Adventurers die. It’s a universal part of tabletop games that focus on combat, like Dungeons and Dragons. However, we spend so much time trying to understand how an adventurer lives without ever considering how they would like to die. Some groups leave the bodies of their allies in dungeons and others simply toss them in a pine box, stick it in a hole, and forget about it.
But if we spend so much... [click here for more]
Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course, we all have those dreams. Now they can be a (tabletop-synthesized) reality with "Backgrounds from the Underdark," featuring 10... [click here for more]
Now updated with the artificer spell list (they get a surprising amount from Mortality Magic, notably with 4 cantrips).
Will you be a healer, or a killer?
Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell is necromancy within this codex (with one... [click here for more]
Druids, rangers, and adventurers of all walks of life, rejoice! 7 new feats await you in this pay-what-you-want publication. Here is a quick rundown of them:
Explorer. Anyone could benefit by giving themselves advantage on a few crucial checks!
Hearty Shapeshifter. Whether a druid or a polymorph enthusiast, you prove more durable than most.
Natural Conjurer. ... [click here for more]