Title |
Publisher |
Price |
Nature is cruel, but fair. But mostly cruel.
This work adds a new druidical circle, the Circle of Ash. Druids of the Circle of Ash draw their magic from what lies beneath the shadows of nature, the Ashenfey of Shadash the Lady of Ashes.
This work includes the following:
The Circle of Ash
New Spells: Ashen Touch, Corpse Vine, and Wall of Ash
New Monster: Corpse Vine Zombie
New Metaphysics: The Three... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This work introduces the flame touched; humanoids descended from victims of the fire magic experiments of two Imperial researchers.
This work provides the history/background for the flame touched, the rules for making flame touched characters, new spells and new magic items.
New Spells
Ash Storm
Burning Rockfall
Combustion
Cone... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This work introduces the legacy of the Frostcursed: humanoids descended from resurrected undead dwarves who brought the Frostcurse upon themselves for their crimes against their people. These people are sometimes known as the frost marked but are also sometimes referred to with the confusing designation of the Frostcursed.
This work provides the history/background for the legacy of the Frostcursed,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Play a fighter with sole and kick your foes with footwear weapons!
As is often the case, there was a Facebook post asking about how many attacks a character with extra arms would get. After giving a RAW response, I joked about a character wielding a dagger in each hand, having a mouth dagger, wearing boot daggers and sporting armor with 20 attached daggers. This quickly devolved into another joke... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This sourcebook introduces the College of the Serpent’s Tongue, a bard College dedicated to disinformation, division, and manipulation. While the College is mostly intended for NPCs, it is an option for PCs.
This work provides a background for the College, information about its branches, the subclass itself, new magic items, new spells.
The companion ZIP file contains the Word file, images, and... [click here for more] |
Dungeon Masters Guild |
FREE
|
This work provides a backstory /history for a new hexblade warlock patron (Cruel Justice), a variant of the hexblade (the scourge), and a story-based justification for a player who wants to multiclass in hexblade and paladin.
Ashanalla was created as an angel tasked with defending humanity from demons and undead. While she began as a loyal servant of the celestials, their willingness to tolerate the... [click here for more] |
Dungeon Masters Guild |
FREE
|
This work introduces the Ferruviven as a PC race. As always, the use of a new race/ancestry option is at the discretion of the Dungeon Master.
Intelligent constructs created by the Dersatti and scattered across the possible worlds, the Ferruviven can appear in almost any campaign.
The Ferruviven first appeared in my 1985 AD&D adventure “Jocann’s Isle” albeit as long dead remains discovered... [click here for more] |
Dungeon Masters Guild |
FREE
|
This work introduces the Serutani as a PC race. They were created by the Dersatti and then altered, with their consent, to fight the undead horrors that their former benefactors had become.
To struggle against the prejudices of others is often the lot of the Serutani. Possessing a humanoid torso, serpent lower body and draconic head, a Serutani can be perceived as a monster—especially by those who... [click here for more] |
Dungeon Masters Guild |
FREE
|
The prophet Comosh led his followers from the cities of the dying Empire. Those who proved strong enough to survice the wilds became the Seven Tribes of Comosh.
This work provides the basic material needed to include the Seven Tribes (or your own version) in your campaign. It can also be used to provide variations on the Outlander background. ... [click here for more] |
Dungeon Masters Guild |
FREE
|