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Zariel's Guide to the Seven Heavens

Zariel's Guide to the Seven Heavens


"So here you have it: the truth about the Seven Heavens." —  Zariel, Defender of the Seven Heavens and Archduchess of Avernus There are so few celestial creatures in D&D 5E — a grand total of seven in the Monster Manual! I believe the main reason for this is that celestials are... good. And good beings don’t make good villains...   [click here for more]
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The Blackstaff's Book of 1000 Spells

The Blackstaff's Book of 1000 Spells


The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), Eberron Archetypes, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised...   [click here for more]
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Weapon Perks

Weapon Perks


WEAPON PERKS NOW AVAILABLE ON ROLL 20! GET IT HERE! NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! WANT MORE PERKS? GET EXOTIC EQUIPMENT PERKS NOW! Comicbook.com: "...a useful new set of mechanics to provide some much needed variety to melee weapons." Rogue Watson: "WEAPON Perks ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER...   [click here for more]
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Spelljammer's Guide to the Galaxy

Spelljammer's Guide to the Galaxy


Spelljammer's Guide to the Galaxy is a 58 page book filled with options for players and DMs alike. In this book, you will find: For the Players: 3 new Races: the Astral Genasi, Metamorph, and Lumen. 20 spacefaring Subclasses for every class, including the Prism! Cybernetics and Mutations to...   [click here for more]
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Quest Spells & Other Divine Magic

Quest Spells & Other Divine Magic


Discover new and powerful divine magic! Use this supplement to expand and enrich your campaign world. In Quest Spells & Other Divine Magic you will discover: - Two new types of divine spells: quest spells, which are bestowed only to the most faithful of divine servants, and cooperative spells, which create more powerful effects if cast by more than one spellcaster. -...   [click here for more]
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Skies of Netheril: A Setting Guide to the Empire of Magic

Skies of Netheril: A Setting Guide to the Empire of Magic


Skies of Netheril The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty...   [click here for more]
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Dual Origin Collection

Dual Origin Collection


Chronicles of Lost Tomes proudly presents the Dual Origin System Collection! We've collected all of the Dual Origin options you know and love and combined them (along with a few new spells) into one handy compendium for ease of reference. The Dual Origin Collection includes: 18 primary races and 46 subraces designed exclusively for the Dual Origin System  15 feats to help your character's story...   [click here for more]
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Ezmeralda's Guide to Ravenloft (Roll20)

Ezmeralda's Guide to Ravenloft (Roll20)


Ezmerelda's Guide to Ravenloft is a 5e supplement that serves as an expansion to Van Richten's Guide to Ravenloft, including new player options and Domains of Dread. Each of these domains provides you with detailed lore, backgrounds, locations, NPCs, adventure hooks, a map and detailed information on their respective Darklords, including their stat blocks. This beautifully laid-out...   [click here for more]
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{WH} Rogues Gallery! A Collection of 10 Iconic Roguish Archetypes

{WH} Rogues Gallery! A Collection of 10 Iconic Roguish Archetypes


Daring or dastardly, rogues are the epitome of skill and agility, stalking streets unseen, studying the mysterious and unknown, or preparing deadly ambushes for their foes. But not all rogues are alike! Indeed, rogues can have talents as varied as they are, and this supplement adds 10 new iconic rogues to your Dungeons and Dragons experience: The Corsair, a pirate of legend and infamy. The...   [click here for more]
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Weapon Perks (Roll20)

Weapon Perks (Roll20)


WEAPON PERKS INCLUDES COMPLIMENTARY PDF COPY! Comicbook.com: "...a useful new set of mechanics to provide some much-needed variety to melee weapons." Rogue Watson: "WEAPON PERKS ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER VARIETY OF CHOICES IN COMBAT." Weapon Perks! for Roll 20! Weapons are more than just objects that adventurers...   [click here for more]
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The Blackstaff's Book of 1000 Spells (Fantasy Grounds)

The Blackstaff's Book of 1000 Spells (Fantasy Grounds)


The Blackstaff’s Book of 1,000 Spells, the largest compilation of 5E spells ever released, over 300 pages, is now available for Fantasy Grounds! The creators behind such titles as Elminster's Guide to Magic, the Player's Companion, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised as "Really grand content!...   [click here for more]
Dungeon Masters Guild  $14.95

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In Dreams

In Dreams


In Dreams A sourcebook to the Plane of Dreams  We are such stuff As dreams are made on, and our little life Is rounded with a sleep. -William Shakespeare, The Tempest (c. 1610-1612), Act IV, scene 1, line 156. The Plane of Dreams, a demi-plane that rests between the material plane and the Far Realms, is the shared mindscape where dreamers...   [click here for more]
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The Adamantine City of Tarondir (Fantasy Grounds)

The Adamantine City of Tarondir (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity "The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a...   [click here for more]
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Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp....   [click here for more]
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Ezmeralda's Guide to Ravenloft (Fantasy Grounds)

Ezmeralda's Guide to Ravenloft (Fantasy Grounds)


Ezmeralda's Guide to Ravenloft Now available for Fantasy Grounds Unity! Ezmerelda's Guide to Ravenloft is a 5e supplement that serves as an expansion to Van Richten's Guide to Ravenloft, including new player options and Domains of Dread. Each of these domains provides you with detailed lore, backgrounds, locations, NPCs, adventure hooks, a map and detailed information on their respective...   [click here for more]
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Ghostwalker: Eidolon

Ghostwalker: Eidolon


For some heroes, death is merely the next stage of their adventure.  “A dwarf bedecked in leather armour and a cloak prowls through the twisting, narrow alleys of a city, remaining a careful distance from the crook she’s tracking. Caught briefly under a narrow beam of light from between the shutters of a window overhead she appears pale and strangely translucent. Her cloak flutters...   [click here for more]
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Spirit Shaman Class

Spirit Shaman Class


The spirit shaman character class was inspired by the shaman class published in the Advanced Dungeons & Dragons 2nd edition Forgotten Realms campaign expansion boxed set: The North: Guide to the Savage Frontier (slade et al., 1996, Wilderness book, pp. 25-28). The Spirit Shaman is a wisdom-based spellcasting class with moderate melee capabilities. If you enjoy playing outlanders, barbarians, druids,...   [click here for more]
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Quest Spells & Other Divine Magic (Fantasy Grounds)

Quest Spells & Other Divine Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Discover new and powerful divine magic! Use this supplement to expand and enrich your campaign world. In Quest Spells & Other Divine Magic you will discover: - Two new types of divine spells: quest spells, which are bestowed only to the most faithful of...   [click here for more]
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Githyanki and Githzerai Dual Origin

Githyanki and Githzerai Dual Origin


Chronicles of Lost Tomes presents our final Round-Up installment for the Dual Origin Catalogue. This week's supplement introduces the Gith primary race, along with the Githyanki and Githzerai subraces. Rebuild the empire of the gith, be that on the side of vengeance or peace. ...   [click here for more]
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Archers Revisited

Archers Revisited


With a steady hand and a careful eye, the archer nocked their arrow and aimed their bow. Their target was half a mile away, but they weren’t concerned: the sun was at their back, the wind was in their favor, and they knew exactly how far their specially prepared arrow could travel. The archer took one deep breath, then let the arrow slip from their fingers—and as it lanced through...   [click here for more]
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Mana Burn: Classes

Mana Burn: Classes


Origins In the multiverse, there is mana; an ephemeral energy that creates and binds all things in the Weave. This energy is split into ten values: Deceit, Intellect, Death, Decay, Fury, Chaos, Life, Nature, Order, and Protection. In turn, the cosmic order split these values into pairs of two, and assigned to each a natural element that they would be bonded to. Deceit and Intellect flowed like water,...   [click here for more]
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Earth Genasi Dual Origin

Earth Genasi Dual Origin


Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin catalog - the Earth Genasi! Descended from dao and the Elemental Plane of Earth, the earth genasi walk the line between mundanity and elemental chaos. This supplement contains the new Earth Genasi subrace compatible with the Dual Origin system, along with a new feat for earth genasi and nine new stone- and earth-flavored...   [click here for more]
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Fire Genasi Dual Origin

Fire Genasi Dual Origin


Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin system - the Planetouched! This supplement features the new Planetouched primary race, along with its first subrace, the Fire Genasi. We've also included a free feat available to those of Fire Genasi lineage and four brand-new spells. For more options, check out our Player's Tome Preview, as well as our other supplemental...   [click here for more]
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Way of the Gun - Monastic Tradition

Way of the Gun - Monastic Tradition


Surrounded by her opponents, Elora raises her hands and closes her eyes. In her focused mind, she listens for their steps on the dry grass, the drawing of their breath, and the beating of their hearts. Elora draws back the percussion hammers of her two martial revolvers, takes a deep breath, and like a single strike of lightning, her adversaries lie prone on the ground. All dozen of them. She exhales...   [click here for more]
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The Atlas of Dread: An Expanded Guide to Ravenloft (Fantasy Grounds)

The Atlas of Dread: An Expanded Guide to Ravenloft (Fantasy Grounds)


The Atlas of Dread: An Expanded Guide to Ravenloft Now available for Fantasy Grounds Unity! Fear is the single thread that sews every living thing together. Fear is an essential emotion: it haunts your past, waits in your future, and lingers in the edges of your present like a hungry animal, lurking until you lower your guard and stumble face-first into horrors unknown. It’s because...   [click here for more]
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Aasimar Part 2 Dual Origin

Aasimar Part 2 Dual Origin


Chronicles of Lost Tomes proudly presents an expansion to a beloved entry in the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race reprinted, along with two new subraces - the Solar and the Fallen. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ...   [click here for more]
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Playable Frost and Fire Giant Dual Origin

Playable Frost and Fire Giant Dual Origin


Chronicles of Lost Tomes proudly presents the third release of August of the Colossus, a five-piece release themed all around giants! This week, we are pleased to bring you the next set of giant subraces: the Fire Giant and the Frost Giant! For more options, check out our Player's Tome Preview, as well as our other supplemental releases, and stay tuned for next week's release! ...   [click here for more]
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Aasimar Dual Origin

Aasimar Dual Origin


Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race and the Planetar subrace. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ...   [click here for more]
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Order of Light and Shadow

Order of Light and Shadow


Order of Light and Shadow Order of Revealing Light investigates, reveals, and smites corrupt governments. Those who swear the oath of revealing light are paladins who seek to end corruption and instill the honest and lawful at the seats of power. Where the paladins cannot enter, the Order of Hidden Shadow will. Their shadow spies can conjure shadow clones to spy on the wicked and inform their paladin...   [click here for more]
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Luck Domain - Divine Domain

Luck Domain - Divine Domain


There are many deities who grant good fortune to their worshipers but there are few who truly embody it. Trickster deities are often associated with bad luck while deities of wealth are often associated with good luck as well. Deities that are associated with gambling often swing one way or the other. Clerics of the Luck Domain can worship luck itself as a divine power, or any deity with ties to fortune,...   [click here for more]
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Close Quarters Combat Fighter

Close Quarters Combat Fighter


There are many branches of law enforcement and military that use Close Quarters techniques to surprise and overwhelm those they seek. Perhaps a specialised group of guards could have been trained to carry out raids on thieves guild hideouts, or specialised soldiers were trained to ambush the ambushers out on the trade routes between cities. These fighters appear quickly, strike hard, and usually earn...   [click here for more]
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