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Hottest Character Options
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Hottest Community Character Options
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The Dungeons & Dragons 5th Edition Source material stands out as balanced and comprehensive. That said, I have found it to have one major failing: there does not appear to be serious consideration given to carrying large amounts of equipment or to the inconvenience of dealing with thousands of coins worth of wealth. This article expands on equipment, wealth, and magic items. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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This supplement adds feats that allow for advanced character specialization. Many of these feats have prerequesits appropriate to the ability they enhance. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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When the savage beast is united with the civility of a humanoid, the result is the mighty werewolf. Not all desire this gift and not all who posses it are in full control, but the werewolf's raw strength can not be denied!
Hi all! This is another entry into my prestige class home brew options. Like the vampire, there is a "lite" version which is contracted as a disease, which you can then lean... [click here for more] |
Dungeon Masters Guild |
$1.00
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I am of the belief that any humanoid race that exists in a campaign setting should be playable. Toward that end this article includes player options native to the feywild, including: Sun Elf, Moon Elf, Sid-he, Pixie, Satyr, and Sith.There is also a variant on the dragon born race. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
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This massive expansion of magic adds 31 new spells for all classes including the Artificer, options for Metamagic, Channel Divinity, and Invocations, as well as the all new Curse magic mecanic.
Features mopile, pdf, and print-friendly versions.
Now featuring a mobile-optimized pdf version as well! This file is specially formatted and heavily linked to allow for quick look-ups.
I spent a long time... [click here for more] |
Dungeon Masters Guild |
$6.00
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Excerpt:
"Spotting and downing their prey from extreme distances, Marksmen rouges specialize in the long range kill. A Marksman specializes in single-attack kills, spending hours setting up for the perfect shot to maximize accuracy and damage."
Well, not hours. This archetype allows for a sniper role-play of the rouge class with specific abilities on a point system that help make a limited... [click here for more] |
Dungeon Masters Guild |
$1.00
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Vampirism & Vampires adds a tiered approach to the adventurers interaction with vampires, starting with contracting a debilitating disease, escalating to become a powerful thrall, and if the hero so wishes, undergoing the vampiric conversion ritual to become a true vampire.
Becoming a vampire is presented as a prestige class where levels are doled out as the DM feels appropriate. If taken... [click here for more] |
Dungeon Masters Guild |
$1.00
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