Title |
Publisher |
Price |
What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
For the Fantasy Grounds version, Click Here
Invigorate your warlock character and please your patron!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series!
It has over 375 talents that will cover archetypes, classes, and races. It now includes the new boon talents, which requires specific alignments, and hundreds more to support and improve multiclassing options!
It also overs the following new races: Aasimar, Bugbear, Centaur, Firbolg, Goblin,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Spelljammer's Guide to the Galaxy is a 58 page book filled with options for players and DMs alike.
In this book, you will find:
For the Players:
3 new Races: the Astral Genasi, Metamorph, and Lumen.
20 spacefaring Subclasses for every class, including the Prism!
Cybernetics and Mutations to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Behold the Juiblexian, a race of sentient oozes inspired your favorite oozes and slimes such as gelatinous cubes, black puddings, the oblex (Mordenkainen's Tome of Foes), and even living spells from Eberron.
You get three subraces and four racial feats:
Corrosive - inspired by gelatinous cubes, this juiblexian is... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Heroes of the Infinite Planes
Character Options from Across the Multiverse!
Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews!
The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are... [click here for more] |
Dungeon Masters Guild |
$14.99 $10.49
|
Outlandish Adventure Productions presents:
Sculptor: Masterpiece Edition, a complete redesign and massive expansion of the Platinum best-selling Sculptor class! The Sculptor is an Intelligence-based halfcaster with expertise in both combat and artistry, shaping ambient magical energy called mana into weapons, tools, spells, and display pieces.
Referred to by its fans as the “Build-A-Bear... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Bring your cities to life with this supplement for urban settings
Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find:
13 new subclass options for: artificer, bard, cleric,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Races & Feats
This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Magic of Ancient Netheril!
Larloch is the last remaining Arcanist-King of long-departed Netheril, heir to the mighty magics which ruled that ancient empire.
Larloch was, in his prime some 2,000 years ago, one of the foremost arcanists of ancient Netheril. He was one of the supremely powerful arch-mages who felt able to challenge the gods; though Larloch declined to join Karsus in his Folly,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Find inner peace and outer strength a powerful monk. Follow your Tradition with zeal and conviction as you walk a path of self-enlightenment and discovery.
This guide was crafted after researching the official monk tradition options as well as other homebrew. It offers suggestions, inspiration, research insights, and many examples of features including two complete monk traditions for you to use... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Player's Guide to Thay
by R P Davis
Curse of Sebs says:
“Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the classes and backgrounds introduce... [click here for more] |
Dungeon Masters Guild |
$4.95
|
You don't tame the wilds, you become them. You embody mighty beasts and wield the awesome and terrifying power of nature herself. A druid's Circle offers them even more potent magic by tapping into unique and specific aspects of nature. In this guide, I will walk you through the process to create your very own druid Circle.
Includes:
How-to guide including defining your Circle and creating features
Overview... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms. - Underwater Rules Reminder - 9 New Races - 2 Tortle Subraces - 5 Grippli Variants - 9 Race Backgrounds - 7 Aquatic Armor Variants - 6 New Poisons
This supplement is standalone, but works with the entire "Backgrounds... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Codex of the Infinite Planes
Volume 3: Plane of Earth
The secrets of the Plane of Earth... unearthed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Daring or dastardly, rogues are the epitome of skill and agility, stalking streets unseen, studying the mysterious and unknown, or preparing deadly ambushes for their foes.
But not all rogues are alike! Indeed, rogues can have talents as varied as they are, and this supplement adds 10 new iconic rogues to your Dungeons and Dragons experience:
The Corsair, a pirate of legend and infamy.
The... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Exciting Adventures Await In The Vilhon Reach!
The Vilhon Reach is a region of Faerûn with deep history. Vibrant cities exist in a ruined landscape, populated by merchants, adventurers, ambitious factions, and people of all stripes. Before Cormyr, before Impiltur, even before Thay, the people of the Vilhon Reach built civilizations. Those civilizations have vanished. But their influence lives on,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Remaining normal was never an option. After you witnessed the otherwordly greatness of the place beyond the stars, there's only one more thing left to do.
Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
They Came From Beyond the Stars concludes the series of player option... [click here for more] |
Dungeon Masters Guild |
$3.95
|
86 pages - Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
NOW... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Some psychopomps guided by certain spirits become death reaper, the personified force of death. A guide of the dying spends his life searching people to kill that are near to their death, not because of madness or pleasure of killing, but to make sure the death take its course. Your spirit could be the soul of a druid or cleric trapped in the ethereal plane from where he continues maintaining... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Blood Hunter Orders for the Domains of Dread
The Orders presented in Hunters of the Mists offer new and exciting options for your Blood Hunter to chose from. These options have been optimized to function with the Blood Hunter (2020) by Matthew Mercer available at DMsGuild and require the use of that document.
Hunters of the Mists includes:
Order... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series!
It has over 375 talents that will cover archetypes, classes, and races. It now includes the new boon talents, which require specific alignments, and hundreds more to support and improve multiclassing... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Haigo Dungeoncrafts bring you a brand new Druid subclass!
Fully compatible with the Roll20 Compendium and Charactermancer.
Those who study the ways of nature know that humanoids are not the top of the food chain. They know in most places they barely come close. There are druids who acknowledge this and seek to learn from one of the greatest powers across the realms. Dragons. Creatures... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Invigorate your warlock character and please your patron, now using Fantasy Grounds!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
What lies within this module?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting, and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Haigo Dungeoncrafts bring you The Blood Mage!
Fully compatible with the Roll20 Compendium and Charactermancer.
The Blood Mage provides a brand-new magic class, 41 original spells, & two new creatures. All designed and tested to be fair and balanced whilst giving the player a great experience.
As a Blood Mage, you will wield a great arcane power, drawn directly from the... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume V features 11 spells from Oriental Adventures!
Babau Slime
Belker Claws
Demon Dirge
Devil Blight
Hamatula Barbs
Holy Storm
Infernal Wounds
Lights of Celestia (combines Light of Lunia, Light of Mercuria, Light of Venya)
Spell Vulnerability
Unholy Storm
Wall of Gears
You... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Haigo Dungeoncrafts bring you The Blood Mage!
The Blood Mage provides a brand-new magic class, 41 original spells, & two new creatures. All designed and tested to be fair and balanced whilst giving the player a great experience.
As a Blood Mage, you will wield a great arcane power, drawn directly from the essence of life within a creature’s blood, be it a friends, a foes, or your own.... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A Player's Guide to Thay now for Fantasy Grounds!
by R P Davis
Curse of Sebs says:
“Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Marksman
Wandering through the vast plains of the west, the Marksman is a shifter of fate. Bending the rules to their whim, they can walk past any gunfight they start unscathed. Masters of the newest inventions across the material plane, these gunslingers are quick-witted, tactical, and incredibly lucky.
The training that a marksman undergoes often leads to a specific regiment that their gunslinging... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Psion
Wielding the most potent psychic abilities known to the mortal realm, a Psion is an unstoppable force of psionic power. Mind delvers, psionic enhancers, and psychic destroyers, Psions are unstoppable forces of mental will. Veiling their true intentions in psychic energy, one can never truly know the true intention, or might, of a Psion before them.
All Psions emerge through a Psychic Awakening,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Witch
To the Witch, there is no difference between the forms of magic. Tapping into the arcane, divine, and primal forces that rule the planes, witches or powerful healers, naturalists, and harbingers of arcane destruction. By combining all forms of magic, a witch can attain a level of magical power unheard of in any mortal realm.
When learning the inner of witchcraft, one joins a coven that practices... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Adventure Awaits You A World Away
Welcome to the cradle of humanity. Prepare for a world dominated by alien overlords from a plane you’ve only visited in your dreams. Chart an expedition through the treacherous mountains of Adar, explore the ancient, yuan-ti ruins of Syrkarn, avoid the watchful eyes of the Inspired masters of Riedra on your journey to the war mazes of Ohr Kaluun,... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Far beneath the waves lies a magical city like no other – Fathoms Below, the fabled trading port of the Deep Blue. Travelers from across the Eight Seas swim the coral-lined currentways of the submerged triton city – merfolk, ixitxachitl, sea elves, sahuagin, water genasi, locathah, and even the occasional surfacedwelling human.
All is not placid in the depths, however, as cults of deepdwellers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The clown known as Happy Jack has procured many rare things during his life and travels. These two subclasses and four magic items are just a sampling of what brave adventurers may find within Happy Jack’s Funhouse.
This supplement includes the Jester (Rogue) and College of the Clown (Bard) subclasses. Learn the art of Balloonomancy as a College of the Clown Bard,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Heroes of the Infinite Planes
Now available for Fantasy Grounds Unity!
Character Options from Across the Multiverse!
45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews!
The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects... [click here for more] |
Dungeon Masters Guild |
$16.95
|
This is a Roll20 Addon.
The clown known as Happy Jack has procured many rare things during his life and travels. These two subclasses and four magic items are just a sampling of what brave adventurers may find within Happy Jack’s Funhouse.
This supplement includes the Jester (Rogue) and College of the Clown (Bard) subclasses. Learn the art of Balloonomancy as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Blood Mage
Utilizing the ancient rites of Hemalurgy, a blood mage is an unstoppable force on any battlefield. Potent magic springs forth from the blood of these individuals, granting healing boons, or producing devastating arcane effects. The precursor to arcane magic, Hemalurgy can reap many rewards for those who tap into it; but know that this power comes with a cost...
Blood Mages are trained... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Blood Hunters plumbing the depths of Avernus have discovered new means of using evil’s might against itself in the struggle for control of the night. By studying infernal iron, demonic ichor, and soul coins (as presented in Baldur's Gate: Descent into Avernus), Blood Hunters of this new Order seek knowledge and power in the detritus and wreckage of the Blood War. Even other Blood... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Wander forth and tame the wilds!
“A wiry human crawls through the undergrowth, cautiously creeping up on an ogre. The unkempt giant picks its teeth with a finger bone, unaware of the danger as its hunter slowly unsheathes their twin swords.
A dour-faced dwarf raises a hand to halt the adventurers behind him, attention caught at a seemingly innocuous flagstone ahead.... [click here for more] |
Dungeon Masters Guild |
$2.35
|
Today is a good day to roll a die!
Boldly Going 2: Followers of Feyless introduces new content for your Spelljammer: Adventures in Space campaign.
In this supplement you will find:
The Knoglins
A long time ago a hobgoblin clan known as the knoglins decided that the cruel Archfey of their court was more trouble than they were worth. They banded together behind... [click here for more] |
Dungeon Masters Guild |
$4.70
|
Maybe you don't have time to roll up an intricate new character with a seven-page backstory. You just need a character to play tonight. But maybe you also don't have any interest in the same old dwaven cleric, or tiefling warlock. It sounds like you need to call The Goon Squad.
In this pack of pregens, you'll find four Level 3 characters you're unlikely to see anywhere else:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Haigo Dungeoncrafts bring you a brand new Druid subclass!
Those who study the ways of nature know that humanoids are not the top of the food chain. They know in most places they barely come close. There are druids who acknowledge this and seek to learn from one of the greatest powers across the realms. Dragons. Creatures that are at the pinnacle of almost all food chains and the top of most... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A Martial Archetype for those who would purge wicked magic from the world!
Inquisitor, Judicar, Templar, Witch Hunter, there are many names for your order. You, who are not so lucky as to be born with the capacity for magic. You, who have dedicated yourself to protecting others from those who would abuse the arcane. You, with your twisted sense of morality and righteous... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I'll be using this layout to produce pregenerated characters in the future, but thought other people might like to use this design, as well.
Two files are provided here, one for printing out and filling in with a pencil (or pen, if you're bold) and another for filling out on your computer before printing. I confess that this is the first form-fillable PDF I have made, so please let me know if it gives... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Alternate Martial Characters
Explore new character building options for your D&D 5E characters! Explore more powerful martial classes with alternate class features for the Barbarian, the Fighter, the Monk, and the Ranger! Increase the potency of your subclass with 26 alternate subclasses! And devastate the battlefield with new alternate martial feats!
Alternate Class Options
This product contains... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|