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Tasha's Crucible of Everything Else Volume 1

Tasha's Crucible of Everything Else Volume 1


NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle! FANTASY GROUNDS Version is now available! Save up to $5 in this bundle! "I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any...   [click here for more]
Dungeon Masters Guild  $19.99

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Tasha's Crucible of Everything Else Volume 2

Tasha's Crucible of Everything Else Volume 2


BUNDLE ALERT: Find Volume 1 here! Save $5 in this bundle! Top 5% all time bestseller! Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster...   [click here for more]
Dungeon Masters Guild  $19.99

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The Dance Domain (The divine dance)

The Dance Domain (The divine dance)


The divine dance is an eternal song, the movement of all things at all times, bringing together the world, or so the dance domain clerics claim. They tap into this dance to move themselves and those around them, shaping actions to fit in better accord with the divine pattern. This is a great option for a cleric looking to add some bard-like flavor to their abilities and is usable across a range of...   [click here for more]
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Woof! Dogfolk Races: Poodlemen

Woof! Dogfolk Races: Poodlemen


The various races of dogfolk were once fey beings tasked with guarding the animals of the Material Plane. They came to admire dogs, seeing them as mortal creatures with emotions as pure as the fey themselves. So, they begged the gods of the Feywild to let them live as dogs. The gods gave them their wish, but only in part. They were made into the dogfolk, humanoid dogs,...   [click here for more]
Dungeon Masters Guild  $2.95

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Woof! Dogfolk Races: Retrieverkin

Woof! Dogfolk Races: Retrieverkin


The various races of dogfolk were once fey beings tasked with guarding the animals of the material plane. They came to admire dogs, seeing them as mortal creatures with emotions as pure as the fae themselves. So, they begged the gods of the Feywild to let them live as dogs. The gods gave them their wish, but only in part. They were made into the dogfolk, humanoid dogs...   [click here for more]
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Woof! Dogfolk Races: Yorkling

Woof! Dogfolk Races: Yorkling


The various races of dogfolk were once fey beings tasked with guarding the animals of the Material Plane. They came to admire dogs, seeing them as mortal creatures with emotions as pure as the fey themselves. So, they begged the gods of the Feywild to let them live as dogs. The gods gave them their wish, but only in part. They were made into the dogfolk, humanoid...   [click here for more]
Dungeon Masters Guild  $1.45

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Tasha's Crucible of Everything Else Volume 1 (Fantasy Grounds)

Tasha's Crucible of Everything Else Volume 1 (Fantasy Grounds)


Tasha's Crucible of Everything Else Volume 1 is now available for Fantasy Grounds Brought to you by QL Games, Tasha’s Crucible of Everything Else is a massive, two-volume collaboration of over 25 different DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual....   [click here for more]
Dungeon Masters Guild  $24.99

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Marvelous Archetypes: Ultimate Edition

Marvelous Archetypes: Ultimate Edition


“One person can make the difference”. This is the mantra of a true hero, one who takes their power and commits themselves to making the world a better place. Heroes come in all shapes and sizes, fighting to protect the world from those who woul;d corrupt and destroy it. Some heroes are born with their powers, through bloodlines or mutations. Other have their power thrust upon them through circumstance,...   [click here for more]
Dungeon Masters Guild  $14.95

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Gathering: The Realms

Gathering: The Realms


Things have been changing. Creatures once unknown to our world have begun to arrive in The Forgotten Realms. A strange, cat-headed beast sits in a tavern in Waterdeep, trading drinks for tales from a world where gods walk among mortals. A precise, blue creature has come to Candlekeep on a mission for the leaders of a city that spans an entire plane. Mechanical beings built for a war that swept and...   [click here for more]
Dungeon Masters Guild  $14.95

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Tasha's Scrapped Book

Tasha's Scrapped Book


Tasha's Scrapped Book Brought to you by the same group that created Tasha's Crucible of Everything Else, this title contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells, magic items, monsters, lore, and expanded options...   [click here for more]
Dungeon Masters Guild  $7.50

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Tasha's Scrapped Book (Fantasy Grounds)

Tasha's Scrapped Book (Fantasy Grounds)


Tasha's Scrapped Book Now for Fantasy Grounds Unity! Brought to you by the same group that created Tasha's Crucible of Everything Else, this Fantasy Grounds module contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells,...   [click here for more]
Dungeon Masters Guild  $9.95

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Tasha's Crucible of Everything Else Volume 2 (Fantasy Grounds)

Tasha's Crucible of Everything Else Volume 2 (Fantasy Grounds)


Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster Manual. Below is a short description of what you'll find in each chapter of the...   [click here for more]
Dungeon Masters Guild  $24.99

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Voyagers & Venturers: 10 Cultures for Your Spelljammer Game

Voyagers & Venturers: 10 Cultures for Your Spelljammer Game


"In space, weirder is better." — from The Complete Spacefarer's Handbook (2e) What makes Spelljammer so special are the myriad fantastical people populating Wildspace, and their otherworldly cultures. Strange alien life is what inspires us to look to the stars, after all. And many of us don't just want to encounter these people — we want to play out their stories! If...   [click here for more]
Dungeon Masters Guild  $14.95

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Titanhall Academy: Rivals of Strixhaven

Titanhall Academy: Rivals of Strixhaven


Welcome to Titanhall: Arcavios' premier learning institution for aspiring warriors! The counterpart to the nearby magical school of Strixhaven, Titanhall instead boasts a variety of unique colleges designed to teach young students how to master the martial arts in a variety of ways, in between exciting extracurriculars, blossoming peer relationships, and looming threats.  This setting guide contains...   [click here for more]
Dungeon Masters Guild  $14.95

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Planescape Heroes

Planescape Heroes


Step Into a Setting of Worlds Without End Planescape is boundless. It's a campaign setting whose only limits are those of your own imagination. Not only that, but the rules in all other settings are broken. Old rivalries and enmities are tossed aside. The mundane freely mixes with the strange and surreal. Where else can you find rogue modrons on the run, angels sitting down to tea with devils, or...   [click here for more]
Dungeon Masters Guild  $14.95 $10.47

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