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Barbarian Subclasses Volume I - DragonRoc RPG Design
This supplement features 3 new subclasses for the Barbarian class. The Path of the Monstrous Aspect – fearsome warriors whose abilities mimic some of the most feared creatures the realms have to offer: dragons, fiends and giants. The Path of War – while all barbarians are well suited for combat, those who walk... [click here for more] |
Dungeon Masters Guild |
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Warlock Subclasses Volume I - DragonRoc RPG Design
This supplement features 2 new subclasses for the Warlock class (see descriptions below), as well as additional options for warlocks including a new pact boon, the Pact of the Parasite, and 4 new Eldritch Invocations.
The Corruptor – those who make pacts, willingly... [click here for more] |
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Ranger Subclasses Volume I - DragonRoc RPG Design
This supplement features 3 new subclasses for the Ranger class (see descriptions below).
Archaeologist – Warriors devoted to the preservation of history and who, through its study, learn secrets of time itself. They use their knowledge to fortify their abilities and maintain the relics of the past.... [click here for more] |
Dungeon Masters Guild |
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Druid Subclasses Volume I - DragonRoc RPG Design
This supplement features 3 new subclasses for the Druid class (see descriptions below).
Circle of Darkness – Manipulators of darkness, who can summon their own shadows as an ally. Rather than fearing places without light, they bind the dark to them, making it their domain.
Circle of the Hunt – Stalwart... [click here for more] |
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Paladin Subclasses Volume I - DragonRoc RPG Design
This supplement features 3 new subclasses for the Paladin class (see descriptions below).
Oath of the Godless – Embrace the darkness and allow the void to protect you and swallow your foes.
Oath of Whimsy – With a witty retort and a fanciful attitude, bring those who seek... [click here for more] |
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Cleric Subclasses Volume I - DragonRoc RPG Design
This supplement features 4 new subclasses for the Cleric class (see descriptions below).
Fear Domain – The primal nature of fear affects almost every creature. Make your foes tremble in your presence, terrified of the powers you serve.
Revelry Domain – Knowing how to party... [click here for more] |
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This special bundle product contains the following titles. 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf Regular price: $1.25 Bundle price: $1.00 Format: PDF Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some... [click here for more] |
Dungeon Masters Guild |
$17.79 $12.23
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This special bundle product contains the following titles. Custodians of Salt Regular price: $1.17 Bundle price: $1.15 Format: PDF
Put on your fedora and chug a litre of Mountain Dew® Baja Blast™ because it's time to let out a whole lot of misplaced anger in some very unhealthy ways
Let's get salty!
Unleash your inner salt in three uniquely cursed ways:
Barbarian... [click here for more] |
Dungeon Masters Guild |
$33.75 $19.95
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Beyond the Shadows of Doubt
An adventure of vengeance and acquittal for one-on-one play or parties level 5 or 6.
For the Diligent and Adventurous
An RPG Writer's Workshop Adventure.
Included in this adventure is an NPC, a sidekick with a leveling table, dungeon maps, and handouts for your players!... [click here for more] |
Dungeon Masters Guild |
$2.00
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"In the final days, the stars wilted upon the black vines of night as even the dead sprung forth to deliver us from His gaze.
When the skies darkened, only then did we behold His face, and all our wailing could not drown out his silence." - Author unknown
Silence has fallen... [click here for more] |
Dungeon Masters Guild |
$2.99
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This arcane tradition is made to provide an option for DM's looking to have an alternative to religious healing magic. I created a continent where religion was outlawed, instead of players continuously hiding their religious affiliation or ignoring that, I wanted to create a way for them to perform healing magic. It only made sense that arcane practicioners would have created a way to emmulate the... [click here for more] |
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Icons of Horror — Subclasses for the Halloween Season
This supplement features 5 new subclasses inspired by iconic villains of horror cinema, giving players the chance to create characters who are the stuff of nightmares. Included are the Path of the Ceaseless Barbarian, College of Clown Bard, Way of the Dreamweaver Monk, The Confectioner Warlock Patron,... [click here for more] |
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A traveling merchant is taking a rest on the side of the road, calling out to a adventurer passing by. "Ahoy there, I heard a couple travellers passing by talking about Magewrights. Do you know where I could find them?" "Magewrights, never heard of them." "Oh, well that is good then. The protections are still in place. By the way, would you like to purchase a bag of magic missiles?" "Don't you... [click here for more] |
Dungeon Masters Guild |
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Apresentada aqui está a raça Lontriniana!! Uma raça de trapaceiros lépidos, baseados em um dos animais mais fofos: as lontras! Com três sub-raças e dois talentos exclusivos, os lontrinianos ribeirinhos, marinhos e ariranhas estarão em casa nas suas aventuras em Saltmarsh!
“Deixe eu lhe contar:... [click here for more] |
Dungeon Masters Guild |
$2.00
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Please support access for persons with Disabilities to TTRPG games.
DISCOUNT LINK $4.20
This book gives you new story tools. Create the journey of heroes for characters and the people playing them. The focus is immersive and emergent storytelling driven by your players, the story guests, at your game table. This book contains the tools so you and your players build... [click here for more] |
Dungeon Masters Guild |
$19.98
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Introduction
These are wonderful paper miniatures made by referring to the 5 classes of the official illustration in 'Dragons of Stormwreck Isle'.
What is included
2 Fighter paper miniatures
2 Rogue paper miniatures
2 Paladin paper miniatures
2 Cleric paper miniatures
2 Wizard paper miniatures
If you want to see more cool items, please visit my product... [click here for more] |
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Introduction
These are wonderful paper miniatures made by referring to the 5 classes of the official illustration in 'Honor Among Thieves'.
What is included
2 Bard paper miniatures
2 Barbarian paper miniatures
2 Paladin paper miniatures
2 Sorcerer paper miniatures
2 Druid paper miniatures
If you want to see more cool items, please visit my product page or... [click here for more] |
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Every week, Dragon™ magazine presents new online rules content for your 4th Edition DUNGEONS & DRAGONS® game on D&D Insider™. Whether you want to enhance your character or explore new races and campaign horizons, Dragon has something for you!
The Dragon Magazine Annual collects the... [click here for more] |
Wizards of the Coast |
$14.99
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Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D.
Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies.
Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign.
Intelligent... [click here for more] |
Wizards of the Coast |
$4.99
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Thank You, Dungeons & Dragons by Chris Youngs: Chris talks about D&D being the perfect recession time hobby.
Playing Minotaurs by Robert J. Schwalb: Roll up your next D&D character—as a minotaur!
Bazaar of the Bizarre - A Motley Assortment of Magic Items by Kolja Raven Liquette: One of the authors of Adventurer’s... [click here for more] |
Wizards of the Coast |
$4.99
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New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers.
Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy.
Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion... [click here for more] |
Wizards of the Coast |
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The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community.
Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider.
Assassin by Mike Mearls: The... [click here for more] |
Wizards of the Coast |
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What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule.
Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider!
Abyssal Genasi by Peter Schaefer: While most genasi are... [click here for more] |
Wizards of the Coast |
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Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight.
Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest
The Foundling... [click here for more] |
Wizards of the Coast |
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Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers.
Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent!
Swordmage Essentials:... [click here for more] |
Wizards of the Coast |
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How do You Spell Victory? by Chris Youngs
On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace
Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and film.... [click here for more] |
Wizards of the Coast |
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Love the Fight You’re in by Chris Youngs
Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character
Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail
The Call of the Wild: Wayfaring... [click here for more] |
Wizards of the Coast |
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"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really.
Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career.
Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver battle for... [click here for more] |
Wizards of the Coast |
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Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade!
Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to
Dark Sun: The Slave Theme by Matthew Sernett: The cities... [click here for more] |
Wizards of the Coast |
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What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for.
Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish
Homeland: Everwatch by Robert J. Schwalb: All heroes come... [click here for more] |
Wizards of the Coast |
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Table of contents:
Editorial Ampersand: New Frontiers: D&D and Board Games Class Compendium: The Templar Combat Velocity Character Themes: Heroes of Nature and Lore Character Themes: Heroes of Tome and Temple Character Themes: Heroes of Virtue Character Themes: Heroes for Hire Nerathi Legends: The Seven Kings of Karkoth Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
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Table of contents:
Editorial Ampersand Dragon Anniversary: Dragonchess Dragon Anniversary: The Jester Dragon Anniversary: The Nine Hells Dragon Anniversary: Consult Limb Loss Subtable Dragon Anniversary: Tucker's Kobolds Dragon Anniversary: Through the Looking Glass: Do-It-Yourself Dragons Class Compendium Playtest: The Scoundrel Playtest: New Hybrid and Multiclass Options Characters Themes: Born... [click here for more] |
Wizards of the Coast |
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PRODUCT INFORMATION
This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies.
This supplement covers the variety of each kind of genie presented in the Monster Manual, namely:
Dao, earth elemental genies.
Djinni, wind elemental genies.
Efreeti, fire elemental genies.
Marid, water elemental genies.
Each... [click here for more] |
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CHANNEL
A lone human slips through a tower window and into a wizards library unseen, closing his eyes he senses the strongest sources of magic in the room. Without hesitating he circumvents the rune of paralysis on a well hidden chest and steals the ancient and powerful spell book within slipping silently back into the night.
A teifling watches a group of goblins arguing around a... [click here for more] |
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Chasing in the shadows, the Fair Folk seek out the brave and sometimes the foolish for their own entertainment. Seldom do they let mortals onto their true motives and what they desire the most, but in some way, shape or form, the faeries find themselves eye-to-eye with those who may not believe in them.
A sequal to Faith D'Ambrosio's popular 'The Big Book of Fey', comes the Return to Wonder: where... [click here for more] |
Dungeon Masters Guild |
$4.00
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Invarian, a small sized race inspired by ant species. This race is fairly diverse, sporting three subtypes/variants; each one offering small adjustments to how you utilize the racial ability.
This race ability does provide play with additional action economy. Characters sacrificing Hit die durring long rests to grow a brood which they can arm and command.
This race is ready for play testing and feedback... [click here for more] |
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This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets.
This eliminates the need to flip through the books to find rules about these items and proficiencies in them.
-v1.2 now fixes typos. Make sure you download the latest version!
-v1.3 now fixes the "Description" box difference between Identified... [click here for more] |
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This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
What is time?
Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous... [click here for more] |
Dungeon Masters Guild |
$5.49
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This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Will you be a healer, or a killer?
Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find... [click here for more] |
Dungeon Masters Guild |
$5.49
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Color Mana has been updated with warlock spell points, artificer spell lists, and color for spells in XGtE and TCoE Grab them now 25% off! https://www.dmsguild.com/product/314205/Color-Mana-Spell-Points-COREKT-BUNDLE
Although this staff preview is no longer necessary and the stock art has been moved to other bundles,, I'm leaving it here for you to see how magic items evolved over the past 15... [click here for more] |
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This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Matter is energy.
In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible... [click here for more] |
Dungeon Masters Guild |
$5.49
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This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power... [click here for more] |
Dungeon Masters Guild |
$11.99
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This is a MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world. It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific. It was received positively, has gone on to become... [click here for more] |
Dungeon Masters Guild |
$14.95
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This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff.
It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Do you like metal?
As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the... [click here for more] |
Dungeon Masters Guild |
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This is the Fantasy Grounds version of the product (a MOD file), not the PDF. Now fully compatible with FG Unity.
Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority... [click here for more] |
Dungeon Masters Guild |
$14.99
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This is a Fantasy Grounds Module. If you are looking for the pdf, go here.
Need some bad guys for your campaign but don't want to make them yourself?
Included in this pdf are 12 unique NPCs based off of Aasimar and 4 custom creatures.
Each NPC has it's own full color art, background, personality, weakness, legendary actions, possible loot, and suggestions for encounters. Lair ideas and Regional... [click here for more] |
Dungeon Masters Guild |
$9.99
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This special bundle product contains the following titles. Arms of Faerun Heraldry Stock Art Regular price: $4.99 Bundle price: $3.50 Format: PDF 75 Heraldic Shields and Badges for Cities, Nations, and Realms of Faerûn
This product is ONLY stock art images.
View the PDF Preview for a preview of all of the associated images.The PDF Preview is not 300... [click here for more] |
Dungeon Masters Guild |
$29.92 $20.99
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This is the Fantasy Grounds MOD file version, not the PDF. Now fully compatible with FG Unity.
Oh great, the warlock is casting another ritual.
While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied. In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes... [click here for more] |
Dungeon Masters Guild |
$5.49
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A female human paladin in plate armour weilding a highly decorated greatsword holding her helmet outforwards. ... [click here for more] |
Dungeon Masters Guild |
$2.50
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