for players, dungeon masters and game designers, this document is designed to provide both historical and...   [click here for more]
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The Luchador Class

The Luchador Class


What is the Luchador? The Luchador is a single-target martial controller that aims to single out an enemy away from the party using supercharged grapples and shoves called Signature Moves! Creating a Luchador allows you to play a character with the following playstyle: Frontline Controller wielding Signature Moves that add additional effects to your melee attacks, grapples,...   [click here for more]
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The Slinger: An Anime Class

The Slinger: An Anime Class


Have you ever yearned to embody your cherished Anime characters? Look no further, for within this unique class, you shall assume the role of a Slinger. Slingers are unique fighters, using slingshots and clever strategies to engage enemies at a distance. They craft specialized pellets with unique attributes to confront foes...   [click here for more]
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Gifts of the Gods: Charms and Blessings

Gifts of the Gods: Charms and Blessings


Rewards From The Gods Perhaps your players have pleased the gods, the faithful, or just angered their foes, but at some point a free healing potion or magic item simply isn't enough. Expanding on the blessings and charms found in the Dungeon Master's Guide, the charms and blessings found within this tome are excellent rewards for those serving the gods. * 48 New Charms and Quests...   [click here for more]
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Tasha's Scrapped Book

Tasha's Scrapped Book


Tasha's Scrapped Book Brought to you by the same group that created Tasha's Crucible of Everything Else, this title contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells, magic items, monsters, lore, and expanded options...   [click here for more]
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Codex of the Infinite Planes Vol 02 Plane of Water

Codex of the Infinite Planes Vol 02 Plane of Water


Codex of the Infinite Planes Volume 2: Plane of Water The secrets of the Plane of Water... dredged up at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the...   [click here for more]
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Infamous Adversaries

Infamous Adversaries


Infamous Adversaries is a collection of 39 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your...   [click here for more]
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The Mutationist, a 5e Class

The Mutationist, a 5e Class


   Enjoy the Mutationist? Try these titles from the same designer: Follow Gregory on Socials Twitter: @gwritespretty Bluesky: @gwunders Facebook: @gregory ...   [click here for more]
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Touched By The Divine

Touched By The Divine


TOUCHED BY THE DIVINE A unique Rogue Archetype for use in the Forgotten Realms, although it can be adapted to use in any campaign setting. The Realms are famous for their numerous gods and divine avatars. Several of these divine beings have even wandered the lands of Toril. A rogue that is “Touched By The Divine” has gained the favor of one such being, and benefits from the...   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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Book of Vile Darkness (5E)

Book of Vile Darkness (5E)


The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil. We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile? Within the Book of Vile Darkness, players and DMs alike will find a host of material...   [click here for more]
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Spell Thief

Spell Thief


Ever wanted to steal magic from a spellcaster? Now is your chance! This Rogue Subclass gives you the ability to steal magical energy as it is being cast and use it to power your own spells.  ...   [click here for more]
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Artificer (of Alancia) (full class with 4 archetypes and extra rules)

Artificer (of Alancia) (full class with 4 archetypes and extra rules)


If you like this product, click here to check out others by the same team! Welcome to the Artificer of alancia, gitp's first complete homebrew dated from 28-08-2014, and one of the very first here on the DMs Guild! The Artificer (of Alancia) is a scientific genius, a steampunkish scientist, tinker  or grease monkey. The niche...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Six

Asmodeus' Corrupted Grimoire: Book Six


Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the...   [click here for more]
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Create-A-College: A Bard College Creation Guide

Create-A-College: A Bard College Creation Guide


Aloof, talented, charming, beguiling. These and more are embodied by the bard, a consumate performer who seem to have an otherworldly ability to inspire and captivate audiences. Be it with a lute, their voice, or a series of carefuly crafted movements, the bard summons their innate magic to impose their will on the world around them. In this guide, I will walk you through the process to create your...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
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