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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all...   [click here for more]
Dungeon Masters Guild  $14.95

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Character Options: Talents (5e)

Character Options: Talents (5e)


Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background...   [click here for more]
Dungeon Masters Guild  $9.99

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The Complete NPC

The Complete NPC


The Fantasy Grounds version is available here Print On Demand is finally available, with hardcover and softcover, a new layout and updated version! Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need! For each NPC you painstakingly create and detail, you will...   [click here for more]
Dungeon Masters Guild  $9.95

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Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide


"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did...   [click here for more]
Dungeon Masters Guild  $14.99

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{OAP} Shaman Class

{OAP} Shaman Class


Outlandish Adventure Productions presents: The Shaman, a full spellcasting class of ritual casting and spiritual connection! Shamans learn sacred rituals that allow them to contact and commune with spirits, expanding their knowledge of rituals into becoming ritual casting specialists. The shaman spell list contains only cantrips and ritual spells they can prepare, and they can cast...   [click here for more]
Dungeon Masters Guild  $7.49

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Dragonlance Peoples & Paragons: War of the Lance Players Guide

Dragonlance Peoples & Paragons: War of the Lance Players Guide


Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction engulfs the land... Enter the world of Krynn and defy the conquering Dragon Armies with Dragonlance Peoples & Paragons: A War of the Lance Players Guide, a 165-page tome of player character options for epic quests on...   [click here for more]
Dungeon Masters Guild  $14.95

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Dragon Relics

Dragon Relics


The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer has woken from his centuries of slumber, and is making his presence...   [click here for more]
Dungeon Masters Guild  $34.95

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Honor & Devotions {OAP}

Honor & Devotions {OAP}


Outlandish Adventure Productions and David Adams present: Honor & Devotions: Traditions and Legends of the Far East Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent! Chapter 1: The Races of Kara-Tur - The Korobokuru Subrace for Dwarf - A subrace...   [click here for more]
Dungeon Masters Guild  $14.95

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The Vitalic Sorcerer (Variant Class)

The Vitalic Sorcerer (Variant Class)


THE VITALIC SORCERER   The Vitalic Sorcerer is a variant sorcerer class for the 5th Edition of the 'World's Most Popular Roleplaying Game."  Sorcery has long been described as something that comes from within, both in roleplaying games and fiction, but never truly represented as such with mechanics that represent the flavor and feel of that magic subsystem.  Sorcerers were little more than slightly...   [click here for more]
Dungeon Masters Guild  $4.95

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Gathering Magic: Mystical Archives

Gathering Magic: Mystical Archives


A compilation of over 300 spells with options pulled right out of Ravnica, Theros, and Arcavios (Strixhaven) such as Firemind's Research, Grave Betrayal, Enter the Infinite, Anger of the Gods, Aspect of Gorgon, Thoughtseize, Pigment Storm, Mascot Exhibition, and Flamethrower Sonata. There's at least 1 spell of every level for...   [click here for more]
Dungeon Masters Guild  $10.00

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Heroes of the Planes

Heroes of the Planes


Find yourself a cheap bubber that's too desperate for junk to turn stag on you, else everyone is gonna know you're a berk. Inside these pretty pages you will find a plethora of tools to set your character on an adventure that spans the planes! There are six new races! Including Bariaur, Gith, Rogue Modrons, and more! You'll also find new information, racial traits, and lore for...   [click here for more]
Dungeon Masters Guild  $2.99

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Factotum Class

Factotum Class


An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition.  Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world.  The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's Dungeonscape,...   [click here for more]
Dungeon Masters Guild  $2.00

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Strategist Class

Strategist Class


Masters of battlefield control, strategists regard combat the way most people would consider a puzzle to be solved. Relying on guile and cunning to outwit their enemies and best aid their allies, the greatest strength of the strategist is in their tactical thinking. They are the champions of plots and ploys, of gambits and fianchettos, of pronged attacks and of victories won through sacrifice. With...   [click here for more]
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Dirks & Daggers

Dirks & Daggers


Dirks & Daggers is all about daggers and the creatures that use them. In this resource, you will find the following: Brand New Daggers. A variety of different daggers to use, ranging from the baselard to the whip dagger. 18 New Class Archetypes. With options for the core classes, as well as for the Artificer...   [click here for more]
Dungeon Masters Guild  $10.00

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Dirks & Daggers (Fantasy Grounds)

Dirks & Daggers (Fantasy Grounds)


Dirks & Daggers is all about daggers and the creatures that use them and now available for Fantasy Grounds! In this module, you will find the following: Brand New Daggers. A variety of different daggers to use, ranging from the baselard to the whip dagger. 18 New Class Archetypes. With options...   [click here for more]
Dungeon Masters Guild  $9.95

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Mythic Encounters (Fantasy Grounds)

Mythic Encounters (Fantasy Grounds)


Click HERE for the PDF Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean......   [click here for more]
Dungeon Masters Guild  $14.95

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DRAGONBOWL - 5e Adventure (Fantasy Grounds)

DRAGONBOWL - 5e Adventure (Fantasy Grounds)


Now available for Fantasy Grounds Unity! WHAT IS DRAGONBOWL? Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world...   [click here for more]
Dungeon Masters Guild  $29.95

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The Ranger Reborn

The Ranger Reborn


Wilderness survival comes down to more than just how many spells you know. Because you don't have enough options to fix the ranger yet, I'm offering another one. Trust me though, this is one you'll want to see because it will either make you furious about what I have done or make you fall in love with the ranger all over again. This variant on the ranger class very nearly...   [click here for more]
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The Explorer 2

The Explorer 2


Four new Explorer archetypes!   A stone-faced half-elf crouches low amidst the detritus of a hastily abandoned campsite. Her close inspection of the ground near the dying fire yields some tobacco ash, no doubt from her prey’s habitual pipe. He can’t be far now.  A lightly armoured dwarf pads along the winding passages of the Underdark. Every so often, they leave...   [click here for more]
Dungeon Masters Guild  $1.55

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The Vitalic Sorcerer (Variant Class) - Fantasy Grounds Module

The Vitalic Sorcerer (Variant Class) - Fantasy Grounds Module


The Vitalic Sorcerer is a variant sorcerer class for the 5th Edition of the 'World's Most Popular Roleplaying Game."  Sorcery has long been described as something that comes from within, both in roleplaying games and fiction, but never truly represented as such with mechanics that represent the flavor and feel of that magic subsystem.  Sorcerers were little more than slightly rebranded wizards. That...   [click here for more]
Dungeon Masters Guild  $4.95

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Dusk Elves: A Ravenloft Subrace

Dusk Elves: A Ravenloft Subrace


UPDATE: This free preview product now includes new rules as well as extensive background and roleplaying material, with three feats and a new Warlock Pact Option: The Pact of Gloom. Dusk elves, as appearing in Curse of Strahd, are a mysterious race of elves living in Barovia and other worlds, such as the Forgotten Realms. Pull back the shroud of secrecy to play a dusk elf or add them...   [click here for more]
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