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Baldur's Gate: The Fall of Elturel | Roll20 VTT

Baldur's Gate: The Fall of Elturel | Roll20 VTT


Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. Already own the PDF? Click Here to get the Roll20 Module at a discount! What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot...   [click here for more]
Dungeon Masters Guild  $5.99

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Guide to the Five Factions

Guide to the Five Factions


Emerald Enclave, Harpers, Lords' Alliance, Order of the Gauntlet, Zhentarim...these five factions are mentioned in the vast majority of fifth edition publications and are available as player factions. This document attempts to consolidate and build off of the official fifth-edition faction rules, some of the better ideas from the legacy Adventurers League rules, and some other legacy and third party...   [click here for more]
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Houses of Waterdeep: Amcathra, Emveolstone, Phylund, and Rosznar

Houses of Waterdeep: Amcathra, Emveolstone, Phylund, and Rosznar


If you've read page 13 of Waterdeep: Dragon Heist, you've seen the spark the writers give you for a character being a member of one of Waterdeep's grand noble families....but then they tell you next to nothing about those families. This pub is an attempt to solve that problem. Written for players, dungeon masters and game designers, this document is designed to provide both historical and...   [click here for more]
Dungeon Masters Guild  $2.95

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Escape from Wheloon

Escape from Wheloon


The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that guard...   [click here for more]
Dungeon Masters Guild  $4.95

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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races,  along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
Dungeon Masters Guild  $14.95

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The High Moor: A Forgotten Realms Supplement

The High Moor: A Forgotten Realms Supplement


Save 40% on this product through my 2017 Bundle! Explore the dangers of the High Moor; 34 pages of content! Challenge your players with the largest and most dangerous plateau in the Forgotten Realms! Delve into dragon-infested ruins, explore the rotten depths of the Undermoor, and navigate the aggressive tribal politics of the clans who carve out a living on the plateau by any means...   [click here for more]
Dungeon Masters Guild  $2.00

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Gladiators in Waterdeep

Gladiators in Waterdeep


So you want to be a gladiator. Who doesn't? Well, turns out there's probably a few at the table who don't. Some players may want that content, some may not. This publication is designed to give the DM a tool to address multiple player scenarios when it comes to gladiatorial combat - whether you have one person at the table who would like to develop that aspect of their character, or all of them. This...   [click here for more]
Dungeon Masters Guild  $2.00

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Khyber Khronicle Volume #02

Khyber Khronicle Volume #02


    Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinder's Guide to Eberron!   Volume 2 explores Wildnight, a time when emotions and your deepest desires boil to the surface!...   [click here for more]
Dungeon Masters Guild  $4.95

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On Locks and Lockpicking

On Locks and Lockpicking


This product is intended for both players and Dungeon Masters to lay out the rules and additional considerations for lockpicking, as well as to provide additional items such as mundane and magical locks, lockpicking tools, and spell options. The following sections are included: The Rules. This is a summary of the official rules (Rules as Written), unofficial rules (Rules as Intended),...   [click here for more]
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Van Richten's Guide to Korvidas

Van Richten's Guide to Korvidas


"Korvidas is the perfect DLC companion to Van Richten's Guide to Ravenloft, adding an additional lycanthropy-centric domain of dread with a brooding darklord and several fun story hooks and ideas." - Eric Watson (review) "A guided tour, by Rudolph van Richten himself, of a fascinating expansion realm in Ravenloft. Fight lycanthropes, or choose to join them in staving off extinction at the hands of...   [click here for more]
Dungeon Masters Guild  $3.95

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The Blood Hunter [Solo]

The Blood Hunter [Solo]


A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE PLAYER TO SOLO WITHOUT A DM  “You are a Blood Hunter, feared by even the vilest monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach, and small children cry at the sight of your unnatural demeanor. Such is the burden of life as a Blood Hunter.” Experience this epic adventure, originally a duet by Anthony...   [click here for more]
Dungeon Masters Guild  $4.95

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Van Richten's Guide to Korvidas (Fantasy Grounds)

Van Richten's Guide to Korvidas (Fantasy Grounds)


Van Richten's Guide to Korvidas is now available for Fantasy Grounds "A guided tour, by Rudolph van Richten himself, of a fascinating expansion realm in Ravenloft. Fight lycanthropes, or choose to join them in staving off extinction at the hands of Miro Kulenov. David McDonough has done an exceptional job once again." - Cra S. A small, heavily forested realm, Korvidas is dotted with farms and small...   [click here for more]
Dungeon Masters Guild  $3.95

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The Book of Night - Ravenloft Artifacts (Fantasy Grounds)

The Book of Night - Ravenloft Artifacts (Fantasy Grounds)


Heading to Barovia? Need some items with that Ravenloft touch? Look no further! This incredible collection of items is sure to make and adventurer happy, terrified or in some cases trapped within a mirror! Spooky sentient weapons like Agamon, desperatly seeking vengeance on his previous killer. Try our deliciously, dangerous potions and poisons like the bottled miasma - bring a touch of the mists...   [click here for more]
Dungeon Masters Guild  $7.95

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Waterdeep Revisited: A-1 Luskan Gambit (Fantasy Grounds)

Waterdeep Revisited: A-1 Luskan Gambit (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Welcome back to Waterdeep! Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme. The first of the series is A-1 Luskan Gambit, an adventure for first-level characters. Yes, it features pirates! Have the players...   [click here for more]
Dungeon Masters Guild  $5.95

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