Title |
Publisher |
Price |
"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel
"This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty... [click here for more] |
Dungeon Masters Guild |
$14.99
|
The Ravenloft Player's Compendium: 65 subclasses, plus feats, spells, lineages, and lore, from the author of the original Ravenloft Archetypes, which Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" Bridging the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction engulfs the land...
Enter the world of Krynn and defy the conquering Dragon Armies with Dragonlance Peoples & Paragons: A War of the Lance Players Guide, a 165-page tome of player character options for epic quests on... [click here for more] |
Dungeon Masters Guild |
$14.95
|
22 NEW SPELLS INSPIRED BY THE WORLD'S GREATEST TRADING CARD GAME!
Strixhaven: Freshman Spellbook is an immersive compilation of spells inspired by various cards throughout the history of the game behind Strixhaven, Ravnica, and Theros. Included are a plethora of unique counterspells and interesting combat spells, all adhering to the rule of cool and are balanced so as not to make existing spells seem... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds.
Full preview is provided to view the work before... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What's Inside?
This collection includes 13 new subclasses for all classes and guilds. Aside from being used by players, these subclasses may serve as a basis for villains or NPCs in a Ravnica campaign. We offer a wide range of options with some surprising combinations!
Guild
Class
Name
Azorius Senate
Warlock
The Guildpact
Azorius Senate
Wizard
Lawmage
Boros Legion
Fighter
Wojek... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm.
Alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/314196-sample.pdf
This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition
Perfect for Ravnica and Theros, fun for all!
Variant rules for: - Spells and magic defined by the five colors of Magic: The... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft!
Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion on the class since its release.
The following new lore-faithful subclasses... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all the spells, items, and creatures you need to run in in this product! The adventures are: The Hero the World Forgot: A tier 1 one shot. Characters... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Heroes of the Domains of Delight: New optional class features for every D&D class, plus rules for playing child heroes, subclasses, feats, spells, magic items, and Feywild lore, from the author of the Ravenloft Archetypes series, which Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This book offers an alternate spellcasting system that replaces the 8 schools of magic with 5 colors of magic, and uses colored spell points matching the color of spells you cast. The mechanics are minimal for DMs to incorporate into any setting, and are perfect for Ravnica, Theros, and other MtG settings,
alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/280905-sample.pdf... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the distant continent of Anchorome on the world of Toril, we were first introduced to the Azuposi people in the adventure and supplement FMQ1 City of Gold by John Nephew and Jonathan Tweet. In that fabulous product, we were given hints of far more distant lands, one of which was the Land of the Insect Men.
From Page 78 of FMQ1 City of Gold:
"Players who enjoyed playing... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Order of the Venomblooded, now updated by popular demand, features a new subclass for Matt Mercer's revised Blood Hunter class as well as the original 2016 version, plus nine new spells not included in the original! The Venomblooded are a secretive group of blood hunters who turn their own lifeblood to poison, using a combination of herblore and supernatural martial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here.
Many new subclasses and other player... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This document is the latest contribution to the growing collection of 5 Color Mana Spell Point Variant Rules published through DMsGuild.com here:
https://www.dmsguild.com/product/314205/Color-Mana-Spell-Points-COREKT-BUNDLE
This project brings the 5 Color Magic paradigm from Magic: The Gathering into DUNGEONS AND DRAGONS and provides variant rules for using Color Mana to cast spells instead of spell... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Elemental Ki is a collection of variant rules that provide new options for Monks that choose Way of the Four Elements tradition. A full walkthrough of the document preview is on youtube here: https://www.youtube.com/watch?v=I7y5Yim2pzk&list=PLLcXUqbAbSdU8DwTZDoB_e3t71A_IzcCS
The Elemental Magic paradigm creates games mechanics around a monk's Ki pool and disciplines chosen to feel like the Way... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Pacts and Patrons of Ravnica presents each of the ten guilds of Ravnica as an Otherwordly Patron that guild members can form a pact with to deepen their commitment to their chosen guild.
In addition, five new pact boons are provided and over 40 new invocations inspired by Magic the Gathering to choose from.
The content is presented aesthetically as Ravnica campaign material, with suggestions for... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Academies of Eberron: A collection of subclasses from Eberron's finest institutions
New "Strixclasses" using the design from the now defunct Mages of Strixhaven Unearthed Arcana!
What you'll find inside:
8 total subclasses
4 subclasses for Paladins
2 subclasses for Artificer
2 subclasses for Fighter
2 subclasses for Wizard
2 subclasses for Ranger
1 subclass for Warlock
1... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Adventures in Chronomancy is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into your campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all the spells, items, and creatures... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Nature's Ally is a subclass for both druids and wizards. In addition, this work provides unique mechanics to integrate the subclass into a multiclass archetype for characters progressing both classes. It's like a prestige subclass focusing on summoning magic specifically between the two classes. a wizard arcane tradition that adds a strong druid aesthetic to the wizard class. Nature's Ally gains the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Color Mana has been updated with warlock spell points, artificer spell lists, and color for spells in XGtE and TCoE Grab them now 25% off! https://www.dmsguild.com/product/314205/Color-Mana-Spell-Points-COREKT-BUNDLE
Although this staff preview is no longer necessary and the stock art has been moved to other bundles,, I'm leaving it here for you to see how magic items evolved over the past 15... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ravenloft Player's Compendium -- Now for Fantasy Grounds Unity!
The Ravenloft Player's Compendium: 65 subclasses, plus feats, spells, lineages, and lore, from the author of the original Ravenloft Archetypes, which Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign...... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Things have been changing. Creatures once unknown to our world have begun to arrive in The Forgotten Realms. A strange, cat-headed beast sits in a tavern in Waterdeep, trading drinks for tales from a world where gods walk among mortals. A precise, blue creature has come to Candlekeep on a mission for the leaders of a city that spans an entire plane. Mechanical beings built for a war that swept and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Bring Ravnica to your table with these two new player races
In this new supplement for Ravnica, you are introduced to the Half-demon and Rakdos Imp
In Children of Rakdos, you meet the Half-demon whose Abyssal ancestry brings them one step closer to Rakdos himself. Many of the important leaders of the Guild of Rakdos are or were half-demons. The Rakdos Imps are chaos in small packages.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Explore the Frozenfar like never before - now with Fantasy Grounds!
This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Anyone can attempt theurgy casting by investing time and succeeding ability checks. Higher-level magic requires more time, require higher DCs to succeed, and have more drastic mishaps if the theurgy fails.
For characters, theurgy trades long casting times and risk of mishaps in exchange for saving spell slots during an adventure, or to make good use of downtime while waiting for the next.
For DMs,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now for Fantasy Grounds!
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Many new subclasses and other player options fit awkwardly into the default setting of D&D, or seem to be written without concern for balance... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Notes to help you build Theros characters
How do you apply the core classes in the Theros setting? Some are straightforward, but others are not.
This is a new and distinctive world in a bubble away from the mainstream D&D multiverse. So here's some guidance for DMs and players.
The first part gives notes on using the Player's Handbook classes for characters... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft!
Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore... [click here for more] |
Dungeon Masters Guild |
$9.95
|
An Artificer subclass for D&D 5e. Use your magically-enchanced combat engineering to aid your allies in and out of battle by erecting fortifications, undermining enemy defenses or clearing the path for your friends. Use your knowledge of sabotage to protect your party from pesky traps and even lay a few of your own. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
With the release of Tasha's Cauldron of Everything came the mechanics to finally give sorcerers the thing they've long needed: origins spells!
In this supplement you'll find rules for adding origin spells to all existing official sorcerous origins, including spells for each Draconic Ancestor and some extra wild magic.
There are also rules for using spells from Xanathar's Guide... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
What's Inside?
This collection includes 13 new subclasses for all classes and guilds. Aside from being used by players, these subclasses may serve as a basis for villains or NPCs in a Ravnica campaign. We offer a wide range of options with some surprising combinations! Guild
Class
Name
Azorius... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Pacts and Patrons of Ravnica presents each of the ten guilds of Ravnica as an Otherwordly Patron that guild members can form a pact with to deepen their commitment to their chosen guild.
In addition, five new pact boons are provided and over 40 new invocations inspired by Magic the Gathering to choose from.
The content is presented aesthetically as Ravnica campaign material, with suggestions for... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A Cleric subclass for D&D 5e. Are you interested in the holy pursuit of knowledge? Just go right to the source and yank that precious lore right out of your enemies' heads. Examine people's memories, shield your own mind from magical skulduggery and become the know-it-all the gods intended you to be. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Heroes of the Domains of Delight
Now for Fantasy Grounds!
Heroes of the Domains of Delight: New optional class features for every D&D class, plus rules for playing child heroes, subclasses, feats, spells, magic items, and Feywild lore, from the author of the Ravenloft Archetypes series, which Critical... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Nature's Ally, a subclass for both druids and wizards - now for Fantasy Grounds!
Nature's Ally is a subclass for both druids and wizards. In addition, this work provides unique mechanics to integrate the subclass into a multiclass archetype for characters progressing both classes. It's like a prestige subclass focusing on summoning magic specifically between the two classes. a wizard arcane... [click here for more] |
Dungeon Masters Guild |
$1.99
|